Reduce GL shader version for wider compatibility.
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@ -172,7 +172,7 @@ class LineShader
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LineShader(QObject *parent) : parent_(parent), program_(nullptr) {}
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LineShader(QObject *parent) : parent_(parent), program_(nullptr) {}
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static constexpr const char *vertexShaderSource_ =
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static constexpr const char *vertexShaderSource_ =
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"#version 330\n"
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"#version 150\n"
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"in highp vec2 position;\n"
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"in highp vec2 position;\n"
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"in highp vec2 normal;\n"
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"in highp vec2 normal;\n"
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"in highp float miter;\n"
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"in highp float miter;\n"
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@ -183,7 +183,7 @@ class LineShader
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" gl_Position = projection * vec4(p, 0.0, 1.0);\n"
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" gl_Position = projection * vec4(p, 0.0, 1.0);\n"
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"}\n";
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"}\n";
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static constexpr const char *fragmentShaderSource_ = "#version 330\n"
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static constexpr const char *fragmentShaderSource_ = "#version 150\n"
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"uniform lowp vec4 color;\n"
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"uniform lowp vec4 color;\n"
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"out vec4 Out_Color;\n"
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"out vec4 Out_Color;\n"
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"void main() {\n"
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"void main() {\n"
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