74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
#ifndef MUP_VALUE_CACHE_H
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#define MUP_VALUE_CACHE_H
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/** \file
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\brief Implementation of a cache for recycling unused value items.
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<pre>
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__________ ____ ___
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_____ __ _\______ \_____ _______ ______ __________\ \/ /
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/ \| | \ ___/\__ \\_ __ \/ ___// __ \_ __ \ /
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| Y Y \ | / | / __ \| | \/\___ \\ ___/| | \/ \
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|__|_| /____/|____| (____ /__| /____ >\___ >__| /___/\ \
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\/ \/ \/ \/ \_/
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Copyright (C) 2016, Ingo Berg
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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</pre>
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*/
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#include <vector>
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#include "mpFwdDecl.h"
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MUP_NAMESPACE_START
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/** \brief The ValueCache class provides a simple mechanism to recycle
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unused value items.
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This class serves as a factory for value items. It allows skipping
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unnecessary and slow new/delete calls by storing unused value
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objects in an internal buffer for later reuse. By eliminating new/delete
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calls the parser is sped up approximately by factor 3-4.
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*/
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class ValueCache
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{
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public:
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ValueCache(int size=10);
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~ValueCache();
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void ReleaseAll();
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void ReleaseToCache(Value *pValue);
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Value* CreateFromCache();
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private:
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ValueCache(const ValueCache &ref);
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ValueCache& operator=(const ValueCache &ref);
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int m_nIdx;
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std::vector<Value*> m_vCache;
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};
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MUP_NAMESPACE_END
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#endif // include guard
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