Merge branch 'master' into q3k/clickity

This commit is contained in:
Sergiusz Bazanski 2018-07-26 17:46:27 +01:00
commit 940886f9fa
9 changed files with 658 additions and 581 deletions

View File

@ -351,7 +351,7 @@ int main(int argc, char **argv)
break;
case TOK_REF:
if (s.tokenComments[i].empty())
printf("ref %s %s\n", labelNames[v].c_str());
printf("ref %s\n", labelNames[v].c_str());
else
printf("ref %-26s %s\n", labelNames[v].c_str(), s.tokenComments[i].c_str());
break;

View File

@ -145,21 +145,25 @@ struct GraphicElement
{
enum type_t
{
G_NONE,
G_LINE,
G_ARROW,
G_BOX,
G_CIRCLE,
G_LABEL
} type = G_NONE;
TYPE_NONE,
TYPE_LINE,
TYPE_ARROW,
TYPE_BOX,
TYPE_CIRCLE,
TYPE_LABEL,
TYPE_MAX
} type = TYPE_NONE;
enum style_t
{
G_FRAME, // Static "frame". Contrast between G_INACTIVE and G_ACTIVE
G_HIDDEN, // Only display when object is selected or highlighted
G_INACTIVE, // Render using low-contrast color
G_ACTIVE, // Render using high-contast color
} style = G_FRAME;
STYLE_FRAME, // Static "frame". Contrast between STYLE_INACTIVE and STYLE_ACTIVE
STYLE_HIDDEN, // Only display when object is selected or highlighted
STYLE_INACTIVE, // Render using low-contrast color
STYLE_ACTIVE, // Render using high-contast color
STYLE_MAX
} style = STYLE_FRAME;
float x1 = 0, y1 = 0, x2 = 0, y2 = 0, z = 0;
std::string text;

View File

@ -31,220 +31,11 @@
NEXTPNR_NAMESPACE_BEGIN
void PolyLine::buildPoint(LineShaderData *building, const QVector2D *prev, const QVector2D *cur,
const QVector2D *next) const
{
// buildPoint emits two vertices per line point, along with normals to move
// them the right directio when rendering and miter to compensate for
// bends.
if (cur == nullptr) {
// BUG
return;
}
if (prev == nullptr && next == nullptr) {
// BUG
return;
}
// TODO(q3k): fast path for vertical/horizontal lines?
// TODO(q3k): consider moving some of the linear algebra to the GPU,
// they're better at this than poor old CPUs.
// Build two unit vectors pointing in the direction of the two segments
// defined by (prev, cur) and (cur, next)
QVector2D dprev, dnext;
if (prev == nullptr) {
dnext = *next - *cur;
dprev = dnext;
} else if (next == nullptr) {
dprev = *cur - *prev;
dnext = dprev;
} else {
dprev = *cur - *prev;
dnext = *next - *cur;
}
dprev.normalize();
dnext.normalize();
// Calculate tangent unit vector.
QVector2D tangent(dprev + dnext);
tangent.normalize();
// Calculate normal to tangent - this is the line on which the vectors need
// to be pushed to build a thickened line.
const QVector2D tangent_normal = QVector2D(-tangent.y(), tangent.x());
// Calculate normal to one of the lines.
const QVector2D dprev_normal = QVector2D(-dprev.y(), dprev.x());
// https://people.eecs.berkeley.edu/~sequin/CS184/IMGS/Sweep_PolyLine.jpg
// (the ^-1 is performed in the shader)
const float miter = QVector2D::dotProduct(tangent_normal, dprev_normal);
const float x = cur->x();
const float y = cur->y();
const float mx = tangent_normal.x();
const float my = tangent_normal.y();
// Push back 'left' vertex.
building->vertices.push_back(Vertex2DPOD(x, y));
building->normals.push_back(Vertex2DPOD(mx, my));
building->miters.push_back(miter);
// Push back 'right' vertex.
building->vertices.push_back(Vertex2DPOD(x, y));
building->normals.push_back(Vertex2DPOD(mx, my));
building->miters.push_back(-miter);
}
void PolyLine::build(LineShaderData &target) const
{
if (points_.size() < 2) {
return;
}
const QVector2D *first = &points_.front();
const QVector2D *last = &points_.back();
// Index number of vertices, used to build the index buffer.
unsigned int startIndex = target.vertices.size();
unsigned int index = startIndex;
// For every point on the line, call buildPoint with (prev, point, next).
// If we're building a closed line, prev/next wrap around. Otherwise
// they are passed as nullptr and buildPoint interprets that accordinglu.
const QVector2D *prev = nullptr;
// Loop iterator used to ensure next is valid.
unsigned int i = 0;
for (const QVector2D &point : points_) {
const QVector2D *next = nullptr;
if (++i < points_.size()) {
next = (&point + 1);
}
// If the line is closed, wrap around. Otherwise, pass nullptr.
if (prev == nullptr && closed_) {
buildPoint(&target, last, &point, next);
} else if (next == nullptr && closed_) {
buildPoint(&target, prev, &point, first);
} else {
buildPoint(&target, prev, &point, next);
}
// If we have a prev point relative to cur, build a pair of triangles
// to render vertices into lines.
if (prev != nullptr) {
target.indices.push_back(index);
target.indices.push_back(index + 1);
target.indices.push_back(index + 2);
target.indices.push_back(index + 2);
target.indices.push_back(index + 1);
target.indices.push_back(index + 3);
index += 2;
}
prev = &point;
}
// If we're closed, build two more vertices that loop the line around.
if (closed_) {
target.indices.push_back(index);
target.indices.push_back(index + 1);
target.indices.push_back(startIndex);
target.indices.push_back(startIndex);
target.indices.push_back(index + 1);
target.indices.push_back(startIndex + 1);
}
}
bool LineShader::compile(void)
{
program_ = new QOpenGLShaderProgram(parent_);
program_->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource_);
program_->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource_);
if (!program_->link()) {
printf("could not link program: %s\n", program_->log().toStdString().c_str());
return false;
}
if (!vao_.create())
log_abort();
vao_.bind();
if (!buffers_.position.create())
log_abort();
if (!buffers_.normal.create())
log_abort();
if (!buffers_.miter.create())
log_abort();
if (!buffers_.index.create())
log_abort();
attributes_.position = program_->attributeLocation("position");
attributes_.normal = program_->attributeLocation("normal");
attributes_.miter = program_->attributeLocation("miter");
uniforms_.thickness = program_->uniformLocation("thickness");
uniforms_.projection = program_->uniformLocation("projection");
uniforms_.color = program_->uniformLocation("color");
vao_.release();
return true;
}
void LineShader::draw(const LineShaderData &line, const QColor &color, float thickness, const QMatrix4x4 &projection)
{
auto gl = QOpenGLContext::currentContext()->functions();
if (line.vertices.size() == 0)
return;
vao_.bind();
program_->bind();
buffers_.position.bind();
buffers_.position.allocate(&line.vertices[0], sizeof(Vertex2DPOD) * line.vertices.size());
buffers_.normal.bind();
buffers_.normal.allocate(&line.normals[0], sizeof(Vertex2DPOD) * line.normals.size());
buffers_.miter.bind();
buffers_.miter.allocate(&line.miters[0], sizeof(GLfloat) * line.miters.size());
buffers_.index.bind();
buffers_.index.allocate(&line.indices[0], sizeof(GLuint) * line.indices.size());
program_->setUniformValue(uniforms_.projection, projection);
program_->setUniformValue(uniforms_.thickness, thickness);
program_->setUniformValue(uniforms_.color, color.redF(), color.greenF(), color.blueF(), color.alphaF());
buffers_.position.bind();
program_->enableAttributeArray("position");
gl->glVertexAttribPointer(attributes_.position, 2, GL_FLOAT, GL_FALSE, 0, (void *)0);
buffers_.normal.bind();
program_->enableAttributeArray("normal");
gl->glVertexAttribPointer(attributes_.normal, 2, GL_FLOAT, GL_FALSE, 0, (void *)0);
buffers_.miter.bind();
program_->enableAttributeArray("miter");
gl->glVertexAttribPointer(attributes_.miter, 1, GL_FLOAT, GL_FALSE, 0, (void *)0);
buffers_.index.bind();
gl->glDrawElements(GL_TRIANGLES, line.indices.size(), GL_UNSIGNED_INT, (void *)0);
program_->disableAttributeArray("miter");
program_->disableAttributeArray("normal");
program_->disableAttributeArray("position");
program_->release();
vao_.release();
}
FPGAViewWidget::FPGAViewWidget(QWidget *parent)
: QOpenGLWidget(parent), lineShader_(this), zoom_(500.f), ctx_(nullptr), paintTimer_(this),
rendererData_(new FPGAViewWidget::RendererData), rendererArgs_(new FPGAViewWidget::RendererArgs)
FPGAViewWidget::FPGAViewWidget(QWidget *parent) :
QOpenGLWidget(parent), ctx_(nullptr), paintTimer_(this),
lineShader_(this), zoom_(500.0f),
rendererData_(new FPGAViewWidget::RendererData),
rendererArgs_(new FPGAViewWidget::RendererArgs)
{
colors_.background = QColor("#000000");
colors_.grid = QColor("#333");
@ -311,68 +102,49 @@ void FPGAViewWidget::initializeGL()
0.0);
}
void FPGAViewWidget::drawDecal(LineShaderData &out, const DecalXY &decal)
void FPGAViewWidget::drawGraphicElement(LineShaderData &out, const GraphicElement &el, float x, float y)
{
const float scale = 1.0;
if (el.type == GraphicElement::TYPE_BOX) {
auto line = PolyLine(true);
line.point(x + scale * el.x1, y + scale * el.y1);
line.point(x + scale * el.x2, y + scale * el.y1);
line.point(x + scale * el.x2, y + scale * el.y2);
line.point(x + scale * el.x1, y + scale * el.y2);
line.build(out);
}
if (el.type == GraphicElement::TYPE_LINE || el.type == GraphicElement::TYPE_ARROW) {
PolyLine(x + scale * el.x1, y + scale * el.y1, x + scale * el.x2, y + scale * el.y2)
.build(out);
}
}
void FPGAViewWidget::drawDecal(LineShaderData &out, const DecalXY &decal)
{
float offsetX = decal.x;
float offsetY = decal.y;
for (auto &el : ctx_->getDecalGraphics(decal.decal)) {
if (el.type == GraphicElement::G_BOX) {
auto line = PolyLine(true);
line.point(offsetX + scale * el.x1, offsetY + scale * el.y1);
line.point(offsetX + scale * el.x2, offsetY + scale * el.y1);
line.point(offsetX + scale * el.x2, offsetY + scale * el.y2);
line.point(offsetX + scale * el.x1, offsetY + scale * el.y2);
line.build(out);
}
if (el.type == GraphicElement::G_LINE || el.type == GraphicElement::G_ARROW) {
PolyLine(offsetX + scale * el.x1, offsetY + scale * el.y1, offsetX + scale * el.x2, offsetY + scale * el.y2)
.build(out);
}
drawGraphicElement(out, el, offsetX, offsetY);
}
}
void FPGAViewWidget::drawDecal(LineShaderData out[], const DecalXY &decal)
void FPGAViewWidget::drawArchDecal(LineShaderData out[GraphicElement::STYLE_MAX], const DecalXY &decal)
{
const float scale = 1.0;
float offsetX = 0.0, offsetY = 0.0;
float offsetX = decal.x;
float offsetY = decal.y;
for (auto &el : ctx_->getDecalGraphics(decal.decal)) {
offsetX = decal.x;
offsetY = decal.y;
if (el.type == GraphicElement::G_BOX) {
auto line = PolyLine(true);
line.point(offsetX + scale * el.x1, offsetY + scale * el.y1);
line.point(offsetX + scale * el.x2, offsetY + scale * el.y1);
line.point(offsetX + scale * el.x2, offsetY + scale * el.y2);
line.point(offsetX + scale * el.x1, offsetY + scale * el.y2);
switch (el.style) {
case GraphicElement::G_FRAME:
case GraphicElement::G_INACTIVE:
case GraphicElement::G_ACTIVE:
line.build(out[el.style]);
break;
default:
break;
}
}
if (el.type == GraphicElement::G_LINE || el.type == GraphicElement::G_ARROW) {
auto line = PolyLine(offsetX + scale * el.x1, offsetY + scale * el.y1, offsetX + scale * el.x2,
offsetY + scale * el.y2);
switch (el.style) {
case GraphicElement::G_FRAME:
case GraphicElement::G_INACTIVE:
case GraphicElement::G_ACTIVE:
line.build(out[el.style]);
break;
default:
break;
}
switch (el.style) {
case GraphicElement::STYLE_FRAME:
case GraphicElement::STYLE_INACTIVE:
case GraphicElement::STYLE_ACTIVE:
drawGraphicElement(out[el.style], el, offsetX, offsetY);
break;
default:
break;
}
}
}
@ -402,24 +174,28 @@ void FPGAViewWidget::paintGL()
float thick1Px = mouseToWorldDimensions(1, 0).x();
float thick11Px = mouseToWorldDimensions(1.1, 0).x();
// Draw grid.
// Render grid.
auto grid = LineShaderData();
for (float i = -100.0f; i < 100.0f; i += 1.0f) {
PolyLine(-100.0f, i, 100.0f, i).build(grid);
PolyLine(i, -100.0f, i, 100.0f).build(grid);
}
// Draw grid.
lineShader_.draw(grid, colors_.grid, thick1Px, matrix);
rendererDataLock_.lock();
lineShader_.draw(rendererData_->decals[0], colors_.frame, thick11Px, matrix);
lineShader_.draw(rendererData_->decals[1], colors_.hidden, thick11Px, matrix);
lineShader_.draw(rendererData_->decals[2], colors_.inactive, thick11Px, matrix);
lineShader_.draw(rendererData_->decals[3], colors_.active, thick11Px, matrix);
// Render Arch graphics.
lineShader_.draw(rendererData_->gfxByStyle[GraphicElement::STYLE_FRAME], colors_.frame, thick11Px, matrix);
lineShader_.draw(rendererData_->gfxByStyle[GraphicElement::STYLE_HIDDEN], colors_.hidden, thick11Px, matrix);
lineShader_.draw(rendererData_->gfxByStyle[GraphicElement::STYLE_INACTIVE], colors_.inactive, thick11Px, matrix);
lineShader_.draw(rendererData_->gfxByStyle[GraphicElement::STYLE_ACTIVE], colors_.active, thick11Px, matrix);
// Draw highlighted items.
for (int i = 0; i < 8; i++)
lineShader_.draw(rendererData_->highlighted[i], colors_.highlight[i], thick11Px, matrix);
lineShader_.draw(rendererData_->gfxHighlighted[i], colors_.highlight[i], thick11Px, matrix);
lineShader_.draw(rendererData_->selected, colors_.selected, thick11Px, matrix);
lineShader_.draw(rendererData_->gfxSelected, colors_.selected, thick11Px, matrix);
rendererDataLock_.unlock();
}
@ -430,125 +206,151 @@ void FPGAViewWidget::renderLines(void)
if (ctx_ == nullptr)
return;
ctx_->lock_ui();
// For now, collapse any decal changes into change of all decals.
// TODO(q3k): fix this
bool decalsChanged = false;
if (ctx_->allUiReload) {
ctx_->allUiReload = false;
decalsChanged = true;
}
if (ctx_->frameUiReload) {
ctx_->frameUiReload = false;
decalsChanged = true;
}
if (ctx_->belUiReload.size() > 0) {
ctx_->belUiReload.clear();
decalsChanged = true;
}
if (ctx_->wireUiReload.size() > 0) {
ctx_->wireUiReload.clear();
decalsChanged = true;
}
if (ctx_->pipUiReload.size() > 0) {
ctx_->pipUiReload.clear();
decalsChanged = true;
}
if (ctx_->groupUiReload.size() > 0) {
ctx_->groupUiReload.clear();
decalsChanged = true;
}
// Local copy of decals, taken as fast as possible to not block the P&R.
std::vector<std::pair<BelId, DecalXY>> belDecals;
// Data from Context needed to render all decals.
std::vector<DecalXY> belDecals;
std::vector<DecalXY> wireDecals;
std::vector<DecalXY> pipDecals;
std::vector<DecalXY> groupDecals;
bool decalsChanged = false;
{
// Take the UI/Normal mutex on the Context, copy over all we need as
// fast as we can.
std::lock_guard<std::mutex> lock_ui(ctx_->ui_mutex);
std::lock_guard<std::mutex> lock(ctx_->mutex);
if (decalsChanged) {
for (auto bel : ctx_->getBels()) {
belDecals.push_back(std::pair<BelId, DecalXY>(bel, ctx_->getBelDecal(bel)));
// For now, collapse any decal changes into change of all decals.
// TODO(q3k): fix this
if (ctx_->allUiReload) {
ctx_->allUiReload = false;
decalsChanged = true;
}
for (auto wire : ctx_->getWires()) {
wireDecals.push_back(ctx_->getWireDecal(wire));
if (ctx_->frameUiReload) {
ctx_->frameUiReload = false;
decalsChanged = true;
}
for (auto pip : ctx_->getPips()) {
pipDecals.push_back(ctx_->getPipDecal(pip));
if (ctx_->belUiReload.size() > 0) {
ctx_->belUiReload.clear();
decalsChanged = true;
}
for (auto group : ctx_->getGroups()) {
groupDecals.push_back(ctx_->getGroupDecal(group));
if (ctx_->wireUiReload.size() > 0) {
ctx_->wireUiReload.clear();
decalsChanged = true;
}
if (ctx_->pipUiReload.size() > 0) {
ctx_->pipUiReload.clear();
decalsChanged = true;
}
if (ctx_->groupUiReload.size() > 0) {
ctx_->groupUiReload.clear();
decalsChanged = true;
}
// Local copy of decals, taken as fast as possible to not block the P&R.
if (decalsChanged) {
for (auto bel : ctx_->getBels()) {
belDecals.push_back(ctx_->getBelDecal(bel));
}
for (auto wire : ctx_->getWires()) {
wireDecals.push_back(ctx_->getWireDecal(wire));
}
for (auto pip : ctx_->getPips()) {
pipDecals.push_back(ctx_->getPipDecal(pip));
}
for (auto group : ctx_->getGroups()) {
groupDecals.push_back(ctx_->getGroupDecal(group));
}
}
}
ctx_->unlock_ui();
rendererArgsLock_.lock();
auto selectedItems = rendererArgs_->selectedItems;
auto highlightedItems = rendererArgs_->highlightedItems;
auto highlightedOrSelectedChanged = rendererArgs_->highlightedOrSelectedChanged;
rendererArgs_->highlightedOrSelectedChanged = false;
rendererArgsLock_.unlock();
// Arguments from the main UI thread on what we should render.
std::vector<DecalXY> selectedDecals;
std::vector<DecalXY> highlightedDecals[8];
bool highlightedOrSelectedChanged;
{
// Take the renderer arguments lock, copy over all we need.
QMutexLocker lock(&rendererArgsLock_);
selectedDecals = rendererArgs_->selectedDecals;
for (int i = 0; i < 8; i++)
highlightedDecals[i] = rendererArgs_->highlightedDecals[i];
highlightedOrSelectedChanged = rendererArgs_->highlightedOrSelectedChanged;
rendererArgs_->highlightedOrSelectedChanged = false;
}
QuadTreeBels::BoundingBox globalBB = QuadTreeBels::BoundingBox(-1000, -1000, 1000, 1000);
// Render decals if necessary.
if (decalsChanged) {
auto data = std::unique_ptr<FPGAViewWidget::RendererData>(new FPGAViewWidget::RendererData);
// Draw Bels.
data->qtBels = std::unique_ptr<QuadTreeBels>(new QuadTreeBels(globalBB));
for (auto const &decal : belDecals) {
drawDecal(data->decals, decal.second);
commitToQuadtree(data->qtBels.get(), decal.second, decal.first);
drawArchDecal(data->gfxByStyle, decal);
}
// Draw Wires.
for (auto const &decal : wireDecals) {
drawDecal(data->decals, decal);
drawArchDecal(data->gfxByStyle, decal);
}
// Draw Pips.
for (auto const &decal : pipDecals) {
drawDecal(data->decals, decal);
drawArchDecal(data->gfxByStyle, decal);
}
// Draw Groups.
for (auto const &decal : groupDecals) {
drawDecal(data->decals, decal);
drawArchDecal(data->gfxByStyle, decal);
}
// Swap over.
rendererDataLock_.lock();
rendererData_ = std::move(data);
rendererDataLock_.unlock();
{
QMutexLocker lock(&rendererDataLock_);
// If we're not re-rendering any highlights/selections, let's
// copy them over from teh current object.
if (!highlightedOrSelectedChanged) {
data->gfxSelected = rendererData_->gfxSelected;
for (int i = 0; i < 8; i++)
data->gfxHighlighted[i] = rendererData_->gfxHighlighted[i];
}
rendererData_ = std::move(data);
}
}
rendererDataLock_.lock();
if (decalsChanged || highlightedOrSelectedChanged) {
rendererData_->selected.clear();
for (auto &decal : selectedItems) {
drawDecal(rendererData_->selected, decal);
if (highlightedOrSelectedChanged) {
QMutexLocker locker(&rendererDataLock_);
// Render selected.
rendererData_->gfxSelected.clear();
for (auto &decal : selectedDecals) {
drawDecal(rendererData_->gfxSelected, decal);
}
// Render highlighted.
for (int i = 0; i < 8; i++) {
rendererData_->highlighted[i].clear();
for (auto &decal : highlightedItems[i]) {
drawDecal(rendererData_->highlighted[i], decal);
rendererData_->gfxHighlighted[i].clear();
for (auto &decal : highlightedDecals[i]) {
drawDecal(rendererData_->gfxHighlighted[i], decal);
}
}
}
rendererDataLock_.unlock();
}
void FPGAViewWidget::onSelectedArchItem(std::vector<DecalXY> decals)
{
rendererArgsLock_.lock();
rendererArgs_->selectedItems = decals;
rendererArgs_->highlightedOrSelectedChanged = true;
rendererArgsLock_.unlock();
{
QMutexLocker locker(&rendererArgsLock_);
rendererArgs_->selectedDecals = decals;
rendererArgs_->highlightedOrSelectedChanged = true;
}
pokeRenderer();
}
void FPGAViewWidget::onHighlightGroupChanged(std::vector<DecalXY> decals, int group)
{
rendererArgsLock_.lock();
rendererArgs_->highlightedItems[group] = decals;
rendererArgs_->highlightedOrSelectedChanged = true;
rendererArgsLock_.unlock();
{
QMutexLocker locker(&rendererArgsLock_);
rendererArgs_->highlightedDecals[group] = decals;
rendererArgs_->highlightedOrSelectedChanged = true;
}
pokeRenderer();
}
@ -557,7 +359,7 @@ void FPGAViewWidget::resizeGL(int width, int height) {}
void FPGAViewWidget::mousePressEvent(QMouseEvent *event)
{
if (event->buttons() & Qt::RightButton || event->buttons() & Qt::MidButton) {
lastPos_ = event->pos();
lastDragPos_ = event->pos();
}
if (event->buttons() & Qt::LeftButton) {
int x = event->x();
@ -609,9 +411,9 @@ QVector4D FPGAViewWidget::mouseToWorldDimensions(int x, int y)
void FPGAViewWidget::mouseMoveEvent(QMouseEvent *event)
{
if (event->buttons() & Qt::RightButton || event->buttons() & Qt::MidButton) {
const int dx = event->x() - lastPos_.x();
const int dy = event->y() - lastPos_.y();
lastPos_ = event->pos();
const int dx = event->x() - lastDragPos_.x();
const int dy = event->y() - lastDragPos_.y();
lastDragPos_ = event->pos();
auto world = mouseToWorldDimensions(dx, dy);
viewMove_.translate(world.x(), -world.y());

View File

@ -34,183 +34,10 @@
#include "nextpnr.h"
#include "quadtree.h"
#include "lineshader.h"
NEXTPNR_NAMESPACE_BEGIN
// Vertex2DPOD is a structure of X, Y coordinates that can be passed to OpenGL
// directly.
NPNR_PACKED_STRUCT(struct Vertex2DPOD {
GLfloat x;
GLfloat y;
Vertex2DPOD(GLfloat X, GLfloat Y) : x(X), y(Y) {}
});
// LineShaderData is a built set of vertices that can be rendered by the
// LineShader.
// Each LineShaderData can have its' own color and thickness.
struct LineShaderData
{
std::vector<Vertex2DPOD> vertices;
std::vector<Vertex2DPOD> normals;
std::vector<GLfloat> miters;
std::vector<GLuint> indices;
LineShaderData(void) {}
void clear(void)
{
vertices.clear();
normals.clear();
miters.clear();
indices.clear();
}
};
// PolyLine is a set of segments defined by points, that can be built to a
// ShaderLine for GPU rendering.
class PolyLine
{
private:
std::vector<QVector2D> points_;
bool closed_;
void buildPoint(LineShaderData *building, const QVector2D *prev, const QVector2D *cur, const QVector2D *next) const;
public:
// Create an empty PolyLine.
PolyLine(bool closed = false) : closed_(closed) {}
// Create a non-closed polyline consisting of one segment.
PolyLine(float x0, float y0, float x1, float y1) : closed_(false)
{
point(x0, y0);
point(x1, y1);
}
// Add a point to the PolyLine.
void point(float x, float y) { points_.push_back(QVector2D(x, y)); }
// Built PolyLine to shader data.
void build(LineShaderData &target) const;
// Set whether line is closed (ie. a loop).
void setClosed(bool closed) { closed_ = closed; }
};
// LineShader is an OpenGL shader program that renders LineShaderData on the
// GPU.
// The LineShader expects two vertices per line point. It will push those
// vertices along the given normal * miter. This is used to 'stretch' the line
// to be as wide as the given thickness. The normal and miter are calculated
// by the PolyLine build method in order to construct a constant thickness line
// with miter edge joints.
//
// +------+------+
//
// |
// PolyLine.build()
// |
// V
//
// ^ ^ ^
// | | | <--- normal vectors (x2, pointing in the same
// +/+----+/+----+/+ direction)
//
// |
// vertex shader
// |
// V
//
// +------+------+ ^ by normal * miter * thickness/2
// | | |
// +------+------+ V by normal * miter * thickness/2
//
// (miter is flipped for every second vertex generated)
class LineShader
{
private:
QObject *parent_;
QOpenGLShaderProgram *program_;
// GL attribute locations.
struct
{
// original position of line vertex
GLuint position;
// normal by which vertex should be translated
GLuint normal;
// scalar defining:
// - how stretched the normal vector should be to
// compensate for bends
// - which way the normal should be applied (+1 for one vertex, -1
// for the other)
GLuint miter;
} attributes_;
// GL buffers
struct
{
QOpenGLBuffer position;
QOpenGLBuffer normal;
QOpenGLBuffer miter;
QOpenGLBuffer index;
} buffers_;
// GL uniform locations.
struct
{
// combines m/v/p matrix to apply
GLuint projection;
// desired thickness of line
GLuint thickness;
// color of line
GLuint color;
} uniforms_;
QOpenGLVertexArrayObject vao_;
public:
LineShader(QObject *parent) : parent_(parent), program_(nullptr)
{
buffers_.position = QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
buffers_.position.setUsagePattern(QOpenGLBuffer::StaticDraw);
buffers_.normal = QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
buffers_.normal.setUsagePattern(QOpenGLBuffer::StaticDraw);
buffers_.miter = QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
buffers_.miter.setUsagePattern(QOpenGLBuffer::StaticDraw);
buffers_.index = QOpenGLBuffer(QOpenGLBuffer::IndexBuffer);
buffers_.index.setUsagePattern(QOpenGLBuffer::StaticDraw);
}
static constexpr const char *vertexShaderSource_ =
"#version 110\n"
"attribute highp vec2 position;\n"
"attribute highp vec2 normal;\n"
"attribute highp float miter;\n"
"uniform highp float thickness;\n"
"uniform highp mat4 projection;\n"
"void main() {\n"
" vec2 p = position.xy + vec2(normal * thickness/2.0 / miter);\n"
" gl_Position = projection * vec4(p, 0.0, 1.0);\n"
"}\n";
static constexpr const char *fragmentShaderSource_ = "#version 110\n"
"uniform lowp vec4 color;\n"
"void main() {\n"
" gl_FragColor = color;\n"
"}\n";
// Must be called on initialization.
bool compile(void);
// Render a LineShaderData with a given M/V/P transformation.
void draw(const LineShaderData &data, const QColor &color, float thickness, const QMatrix4x4 &projection);
};
class PeriodicRunner : public QThread
{
Q_OBJECT
@ -268,18 +95,17 @@ class FPGAViewWidget : public QOpenGLWidget, protected QOpenGLFunctions
FPGAViewWidget(QWidget *parent = 0);
~FPGAViewWidget();
QSize minimumSizeHint() const override;
QSize sizeHint() const override;
protected:
// Qt callbacks.
void initializeGL() Q_DECL_OVERRIDE;
void paintGL() Q_DECL_OVERRIDE;
void resizeGL(int width, int height) Q_DECL_OVERRIDE;
void mousePressEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void mouseMoveEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void wheelEvent(QWheelEvent *event) Q_DECL_OVERRIDE;
void drawDecal(LineShaderData &data, const DecalXY &decal);
void drawDecal(LineShaderData out[], const DecalXY &decal);
QSize minimumSizeHint() const override;
QSize sizeHint() const override;
public Q_SLOTS:
void newContext(Context *ctx);
@ -295,26 +121,13 @@ class FPGAViewWidget : public QOpenGLWidget, protected QOpenGLFunctions
void clickedBel(BelId bel);
private:
void renderLines(void);
void zoom(int level);
QPoint lastPos_;
LineShader lineShader_;
QMatrix4x4 viewMove_;
float zoom_;
QMatrix4x4 getProjection(void);
QVector4D mouseToWorldCoordinates(int x, int y);
QVector4D mouseToWorldDimensions(int x, int y);
const float zoomNear_ = 1.0f; // do not zoom closer than this
const float zoomFar_ = 10000.0f; // do not zoom further than this
const float zoomLvl1_ = 100.0f;
const float zoomLvl2_ = 50.0f;
Context *ctx_;
QTimer paintTimer_;
std::unique_ptr<PeriodicRunner> renderRunner_;
using QuadTreeBels = QuadTree<float, BelId>;
@ -326,12 +139,17 @@ class FPGAViewWidget : public QOpenGLWidget, protected QOpenGLFunctions
float offsetY = decal.y;
for (auto &el : ctx_->getDecalGraphics(decal.decal)) {
if (el.type == GraphicElement::G_BOX) {
if (el.type == GraphicElement::TYPE_BOX) {
tree->insert(typename T::BoundingBox(offsetX + el.x1, offsetY + el.y1, offsetX + el.x2, offsetY + el.y2), bel);
}
}
}
QPoint lastDragPos_;
LineShader lineShader_;
QMatrix4x4 viewMove_;
float zoom_;
struct
{
QColor background;
@ -346,23 +164,31 @@ class FPGAViewWidget : public QOpenGLWidget, protected QOpenGLFunctions
struct RendererData
{
LineShaderData decals[4];
LineShaderData selected;
LineShaderData highlighted[8];
LineShaderData gfxByStyle[GraphicElement::STYLE_MAX];
LineShaderData gfxSelected;
LineShaderData gfxHighlighted[8];
std::unique_ptr<QuadTreeBels> qtBels;
};
std::unique_ptr<RendererData> rendererData_;
QMutex rendererDataLock_;
struct RendererArgs
{
std::vector<DecalXY> selectedItems;
std::vector<DecalXY> highlightedItems[8];
std::vector<DecalXY> selectedDecals;
std::vector<DecalXY> highlightedDecals[8];
bool highlightedOrSelectedChanged;
};
std::unique_ptr<RendererData> rendererData_;
QMutex rendererDataLock_;
std::unique_ptr<RendererArgs> rendererArgs_;
QMutex rendererArgsLock_;
void zoom(int level);
void renderLines(void);
void drawGraphicElement(LineShaderData &out, const GraphicElement &el, float x, float y);
void drawDecal(LineShaderData &out, const DecalXY &decal);
void drawArchDecal(LineShaderData out[GraphicElement::STYLE_MAX], const DecalXY &decal);
QVector4D mouseToWorldCoordinates(int x, int y);
QVector4D mouseToWorldDimensions(int x, int y);
QMatrix4x4 getProjection(void);
};
NEXTPNR_NAMESPACE_END

236
gui/lineshader.cc Normal file
View File

@ -0,0 +1,236 @@
/*
* nextpnr -- Next Generation Place and Route
*
* Copyright (C) 2018 Serge Bazanski <q3k@symbioticeda.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#include "log.h"
#include "lineshader.h"
NEXTPNR_NAMESPACE_BEGIN
void PolyLine::buildPoint(LineShaderData *building, const QVector2D *prev, const QVector2D *cur,
const QVector2D *next) const
{
// buildPoint emits two vertices per line point, along with normals to move
// them the right directio when rendering and miter to compensate for
// bends.
if (cur == nullptr) {
// BUG
return;
}
if (prev == nullptr && next == nullptr) {
// BUG
return;
}
// TODO(q3k): fast path for vertical/horizontal lines?
// TODO(q3k): consider moving some of the linear algebra to the GPU,
// they're better at this than poor old CPUs.
// Build two unit vectors pointing in the direction of the two segments
// defined by (prev, cur) and (cur, next)
QVector2D dprev, dnext;
if (prev == nullptr) {
dnext = *next - *cur;
dprev = dnext;
} else if (next == nullptr) {
dprev = *cur - *prev;
dnext = dprev;
} else {
dprev = *cur - *prev;
dnext = *next - *cur;
}
dprev.normalize();
dnext.normalize();
// Calculate tangent unit vector.
QVector2D tangent(dprev + dnext);
tangent.normalize();
// Calculate normal to tangent - this is the line on which the vectors need
// to be pushed to build a thickened line.
const QVector2D tangent_normal = QVector2D(-tangent.y(), tangent.x());
// Calculate normal to one of the lines.
const QVector2D dprev_normal = QVector2D(-dprev.y(), dprev.x());
// https://people.eecs.berkeley.edu/~sequin/CS184/IMGS/Sweep_PolyLine.jpg
// (the ^-1 is performed in the shader)
const float miter = QVector2D::dotProduct(tangent_normal, dprev_normal);
const float x = cur->x();
const float y = cur->y();
const float mx = tangent_normal.x();
const float my = tangent_normal.y();
// Push back 'left' vertex.
building->vertices.push_back(Vertex2DPOD(x, y));
building->normals.push_back(Vertex2DPOD(mx, my));
building->miters.push_back(miter);
// Push back 'right' vertex.
building->vertices.push_back(Vertex2DPOD(x, y));
building->normals.push_back(Vertex2DPOD(mx, my));
building->miters.push_back(-miter);
}
void PolyLine::build(LineShaderData &target) const
{
if (points_.size() < 2) {
return;
}
const QVector2D *first = &points_.front();
const QVector2D *last = &points_.back();
// Index number of vertices, used to build the index buffer.
unsigned int startIndex = target.vertices.size();
unsigned int index = startIndex;
// For every point on the line, call buildPoint with (prev, point, next).
// If we're building a closed line, prev/next wrap around. Otherwise
// they are passed as nullptr and buildPoint interprets that accordinglu.
const QVector2D *prev = nullptr;
// Loop iterator used to ensure next is valid.
unsigned int i = 0;
for (const QVector2D &point : points_) {
const QVector2D *next = nullptr;
if (++i < points_.size()) {
next = (&point + 1);
}
// If the line is closed, wrap around. Otherwise, pass nullptr.
if (prev == nullptr && closed_) {
buildPoint(&target, last, &point, next);
} else if (next == nullptr && closed_) {
buildPoint(&target, prev, &point, first);
} else {
buildPoint(&target, prev, &point, next);
}
// If we have a prev point relative to cur, build a pair of triangles
// to render vertices into lines.
if (prev != nullptr) {
target.indices.push_back(index);
target.indices.push_back(index + 1);
target.indices.push_back(index + 2);
target.indices.push_back(index + 2);
target.indices.push_back(index + 1);
target.indices.push_back(index + 3);
index += 2;
}
prev = &point;
}
// If we're closed, build two more vertices that loop the line around.
if (closed_) {
target.indices.push_back(index);
target.indices.push_back(index + 1);
target.indices.push_back(startIndex);
target.indices.push_back(startIndex);
target.indices.push_back(index + 1);
target.indices.push_back(startIndex + 1);
}
}
bool LineShader::compile(void)
{
program_ = new QOpenGLShaderProgram(parent_);
program_->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource_);
program_->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource_);
if (!program_->link()) {
printf("could not link program: %s\n", program_->log().toStdString().c_str());
return false;
}
if (!vao_.create())
log_abort();
vao_.bind();
if (!buffers_.position.create())
log_abort();
if (!buffers_.normal.create())
log_abort();
if (!buffers_.miter.create())
log_abort();
if (!buffers_.index.create())
log_abort();
attributes_.position = program_->attributeLocation("position");
attributes_.normal = program_->attributeLocation("normal");
attributes_.miter = program_->attributeLocation("miter");
uniforms_.thickness = program_->uniformLocation("thickness");
uniforms_.projection = program_->uniformLocation("projection");
uniforms_.color = program_->uniformLocation("color");
vao_.release();
return true;
}
void LineShader::draw(const LineShaderData &line, const QColor &color, float thickness, const QMatrix4x4 &projection)
{
auto gl = QOpenGLContext::currentContext()->functions();
if (line.vertices.size() == 0)
return;
vao_.bind();
program_->bind();
buffers_.position.bind();
buffers_.position.allocate(&line.vertices[0], sizeof(Vertex2DPOD) * line.vertices.size());
buffers_.normal.bind();
buffers_.normal.allocate(&line.normals[0], sizeof(Vertex2DPOD) * line.normals.size());
buffers_.miter.bind();
buffers_.miter.allocate(&line.miters[0], sizeof(GLfloat) * line.miters.size());
buffers_.index.bind();
buffers_.index.allocate(&line.indices[0], sizeof(GLuint) * line.indices.size());
program_->setUniformValue(uniforms_.projection, projection);
program_->setUniformValue(uniforms_.thickness, thickness);
program_->setUniformValue(uniforms_.color, color.redF(), color.greenF(), color.blueF(), color.alphaF());
buffers_.position.bind();
program_->enableAttributeArray("position");
gl->glVertexAttribPointer(attributes_.position, 2, GL_FLOAT, GL_FALSE, 0, (void *)0);
buffers_.normal.bind();
program_->enableAttributeArray("normal");
gl->glVertexAttribPointer(attributes_.normal, 2, GL_FLOAT, GL_FALSE, 0, (void *)0);
buffers_.miter.bind();
program_->enableAttributeArray("miter");
gl->glVertexAttribPointer(attributes_.miter, 1, GL_FLOAT, GL_FALSE, 0, (void *)0);
buffers_.index.bind();
gl->glDrawElements(GL_TRIANGLES, line.indices.size(), GL_UNSIGNED_INT, (void *)0);
program_->disableAttributeArray("miter");
program_->disableAttributeArray("normal");
program_->disableAttributeArray("position");
program_->release();
vao_.release();
}
NEXTPNR_NAMESPACE_END

209
gui/lineshader.h Normal file
View File

@ -0,0 +1,209 @@
/*
* nextpnr -- Next Generation Place and Route
*
* Copyright (C) 2018 Serge Bazanski <q3k@symbioticeda.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef LINESHADER_H
#define LINESHADER_H
#include <QOpenGLBuffer>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLWidget>
#include "nextpnr.h"
NEXTPNR_NAMESPACE_BEGIN
// Vertex2DPOD is a structure of X, Y coordinates that can be passed to OpenGL
// directly.
NPNR_PACKED_STRUCT(struct Vertex2DPOD {
GLfloat x;
GLfloat y;
Vertex2DPOD(GLfloat X, GLfloat Y) : x(X), y(Y) {}
});
// LineShaderData is a built set of vertices that can be rendered by the
// LineShader.
// Each LineShaderData can have its' own color and thickness.
struct LineShaderData
{
std::vector<Vertex2DPOD> vertices;
std::vector<Vertex2DPOD> normals;
std::vector<GLfloat> miters;
std::vector<GLuint> indices;
LineShaderData(void) {}
void clear(void)
{
vertices.clear();
normals.clear();
miters.clear();
indices.clear();
}
};
// PolyLine is a set of segments defined by points, that can be built to a
// ShaderLine for GPU rendering.
class PolyLine
{
private:
std::vector<QVector2D> points_;
bool closed_;
void buildPoint(LineShaderData *building, const QVector2D *prev, const QVector2D *cur, const QVector2D *next) const;
public:
// Create an empty PolyLine.
PolyLine(bool closed = false) : closed_(closed) {}
// Create a non-closed polyline consisting of one segment.
PolyLine(float x0, float y0, float x1, float y1) : closed_(false)
{
point(x0, y0);
point(x1, y1);
}
// Add a point to the PolyLine.
void point(float x, float y) { points_.push_back(QVector2D(x, y)); }
// Built PolyLine to shader data.
void build(LineShaderData &target) const;
// Set whether line is closed (ie. a loop).
void setClosed(bool closed) { closed_ = closed; }
};
// LineShader is an OpenGL shader program that renders LineShaderData on the
// GPU.
// The LineShader expects two vertices per line point. It will push those
// vertices along the given normal * miter. This is used to 'stretch' the line
// to be as wide as the given thickness. The normal and miter are calculated
// by the PolyLine build method in order to construct a constant thickness line
// with miter edge joints.
//
// +------+------+
//
// |
// PolyLine.build()
// |
// V
//
// ^ ^ ^
// | | | <--- normal vectors (x2, pointing in the same
// +/+----+/+----+/+ direction)
//
// |
// vertex shader
// |
// V
//
// +------+------+ ^ by normal * miter * thickness/2
// | | |
// +------+------+ V by normal * miter * thickness/2
//
// (miter is flipped for every second vertex generated)
class LineShader
{
private:
QObject *parent_;
QOpenGLShaderProgram *program_;
// GL attribute locations.
struct
{
// original position of line vertex
GLuint position;
// normal by which vertex should be translated
GLuint normal;
// scalar defining:
// - how stretched the normal vector should be to
// compensate for bends
// - which way the normal should be applied (+1 for one vertex, -1
// for the other)
GLuint miter;
} attributes_;
// GL buffers
struct
{
QOpenGLBuffer position;
QOpenGLBuffer normal;
QOpenGLBuffer miter;
QOpenGLBuffer index;
} buffers_;
// GL uniform locations.
struct
{
// combines m/v/p matrix to apply
GLuint projection;
// desired thickness of line
GLuint thickness;
// color of line
GLuint color;
} uniforms_;
QOpenGLVertexArrayObject vao_;
public:
LineShader(QObject *parent) : parent_(parent), program_(nullptr)
{
buffers_.position = QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
buffers_.position.setUsagePattern(QOpenGLBuffer::StaticDraw);
buffers_.normal = QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
buffers_.normal.setUsagePattern(QOpenGLBuffer::StaticDraw);
buffers_.miter = QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
buffers_.miter.setUsagePattern(QOpenGLBuffer::StaticDraw);
buffers_.index = QOpenGLBuffer(QOpenGLBuffer::IndexBuffer);
buffers_.index.setUsagePattern(QOpenGLBuffer::StaticDraw);
}
static constexpr const char *vertexShaderSource_ =
"#version 110\n"
"attribute highp vec2 position;\n"
"attribute highp vec2 normal;\n"
"attribute highp float miter;\n"
"uniform highp float thickness;\n"
"uniform highp mat4 projection;\n"
"void main() {\n"
" vec2 p = position.xy + vec2(normal * thickness/2.0 / miter);\n"
" gl_Position = projection * vec4(p, 0.0, 1.0);\n"
"}\n";
static constexpr const char *fragmentShaderSource_ = "#version 110\n"
"uniform lowp vec4 color;\n"
"void main() {\n"
" gl_FragColor = color;\n"
"}\n";
// Must be called on initialization.
bool compile(void);
// Render a LineShaderData with a given M/V/P transformation.
void draw(const LineShaderData &data, const QColor &color, float thickness, const QMatrix4x4 &projection);
};
NEXTPNR_NAMESPACE_END
#endif

View File

@ -654,8 +654,8 @@ std::vector<GraphicElement> Arch::getDecalGraphics(DecalId decal) const
if (type == GroupId::TYPE_FRAME) {
GraphicElement el;
el.type = GraphicElement::G_LINE;
el.style = GraphicElement::G_FRAME;
el.type = GraphicElement::TYPE_LINE;
el.style = GraphicElement::STYLE_FRAME;
el.x1 = x + 0.01, el.x2 = x + 0.02, el.y1 = y + 0.01, el.y2 = y + 0.01;
ret.push_back(el);
@ -680,8 +680,8 @@ std::vector<GraphicElement> Arch::getDecalGraphics(DecalId decal) const
if (type == GroupId::TYPE_MAIN_SW) {
GraphicElement el;
el.type = GraphicElement::G_BOX;
el.style = GraphicElement::G_FRAME;
el.type = GraphicElement::TYPE_BOX;
el.style = GraphicElement::STYLE_FRAME;
el.x1 = x + main_swbox_x1;
el.x2 = x + main_swbox_x2;
@ -692,8 +692,8 @@ std::vector<GraphicElement> Arch::getDecalGraphics(DecalId decal) const
if (type == GroupId::TYPE_LOCAL_SW) {
GraphicElement el;
el.type = GraphicElement::G_BOX;
el.style = GraphicElement::G_FRAME;
el.type = GraphicElement::TYPE_BOX;
el.style = GraphicElement::STYLE_FRAME;
el.x1 = x + local_swbox_x1;
el.x2 = x + local_swbox_x2;
@ -707,7 +707,7 @@ std::vector<GraphicElement> Arch::getDecalGraphics(DecalId decal) const
int n = chip_info->wire_data[decal.index].num_segments;
const WireSegmentPOD *p = chip_info->wire_data[decal.index].segments.get();
GraphicElement::style_t style = decal.active ? GraphicElement::G_ACTIVE : GraphicElement::G_INACTIVE;
GraphicElement::style_t style = decal.active ? GraphicElement::STYLE_ACTIVE : GraphicElement::STYLE_INACTIVE;
for (int i = 0; i < n; i++)
gfxTileWire(ret, p[i].x, p[i].y, GfxTileWireId(p[i].index), style);
@ -715,7 +715,7 @@ std::vector<GraphicElement> Arch::getDecalGraphics(DecalId decal) const
if (decal.type == DecalId::TYPE_PIP) {
const PipInfoPOD &p = chip_info->pip_data[decal.index];
GraphicElement::style_t style = decal.active ? GraphicElement::G_ACTIVE : GraphicElement::G_HIDDEN;
GraphicElement::style_t style = decal.active ? GraphicElement::STYLE_ACTIVE : GraphicElement::STYLE_HIDDEN;
gfxTilePip(ret, p.x, p.y, GfxTileWireId(p.src_seg), GfxTileWireId(p.dst_seg), style);
}
@ -727,8 +727,8 @@ std::vector<GraphicElement> Arch::getDecalGraphics(DecalId decal) const
if (bel_type == TYPE_ICESTORM_LC) {
GraphicElement el;
el.type = GraphicElement::G_BOX;
el.style = decal.active ? GraphicElement::G_ACTIVE : GraphicElement::G_INACTIVE;
el.type = GraphicElement::TYPE_BOX;
el.style = decal.active ? GraphicElement::STYLE_ACTIVE : GraphicElement::STYLE_INACTIVE;
el.x1 = chip_info->bel_data[bel.index].x + logic_cell_x1;
el.x2 = chip_info->bel_data[bel.index].x + logic_cell_x2;
el.y1 = chip_info->bel_data[bel.index].y + logic_cell_y1 +
@ -740,8 +740,8 @@ std::vector<GraphicElement> Arch::getDecalGraphics(DecalId decal) const
if (bel_type == TYPE_SB_IO) {
GraphicElement el;
el.type = GraphicElement::G_BOX;
el.style = decal.active ? GraphicElement::G_ACTIVE : GraphicElement::G_INACTIVE;
el.type = GraphicElement::TYPE_BOX;
el.style = decal.active ? GraphicElement::STYLE_ACTIVE : GraphicElement::STYLE_INACTIVE;
el.x1 = chip_info->bel_data[bel.index].x + logic_cell_x1;
el.x2 = chip_info->bel_data[bel.index].x + logic_cell_x2;
el.y1 = chip_info->bel_data[bel.index].y + logic_cell_y1 +
@ -754,8 +754,8 @@ std::vector<GraphicElement> Arch::getDecalGraphics(DecalId decal) const
if (bel_type == TYPE_ICESTORM_RAM) {
for (int i = 0; i < 2; i++) {
GraphicElement el;
el.type = GraphicElement::G_BOX;
el.style = decal.active ? GraphicElement::G_ACTIVE : GraphicElement::G_INACTIVE;
el.type = GraphicElement::TYPE_BOX;
el.style = decal.active ? GraphicElement::STYLE_ACTIVE : GraphicElement::STYLE_INACTIVE;
el.x1 = chip_info->bel_data[bel.index].x + logic_cell_x1;
el.x2 = chip_info->bel_data[bel.index].x + logic_cell_x2;
el.y1 = chip_info->bel_data[bel.index].y + logic_cell_y1 + i;

View File

@ -24,7 +24,7 @@ NEXTPNR_NAMESPACE_BEGIN
void gfxTileWire(std::vector<GraphicElement> &g, int x, int y, GfxTileWireId id, GraphicElement::style_t style)
{
GraphicElement el;
el.type = GraphicElement::G_LINE;
el.type = GraphicElement::TYPE_LINE;
el.style = style;
// Horizontal Span-4 Wires
@ -647,7 +647,7 @@ void pipGfx(std::vector<GraphicElement> &g, int x, int y, float x1, float y1, fl
float ty = 0.5 * (y1 + y2);
GraphicElement el;
el.type = GraphicElement::G_ARROW;
el.type = GraphicElement::TYPE_ARROW;
el.style = style;
if (fabsf(x1 - swx1) < 0.001 && fabsf(x2 - swx1) < 0.001) {
@ -704,7 +704,7 @@ void gfxTilePip(std::vector<GraphicElement> &g, int x, int y, GfxTileWireId src,
if (src == TILE_WIRE_CARRY_IN && dst == TILE_WIRE_CARRY_IN_MUX) {
GraphicElement el;
el.type = GraphicElement::G_ARROW;
el.type = GraphicElement::TYPE_ARROW;
el.style = style;
el.x1 = x + logic_cell_x1 + 0.005 * 3;
el.x2 = el.x1;

View File

@ -52,13 +52,13 @@ void svg_dump_decal(const Context *ctx, const DecalXY &decal)
const std::string style = "stroke=\"black\" stroke-width=\"0.1\" fill=\"none\"";
for (auto &el : ctx->getDecalGraphics(decal.decal)) {
if (el.type == GraphicElement::G_BOX) {
if (el.type == GraphicElement::TYPE_BOX) {
std::cout << "<rect x=\"" << (offset + scale * (decal.x + el.x1)) << "\" y=\""
<< (offset + scale * (decal.y + el.y1)) << "\" height=\"" << (scale * (el.y2 - el.y1))
<< "\" width=\"" << (scale * (el.x2 - el.x1)) << "\" " << style << "/>\n";
}
if (el.type == GraphicElement::G_LINE) {
if (el.type == GraphicElement::TYPE_LINE) {
std::cout << "<line x1=\"" << (offset + scale * (decal.x + el.x1)) << "\" y1=\""
<< (offset + scale * (decal.y + el.y1)) << "\" x2=\"" << (offset + scale * (decal.x + el.x2))
<< "\" y2=\"" << (offset + scale * (decal.y + el.y2)) << "\" " << style << "/>\n";