benchs: benchmark STL ASCII/binary read and write operations for assimp
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@ -1,6 +1,7 @@
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#include "../commons/bench_tools.h"
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#include <assimp/Importer.hpp>
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#include <assimp/Exporter.hpp>
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#include <assimp/scene.h>
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#include <assimp/cimport.h>
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@ -10,18 +11,101 @@
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#include <cstring>
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#include <iostream>
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static void bench_assimp_Importer(const char* filepath)
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static unsigned totalTriangleCount(const aiScene* scene)
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{
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Assimp::Importer importer;
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const aiScene* scene = importer.ReadFile(filepath, 0);
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unsigned int meshnum = 0;
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for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
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for (unsigned int j = 0; j < scene->mMeshes[i]->mNumFaces; ++j)
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++meshnum;
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}
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return meshnum;
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}
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GMIO_INLINE void copy_gmio_stl_coords(
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aiVector3D* vec3, const gmio_stl_coords_t& coords)
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{
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*vec3 = *((aiVector3D*)&coords);
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}
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GMIO_INLINE void copy_aiVector3D(
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gmio_stl_coords_t* coords, const aiVector3D& vec3)
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{
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*coords = *((gmio_stl_coords_t*)&vec3);
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}
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namespace BenchmarkAssimp {
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Assimp::Importer* globalImporter = NULL;
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const aiScene* globalScene = NULL;
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static void bmk_import(const char* filepath)
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{
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Assimp::Importer* importer = globalImporter;
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const aiScene* scene = importer->ReadFile(filepath, 0);
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if (aiGetErrorString() != NULL)
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std::cerr << aiGetErrorString() << std::endl;
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if (scene == NULL || scene->mNumMeshes <= 0) {
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std::cerr << "Failed to read file " << filepath << std::endl;
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}
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globalScene = scene;
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std::cout << "BenchAssimp, triCount = "
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<< totalTriangleCount(scene) << std::endl;
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}
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static void gmio_assimp_allocate_stl_scene(aiScene* pScene)
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static void bmk_export_stla(const char* filepath)
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{
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Assimp::Exporter exporter;
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// for (std::size_t i = 0; i < exporter.GetExportFormatCount(); ++i) {
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// std::cout << exporter.GetExportFormatDescription(i)->id << " "
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// << exporter.GetExportFormatDescription(i)->description
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// << std::endl;
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// }
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exporter.Export(globalScene, "stl", filepath);
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}
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static void bmk_export_stlb(const char* filepath)
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{
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Assimp::Exporter exporter;
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exporter.Export(globalScene, "stlb", filepath);
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}
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} // namespace BenchAssimp
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static void bench_assimp(const char* filepath)
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{
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BenchmarkAssimp::globalImporter = new Assimp::Importer;
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benchmark(BenchmarkAssimp::bmk_import,
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"Assimp::Importer::ReadFile()",
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filepath);
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benchmark(BenchmarkAssimp::bmk_export_stla,
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"Assimp::Exporter::Export(STL_ASCII)",
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"__file_bench_assimp.stla");
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benchmark(BenchmarkAssimp::bmk_export_stlb,
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"Assimp::Exporter::Export(STL_BINARY)",
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"__file_bench_assimp.stlb");
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delete BenchmarkAssimp::globalImporter;
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BenchmarkAssimp::globalImporter = NULL;
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}
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static void bench_assimp_list(int fileCount, char** files)
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{
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for (int i = 0; i < fileCount; ++i)
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bench_assimp(files[i]);
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}
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namespace BenchmarkGmio {
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struct aiSceneHelper
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{
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aiScene* scene;
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uint32_t totalTriangleCount;
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int hasToCountTriangle;
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};
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aiSceneHelper globalSceneHelper = { 0 };
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static void allocate_stl_scene(aiScene* pScene)
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{
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// allocate one mesh
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pScene->mNumMeshes = 1;
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@ -36,18 +120,20 @@ static void gmio_assimp_allocate_stl_scene(aiScene* pScene)
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pScene->mRootNode->mMeshes[0] = 0;
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}
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static void gmio_assimp_ascii_begin_solid_func(
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static void ascii_begin_solid_func(
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void* cookie, size_t stream_size, const char* solid_name)
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{
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aiScene* pScene = (aiScene*)cookie;
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gmio_assimp_allocate_stl_scene(pScene);
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aiSceneHelper* helper = (aiSceneHelper*)cookie;
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helper->hasToCountTriangle = 1; // true
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aiScene* pScene = helper->scene;
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allocate_stl_scene(pScene);
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aiMesh* pMesh = pScene->mMeshes[0];
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std::strcpy(pScene->mRootNode->mName.data, solid_name);
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pScene->mRootNode->mName.length = std::strlen(solid_name);
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// try to guess how many vertices we could have
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// assume we'll need 160 bytes for each face
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// assume we'll need 200 bytes for each face
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const unsigned facetSize = 200u;
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pMesh->mNumFaces = std::max(1u, static_cast<unsigned>(stream_size) / facetSize);
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pMesh->mNumVertices = pMesh->mNumFaces * 3;
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@ -55,11 +141,13 @@ static void gmio_assimp_ascii_begin_solid_func(
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pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
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}
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static void gmio_assimp_binary_begin_solid(
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static void binary_begin_solid(
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void* cookie, uint32_t tri_count, const uint8_t* /*header*/)
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{
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aiScene* pScene = (aiScene*)cookie;
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gmio_assimp_allocate_stl_scene(pScene);
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aiSceneHelper* helper = (aiSceneHelper*)cookie;
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helper->hasToCountTriangle = 0; // false
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aiScene* pScene = helper->scene;
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allocate_stl_scene(pScene);
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aiMesh* pMesh = pScene->mMeshes[0];
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pScene->mRootNode->mName.Set("<STL_BINARY>");
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@ -70,12 +158,14 @@ static void gmio_assimp_binary_begin_solid(
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pMesh->mNormals = new aiVector3D[pMesh->mNumVertices];
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}
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static void gmio_assimp_add_triangle(
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static void add_triangle(
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void* cookie, uint32_t tri_id, const gmio_stl_triangle_t* triangle)
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{
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aiScene* pScene = (aiScene*)cookie;
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aiSceneHelper* helper = (aiSceneHelper*)cookie;
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aiScene* pScene = helper->scene;
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aiMesh* pMesh = pScene->mMeshes[0];
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if (pMesh->mNumFaces <= tri_id) {
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std::cout << "add_triangle() reallocate" << std::endl;
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// need to resize the arrays, our size estimate was wrong
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#if 0
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unsigned int iNeededSize = (unsigned int)(sz-mBuffer) / pMesh->mNumFaces;
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@ -102,19 +192,31 @@ static void gmio_assimp_add_triangle(
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}
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aiVector3D* vp = &pMesh->mVertices[tri_id * 3];
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aiVector3D* vn = &pMesh->mNormals[tri_id];
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aiVector3D* vn = &pMesh->mNormals[tri_id * 3];
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*vn = *((aiVector3D*)&triangle->normal);
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*vp++ = *((aiVector3D*)&triangle->v1);
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*vp++ = *((aiVector3D*)&triangle->v2);
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*vp++ = *((aiVector3D*)&triangle->v3);
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copy_gmio_stl_coords(vn, triangle->normal);
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*(vn+1) = *vn;
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*(vn+2) = *vn;
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copy_gmio_stl_coords(vp, triangle->v1);
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copy_gmio_stl_coords(vp+1, triangle->v2);
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copy_gmio_stl_coords(vp+2, triangle->v3);
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if (helper->hasToCountTriangle)
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++(helper->totalTriangleCount);
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}
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static void gmio_assimp_end_solid(void* cookie)
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static void end_solid(void* cookie)
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{
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aiScene* pScene = (aiScene*)cookie;
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aiSceneHelper* helper = (aiSceneHelper*)cookie;
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aiScene* pScene = helper->scene;
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aiMesh* pMesh = pScene->mMeshes[0];
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if (helper->hasToCountTriangle) {
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pMesh->mNumFaces = helper->totalTriangleCount;
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pMesh->mNumVertices = helper->totalTriangleCount * 3;
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}
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// now copy faces
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pMesh->mFaces = new aiFace[pMesh->mNumFaces];
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for (unsigned int i = 0, p = 0; i < pMesh->mNumFaces;++i) {
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@ -143,30 +245,106 @@ static void gmio_assimp_end_solid(void* cookie)
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pScene->mMaterials[0] = pcMat;
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}
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static void bench_gmio_stl_read(const char* filepath)
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static void get_triangle(
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const void* cookie, uint32_t tri_id, gmio_stl_triangle_t* triangle)
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{
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aiScene* scene = new aiScene;
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gmio_stl_mesh_creator_t mesh_creator = { 0 };
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mesh_creator.cookie = scene;
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mesh_creator.ascii_begin_solid_func = gmio_assimp_ascii_begin_solid_func;
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mesh_creator.binary_begin_solid_func = gmio_assimp_binary_begin_solid;
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mesh_creator.add_triangle_func = gmio_assimp_add_triangle;
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mesh_creator.end_solid_func = gmio_assimp_end_solid;
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const aiMesh* mesh = (const aiMesh*)cookie;
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const aiFace& f = mesh->mFaces[tri_id];
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int error = gmio_stl_read_file(filepath, &mesh_creator, NULL);
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// we need per-face normals. We specified aiProcess_GenNormals as
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// pre-requisite for this exporter, but nonetheless we have to expect
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// per-vertex normals.
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aiVector3D nor;
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if (mesh->mNormals) {
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for (unsigned int a = 0; a < f.mNumIndices; ++a) {
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nor += mesh->mNormals[f.mIndices[a]];
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}
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nor.Normalize();
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}
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copy_aiVector3D(&triangle->normal, nor);
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#if 0
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copy_aiVector3D(&triangle->normal, mesh->mNormals[f.mIndices[0]]);
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#endif
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copy_aiVector3D(&triangle->v1, mesh->mVertices[f.mIndices[0]]);
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copy_aiVector3D(&triangle->v2, mesh->mVertices[f.mIndices[1]]);
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copy_aiVector3D(&triangle->v3, mesh->mVertices[f.mIndices[2]]);
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}
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static void bmk_stl_read(const char* filepath)
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{
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gmio_stl_mesh_creator_t mesh_creator = { 0 };
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mesh_creator.cookie = &globalSceneHelper;
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mesh_creator.ascii_begin_solid_func = ascii_begin_solid_func;
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mesh_creator.binary_begin_solid_func = binary_begin_solid;
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mesh_creator.add_triangle_func = add_triangle;
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mesh_creator.end_solid_func = end_solid;
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const int error = gmio_stl_read_file(filepath, &mesh_creator, NULL);
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if (error != GMIO_ERROR_OK)
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printf("GeomIO error: 0x%X\n", error);
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const aiScene* scene = globalSceneHelper.scene;
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std::cout << "BenchGmio, triCount = "
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<< totalTriangleCount(scene) << std::endl;
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}
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static void bmk_stl_write(const char* filepath, gmio_stl_format_t format)
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{
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const aiMesh* sceneMesh = globalSceneHelper.scene->mMeshes[0];
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gmio_stl_mesh_t mesh = { 0 };
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mesh.cookie = sceneMesh;
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mesh.triangle_count = sceneMesh->mNumFaces;
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mesh.get_triangle_func = get_triangle;
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const int error = gmio_stl_write_file(format, filepath, &mesh, NULL, NULL);
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if (error != GMIO_ERROR_OK)
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printf("GeomIO error: 0x%X\n", error);
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}
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static void bmk_stla_write(const char* filepath)
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{
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bmk_stl_write(filepath, GMIO_STL_FORMAT_ASCII);
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}
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static void bmk_stlb_write(const char* filepath)
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{
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bmk_stl_write(filepath, GMIO_STL_FORMAT_BINARY_LE);
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}
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} // namespace BenchmarkGmio
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static void bench_gmio(const char* filepath)
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{
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BenchmarkGmio::globalSceneHelper.scene = new aiScene;
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BenchmarkGmio::globalSceneHelper.totalTriangleCount = 0;
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benchmark(BenchmarkGmio::bmk_stl_read,
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"gmio_stl_read()",
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filepath);
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benchmark(BenchmarkGmio::bmk_stla_write,
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"gmio_stl_write(STL_ASCII)",
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"__file_bench_gmio.stla");
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benchmark(BenchmarkGmio::bmk_stlb_write,
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"gmio_stl_write(STL_BINARY)",
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"__file_bench_gmio.stlb");
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delete BenchmarkGmio::globalSceneHelper.scene;
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BenchmarkGmio::globalSceneHelper.scene = NULL;
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}
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static void bench_gmio_list(int fileCount, char** files)
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{
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for (int i = 0; i < fileCount; ++i)
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bench_gmio(files[i]);
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}
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int main(int argc, char** argv)
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{
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if (argc > 1) {
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benchmark(&bench_assimp_Importer,
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"Assimp::Importer::ReadFile()",
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argc - 1, argv + 1);
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benchmark(&bench_gmio_stl_read,
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"gmio_stl_read()",
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argc - 1, argv + 1);
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bench_assimp_list(argc - 1, argv + 1);
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bench_gmio_list(argc - 1, argv + 1);
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}
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return 0;
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}
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int main(int argc, char** argv)
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{
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if (argc > 1) {
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benchmark(&bench_gmio_stl_read,
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"gmio_stl_read_file()",
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argc - 1, argv + 1);
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benchmark_list(&bench_gmio_stl_read,
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"gmio_stl_read_file()",
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argc - 1, argv + 1);
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}
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return 0;
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}
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@ -25,13 +25,13 @@ static void bench_gmio_stl_read(const char* filepath)
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int main(int argc, char** argv)
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{
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if (argc > 1) {
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benchmark(&bench_occ_RWStl_ReadFile,
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"RWStl::ReadFile()",
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argc - 1, argv + 1);
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benchmark_list(&bench_occ_RWStl_ReadFile,
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"RWStl::ReadFile()",
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argc - 1, argv + 1);
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benchmark(&bench_gmio_stl_read,
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"gmio_stl_read()",
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argc - 1, argv + 1);
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benchmark_list(&bench_gmio_stl_read,
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"gmio_stl_read()",
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argc - 1, argv + 1);
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}
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return 0;
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@ -7,8 +7,7 @@ float elapsed_secs(clock_t start_tick)
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return (float)((clock() - start_tick) / (float)CLOCKS_PER_SEC);
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}
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void benchmark(
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void (*func)(const char*), const char* title, int argc, char** argv)
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void benchmark_list(bench_file_func_t func, const char* title, int argc, char **argv)
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{
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const clock_t start_tick = clock();
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int iarg;
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@ -18,8 +17,13 @@ void benchmark(
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printf("Bench %s ...\n", title);
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for (iarg = 0; iarg < argc; ++iarg) {
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printf(" Read file %s ...\n", argv[iarg]);
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printf(" File %s ...\n", argv[iarg]);
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(*func)(argv[iarg]);
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}
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printf("\n %s exec time: %.2fs\n", title, elapsed_secs(start_tick));
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printf(" exec time: %.2fs\n\n", elapsed_secs(start_tick));
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}
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void benchmark(bench_file_func_t func, const char *title, const char* filepath)
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{
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benchmark_list(func, title, 1, (char**)&filepath);
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}
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float elapsed_secs(clock_t start_tick);
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typedef void (*bench_file_func_t)(const char*);
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void benchmark_list(
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bench_file_func_t func, const char* title, int argc, char** argv);
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void benchmark(
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void (*func)(const char*), const char* title, int argc, char** argv);
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bench_file_func_t func, const char* title, const char* filepath);
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GMIO_C_LINKAGE_END
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