gui: cosmetics
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@ -195,7 +195,7 @@ class ElementList : public Item
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// short-lived (as it will change when the map mutates.
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const std::vector<ElementT> *elements() const
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{
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return &map_->at(std::pair<int, int>(x_, y_));
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return &map_->at(std::make_pair(x_, y_));
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}
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public:
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@ -306,7 +306,7 @@ class ElementXYRoot : public Item
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y_present.clear();
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// First find all the elements in all Y coordinates in this X.
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for (int j = 0; j < ctx->getGridDimY(); j++) {
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if (map_.count(std::pair<int, int>(i, j)) == 0)
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if (map_.count(std::make_pair(i, j)) == 0)
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continue;
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y_present.push_back(j);
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}
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