Add G_ARROW (for now same look as G_LINE)
Signed-off-by: Clifford Wolf <clifford@clifford.at>
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7858663aa7
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9d38907e95
@ -147,6 +147,7 @@ struct GraphicElement
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{
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G_NONE,
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G_LINE,
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G_ARROW,
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G_BOX,
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G_CIRCLE,
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G_LABEL
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@ -327,7 +327,7 @@ void FPGAViewWidget::drawDecal(LineShaderData &out, const DecalXY &decal)
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line.build(out);
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}
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if (el.type == GraphicElement::G_LINE) {
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if (el.type == GraphicElement::G_LINE || el.type == GraphicElement::G_ARROW) {
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PolyLine(offsetX + scale * el.x1, offsetY + scale * el.y1, offsetX + scale * el.x2, offsetY + scale * el.y2)
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.build(out);
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}
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@ -360,7 +360,7 @@ void FPGAViewWidget::drawDecal(LineShaderData out[], const DecalXY &decal)
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}
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}
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if (el.type == GraphicElement::G_LINE) {
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if (el.type == GraphicElement::G_LINE || el.type == GraphicElement::G_ARROW) {
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auto line = PolyLine(offsetX + scale * el.x1, offsetY + scale * el.y1, offsetX + scale * el.x2,
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offsetY + scale * el.y2);
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switch (el.style) {
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@ -647,7 +647,7 @@ void pipGfx(std::vector<GraphicElement> &g, int x, int y, float x1, float y1, fl
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float ty = 0.5 * (y1 + y2);
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GraphicElement el;
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el.type = GraphicElement::G_LINE;
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el.type = GraphicElement::G_ARROW;
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el.style = style;
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if (fabsf(x1 - swx1) < 0.001 && fabsf(x2 - swx1) < 0.001) {
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