gui: treemodel: cleanups
This commit is contained in:
parent
8e5c6557d6
commit
a117fcdefd
103
gui/treemodel.cc
103
gui/treemodel.cc
@ -2,6 +2,7 @@
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* nextpnr -- Next Generation Place and Route
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*
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* Copyright (C) 2018 Miodrag Milanovic <miodrag@symbioticeda.com>
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* Copyright (C) 2018 Serge Bazanski <q3k@symbioticeda.com>
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -24,9 +25,109 @@ NEXTPNR_NAMESPACE_BEGIN
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namespace TreeModel {
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// converts 'aa123bb432' -> ['aa', '123', 'bb', '432']
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std::vector<QString> IdStringList::alphaNumSplit(const QString &str)
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{
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std::vector<QString> res;
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QString current_part;
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bool number = true;
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for (const auto c : str) {
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if (current_part.size() == 0 && res.size() == 0) {
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current_part.push_back(c);
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number = c.isNumber();
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continue;
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}
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if (number != c.isNumber()) {
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number = c.isNumber();
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res.push_back(current_part);
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current_part.clear();
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}
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current_part.push_back(c);
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}
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res.push_back(current_part);
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return res;
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}
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void IdStringList::updateElements(Context *ctx, std::vector<IdString> elements)
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{
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// For any elements that are not yet in managed_, created them.
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std::unordered_set<IdString> element_set;
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for (auto elem : elements) {
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element_set.insert(elem);
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auto existing = managed_.find(elem);
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if (existing == managed_.end()) {
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auto item = new IdStringItem(ctx, elem, this, child_type_);
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managed_.emplace(elem, std::unique_ptr<IdStringItem>(item));
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}
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}
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children_.clear();
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// For any elements that are in managed_ but not in new, delete them.
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for (auto &pair : managed_) {
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if (element_set.count(pair.first) != 0) {
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children_.push_back(pair.second.get());
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continue;
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}
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managed_.erase(pair.first);
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}
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// Sort new children
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qSort(children_.begin(), children_.end(), [&](const Item *a, const Item *b){
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auto parts_a = alphaNumSplit(a->name());
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auto parts_b = alphaNumSplit(b->name());
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// Short-circuit for different part count.
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if (parts_a.size() != parts_b.size()) {
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return parts_a.size() < parts_b.size();
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}
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for (size_t i = 0; i < parts_a.size(); i++) {
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auto &part_a = parts_a.at(i);
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auto &part_b = parts_b.at(i);
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bool a_is_number, b_is_number;
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int a_number = part_a.toInt(&a_is_number);
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int b_number = part_b.toInt(&b_is_number);
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// If both parts are numbers, compare numerically.
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// If they're equal, continue to next part.
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if (a_is_number && b_is_number) {
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if (a_number != b_number) {
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return a_number < b_number;
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} else {
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continue;
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}
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}
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// For different alpha/nonalpha types, make numeric parts appear
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// first.
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if (a_is_number != b_is_number) {
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return a_is_number;
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}
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// If both parts are numbers, compare lexically.
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// If they're equal, continue to next part.
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if (part_a == part_b) {
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continue;
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}
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return part_a < part_b;
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}
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// Same string.
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return true;
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});
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}
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Model::Model(QObject *parent) :
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QAbstractItemModel(parent),
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root_(new Item("Elements", nullptr, ElementType::NONE)) {}
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root_(new Item("Elements", nullptr)) {}
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Model::~Model() {}
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282
gui/treemodel.h
282
gui/treemodel.h
@ -2,6 +2,7 @@
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* nextpnr -- Next Generation Place and Route
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*
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* Copyright (C) 2018 Miodrag Milanovic <miodrag@symbioticeda.com>
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* Copyright (C) 2018 Serge Bazanski <q3k@symbioticeda.com>
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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@ -40,13 +41,24 @@ enum class ElementType
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namespace TreeModel {
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// Item is a leaf or non-leaf item in the TreeModel hierarchy. It does not
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// manage any memory.
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// It has a list of children, and when created it registers itself as a child
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// of its parent.
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// It has some PNR-specific members, like type (if any), idstring (if ay).
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// They should be overwritten by deriving classes to make them relate to an
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// object somewhere in the arch universe.
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// It also has provisions for lazy loading of data, via the canFetchMore and
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// fetchMore methods.
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class Item
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{
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protected:
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// Human-friendly name of this item.
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QString name_;
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// Parent or nullptr if root.
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Item *parent_;
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// Children that are loaded into memory.
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QList<Item *> children_;
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ElementType type_;
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void addChild(Item *child)
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{
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@ -54,8 +66,8 @@ class Item
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}
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public:
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Item(QString name, Item *parent, ElementType type) :
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name_(name), parent_(parent), type_(type)
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Item(QString name, Item *parent) :
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name_(name), parent_(parent)
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{
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// Register in parent if exists.
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if (parent_ != nullptr) {
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@ -63,93 +75,121 @@ class Item
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}
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};
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int count() const
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{
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return children_.count();
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}
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// Number of children.
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int count() const { return children_.count(); }
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QString name() const
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{
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return name_;
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}
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// Name getter.
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QString name() const { return name_; }
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Item *child(int index)
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{
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return children_.at(index);
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}
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// Child getter.
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Item *child(int index) { return children_.at(index); }
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// Parent getter.
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const Item *parent() const { return parent_; }
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Item *parent() { return parent_; }
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// indexOf gets index of child in children array.
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int indexOf(const Item *child) const
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{
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// Dropping the const for indexOf to work.
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return children_.indexOf((Item *)child, 0);
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}
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int indexOf(Item *child) { return children_.indexOf(child, 0); }
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int indexOf(Item *child)
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{
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return children_.indexOf(child, 0);
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}
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const Item *parent() const
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{
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return parent_;
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}
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Item *parent()
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{
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return parent_;
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}
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ElementType type() const
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{
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return type_;
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}
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virtual bool canFetchMore() const
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{
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return false;
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}
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// Arch id and type that correspond to this element.
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virtual IdString id() const { return IdString(); }
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virtual ElementType type() const { return ElementType::NONE; }
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// Lazy loading methods.
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virtual bool canFetchMore() const { return false; }
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virtual void fetchMore() {}
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virtual IdString id() const
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{
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return IdString();
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}
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~Item() {}
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};
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// IdString is an Item that corresponds to a real element in Arch.
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class IdStringItem : public Item
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{
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private:
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IdString id_;
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ElementType type_;
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public:
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IdStringItem(Context *ctx, IdString str, Item *parent, ElementType type) :
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Item(QString(str.c_str(ctx)), parent, type), id_(str) {}
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Item(QString(str.c_str(ctx)), parent), id_(str), type_(type) {}
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virtual IdString id() const override
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{
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return id_;
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}
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virtual ElementType type() const override
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{
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return type_;
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}
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};
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// IdString list is a static list of IdStrings which can be set/updates from
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// a vector of IdStrings. It will render each IdStrings as a child, with the
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// list sorted in a smart way.
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class IdStringList : public Item
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{
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private:
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// Children that we manage the memory for, stored for quick lookup from
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// IdString to child.
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std::unordered_map<IdString, std::unique_ptr<IdStringItem>> managed_;
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// Type of children that the list creates.
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ElementType child_type_;
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public:
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// Create an IdStringList at given partent that will contain elements of
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// the given type.
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IdStringList(QString name, Item *parent, ElementType type) :
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Item(name, parent), child_type_(type) {}
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// Split a name into alpha/non-alpha parts, which is then used for sorting
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// of children.
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static std::vector<QString> alphaNumSplit(const QString &str);
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// getById finds a child for the given IdString.
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IdStringItem *getById(IdString id) const
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{
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return managed_.at(id).get();
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}
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// (Re-)create children from a list of IdStrings.
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void updateElements(Context *ctx, std::vector<IdString> elements);
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};
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// ElementList is a dynamic list of ElementT (BelId,WireId,...) that are
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// automatically generated based on an overall map of elements.
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// ElementList is emitted from ElementXYRoot, and contains the actual
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// Bels/Wires/Pips underneath it.
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template <typename ElementT>
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class ElementList : public Item
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{
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public:
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// A map from tile (X,Y) to list of ElementTs in that tile.
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using ElementMap = std::map<std::pair<int, int>, std::vector<ElementT>>;
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// A method that converts an ElementT to an IdString.
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using ElementGetter = std::function<IdString(Context *, ElementT)>;
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private:
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Context *ctx_;
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// ElementMap given to use by our constructor.
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const ElementMap *map_;
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// The X, Y that this list handles.
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int x_, y_;
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ElementGetter getter_;
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// Children that we manage the memory for, stored for quick lookup from
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// IdString to child.
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std::unordered_map<IdString, std::unique_ptr<Item>> managed_;
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// Type of children that he list creates.
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ElementType child_type_;
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// scope valid until map gets mutated...
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// Gets elements that this list should create from the map. This pointer is
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// short-lived (as it will change when the map mutates.
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const std::vector<ElementT> *elements() const
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{
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return &map_->at(std::pair<int, int>(x_, y_));
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@ -157,10 +197,12 @@ class ElementList : public Item
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public:
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ElementList(Context *ctx, QString name, Item *parent, ElementMap *map, int x, int y, ElementGetter getter, ElementType type) :
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Item(name, parent, ElementType::NONE), ctx_(ctx), map_(map), x_(x), y_(y), getter_(getter), child_type_(type)
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Item(name, parent), ctx_(ctx), map_(map), x_(x), y_(y), getter_(getter), child_type_(type)
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{
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}
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// Lazy loading of elements.
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virtual bool canFetchMore() const override
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{
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return (size_t)children_.size() < elements()->size();
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@ -189,11 +231,7 @@ class ElementList : public Item
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fetchMore(100);
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}
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virtual IdString id() const override
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{
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return IdString();
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}
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// getById finds a child for the given IdString.
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boost::optional<Item*> getById(IdString id)
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{
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// Search requires us to load all our elements...
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@ -207,161 +245,69 @@ class ElementList : public Item
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}
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};
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class IdStringList : public Item
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{
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private:
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std::unordered_map<IdString, std::unique_ptr<IdStringItem>> managed_;
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ElementType child_type_;
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public:
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IdStringList(QString name, Item *parent, ElementType type) :
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Item(name, parent, ElementType::NONE), child_type_(type) {}
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using Item::Item;
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static std::vector<QString> alphaNumSplit(const QString &str)
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{
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std::vector<QString> res;
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QString current_part;
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bool number = true;
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for (const auto c : str) {
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if (current_part.size() == 0 && res.size() == 0) {
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current_part.push_back(c);
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number = c.isNumber();
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continue;
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}
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if (number != c.isNumber()) {
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number = c.isNumber();
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res.push_back(current_part);
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current_part.clear();
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}
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current_part.push_back(c);
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}
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res.push_back(current_part);
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return res;
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}
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IdStringItem *getById(IdString id) const
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{
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return managed_.at(id).get();
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}
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void updateElements(Context *ctx, std::vector<IdString> elements)
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{
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// for any elements that are not yet in managed_, created them.
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std::unordered_set<IdString> element_set;
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for (auto elem : elements) {
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element_set.insert(elem);
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auto existing = managed_.find(elem);
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if (existing == managed_.end()) {
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auto item = new IdStringItem(ctx, elem, this, child_type_);
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managed_.emplace(elem, std::unique_ptr<IdStringItem>(item));
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}
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}
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children_.clear();
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// for any elements that are in managed_ but not in new, delete them.
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for (auto &pair : managed_) {
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if (element_set.count(pair.first) != 0) {
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children_.push_back(pair.second.get());
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continue;
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}
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managed_.erase(pair.first);
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}
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// sort new children
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qSort(children_.begin(), children_.end(), [&](const Item *a, const Item *b){
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auto parts_a = alphaNumSplit(a->name());
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auto parts_b = alphaNumSplit(b->name());
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if (parts_a.size() != parts_b.size()) {
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return parts_a.size() < parts_b.size();
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}
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for (size_t i = 0; i < parts_a.size(); i++) {
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auto &part_a = parts_a.at(i);
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auto &part_b = parts_b.at(i);
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bool a_is_number, b_is_number;
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int a_number = part_a.toInt(&a_is_number);
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int b_number = part_b.toInt(&b_is_number);
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if (a_is_number && b_is_number) {
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if (a_number != b_number) {
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return a_number < b_number;
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} else {
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continue;
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}
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}
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if (a_is_number != b_is_number) {
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return a_is_number;
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}
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// both strings
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if (part_a == part_b) {
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continue;
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}
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return part_a < part_b;
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}
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// both equal
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return true;
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});
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}
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};
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// ElementXYRoot is the root of an ElementT multi-level lazy loading list.
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// It can take any of {BelId,WireId,PipId} and create a tree that
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// hierarchizes them by X and Y tile positions, when given a map from X,Y to
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// list of ElementTs in that tile.
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template <typename ElementT>
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class ElementXYRoot : public Item
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{
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public:
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// A map from tile (X,Y) to list of ElementTs in that tile.
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using ElementMap = std::map<std::pair<int, int>, std::vector<ElementT>>;
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// A method that converts an ElementT to an IdString.
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using ElementGetter = std::function<IdString(Context *, ElementT)>;
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private:
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Context *ctx_;
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// X-index children that we manage the memory for.
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std::vector<std::unique_ptr<Item>> managed_labels_;
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// Y-index children (ElementLists) that we manage the memory for.
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std::vector<std::unique_ptr<ElementList<ElementT>>> managed_lists_;
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// Source of truth for elements to display.
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ElementMap map_;
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ElementGetter getter_;
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// Type of children that he list creates in X->Y->...
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ElementType child_type_;
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public:
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ElementXYRoot(Context *ctx, QString name, Item *parent, ElementMap map, ElementGetter getter, ElementType type) :
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Item(name, parent, ElementType::NONE), ctx_(ctx), map_(map), getter_(getter), child_type_(type)
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Item(name, parent), ctx_(ctx), map_(map), getter_(getter), child_type_(type)
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{
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// Create all X and Y label Items/ElementLists.
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// Y coordinates at which an element exists for a given X - taken out
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// of loop to limit heap allocation/deallocation.
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std::vector<int> y_present;
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for (int i = 0; i < ctx->getGridDimX(); i++) {
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||||
y_present.clear();
|
||||
// first find all the elements in all Y coordinates in this X
|
||||
// First find all the elements in all Y coordinates in this X.
|
||||
for (int j = 0; j < ctx->getGridDimY(); j++) {
|
||||
if (map_.count(std::pair<int, int>(i, j)) == 0)
|
||||
continue;
|
||||
y_present.push_back(j);
|
||||
}
|
||||
// no bels in any X coordinate? do not add X tree item.
|
||||
// No elements in any X coordinate? Do not add X tree item.
|
||||
if (y_present.size() == 0)
|
||||
continue;
|
||||
|
||||
// create X item for tree
|
||||
auto item = new Item(QString("X%1").arg(i), this, child_type_);
|
||||
// Create X list Item.
|
||||
auto item = new Item(QString("X%1").arg(i), this);
|
||||
managed_labels_.push_back(std::move(std::unique_ptr<Item>(item)));
|
||||
|
||||
for (auto j : y_present) {
|
||||
// Create Y list ElementList.
|
||||
auto item2 = new ElementList<ElementT>(ctx_, QString("Y%1").arg(j), item, &map_, i, j, getter_, child_type_);
|
||||
// Pre-populate list with one element, other Qt will never ask for more.
|
||||
item2->fetchMore(1);
|
||||
managed_lists_.push_back(std::move(std::unique_ptr<ElementList<ElementT>>(item2)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// getById finds a child for the given IdString.
|
||||
boost::optional<Item*> getById(IdString id)
|
||||
{
|
||||
// For now, scan linearly all ElementLists.
|
||||
@ -429,6 +375,8 @@ class Model : public QAbstractItemModel
|
||||
bool canFetchMore(const QModelIndex &parent) const Q_DECL_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
// Tree elements that we manage the memory for.
|
||||
std::unique_ptr<Item> root_;
|
||||
std::unique_ptr<BelXYRoot> bel_root_;
|
||||
std::unique_ptr<WireXYRoot> wire_root_;
|
||||
|
Loading…
Reference in New Issue
Block a user