ice40: Working on carry legalisation
Signed-off-by: David Shah <davey1576@gmail.com>
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@ -30,6 +30,7 @@ NEXTPNR_NAMESPACE_BEGIN
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struct CellChain
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{
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std::vector<CellInfo *> cells;
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float mid_x = 0, mid_y = 0;
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};
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// Generic chain finder
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@ -92,6 +93,7 @@ class PlacementLegaliser
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bool legalise()
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{
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init_logic_cells();
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bool legalised_carries = legalise_carries();
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if (!legalised_carries && !ctx->force)
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return false;
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@ -113,9 +115,9 @@ class PlacementLegaliser
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int x = bi.x, y = bi.y, z = bi.z;
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IdString cell = ctx->getBoundBelCell(bel);
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if (cell != IdString() && ctx->cells.at(cell)->belStrength >= STRENGTH_FIXED)
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logic_bels.at(x).at(y).at(z) = std::make_pair(bel, true);
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logic_bels.at(x).at(y).at(z) = std::make_pair(bel, true); // locked out of use
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else
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logic_bels.at(x).at(y).at(z) = std::make_pair(bel, false);
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logic_bels.at(x).at(y).at(z) = std::make_pair(bel, false); // available
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}
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}
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}
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@ -130,24 +132,69 @@ class PlacementLegaliser
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[](const Context *ctx, const CellInfo *cell) {
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return net_only_drives(ctx, cell->ports.at(ctx->id("COUT")).net, is_lc, ctx->id("CIN"), false);
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});
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int width = ctx->chip_info->width, height = ctx->chip_info->height;
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bool success = true;
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// Find midpoints for all chains, before we start tearing them up
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std::vector<CellChain> all_chains;
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for (auto &base_chain : carry_chains) {
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std::vector<CellChain> split_chains = split_carry_chain(base_chain);
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for (auto &chain : split_chains) {
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float mid_x, mid_y;
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get_chain_midpoint(ctx, chain, mid_x, mid_y);
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float base_x = mid_x, base_y = mid_y - (chain.cells.size() / 16.0f);
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// Find Bel meeting requirements closest to the target base
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get_chain_midpoint(ctx, chain, chain.mid_x, chain.mid_y);
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all_chains.push_back(chain);
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}
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}
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return true;
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// Actual chain placement
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for (auto &chain : all_chains) {
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float base_x = chain.mid_x, base_y = chain.mid_y - (chain.cells.size() / 16.0f);
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// Find Bel meeting requirements closest to the target base, returning location as <x, y, z>
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auto chain_origin_bel = find_closest_bel(base_x, base_y, int(chain.cells.size()));
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int place_x = std::get<0>(chain_origin_bel), place_y = std::get<1>(chain_origin_bel),
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place_z = std::get<2>(chain_origin_bel);
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if (place_x == -1) {
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if (ctx->force) {
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log_warning("failed to place carry chain, starting with cell '%s', length %d\n",
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chain.cells.front()->name.c_str(ctx), int(chain.cells.size()));
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success = false;
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continue;
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} else {
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log_error("failed to place carry chain, starting with cell '%s', length %d\n",
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chain.cells.front()->name.c_str(ctx), int(chain.cells.size()));
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}
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}
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// Place carry chain
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for (int i = 0; i < int(chain.cells.size()); i++) {
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int target_z = place_y * 8 + place_z + i;
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place_lc(chain.cells.at(i), place_x, target_z / 8, target_z % 8);
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}
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}
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return success;
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}
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// Find Bel closest to a location, meeting chain requirements
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BelId find_closest_bel(float x, float y, int chain_size)
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std::tuple<int, int, int> find_closest_bel(float target_x, float target_y, int chain_size)
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{
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// TODO
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return BelId();
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std::tuple<int, int, int> best_origin = std::make_tuple(-1, -1, -1);
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float smallest_distance = std::numeric_limits<float>::infinity();
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int width = ctx->chip_info->width, height = ctx->chip_info->height;
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// Slow, should radiate outwards from target position - TODO
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for (int x = 1; x < width; x++) {
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for (int y = 1; y < (height - (chain_size / 8)); y++) {
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bool valid = true;
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for (int k = 0; k < chain_size; k++) {
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if (logic_bels.at(x).at(y + k / 8).at(k % 8).second) {
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valid = false;
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break;
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}
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}
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if (valid) {
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float distance = (x - target_x) * (x - target_x) + (y - target_y) * (y - target_y);
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if (distance < smallest_distance) {
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smallest_distance = distance;
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best_origin = std::make_tuple(x, y, 0);
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}
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}
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}
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}
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return best_origin;
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}
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// Split a carry chain into multiple legal chains
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@ -195,6 +242,23 @@ class PlacementLegaliser
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return chains;
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}
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// Place a logic cell at a given grid location, handling rip-up etc
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void place_lc(CellInfo *cell, int x, int y, int z)
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{
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auto &loc = logic_bels.at(x).at(y).at(z);
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assert(!loc.second);
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BelId bel = loc.first;
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// Check if there is a cell presently at the location, which we will need to rip up
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IdString existing = ctx->getBoundBelCell(bel);
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if (existing != IdString()) {
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// TODO: keep track of the previous position of the ripped up cell, as a hint
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rippedCells.insert(existing);
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ctx->unbindBel(bel);
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}
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ctx->bindBel(bel, cell->name, STRENGTH_LOCKED);
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loc.second = true; // Bel is now unavailable for further use
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}
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// Insert a logic cell to legalise a COUT->fabric connection
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CellInfo *make_carry_pass_out(PortInfo &cout_port)
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{
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