Add switchboxes
Signed-off-by: David Shah <davey1576@gmail.com>
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@ -454,9 +454,6 @@ std::vector<GraphicElement> Arch::getBelGraphics(BelId bel) const
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lc_sw.y2 = ty + 0.75;
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ret.push_back(lc_sw);
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// All the wires
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for (int i = TILE_WIRE_GLB2LOCAL_0; i <= TILE_WIRE_SP12_H_L_23; i++)
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gfxTileWire(ret, tx, ty, GfxTileWireId(i));
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// lutff_global switchbox
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GraphicElement lff_glb_sw;
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lff_glb_sw.type = GraphicElement::G_BOX;
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@ -465,6 +462,47 @@ std::vector<GraphicElement> Arch::getBelGraphics(BelId bel) const
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lff_glb_sw.y1 = ty + 0.875;
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lff_glb_sw.y2 = ty + 0.925;
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ret.push_back(lff_glb_sw);
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// glb2local switchbox
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GraphicElement glb2local_sw;
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glb2local_sw.type = GraphicElement::G_BOX;
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glb2local_sw.x1 = tx + 0.45;
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glb2local_sw.x2 = tx + 0.55;
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glb2local_sw.y1 = ty + 0.80;
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glb2local_sw.y2 = ty + 0.85;
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ret.push_back(glb2local_sw);
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// span12 switchbox
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GraphicElement sp12_sw;
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sp12_sw.type = GraphicElement::G_BOX;
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sp12_sw.x1 = tx + 0.500;
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sp12_sw.x2 = tx + 0.575;
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sp12_sw.y1 = ty + 0.525;
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sp12_sw.y2 = ty + 0.625;
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ret.push_back(sp12_sw);
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// span4v switchbox
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GraphicElement sp4v_sw;
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sp4v_sw.type = GraphicElement::G_BOX;
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sp4v_sw.x1 = tx + 0.400;
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sp4v_sw.x2 = tx + 0.475;
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sp4v_sw.y1 = ty + 0.425;
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sp4v_sw.y2 = ty + 0.525;
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ret.push_back(sp4v_sw);
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// span4h switchbox
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GraphicElement sp4h_sw;
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sp4h_sw.type = GraphicElement::G_BOX;
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sp4h_sw.x1 = tx + 0.300;
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sp4h_sw.x2 = tx + 0.375;
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sp4h_sw.y1 = ty + 0.3;
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sp4h_sw.y2 = ty + 0.4;
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ret.push_back(sp4h_sw);
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// All the wires
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for (int i = TILE_WIRE_GLB2LOCAL_0; i <= TILE_WIRE_SP12_H_L_23; i++)
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gfxTileWire(ret, tx, ty, GfxTileWireId(i));
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}
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}
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