bench_assimp: with gmio, generate %.7f float strings (STL ASCII format)
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@ -298,7 +298,10 @@ static void bmk_stl_write(const char* filepath, gmio_stl_format_t format)
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mesh.triangle_count = sceneMesh->mNumFaces;
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mesh.get_triangle_func = get_triangle;
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const int error = gmio_stl_write_file(format, filepath, &mesh, NULL, NULL);
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gmio_stl_write_options_t opts = { 0 };
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opts.stla_float32_format = GMIO_FLOAT_TEXT_FORMAT_SHORTEST_UPPERCASE;
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opts.stla_float32_prec = 7;
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const int error = gmio_stl_write_file(format, filepath, &mesh, NULL, &opts);
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if (error != GMIO_ERROR_OK)
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printf("GeomIO error: 0x%X\n", error);
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}
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