add qtimgui renderer library
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3rdparty/qtimgui/.gitignore
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44
3rdparty/qtimgui/.gitignore
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# Created by https://www.gitignore.io/api/qt
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### Qt ###
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# C++ objects and libs
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*.slo
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*.lo
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*.o
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*.a
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*.la
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*.lai
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*.so
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*.dll
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*.dylib
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# Qt-es
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/.qmake.cache
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/.qmake.stash
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*.pro.user
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*.pro.user.*
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*.qbs.user
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*.qbs.user.*
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*.moc
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moc_*.cpp
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qrc_*.cpp
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ui_*.h
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Makefile*
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*build-*
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# QtCreator
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*.autosave
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# QtCtreator Qml
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*.qmlproject.user
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*.qmlproject.user.*
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# QtCtreator CMake
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CMakeLists.txt.user*
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# End of https://www.gitignore.io/api/qt
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3rdparty/qtimgui/ImGuiRenderer.cpp
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3rdparty/qtimgui/ImGuiRenderer.cpp
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#include "ImGuiRenderer.h"
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#include <QDateTime>
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#include <QGuiApplication>
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#include <QMouseEvent>
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#include <QClipboard>
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#include <QCursor>
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#include <QDebug>
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namespace QtImGui {
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namespace {
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QHash<int, ImGuiKey> keyMap = {
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{ Qt::Key_Tab, ImGuiKey_Tab },
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{ Qt::Key_Left, ImGuiKey_LeftArrow },
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{ Qt::Key_Right, ImGuiKey_RightArrow },
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{ Qt::Key_Up, ImGuiKey_UpArrow },
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{ Qt::Key_Down, ImGuiKey_DownArrow },
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{ Qt::Key_PageUp, ImGuiKey_PageUp },
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{ Qt::Key_PageDown, ImGuiKey_PageDown },
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{ Qt::Key_Home, ImGuiKey_Home },
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{ Qt::Key_End, ImGuiKey_End },
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{ Qt::Key_Delete, ImGuiKey_Delete },
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{ Qt::Key_Backspace, ImGuiKey_Backspace },
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{ Qt::Key_Enter, ImGuiKey_Enter },
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{ Qt::Key_Escape, ImGuiKey_Escape },
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{ Qt::Key_A, ImGuiKey_A },
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{ Qt::Key_C, ImGuiKey_C },
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{ Qt::Key_V, ImGuiKey_V },
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{ Qt::Key_X, ImGuiKey_X },
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{ Qt::Key_Y, ImGuiKey_Y },
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{ Qt::Key_Z, ImGuiKey_Z },
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};
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QByteArray g_currentClipboardText;
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}
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void ImGuiRenderer::initialize(WindowWrapper *window) {
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m_window.reset(window);
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initializeOpenGLFunctions();
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ImGui::CreateContext();
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ImGuiIO &io = ImGui::GetIO();
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for (ImGuiKey key : keyMap.values()) {
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io.KeyMap[key] = key;
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}
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io.RenderDrawListsFn = [](ImDrawData *drawData) {
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instance()->renderDrawList(drawData);
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};
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io.SetClipboardTextFn = [](void *user_data, const char *text) {
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Q_UNUSED(user_data);
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QGuiApplication::clipboard()->setText(text);
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};
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io.GetClipboardTextFn = [](void *user_data) {
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Q_UNUSED(user_data);
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g_currentClipboardText = QGuiApplication::clipboard()->text().toUtf8();
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return (const char *)g_currentClipboardText.data();
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};
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window->installEventFilter(this);
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}
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void ImGuiRenderer::renderDrawList(ImDrawData *draw_data)
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{
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// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
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ImGuiIO& io = ImGui::GetIO();
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int fb_width = (int)(io.DisplaySize.x * io.DisplayFramebufferScale.x);
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int fb_height = (int)(io.DisplaySize.y * io.DisplayFramebufferScale.y);
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if (fb_width == 0 || fb_height == 0)
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return;
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draw_data->ScaleClipRects(io.DisplayFramebufferScale);
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// Backup GL state
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GLint last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, &last_active_texture);
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glActiveTexture(GL_TEXTURE0);
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GLint last_program; glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
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GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
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GLint last_array_buffer; glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
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GLint last_element_array_buffer; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_element_array_buffer);
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GLint last_vertex_array; glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
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GLint last_blend_src_rgb; glGetIntegerv(GL_BLEND_SRC_RGB, &last_blend_src_rgb);
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GLint last_blend_dst_rgb; glGetIntegerv(GL_BLEND_DST_RGB, &last_blend_dst_rgb);
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GLint last_blend_src_alpha; glGetIntegerv(GL_BLEND_SRC_ALPHA, &last_blend_src_alpha);
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GLint last_blend_dst_alpha; glGetIntegerv(GL_BLEND_DST_ALPHA, &last_blend_dst_alpha);
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GLint last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, &last_blend_equation_rgb);
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GLint last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &last_blend_equation_alpha);
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GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
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GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box);
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GLboolean last_enable_blend = glIsEnabled(GL_BLEND);
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GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE);
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GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
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GLboolean last_enable_scissor_test = glIsEnabled(GL_SCISSOR_TEST);
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// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
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glEnable(GL_BLEND);
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_SCISSOR_TEST);
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// Setup viewport, orthographic projection matrix
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glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height);
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const float ortho_projection[4][4] =
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{
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{ 2.0f/io.DisplaySize.x, 0.0f, 0.0f, 0.0f },
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{ 0.0f, 2.0f/-io.DisplaySize.y, 0.0f, 0.0f },
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{ 0.0f, 0.0f, -1.0f, 0.0f },
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{-1.0f, 1.0f, 0.0f, 1.0f },
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};
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glUseProgram(g_ShaderHandle);
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glUniform1i(g_AttribLocationTex, 0);
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glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
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glBindVertexArray(g_VaoHandle);
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawIdx* idx_buffer_offset = 0;
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glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
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glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * sizeof(ImDrawVert), (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, g_ElementsHandle);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx), (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW);
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback)
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{
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pcmd->UserCallback(cmd_list, pcmd);
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}
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else
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{
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glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
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glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y));
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glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
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}
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idx_buffer_offset += pcmd->ElemCount;
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}
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}
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// Restore modified GL state
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glUseProgram(last_program);
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glBindTexture(GL_TEXTURE_2D, last_texture);
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glActiveTexture(last_active_texture);
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glBindVertexArray(last_vertex_array);
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glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, last_element_array_buffer);
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glBlendEquationSeparate(last_blend_equation_rgb, last_blend_equation_alpha);
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glBlendFuncSeparate(last_blend_src_rgb, last_blend_dst_rgb, last_blend_src_alpha, last_blend_dst_alpha);
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if (last_enable_blend) glEnable(GL_BLEND); else glDisable(GL_BLEND);
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if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE);
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if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
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if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
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glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
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}
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bool ImGuiRenderer::createFontsTexture()
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{
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// Build texture atlas
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ImGuiIO& io = ImGui::GetIO();
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unsigned char* pixels;
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int width, height;
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
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// Upload texture to graphics system
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GLint last_texture;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
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glGenTextures(1, &g_FontTexture);
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glBindTexture(GL_TEXTURE_2D, g_FontTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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// Store our identifier
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io.Fonts->TexID = (void *)(intptr_t)g_FontTexture;
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// Restore state
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glBindTexture(GL_TEXTURE_2D, last_texture);
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return true;
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}
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bool ImGuiRenderer::createDeviceObjects()
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{
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// Backup GL state
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GLint last_texture, last_array_buffer, last_vertex_array;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
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glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_array_buffer);
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glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vertex_array);
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const GLchar *vertex_shader =
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"#version 330\n"
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"uniform mat4 ProjMtx;\n"
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"in vec2 Position;\n"
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"in vec2 UV;\n"
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"in vec4 Color;\n"
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"out vec2 Frag_UV;\n"
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"out vec4 Frag_Color;\n"
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"void main()\n"
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"{\n"
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" Frag_UV = UV;\n"
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" Frag_Color = Color;\n"
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" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
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"}\n";
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const GLchar* fragment_shader =
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"#version 330\n"
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"uniform sampler2D Texture;\n"
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"in vec2 Frag_UV;\n"
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"in vec4 Frag_Color;\n"
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"out vec4 Out_Color;\n"
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"void main()\n"
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"{\n"
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" Out_Color = Frag_Color * texture( Texture, Frag_UV.st);\n"
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"}\n";
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g_ShaderHandle = glCreateProgram();
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g_VertHandle = glCreateShader(GL_VERTEX_SHADER);
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g_FragHandle = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(g_VertHandle, 1, &vertex_shader, 0);
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glShaderSource(g_FragHandle, 1, &fragment_shader, 0);
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glCompileShader(g_VertHandle);
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glCompileShader(g_FragHandle);
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glAttachShader(g_ShaderHandle, g_VertHandle);
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glAttachShader(g_ShaderHandle, g_FragHandle);
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glLinkProgram(g_ShaderHandle);
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g_AttribLocationTex = glGetUniformLocation(g_ShaderHandle, "Texture");
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g_AttribLocationProjMtx = glGetUniformLocation(g_ShaderHandle, "ProjMtx");
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g_AttribLocationPosition = glGetAttribLocation(g_ShaderHandle, "Position");
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g_AttribLocationUV = glGetAttribLocation(g_ShaderHandle, "UV");
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g_AttribLocationColor = glGetAttribLocation(g_ShaderHandle, "Color");
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glGenBuffers(1, &g_VboHandle);
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glGenBuffers(1, &g_ElementsHandle);
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glGenVertexArrays(1, &g_VaoHandle);
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glBindVertexArray(g_VaoHandle);
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glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
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glEnableVertexAttribArray(g_AttribLocationPosition);
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glEnableVertexAttribArray(g_AttribLocationUV);
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glEnableVertexAttribArray(g_AttribLocationColor);
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#define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->ELEMENT))
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glVertexAttribPointer(g_AttribLocationPosition, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)OFFSETOF(ImDrawVert, pos));
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glVertexAttribPointer(g_AttribLocationUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)OFFSETOF(ImDrawVert, uv));
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glVertexAttribPointer(g_AttribLocationColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)OFFSETOF(ImDrawVert, col));
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#undef OFFSETOF
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createFontsTexture();
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// Restore modified GL state
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glBindTexture(GL_TEXTURE_2D, last_texture);
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glBindBuffer(GL_ARRAY_BUFFER, last_array_buffer);
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glBindVertexArray(last_vertex_array);
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return true;
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}
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void ImGuiRenderer::newFrame()
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{
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if (!g_FontTexture)
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createDeviceObjects();
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ImGuiIO& io = ImGui::GetIO();
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// Setup display size (every frame to accommodate for window resizing)
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io.DisplaySize = ImVec2(m_window->size().width(), m_window->size().height());
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io.DisplayFramebufferScale = ImVec2(m_window->devicePixelRatio(), m_window->devicePixelRatio());
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// Setup time step
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double current_time = QDateTime::currentMSecsSinceEpoch() / double(1000);
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io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f/60.0f);
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g_Time = current_time;
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// Setup inputs
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// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
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if (m_window->isActive())
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{
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auto pos = m_window->mapFromGlobal(QCursor::pos());
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io.MousePos = ImVec2(pos.x(), pos.y()); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
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}
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else
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{
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io.MousePos = ImVec2(-1,-1);
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}
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for (int i = 0; i < 3; i++)
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{
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io.MouseDown[i] = g_MousePressed[i];
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}
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io.MouseWheelH = g_MouseWheelH;
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io.MouseWheel = g_MouseWheel;
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g_MouseWheelH = 0;
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g_MouseWheel = 0;
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// Hide OS mouse cursor if ImGui is drawing it
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// glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
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// Start the frame
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ImGui::NewFrame();
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}
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void ImGuiRenderer::onMousePressedChange(QMouseEvent *event)
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{
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g_MousePressed[0] = event->buttons() & Qt::LeftButton;
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g_MousePressed[1] = event->buttons() & Qt::RightButton;
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g_MousePressed[2] = event->buttons() & Qt::MiddleButton;
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}
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void ImGuiRenderer::onWheel(QWheelEvent *event)
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{
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// 5 lines per unit
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g_MouseWheelH += event->pixelDelta().x() / (ImGui::GetTextLineHeight());
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g_MouseWheel += event->pixelDelta().y() / (5.0 * ImGui::GetTextLineHeight());
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}
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void ImGuiRenderer::onKeyPressRelease(QKeyEvent *event)
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{
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ImGuiIO& io = ImGui::GetIO();
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if (keyMap.contains(event->key())) {
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io.KeysDown[keyMap[event->key()]] = event->type() == QEvent::KeyPress;
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}
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if (event->type() == QEvent::KeyPress) {
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QString text = event->text();
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if (text.size() == 1) {
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io.AddInputCharacter(text.at(0).unicode());
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}
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}
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#ifdef Q_OS_MAC
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io.KeyCtrl = event->modifiers() & Qt::MetaModifier;
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io.KeyShift = event->modifiers() & Qt::ShiftModifier;
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io.KeyAlt = event->modifiers() & Qt::AltModifier;
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io.KeySuper = event->modifiers() & Qt::ControlModifier; // Comamnd key
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#else
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io.KeyCtrl = event->modifiers() & Qt::ControlModifier;
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io.KeyShift = event->modifiers() & Qt::ShiftModifier;
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io.KeyAlt = event->modifiers() & Qt::AltModifier;
|
||||
io.KeySuper = event->modifiers() & Qt::MetaModifier;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool ImGuiRenderer::eventFilter(QObject *watched, QEvent *event)
|
||||
{
|
||||
switch (event->type()) {
|
||||
case QEvent::MouseButtonPress:
|
||||
case QEvent::MouseButtonRelease:
|
||||
this->onMousePressedChange(static_cast<QMouseEvent *>(event));
|
||||
break;
|
||||
case QEvent::Wheel:
|
||||
this->onWheel(static_cast<QWheelEvent *>(event));
|
||||
break;
|
||||
case QEvent::KeyPress:
|
||||
case QEvent::KeyRelease:
|
||||
this->onKeyPressRelease(static_cast<QKeyEvent *>(event));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return QObject::eventFilter(watched, event);
|
||||
}
|
||||
|
||||
ImGuiRenderer* ImGuiRenderer::instance() {
|
||||
static ImGuiRenderer* instance = nullptr;
|
||||
if (!instance) {
|
||||
instance = new ImGuiRenderer();
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
}
|
58
3rdparty/qtimgui/ImGuiRenderer.h
vendored
Normal file
58
3rdparty/qtimgui/ImGuiRenderer.h
vendored
Normal file
@ -0,0 +1,58 @@
|
||||
#pragma once
|
||||
|
||||
#include <QOpenGLExtraFunctions>
|
||||
#include <QObject>
|
||||
#include <QPoint>
|
||||
#include <imgui.h>
|
||||
#include <memory>
|
||||
|
||||
class QMouseEvent;
|
||||
class QWheelEvent;
|
||||
class QKeyEvent;
|
||||
|
||||
namespace QtImGui {
|
||||
|
||||
class WindowWrapper {
|
||||
public:
|
||||
virtual ~WindowWrapper() {}
|
||||
virtual void installEventFilter(QObject *object) = 0;
|
||||
virtual QSize size() const = 0;
|
||||
virtual qreal devicePixelRatio() const = 0;
|
||||
virtual bool isActive() const = 0;
|
||||
virtual QPoint mapFromGlobal(const QPoint &p) const = 0;
|
||||
};
|
||||
|
||||
class ImGuiRenderer : public QObject, QOpenGLExtraFunctions {
|
||||
Q_OBJECT
|
||||
public:
|
||||
void initialize(WindowWrapper *window);
|
||||
void newFrame();
|
||||
|
||||
bool eventFilter(QObject *watched, QEvent *event);
|
||||
|
||||
static ImGuiRenderer *instance();
|
||||
|
||||
private:
|
||||
ImGuiRenderer() {}
|
||||
|
||||
void onMousePressedChange(QMouseEvent *event);
|
||||
void onWheel(QWheelEvent *event);
|
||||
void onKeyPressRelease(QKeyEvent *event);
|
||||
|
||||
void renderDrawList(ImDrawData *draw_data);
|
||||
bool createFontsTexture();
|
||||
bool createDeviceObjects();
|
||||
|
||||
std::unique_ptr<WindowWrapper> m_window;
|
||||
double g_Time = 0.0f;
|
||||
bool g_MousePressed[3] = { false, false, false };
|
||||
float g_MouseWheel;
|
||||
float g_MouseWheelH;
|
||||
GLuint g_FontTexture = 0;
|
||||
int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
|
||||
int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0;
|
||||
int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0;
|
||||
unsigned int g_VboHandle = 0, g_VaoHandle = 0, g_ElementsHandle = 0;
|
||||
};
|
||||
|
||||
}
|
21
3rdparty/qtimgui/LICENSE
vendored
Normal file
21
3rdparty/qtimgui/LICENSE
vendored
Normal file
@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2017 Ryohei Ikegami
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
78
3rdparty/qtimgui/QtImGui.cpp
vendored
Normal file
78
3rdparty/qtimgui/QtImGui.cpp
vendored
Normal file
@ -0,0 +1,78 @@
|
||||
#include "QtImGui.h"
|
||||
#include "ImGuiRenderer.h"
|
||||
#include <QWindow>
|
||||
#ifdef QT_WIDGETS_LIB
|
||||
#include <QWidget>
|
||||
#endif
|
||||
|
||||
namespace QtImGui {
|
||||
|
||||
#ifdef QT_WIDGETS_LIB
|
||||
|
||||
namespace {
|
||||
|
||||
class QWidgetWindowWrapper : public WindowWrapper {
|
||||
public:
|
||||
QWidgetWindowWrapper(QWidget *w) : w(w) {}
|
||||
void installEventFilter(QObject *object) override {
|
||||
return w->installEventFilter(object);
|
||||
}
|
||||
QSize size() const override {
|
||||
return w->size();
|
||||
}
|
||||
qreal devicePixelRatio() const override {
|
||||
return w->devicePixelRatioF();
|
||||
}
|
||||
bool isActive() const override {
|
||||
return w->isActiveWindow();
|
||||
}
|
||||
QPoint mapFromGlobal(const QPoint &p) const override {
|
||||
return w->mapFromGlobal(p);
|
||||
}
|
||||
private:
|
||||
QWidget *w;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
void initialize(QWidget *window) {
|
||||
ImGuiRenderer::instance()->initialize(new QWidgetWindowWrapper(window));
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
namespace {
|
||||
|
||||
class QWindowWindowWrapper : public WindowWrapper {
|
||||
public:
|
||||
QWindowWindowWrapper(QWindow *w) : w(w) {}
|
||||
void installEventFilter(QObject *object) override {
|
||||
return w->installEventFilter(object);
|
||||
}
|
||||
QSize size() const override {
|
||||
return w->size();
|
||||
}
|
||||
qreal devicePixelRatio() const override {
|
||||
return w->devicePixelRatio();
|
||||
}
|
||||
bool isActive() const override {
|
||||
return w->isActive();
|
||||
}
|
||||
QPoint mapFromGlobal(const QPoint &p) const override {
|
||||
return w->mapFromGlobal(p);
|
||||
}
|
||||
private:
|
||||
QWindow *w;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
void initialize(QWindow *window) {
|
||||
ImGuiRenderer::instance()->initialize(new QWindowWindowWrapper(window));
|
||||
}
|
||||
|
||||
void newFrame() {
|
||||
ImGuiRenderer::instance()->newFrame();
|
||||
}
|
||||
|
||||
}
|
15
3rdparty/qtimgui/QtImGui.h
vendored
Normal file
15
3rdparty/qtimgui/QtImGui.h
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
class QWidget;
|
||||
class QWindow;
|
||||
|
||||
namespace QtImGui {
|
||||
|
||||
#ifdef QT_WIDGETS_LIB
|
||||
void initialize(QWidget *window);
|
||||
#endif
|
||||
|
||||
void initialize(QWindow *window);
|
||||
void newFrame();
|
||||
|
||||
}
|
38
3rdparty/qtimgui/README.md
vendored
Normal file
38
3rdparty/qtimgui/README.md
vendored
Normal file
@ -0,0 +1,38 @@
|
||||
# QtImGui
|
||||
|
||||
Qt (QOpenGLWidget / QOpenGLWindow) backend for [ImGui](https://github.com/ocornut/imgui)
|
||||
|
||||
It enables ImGui to run in QOpenGLWidget / QOpenGLWindow.
|
||||
|
||||
[](https://gyazo.com/eb68699c96b9147cca3d5ea9fadfc263)
|
||||
|
||||
## How to use
|
||||
|
||||
* Add QtImGui sources and headers to your project
|
||||
* If you are using git submodule, run `git submodule update --init --recursive` to ensure that the inner submodule is initialized as well.
|
||||
* Add `include(path/to/qtimgui.pri)` to youre `.pro` file
|
||||
* Subclass `QOpenGLWindow` or `QOpenGLWidget` and:
|
||||
|
||||
```cpp
|
||||
class DemoWindow : public QOpenGLWindow
|
||||
{
|
||||
protected:
|
||||
void initializeGL() override
|
||||
{
|
||||
QtImGui::initialize(this);
|
||||
}
|
||||
void paintGL() override
|
||||
{
|
||||
// you can do custom GL rendering as well in paintGL
|
||||
|
||||
QtImGui::newFrame();
|
||||
|
||||
ImGui::Text("Hello");
|
||||
// more widgets...
|
||||
|
||||
ImGui::Render();
|
||||
}
|
||||
};
|
||||
```
|
||||
|
||||
See [QOpenGLWidget example](demo-widget/demo-widget.cpp) and [QOpenGLWindow example](/demo-window/demo-window.cpp) for details.
|
85
3rdparty/qtimgui/demo-widget/demo-widget.cpp
vendored
Normal file
85
3rdparty/qtimgui/demo-widget/demo-widget.cpp
vendored
Normal file
@ -0,0 +1,85 @@
|
||||
#include <QtImGui.h>
|
||||
#include <imgui.h>
|
||||
#include <QApplication>
|
||||
#include <QTimer>
|
||||
#include <QSurfaceFormat>
|
||||
#include <QOpenGLWidget>
|
||||
#include <QOpenGLExtraFunctions>
|
||||
|
||||
class DemoWindow : public QOpenGLWidget, private QOpenGLExtraFunctions
|
||||
{
|
||||
protected:
|
||||
void initializeGL() override
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
QtImGui::initialize(this);
|
||||
}
|
||||
void paintGL() override
|
||||
{
|
||||
QtImGui::newFrame();
|
||||
|
||||
// 1. Show a simple window
|
||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
|
||||
{
|
||||
static float f = 0.0f;
|
||||
ImGui::Text("Hello, world!");
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color);
|
||||
if (ImGui::Button("Test Window")) show_test_window ^= 1;
|
||||
if (ImGui::Button("Another Window")) show_another_window ^= 1;
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
}
|
||||
|
||||
// 2. Show another simple window, this time using an explicit Begin/End pair
|
||||
if (show_another_window)
|
||||
{
|
||||
ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
|
||||
ImGui::Begin("Another Window", &show_another_window);
|
||||
ImGui::Text("Hello");
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
|
||||
if (show_test_window)
|
||||
{
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
|
||||
ImGui::ShowTestWindow();
|
||||
}
|
||||
|
||||
// Do render before ImGui UI is rendered
|
||||
glViewport(0, 0, width(), height());
|
||||
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
ImGui::Render();
|
||||
}
|
||||
|
||||
private:
|
||||
bool show_test_window = true;
|
||||
bool show_another_window = false;
|
||||
ImVec4 clear_color = ImColor(114, 144, 154);
|
||||
};
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
// Use OpenGL 3 Core Profile
|
||||
QSurfaceFormat glFormat;
|
||||
glFormat.setVersion(3, 3);
|
||||
glFormat.setProfile(QSurfaceFormat::CoreProfile);
|
||||
QSurfaceFormat::setDefaultFormat(glFormat);
|
||||
|
||||
QApplication a(argc, argv);
|
||||
|
||||
// Show window
|
||||
DemoWindow w;
|
||||
w.setWindowTitle("QtImGui widget example");
|
||||
w.resize(1280, 720);
|
||||
w.show();
|
||||
|
||||
// Update at 60 fps
|
||||
QTimer timer;
|
||||
QObject::connect(&timer, SIGNAL(timeout()), &w, SLOT(update()));
|
||||
timer.start(16);
|
||||
|
||||
return a.exec();
|
||||
}
|
8
3rdparty/qtimgui/demo-widget/demo-widget.pro
vendored
Normal file
8
3rdparty/qtimgui/demo-widget/demo-widget.pro
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
QT += core gui widgets
|
||||
TARGET = demo-widget
|
||||
TEMPLATE = app
|
||||
|
||||
include(../qtimgui.pri)
|
||||
|
||||
SOURCES += \
|
||||
demo-widget.cpp
|
85
3rdparty/qtimgui/demo-window/demo-window.cpp
vendored
Normal file
85
3rdparty/qtimgui/demo-window/demo-window.cpp
vendored
Normal file
@ -0,0 +1,85 @@
|
||||
#include <QtImGui.h>
|
||||
#include <imgui.h>
|
||||
#include <QGuiApplication>
|
||||
#include <QTimer>
|
||||
#include <QSurfaceFormat>
|
||||
#include <QOpenGLWindow>
|
||||
#include <QOpenGLExtraFunctions>
|
||||
|
||||
class DemoWindow : public QOpenGLWindow, private QOpenGLExtraFunctions
|
||||
{
|
||||
protected:
|
||||
void initializeGL() override
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
QtImGui::initialize(this);
|
||||
}
|
||||
void paintGL() override
|
||||
{
|
||||
QtImGui::newFrame();
|
||||
|
||||
// 1. Show a simple window
|
||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
|
||||
{
|
||||
static float f = 0.0f;
|
||||
ImGui::Text("Hello, world!");
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color);
|
||||
if (ImGui::Button("Test Window")) show_test_window ^= 1;
|
||||
if (ImGui::Button("Another Window")) show_another_window ^= 1;
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
}
|
||||
|
||||
// 2. Show another simple window, this time using an explicit Begin/End pair
|
||||
if (show_another_window)
|
||||
{
|
||||
ImGui::SetNextWindowSize(ImVec2(200,100), ImGuiSetCond_FirstUseEver);
|
||||
ImGui::Begin("Another Window", &show_another_window);
|
||||
ImGui::Text("Hello");
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
|
||||
if (show_test_window)
|
||||
{
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
|
||||
ImGui::ShowTestWindow();
|
||||
}
|
||||
|
||||
// Do render before ImGui UI is rendered
|
||||
glViewport(0, 0, width(), height());
|
||||
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
ImGui::Render();
|
||||
}
|
||||
|
||||
private:
|
||||
bool show_test_window = true;
|
||||
bool show_another_window = false;
|
||||
ImVec4 clear_color = ImColor(114, 144, 154);
|
||||
};
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
// Use OpenGL 3 Core Profile
|
||||
QSurfaceFormat glFormat;
|
||||
glFormat.setVersion(3, 3);
|
||||
glFormat.setProfile(QSurfaceFormat::CoreProfile);
|
||||
QSurfaceFormat::setDefaultFormat(glFormat);
|
||||
|
||||
QGuiApplication a(argc, argv);
|
||||
|
||||
// Show window
|
||||
DemoWindow w;
|
||||
w.setTitle("QtImGui window example");
|
||||
w.resize(1280, 720);
|
||||
w.show();
|
||||
|
||||
// Update at 60 fps
|
||||
QTimer timer;
|
||||
QObject::connect(&timer, SIGNAL(timeout()), &w, SLOT(update()));
|
||||
timer.start(16);
|
||||
|
||||
return a.exec();
|
||||
}
|
8
3rdparty/qtimgui/demo-window/demo-window.pro
vendored
Normal file
8
3rdparty/qtimgui/demo-window/demo-window.pro
vendored
Normal file
@ -0,0 +1,8 @@
|
||||
QT += core gui
|
||||
TARGET = demo-window
|
||||
TEMPLATE = app
|
||||
|
||||
include(../qtimgui.pri)
|
||||
|
||||
SOURCES += \
|
||||
demo-window.cpp
|
13
3rdparty/qtimgui/qtimgui.pri
vendored
Normal file
13
3rdparty/qtimgui/qtimgui.pri
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
SOURCES += \
|
||||
$$PWD/imgui/imgui_draw.cpp \
|
||||
$$PWD/imgui/imgui.cpp \
|
||||
$$PWD/imgui/imgui_demo.cpp \
|
||||
$$PWD/ImGuiRenderer.cpp \
|
||||
$$PWD/QtImGui.cpp
|
||||
|
||||
INCLUDEPATH += $$PWD/imgui $$PWD
|
||||
|
||||
HEADERS += \
|
||||
$$PWD/ImGuiRenderer.h \
|
||||
$$PWD/QtImGui.h
|
3
3rdparty/qtimgui/qtimgui.pro
vendored
Normal file
3
3rdparty/qtimgui/qtimgui.pro
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
TEMPLATE = subdirs
|
||||
|
||||
SUBDIRS += demo-widget demo-window
|
Loading…
Reference in New Issue
Block a user