nextpnr/3rdparty/imgui/examples/example_glfw_vulkan/glsl_shader.frag

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2018-10-21 15:28:35 +08:00
#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=0, binding=0) uniform sampler2D sTexture;
layout(location = 0) in struct{
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
}