Merge branch 'q3k/gl' into 'master'

Modern OpenGL renderer

See merge request SymbioticEDA/nextpnr!1
This commit is contained in:
Serge Bazanski 2018-06-22 16:17:21 +00:00
commit 5dfe1969af
5 changed files with 497 additions and 109 deletions

View File

@ -117,7 +117,7 @@ DesignWidget::DesignWidget(Context *_ctx, QWidget *parent)
for (auto bel : ctx->getBels()) {
auto name = ctx->getBelName(bel);
bel_items.append(
new BelTreeItem(name, ElementType::BEL, QString(name.c_str())));
new BelTreeItem(name, ElementType::BEL, QString(name.c_str(ctx))));
}
bel_root->addChildren(bel_items);
@ -129,7 +129,7 @@ DesignWidget::DesignWidget(Context *_ctx, QWidget *parent)
for (auto wire : ctx->getWires()) {
auto name = ctx->getWireName(wire);
wire_items.append(new WireTreeItem(name, ElementType::WIRE,
QString(name.c_str())));
QString(name.c_str(ctx))));
}
wire_root->addChildren(wire_items);
@ -141,7 +141,7 @@ DesignWidget::DesignWidget(Context *_ctx, QWidget *parent)
for (auto pip : ctx->getPips()) {
auto name = ctx->getPipName(pip);
pip_items.append(
new PipTreeItem(name, ElementType::PIP, QString(name.c_str())));
new PipTreeItem(name, ElementType::PIP, QString(name.c_str(ctx))));
}
pip_root->addChildren(pip_items);
@ -184,7 +184,7 @@ void DesignWidget::addProperty(QtVariantProperty *property, const QString &id)
{
propertyToId[property] = id;
idToProperty[id] = property;
QtBrowserItem *item = propertyEditor->addProperty(property);
propertyEditor->addProperty(property);
}
void DesignWidget::clearProperties()
@ -213,14 +213,14 @@ void DesignWidget::onItemClicked(QTreeWidgetItem *item, int pos)
QtVariantProperty *topItem =
variantManager->addProperty(QVariant::String, QString("Name"));
topItem->setValue(QString(c.c_str()));
topItem->setValue(QString(c.c_str(ctx)));
addProperty(topItem, QString("Name"));
} else if (type == ElementType::WIRE) {
IdString c = static_cast<WireTreeItem *>(item)->getData();
QtVariantProperty *topItem =
variantManager->addProperty(QVariant::String, QString("Name"));
topItem->setValue(QString(c.c_str()));
topItem->setValue(QString(c.c_str(ctx)));
addProperty(topItem, QString("Name"));
} else if (type == ElementType::PIP) {
@ -228,7 +228,7 @@ void DesignWidget::onItemClicked(QTreeWidgetItem *item, int pos)
QtVariantProperty *topItem =
variantManager->addProperty(QVariant::String, QString("Name"));
topItem->setValue(QString(c.c_str()));
topItem->setValue(QString(c.c_str(ctx)));
addProperty(topItem, QString("Name"));
}
}

View File

@ -1,15 +1,221 @@
#include "fpgaviewwidget.h"
/*
* nextpnr -- Next Generation Place and Route
*
* Copyright (C) 2018 Serge Bazanski <q3k@symbioticeda.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#include <cstdio>
#include <math.h>
#include <QApplication>
#include <QCoreApplication>
#include <QMouseEvent>
#include <QWidget>
#include <math.h>
#include "fpgaviewwidget.h"
#include "log.h"
#include "mainwindow.h"
NEXTPNR_NAMESPACE_BEGIN
void PolyLine::buildPoint(LineShaderData *building, const QVector2D *prev,
const QVector2D *cur, const QVector2D *next) const
{
// buildPoint emits two vertices per line point, along with normals to move
// them the right directio when rendering and miter to compensate for
// bends.
if (cur == nullptr) {
// BUG
return;
}
if (prev == nullptr && next == nullptr) {
// BUG
return;
}
// TODO(q3k): fast path for vertical/horizontal lines?
// TODO(q3k): consider moving some of the linear algebra to the GPU,
// they're better at this than poor old CPUs.
// Build two unit vectors pointing in the direction of the two segments
// defined by (prev, cur) and (cur, next)
QVector2D dprev, dnext;
if (prev == nullptr) {
dnext = *next - *cur;
dprev = dnext;
} else if (next == nullptr) {
dprev = *cur - *prev;
dnext = dprev;
} else {
dprev = *cur - *prev;
dnext = *next - *cur;
}
dprev.normalize();
dnext.normalize();
// Calculate tangent unit vector.
QVector2D tangent(dprev + dnext);
tangent.normalize();
// Calculate normal to tangent - this is the line on which the vectors need
// to be pushed to build a thickened line.
const QVector2D tangent_normal = QVector2D(-tangent.y(), tangent.x());
// Calculate normal to one of the lines.
const QVector2D dprev_normal = QVector2D(-dprev.y(), dprev.x());
// https://people.eecs.berkeley.edu/~sequin/CS184/IMGS/Sweep_PolyLine.jpg
// (the ^-1 is performed in the shader)
const float miter = QVector2D::dotProduct(tangent_normal, dprev_normal);
const float x = cur->x();
const float y = cur->y();
const float mx = tangent_normal.x();
const float my = tangent_normal.y();
// Push back 'left' vertex.
building->vertices.push_back(Vertex2DPOD(x, y));
building->normals.push_back(Vertex2DPOD(mx, my));
building->miters.push_back(miter);
// Push back 'right' vertex.
building->vertices.push_back(Vertex2DPOD(x, y));
building->normals.push_back(Vertex2DPOD(mx, my));
building->miters.push_back(-miter);
}
void PolyLine::build(LineShaderData &target) const
{
if (points_.size() < 2) {
return;
}
const QVector2D *first = &points_.front();
const QVector2D *last = &points_.back();
// Index number of vertices, used to build the index buffer.
unsigned int startIndex = target.vertices.size();
unsigned int index = startIndex;
// For every point on the line, call buildPoint with (prev, point, next).
// If we're building a closed line, prev/next wrap around. Otherwise
// they are passed as nullptr and buildPoint interprets that accordinglu.
const QVector2D *prev = nullptr;
// Loop iterator used to ensure next is valid.
unsigned int i = 0;
for (const QVector2D &point : points_) {
const QVector2D *next = nullptr;
if (++i < points_.size()) {
next = (&point + 1);
}
// If the line is closed, wrap around. Otherwise, pass nullptr.
if (prev == nullptr && closed_) {
buildPoint(&target, last, &point, next);
} else if (next == nullptr && closed_) {
buildPoint(&target, prev, &point, first);
} else {
buildPoint(&target, prev, &point, next);
}
// If we have a prev point relative to cur, build a pair of triangles
// to render vertices into lines.
if (prev != nullptr) {
target.indices.push_back(index);
target.indices.push_back(index + 1);
target.indices.push_back(index + 2);
target.indices.push_back(index + 2);
target.indices.push_back(index + 1);
target.indices.push_back(index + 3);
index += 2;
}
prev = &point;
}
// If we're closed, build two more vertices that loop the line around.
if (closed_) {
target.indices.push_back(index);
target.indices.push_back(index + 1);
target.indices.push_back(startIndex);
target.indices.push_back(startIndex);
target.indices.push_back(index + 1);
target.indices.push_back(startIndex + 1);
}
}
bool LineShader::compile(void)
{
program_ = new QOpenGLShaderProgram(parent_);
program_->addShaderFromSourceCode(QOpenGLShader::Vertex,
vertexShaderSource_);
program_->addShaderFromSourceCode(QOpenGLShader::Fragment,
fragmentShaderSource_);
if (!program_->link()) {
printf("could not link program: %s\n",
program_->log().toStdString().c_str());
return false;
}
attributes_.position = program_->attributeLocation("position");
attributes_.normal = program_->attributeLocation("normal");
attributes_.miter = program_->attributeLocation("miter");
uniforms_.thickness = program_->uniformLocation("thickness");
uniforms_.projection = program_->uniformLocation("projection");
uniforms_.color = program_->uniformLocation("color");
return true;
}
void LineShader::draw(const LineShaderData &line, const QMatrix4x4 &projection)
{
auto gl = QOpenGLContext::currentContext()->functions();
program_->bind();
program_->setUniformValue(uniforms_.projection, projection);
program_->setUniformValue(uniforms_.thickness, line.thickness);
program_->setUniformValue(uniforms_.color, line.color.r, line.color.g,
line.color.b, line.color.a);
gl->glVertexAttribPointer(attributes_.position, 2, GL_FLOAT, GL_FALSE, 0,
&line.vertices[0]);
gl->glVertexAttribPointer(attributes_.normal, 2, GL_FLOAT, GL_FALSE, 0,
&line.normals[0]);
gl->glVertexAttribPointer(attributes_.miter, 1, GL_FLOAT, GL_FALSE, 0,
&line.miters[0]);
gl->glEnableVertexAttribArray(0);
gl->glEnableVertexAttribArray(1);
gl->glEnableVertexAttribArray(2);
gl->glDrawElements(GL_TRIANGLES, line.indices.size(), GL_UNSIGNED_INT,
&line.indices[0]);
gl->glDisableVertexAttribArray(2);
gl->glDisableVertexAttribArray(1);
gl->glDisableVertexAttribArray(0);
program_->release();
}
FPGAViewWidget::FPGAViewWidget(QWidget *parent)
: QOpenGLWidget(parent), m_xMove(0), m_yMove(0), m_zDistance(1.0)
: QOpenGLWidget(parent), moveX_(0), moveY_(0), zoom_(10.0f),
lineShader_(this)
{
ctx = qobject_cast<BaseMainWindow *>(getMainWindow())->getContext();
}
@ -31,139 +237,127 @@ QSize FPGAViewWidget::sizeHint() const { return QSize(640, 480); }
void FPGAViewWidget::setXTranslation(float t_x)
{
if (t_x != m_xMove) {
m_xMove = t_x;
update();
}
if (t_x == moveX_)
return;
moveX_ = t_x;
update();
}
void FPGAViewWidget::setYTranslation(float t_y)
{
if (t_y != m_yMove) {
m_yMove = t_y;
update();
}
if (t_y == moveY_)
return;
moveY_ = t_y;
update();
}
void FPGAViewWidget::setZoom(float t_z)
{
if (t_z != m_zDistance) {
m_zDistance -= t_z;
if (m_zDistance < 0.1f)
m_zDistance = 0.1f;
if (m_zDistance > 10.0f)
m_zDistance = 10.0f;
if (t_z == zoom_)
return;
zoom_ = t_z;
update();
}
if (zoom_ < 1.0f)
zoom_ = 1.0f;
if (zoom_ > 100.f)
zoom_ = 100.0f;
update();
}
void FPGAViewWidget::initializeGL()
{
if (!lineShader_.compile()) {
log_error("Could not compile shader.\n");
}
initializeOpenGLFunctions();
glClearColor(1.0, 1.0, 1.0, 0.0);
}
void FPGAViewWidget::drawElement(const GraphicElement &el)
void FPGAViewWidget::drawElement(LineShaderData &out, const GraphicElement &el)
{
float scale = 1.0, offset = 0.0;
const float scale = 1.0, offset = 0.0;
if (el.type == GraphicElement::G_BOX) {
glBegin(GL_LINES);
glVertex3f((offset + scale * el.x1), (offset + scale * el.y1), 0.0f);
glVertex3f((offset + scale * el.x2), (offset + scale * el.y1), 0.0f);
glVertex3f((offset + scale * el.x2), (offset + scale * el.y1), 0.0f);
glVertex3f((offset + scale * el.x2), (offset + scale * el.y2), 0.0f);
glVertex3f((offset + scale * el.x2), (offset + scale * el.y2), 0.0f);
glVertex3f((offset + scale * el.x1), (offset + scale * el.y2), 0.0f);
glVertex3f((offset + scale * el.x1), (offset + scale * el.y2), 0.0f);
glVertex3f((offset + scale * el.x1), (offset + scale * el.y1), 0.0f);
glEnd();
auto line = PolyLine(true);
line.point(offset + scale * el.x1, offset + scale * el.y1);
line.point(offset + scale * el.x2, offset + scale * el.y1);
line.point(offset + scale * el.x2, offset + scale * el.y2);
line.point(offset + scale * el.x1, offset + scale * el.y2);
line.build(out);
}
if (el.type == GraphicElement::G_LINE) {
glBegin(GL_LINES);
glVertex3f((offset + scale * el.x1), (offset + scale * el.y1), 0.0f);
glVertex3f((offset + scale * el.x2), (offset + scale * el.y2), 0.0f);
glEnd();
PolyLine(offset + scale * el.x1, offset + scale * el.y1,
offset + scale * el.x2, offset + scale * el.y2)
.build(out);
}
}
void FPGAViewWidget::paintGL()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
auto gl = QOpenGLContext::currentContext()->functions();
const qreal retinaScale = devicePixelRatio();
gl->glViewport(0, 0, width() * retinaScale, height() * retinaScale);
gl->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glTranslatef(m_xMove, m_yMove, -10.0);
glScalef(m_zDistance, m_zDistance, 0.0f);
const float aspect = float(width()) / float(height());
// Grid
glColor3f(0.9, 0.9, 0.9);
glBegin(GL_LINES);
for (float i = -100; i <= 100; i += 0.1) {
glVertex3f((float)i, -100.0f, 0.0f);
glVertex3f((float)i, 100.0f, 0.0f);
glVertex3f(-100.0f, (float)i, 0.0f);
glVertex3f(100.0f, (float)i, 0.0f);
QMatrix4x4 matrix;
matrix.ortho(QRectF(-aspect / 2.0, -0.5, aspect, 1.0f));
matrix.translate(moveX_, moveY_, -0.5);
matrix.scale(zoom_ * 0.01f, zoom_ * 0.01f, 0);
// Draw grid.
auto grid = LineShaderData(0.01f, QColor("#DDD"));
for (float i = -100.0f; i < 100.0f; i += 1.0f) {
PolyLine(-100.0f, i, 100.0f, i).build(grid);
PolyLine(i, -100.0f, i, 100.0f).build(grid);
}
glColor3f(0.7, 0.7, 0.7);
for (int i = -100; i <= 100; i += 1) {
glVertex3f((float)i, -100.0f, 0.0f);
glVertex3f((float)i, 100.0f, 0.0f);
glVertex3f(-100.0f, (float)i, 0.0f);
glVertex3f(100.0f, (float)i, 0.0f);
}
glEnd();
lineShader_.draw(grid, matrix);
glColor3f(0.1, 0.1, 0.1);
glLineWidth(0.1);
// Draw Bels
// Draw Bels.
auto bels = LineShaderData(0.02f, QColor("#b000ba"));
for (auto bel : ctx->getBels()) {
for (auto &el : ctx->getBelGraphics(bel))
drawElement(el);
drawElement(bels, el);
}
// Draw Frame Graphics
for (auto &el : ctx->getFrameGraphics())
drawElement(el);
lineShader_.draw(bels, matrix);
// Draw Frame Graphics.
auto frames = LineShaderData(0.02f, QColor("#0066ba"));
for (auto &el : ctx->getFrameGraphics()) {
drawElement(frames, el);
}
lineShader_.draw(frames, matrix);
}
void FPGAViewWidget::resizeGL(int width, int height)
{
m_windowWidth = width;
m_windowHeight = height;
glViewport(0, 0, m_windowWidth, m_windowHeight);
float aspect = width * 1.0 / height;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0 * aspect, +1.0 * aspect, -1.0, +1.0, 1.0, 15.0);
glMatrixMode(GL_MODELVIEW);
}
void FPGAViewWidget::resizeGL(int width, int height) {}
void FPGAViewWidget::mousePressEvent(QMouseEvent *event)
{
m_lastPos = event->pos();
startDragX_ = moveX_;
startDragY_ = moveY_;
lastPos_ = event->pos();
}
void FPGAViewWidget::mouseMoveEvent(QMouseEvent *event)
{
int dx = event->x() - m_lastPos.x();
int dy = event->y() - m_lastPos.y();
float dx_scale = dx * (1 / (float)640);
float dy_scale = -dy * (1 / (float)480);
const int dx = event->x() - lastPos_.x();
const int dy = event->y() - lastPos_.y();
if (event->buttons() & Qt::LeftButton) {
float xpos = m_xMove + dx_scale;
float ypos = m_yMove + dy_scale;
if (m_xMove / m_zDistance <= 100.0 && m_xMove / m_zDistance >= -100.0)
setXTranslation(xpos);
if (m_yMove / m_zDistance <= 100.0 && m_yMove / m_zDistance >= -100.0)
setYTranslation(ypos);
}
m_lastPos = event->pos();
const qreal retinaScale = devicePixelRatio();
float aspect = float(width()) / float(height());
const float dx_scale = dx * (1 / (float)width() * retinaScale * aspect);
const float dy_scale = dy * (1 / (float)height() * retinaScale);
float xpos = dx_scale + startDragX_;
float ypos = dy_scale + startDragY_;
setXTranslation(xpos);
setYTranslation(ypos);
}
void FPGAViewWidget::wheelEvent(QWheelEvent *event)
@ -171,8 +365,8 @@ void FPGAViewWidget::wheelEvent(QWheelEvent *event)
QPoint degree = event->angleDelta() / 8;
if (!degree.isNull()) {
QPoint step = degree / 15;
setZoom(step.y() * -0.1f);
float steps = degree.y() / 15.0;
setZoom(zoom_ + steps);
}
}

View File

@ -1,14 +1,205 @@
/*
* nextpnr -- Next Generation Place and Route
*
* Copyright (C) 2018 Serge Bazanski <q3k@symbioticeda.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef MAPGLWIDGET_H
#define MAPGLWIDGET_H
#include <QMainWindow>
#include <QOpenGLBuffer>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLWidget>
#include <QPainter>
#include "nextpnr.h"
NEXTPNR_NAMESPACE_BEGIN
// Vertex2DPOD is a structure of X, Y coordinates that can be passed to OpenGL
// directly.
struct Vertex2DPOD
{
GLfloat x;
GLfloat y;
Vertex2DPOD(GLfloat X, GLfloat Y) : x(X), y(Y) {}
} __attribute__((packed));
// Vertex2DPOD is a structure of R, G, B, A values that can be passed to OpenGL
// directly.
struct ColorPOD
{
GLfloat r;
GLfloat g;
GLfloat b;
GLfloat a;
ColorPOD(GLfloat R, GLfloat G, GLfloat B, GLfloat A)
: r(R), g(G), b(B), a(A)
{
}
ColorPOD(const QColor &color)
: r(color.redF()), g(color.greenF()), b(color.blueF()),
a(color.alphaF())
{
}
} __attribute__((packed));
// LineShaderData is a built set of vertices that can be rendered by the
// LineShader.
// Each LineShaderData can have its' own color and thickness.
struct LineShaderData
{
std::vector<Vertex2DPOD> vertices;
std::vector<Vertex2DPOD> normals;
std::vector<GLfloat> miters;
std::vector<GLuint> indices;
GLfloat thickness;
ColorPOD color;
LineShaderData(GLfloat Thickness, QColor Color)
: thickness(Thickness), color(Color)
{
}
};
// PolyLine is a set of segments defined by points, that can be built to a
// ShaderLine for GPU rendering.
class PolyLine
{
private:
std::vector<QVector2D> points_;
bool closed_;
void buildPoint(LineShaderData *building, const QVector2D *prev,
const QVector2D *cur, const QVector2D *next) const;
public:
// Create an empty PolyLine.
PolyLine(bool closed = false) : closed_(closed) {}
// Create a non-closed polyline consisting of one segment.
PolyLine(float x0, float y0, float x1, float y1) : closed_(false)
{
point(x0, y0);
point(x1, y1);
}
// Add a point to the PolyLine.
void point(float x, float y) { points_.push_back(QVector2D(x, y)); }
// Built PolyLine to shader data.
void build(LineShaderData &target) const;
// Set whether line is closed (ie. a loop).
void setClosed(bool closed) { closed_ = closed; }
};
// LineShader is an OpenGL shader program that renders LineShaderData on the
// GPU.
// The LineShader expects two vertices per line point. It will push those
// vertices along the given normal * miter. This is used to 'stretch' the line
// to be as wide as the given thickness. The normal and miter are calculated
// by the PolyLine build method in order to construct a constant thickness line
// with miter edge joints.
//
// +------+------+
//
// |
// PolyLine.build()
// |
// V
//
// ^ ^ ^
// | | | <--- normal vectors (x2, pointing in the same
// +/+----+/+----+/+ direction)
//
// |
// vertex shader
// |
// V
//
// +------+------+ ^ by normal * miter * thickness/2
// | | |
// +------+------+ V by normal * miter * thickness/2
//
// (miter is flipped for every second vertex generated)
class LineShader
{
private:
QObject *parent_;
QOpenGLShaderProgram *program_;
// GL attribute locations.
struct
{
// original position of line vertex
GLuint position;
// normal by which vertex should be translated
GLuint normal;
// scalar defining:
// - how stretched the normal vector should be to
// compensate for bends
// - which way the normal should be applied (+1 for one vertex, -1
// for the other)
GLuint miter;
} attributes_;
// GL uniform locations.
struct
{
// combines m/v/p matrix to apply
GLuint projection;
// desired thickness of line
GLuint thickness;
// color of line
GLuint color;
} uniforms_;
public:
LineShader(QObject *parent) : parent_(parent), program_(nullptr) {}
static constexpr const char *vertexShaderSource_ =
"attribute highp vec2 position;\n"
"attribute highp vec2 normal;\n"
"attribute highp float miter;\n"
"uniform highp float thickness;\n"
"uniform highp mat4 projection;\n"
"void main() {\n"
" vec2 p = position.xy + vec2(normal * thickness/2.0 / miter);\n"
" gl_Position = projection * vec4(p, 0.0, 1.0);\n"
"}\n";
static constexpr const char *fragmentShaderSource_ =
"uniform lowp vec4 color;\n"
"void main() {\n"
" gl_FragColor = color;\n"
"}\n";
// Must be called on initialization.
bool compile(void);
// Render a LineShaderData with a given M/V/P transformation.
void draw(const LineShaderData &data, const QMatrix4x4 &projection);
};
class FPGAViewWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
@ -35,16 +226,18 @@ class FPGAViewWidget : public QOpenGLWidget, protected QOpenGLFunctions
void mousePressEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void mouseMoveEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void wheelEvent(QWheelEvent *event) Q_DECL_OVERRIDE;
void drawElement(const GraphicElement &el);
void drawElement(LineShaderData &data, const GraphicElement &el);
QMainWindow *getMainWindow();
private:
int m_windowWidth;
int m_windowHeight;
float m_xMove;
float m_yMove;
float m_zDistance;
QPoint m_lastPos;
QPoint lastPos_;
float moveX_;
float moveY_;
float zoom_;
LineShader lineShader_;
float startDragX_;
float startDragY_;
Context *ctx;
};

View File

@ -207,7 +207,7 @@ def init_tiletypes(device):
num_tile_types = 10
else:
num_tile_types = 5
tile_sizes = {_: (0, 0) for _ in range(num_tile_types)}
tile_sizes = {i: (0, 0) for i in range(num_tile_types)}
tile_bits = [[] for _ in range(num_tile_types)]
with open(sys.argv[1], "r") as f:

View File

@ -20,6 +20,7 @@
#ifdef MAIN_EXECUTABLE
#include <QApplication>
#include <QSurfaceFormat>
#include <boost/filesystem/convenience.hpp>
#include <boost/program_options.hpp>
#include <fstream>