#ifndef GMIO_LIBSTL_TRIANGLE_H #define GMIO_LIBSTL_TRIANGLE_H #include "stl_global.h" /*! Cartesian coordinate entity in 3D space, specifically tailored for STL needs (single-float) */ struct gmio_stl_coords { gmio_real32_t x; gmio_real32_t y; gmio_real32_t z; }; typedef struct gmio_stl_coords gmio_stl_coords_t; /*! STL mesh triangle defined three geometric vertices and an orientation(normal) */ struct gmio_stl_triangle { gmio_stl_coords_t normal; gmio_stl_coords_t v1; gmio_stl_coords_t v2; gmio_stl_coords_t v3; uint16_t attribute_byte_count; /*!< Useful only for STL binary format */ }; typedef struct gmio_stl_triangle gmio_stl_triangle_t; /*! Compact size of a gmio_stl_coords_t object */ #define GMIO_STL_COORDS_RAWSIZE (3 * sizeof(gmio_real32_t)) /*! Compact size of a gmio_stl_triangle_t object for STL ascii format */ #define GMIO_STLA_TRIANGLE_RAWSIZE (4 * GMIO_STL_COORDS_RAWSIZE) /*! Compact size of a gmio_stl_triangle_t object for STL binary format */ #define GMIO_STLB_TRIANGLE_RAWSIZE (GMIO_STLA_TRIANGLE_RAWSIZE + sizeof(uint16_t)) #endif /* GMIO_LIBSTL_TRIANGLE_H */