Reduce GL shader version for wider compatibility.

This commit is contained in:
Adrian Jeakins 2018-12-20 22:28:53 +00:00
parent 3cdd83a3be
commit 7f950a1852

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@ -172,7 +172,7 @@ class LineShader
LineShader(QObject *parent) : parent_(parent), program_(nullptr) {}
static constexpr const char *vertexShaderSource_ =
"#version 330\n"
"#version 150\n"
"in highp vec2 position;\n"
"in highp vec2 normal;\n"
"in highp float miter;\n"
@ -183,7 +183,7 @@ class LineShader
" gl_Position = projection * vec4(p, 0.0, 1.0);\n"
"}\n";
static constexpr const char *fragmentShaderSource_ = "#version 330\n"
static constexpr const char *fragmentShaderSource_ = "#version 150\n"
"uniform lowp vec4 color;\n"
"out vec4 Out_Color;\n"
"void main() {\n"