Merge remote-tracking branch 'origin/master' into redist_slack

This commit is contained in:
Eddie Hung 2018-07-26 21:00:26 -07:00
commit d5c2332ebf
27 changed files with 1087 additions and 786 deletions

View File

@ -12,59 +12,63 @@ independent.
Valid commands for the input are as follows.
pre <string>
------------
pre \<string\>
--------------
When a C file is generated as output, all the "pre" strings will be included
before the binary blob.
post <string>
-------------
post \<string\>
---------------
When a C file is generated as output, all the "post" strings will be included
after the binary blob.
push <name>
-----------
push \<name\>
-------------
All following commands up until the matching "pop" will be writen to stream
<name>. Everything written to the same stream will end up in a continous
region of the output.
\<name\>. Everything written to the same stream will end up in a continous
region of the output. The statements `pop`, `label`, `ref`, `u8`, `u16`,
`u32`, and `str` are only valid within such a block. The name used in the
first push statement also determines the name of the variable in the generated
C output (when C is selected as output file format).
pop
---
End of a push..pop block.
label <name> [<comment>]
------------------------
label \<name\> \[\<comment\>\]
------------------------------
Add a label for the current position.
ref <name> [<comment>]
----------------------
ref \<name\> \[\<comment\>\]
----------------------------
Add a 32-bit reference to the specified label. The reference will be a byte
offset relative to the memory location of the reference itself.
u8 <value> [<comment>]
----------------------
u8 \<value\> \[\<comment\>\]
----------------------------
Add a 8-bit value to the binary blob.
u16 <value> [<comment>]
-----------------------
u16 \<value\> \[\<comment\>\]
-----------------------------
Add a 16-bit value to the binary blob. Note that the input must be structured
in a way that ensures that all u16 are aligned to 2-byte addresses.
u32 <value> [<comment>]
----------------------
u32 \<value\> \[\<comment\>\]
-----------------------------
Add a 32-bit value to the binary blob. Note that the input must be structured
in a way that ensures that all u32 are aligned to 4-byte addresses.
str <string>
------------
str "\<string\>" \[\<comment\>\]
--------------------------------
Add a reference to a zero-terminated copy of the specified string.
Add a reference to a zero-terminated copy of that string. Any character may be
used to quote the string, but the most common choices are `"` and `|`.

View File

@ -52,6 +52,7 @@ std::map<std::string, int> streamIndex;
std::vector<int> streamStack;
std::vector<int> labels;
std::vector<std::string> labelNames;
std::map<std::string, int> labelIndex;
std::vector<std::string> preText, postText;
@ -67,6 +68,7 @@ const char *skipWhitespace(const char *p)
int main(int argc, char **argv)
{
bool debug = false;
bool verbose = false;
bool bigEndian = false;
bool writeC = false;
@ -76,6 +78,7 @@ int main(int argc, char **argv)
po::positional_options_description pos;
po::options_description options("Allowed options");
options.add_options()("v", "verbose output");
options.add_options()("d", "debug output");
options.add_options()("b", "big endian");
options.add_options()("c", "write c strings");
options.add_options()("files", po::value<std::vector<std::string>>(), "file parameters");
@ -94,6 +97,8 @@ int main(int argc, char **argv)
}
if (vm.count("v"))
verbose = true;
if (vm.count("d"))
debug = true;
if (vm.count("b"))
bigEndian = true;
if (vm.count("c"))
@ -152,11 +157,13 @@ int main(int argc, char **argv)
Stream &s = streams.at(streamStack.back());
if (labelIndex.count(label) == 0) {
labelIndex[label] = labels.size();
if (debug)
labelNames.push_back(label);
labels.push_back(-1);
}
s.tokenTypes.push_back(cmd == "label" ? TOK_LABEL : TOK_REF);
s.tokenValues.push_back(labelIndex.at(label));
if (verbose)
if (debug)
s.tokenComments.push_back(comment);
continue;
}
@ -167,28 +174,41 @@ int main(int argc, char **argv)
Stream &s = streams.at(streamStack.back());
s.tokenTypes.push_back(cmd == "u8" ? TOK_U8 : cmd == "u16" ? TOK_U16 : TOK_U32);
s.tokenValues.push_back(atoll(value));
if (verbose)
if (debug)
s.tokenComments.push_back(comment);
continue;
}
if (cmd == "str") {
const char *value = skipWhitespace(strtok(nullptr, "\r\n"));
char terminator[2] = {*value, 0};
assert(terminator[0] != 0);
value = strtok((char *)value + 1, terminator);
const char *comment = skipWhitespace(strtok(nullptr, "\r\n"));
std::string label = std::string("str:") + value;
Stream &s = streams.at(streamStack.back());
if (labelIndex.count(label) == 0) {
labelIndex[label] = labels.size();
if (debug)
labelNames.push_back(label);
labels.push_back(-1);
}
s.tokenTypes.push_back(TOK_REF);
s.tokenValues.push_back(labelIndex.at(label));
if (verbose)
s.tokenComments.push_back(value);
if (debug)
s.tokenComments.push_back(comment);
stringStream.tokenTypes.push_back(TOK_LABEL);
stringStream.tokenValues.push_back(labelIndex.at(label));
stringStream.tokenComments.push_back("");
while (1) {
stringStream.tokenTypes.push_back(TOK_U8);
stringStream.tokenValues.push_back(*value);
if (debug) {
char char_comment[4] = {'\'', *value, '\'', 0};
if (*value < 32 || *value >= 127)
char_comment[0] = 0;
stringStream.tokenComments.push_back(char_comment);
}
if (*value == 0)
break;
value++;
@ -208,8 +228,10 @@ int main(int argc, char **argv)
assert(!streams.empty());
assert(streamStack.empty());
streams.push_back(Stream());
streams.back().name = "strings";
streams.back().tokenTypes.swap(stringStream.tokenTypes);
streams.back().tokenValues.swap(stringStream.tokenValues);
streams.back().tokenComments.swap(stringStream.tokenComments);
int cursor = 0;
for (auto &s : streams) {
@ -247,6 +269,9 @@ int main(int argc, char **argv)
cursor = 0;
for (auto &s : streams) {
if (debug)
printf("-- %s --\n", s.name.c_str());
for (int i = 0; i < int(s.tokenTypes.size()); i++) {
uint32_t value = s.tokenValues[i];
int numBytes = 0;
@ -307,6 +332,51 @@ int main(int argc, char **argv)
}
cursor += numBytes;
}
if (debug) {
printf("%08x ", cursor - numBytes);
for (int k = cursor - numBytes; k < cursor; k++)
printf("%02x ", data[k]);
for (int k = numBytes; k < 4; k++)
printf(" ");
unsigned long long v = s.tokenValues[i];
switch (s.tokenTypes[i]) {
case TOK_LABEL:
if (s.tokenComments[i].empty())
printf("label %s\n", labelNames[v].c_str());
else
printf("label %-24s %s\n", labelNames[v].c_str(), s.tokenComments[i].c_str());
break;
case TOK_REF:
if (s.tokenComments[i].empty())
printf("ref %s\n", labelNames[v].c_str());
else
printf("ref %-26s %s\n", labelNames[v].c_str(), s.tokenComments[i].c_str());
break;
case TOK_U8:
if (s.tokenComments[i].empty())
printf("u8 %llu\n", v);
else
printf("u8 %-27llu %s\n", v, s.tokenComments[i].c_str());
break;
case TOK_U16:
if (s.tokenComments[i].empty())
printf("u16 %-26llu\n", v);
else
printf("u16 %-26llu %s\n", v, s.tokenComments[i].c_str());
break;
case TOK_U32:
if (s.tokenComments[i].empty())
printf("u32 %-26llu\n", v);
else
printf("u32 %-26llu %s\n", v, s.tokenComments[i].c_str());
break;
default:
assert(0);
}
}
}
}
@ -319,7 +389,8 @@ int main(int argc, char **argv)
fprintf(fileOut, "const char %s[%d] =\n\"", streams[0].name.c_str(), int(data.size()) + 1);
cursor = 1;
for (auto d : data) {
for (int i = 0; i < int(data.size()); i++) {
auto d = data[i];
if (cursor > 70) {
fputc('\"', fileOut);
fputc('\n', fileOut);
@ -329,9 +400,11 @@ int main(int argc, char **argv)
fputc('\"', fileOut);
cursor = 1;
}
if (d < 32 || d >= 128) {
fprintf(fileOut, "\\%03o", int(d));
cursor += 4;
if (d < 32 || d >= 127) {
if (i + 1 < int(data.size()) && (data[i + 1] < '0' || '9' < data[i + 1]))
cursor += fprintf(fileOut, "\\%o", int(d));
else
cursor += fprintf(fileOut, "\\%03o", int(d));
} else if (d == '\"' || d == '\'' || d == '\\') {
fputc('\\', fileOut);
fputc(d, fileOut);

View File

@ -145,21 +145,25 @@ struct GraphicElement
{
enum type_t
{
G_NONE,
G_LINE,
G_ARROW,
G_BOX,
G_CIRCLE,
G_LABEL
} type = G_NONE;
TYPE_NONE,
TYPE_LINE,
TYPE_ARROW,
TYPE_BOX,
TYPE_CIRCLE,
TYPE_LABEL,
TYPE_MAX
} type = TYPE_NONE;
enum style_t
{
G_FRAME,
G_HIDDEN,
G_INACTIVE,
G_ACTIVE,
} style = G_FRAME;
STYLE_FRAME, // Static "frame". Contrast between STYLE_INACTIVE and STYLE_ACTIVE
STYLE_HIDDEN, // Only display when object is selected or highlighted
STYLE_INACTIVE, // Render using low-contrast color
STYLE_ACTIVE, // Render using high-contast color
STYLE_MAX
} style = STYLE_FRAME;
float x1 = 0, y1 = 0, x2 = 0, y2 = 0, z = 0;
std::string text;

View File

@ -813,15 +813,15 @@ bool router1(Context *ctx)
log_info("Checksum: 0x%08x\n", ctx->checksum());
#ifndef NDEBUG
ctx->check();
ctx->unlock();
#endif
compute_fmax(ctx, true /* print_fmax */, true /* print_path */);
ctx->unlock();
return true;
} catch (log_execution_error_exception) {
#ifndef NDEBUG
ctx->check();
ctx->unlock();
#endif
ctx->unlock();
return false;
}
}

View File

@ -538,6 +538,8 @@ struct Arch : BaseCtx
return id(name.str());
}
IdString getWireType(WireId wire) const { return IdString(); }
uint32_t getWireChecksum(WireId wire) const { return wire.index; }
void bindWire(WireId wire, IdString net, PlaceStrength strength)
@ -616,6 +618,8 @@ struct Arch : BaseCtx
PipId getPipByName(IdString name) const;
IdString getPipName(PipId pip) const;
IdString getPipType(PipId pip) const { return IdString(); }
uint32_t getPipChecksum(PipId pip) const { return pip.index; }
void bindPip(PipId pip, IdString net, PlaceStrength strength)
@ -748,7 +752,7 @@ struct Arch : BaseCtx
return chip_info->tiletype_names[locInfo(pip)->pip_data[pip.index].tile_type].get();
}
int8_t getPipType(PipId pip) const { return locInfo(pip)->pip_data[pip.index].pip_type; }
int8_t getPipClass(PipId pip) const { return locInfo(pip)->pip_data[pip.index].pip_type; }
BelId getPackagePinBel(const std::string &pin) const;
std::string getBelPackagePin(BelId bel) const;

View File

@ -174,7 +174,7 @@ void write_bitstream(Context *ctx, std::string base_config_file, std::string tex
// Add all set, configurable pips to the config
for (auto pip : ctx->getPips()) {
if (ctx->getBoundPipNet(pip) != IdString()) {
if (ctx->getPipType(pip) == 0) { // ignore fixed pips
if (ctx->getPipClass(pip) == 0) { // ignore fixed pips
std::string tile = empty_chip.get_tile_by_position_and_type(pip.location.y, pip.location.x,
ctx->getPipTiletype(pip));
std::string source = get_trellis_wirename(ctx, pip.location, ctx->getPipSrcWire(pip));

View File

@ -24,22 +24,24 @@
NEXTPNR_NAMESPACE_BEGIN
void Arch::addWire(IdString name, int x, int y)
void Arch::addWire(IdString name, IdString type, int x, int y)
{
NPNR_ASSERT(wires.count(name) == 0);
WireInfo &wi = wires[name];
wi.name = name;
wi.type = type;
wi.x = x;
wi.y = y;
wire_ids.push_back(name);
}
void Arch::addPip(IdString name, IdString srcWire, IdString dstWire, DelayInfo delay)
void Arch::addPip(IdString name, IdString type, IdString srcWire, IdString dstWire, DelayInfo delay)
{
NPNR_ASSERT(pips.count(name) == 0);
PipInfo &pi = pips[name];
pi.name = name;
pi.type = type;
pi.srcWire = srcWire;
pi.dstWire = dstWire;
pi.delay = delay;
@ -49,11 +51,12 @@ void Arch::addPip(IdString name, IdString srcWire, IdString dstWire, DelayInfo d
pip_ids.push_back(name);
}
void Arch::addAlias(IdString name, IdString srcWire, IdString dstWire, DelayInfo delay)
void Arch::addAlias(IdString name, IdString type, IdString srcWire, IdString dstWire, DelayInfo delay)
{
NPNR_ASSERT(pips.count(name) == 0);
PipInfo &pi = pips[name];
pi.name = name;
pi.type = type;
pi.srcWire = srcWire;
pi.dstWire = dstWire;
pi.delay = delay;
@ -266,6 +269,8 @@ WireId Arch::getWireByName(IdString name) const
IdString Arch::getWireName(WireId wire) const { return wire; }
IdString Arch::getWireType(WireId wire) const { return wires.at(wire).type; }
uint32_t Arch::getWireChecksum(WireId wire) const
{
// FIXME
@ -316,6 +321,8 @@ PipId Arch::getPipByName(IdString name) const
IdString Arch::getPipName(PipId pip) const { return pip; }
IdString Arch::getPipType(PipId pip) const { return pips.at(pip).type; }
uint32_t Arch::getPipChecksum(PipId wire) const
{
// FIXME

View File

@ -31,7 +31,7 @@ struct WireInfo;
struct PipInfo
{
IdString name, bound_net;
IdString name, type, bound_net;
WireId srcWire, dstWire;
DelayInfo delay;
DecalXY decalxy;
@ -39,7 +39,7 @@ struct PipInfo
struct WireInfo
{
IdString name, bound_net;
IdString name, type, bound_net;
std::vector<PipId> downhill, uphill, aliases;
BelPin uphill_bel_pin;
std::vector<BelPin> downhill_bel_pins;
@ -96,9 +96,9 @@ struct Arch : BaseCtx
float grid_distance_to_delay;
void addWire(IdString name, int x, int y);
void addPip(IdString name, IdString srcWire, IdString dstWire, DelayInfo delay);
void addAlias(IdString name, IdString srcWire, IdString dstWire, DelayInfo delay);
void addWire(IdString name, IdString type, int x, int y);
void addPip(IdString name, IdString type, IdString srcWire, IdString dstWire, DelayInfo delay);
void addAlias(IdString name, IdString type, IdString srcWire, IdString dstWire, DelayInfo delay);
void addBel(IdString name, IdString type, Loc loc, bool gb);
void addBelInput(IdString bel, IdString name, IdString wire);
@ -157,6 +157,7 @@ struct Arch : BaseCtx
WireId getWireByName(IdString name) const;
IdString getWireName(WireId wire) const;
IdString getWireType(WireId wire) const;
uint32_t getWireChecksum(WireId wire) const;
void bindWire(WireId wire, IdString net, PlaceStrength strength);
void unbindWire(WireId wire);
@ -169,6 +170,7 @@ struct Arch : BaseCtx
PipId getPipByName(IdString name) const;
IdString getPipName(PipId pip) const;
IdString getPipType(PipId pip) const;
uint32_t getPipChecksum(PipId pip) const;
void bindPip(PipId pip, IdString net, PlaceStrength strength);
void unbindPip(PipId pip);

View File

@ -10,5 +10,9 @@
<file>resources/resultset_next.png</file>
<file>resources/resultset_last.png</file>
<file>resources/cross.png</file>
<file>resources/zoom_in.png</file>
<file>resources/zoom_out.png</file>
<file>resources/shape_handles.png</file>
<file>resources/shape_square.png</file>
</qresource>
</RCC>

View File

@ -25,7 +25,6 @@
#include <QSplitter>
#include "designwidget.h"
#include "fpgaviewwidget.h"
#include "jsonparse.h"
#include "log.h"
#include "mainwindow.h"
#include "pythontab.h"
@ -76,7 +75,7 @@ BaseMainWindow::BaseMainWindow(std::unique_ptr<Context> context, QWidget *parent
centralTabWidget->setTabsClosable(true);
connect(centralTabWidget, SIGNAL(tabCloseRequested(int)), this, SLOT(closeTab(int)));
FPGAViewWidget *fpgaView = new FPGAViewWidget();
fpgaView = new FPGAViewWidget();
centralTabWidget->addTab(fpgaView, "Graphics");
centralTabWidget->tabBar()->tabButton(0, QTabBar::RightSide)->resize(0, 0);
@ -163,4 +162,30 @@ void BaseMainWindow::createMenusAndBars()
mainToolBar->addAction(actionSave);
}
void BaseMainWindow::createGraphicsBar()
{
QAction *actionZoomIn = new QAction("Zoom In", this);
actionZoomIn->setIcon(QIcon(":/icons/resources/zoom_in.png"));
connect(actionZoomIn, SIGNAL(triggered()), fpgaView, SLOT(zoomIn()));
QAction *actionZoomOut = new QAction("Zoom Out", this);
actionZoomOut->setIcon(QIcon(":/icons/resources/zoom_out.png"));
connect(actionZoomOut, SIGNAL(triggered()), fpgaView, SLOT(zoomOut()));
QAction *actionZoomSelected = new QAction("Zoom Selected", this);
actionZoomSelected->setIcon(QIcon(":/icons/resources/shape_handles.png"));
connect(actionZoomSelected, SIGNAL(triggered()), fpgaView, SLOT(zoomSelected()));
QAction *actionZoomOutbound = new QAction("Zoom Outbound", this);
actionZoomOutbound->setIcon(QIcon(":/icons/resources/shape_square.png"));
connect(actionZoomOutbound, SIGNAL(triggered()), fpgaView, SLOT(zoomOutbound()));
graphicsToolBar = new QToolBar();
addToolBar(Qt::TopToolBarArea, graphicsToolBar);
graphicsToolBar->addAction(actionZoomIn);
graphicsToolBar->addAction(actionZoomOut);
graphicsToolBar->addAction(actionZoomSelected);
graphicsToolBar->addAction(actionZoomOutbound);
}
NEXTPNR_NAMESPACE_END

View File

@ -37,6 +37,7 @@ NEXTPNR_NAMESPACE_BEGIN
class PythonTab;
class DesignWidget;
class FPGAViewWidget;
class BaseMainWindow : public QMainWindow
{
@ -49,6 +50,7 @@ class BaseMainWindow : public QMainWindow
protected:
void createMenusAndBars();
void createGraphicsBar();
protected Q_SLOTS:
void writeInfo(std::string text);
@ -70,12 +72,14 @@ class BaseMainWindow : public QMainWindow
QMenuBar *menuBar;
QToolBar *mainToolBar;
QToolBar *graphicsToolBar;
QStatusBar *statusBar;
QAction *actionNew;
QAction *actionOpen;
QAction *actionSave;
QProgressBar *progressBar;
DesignWidget *designview;
FPGAViewWidget *fpgaView;
};
NEXTPNR_NAMESPACE_END

View File

@ -567,6 +567,7 @@ void DesignWidget::onItemSelectionChanged()
QtProperty *topItem = addTopLevelProperty("Wire");
addProperty(topItem, QVariant::String, "Name", c.c_str(ctx));
addProperty(topItem, QVariant::String, "Type", ctx->getWireType(wire).c_str(ctx));
addProperty(topItem, QVariant::Bool, "Available", ctx->checkWireAvail(wire));
addProperty(topItem, QVariant::String, "Bound Net", ctx->getBoundWireNet(wire).c_str(ctx), ElementType::NET);
addProperty(topItem, QVariant::String, "Conflicting Net", ctx->getConflictingWireNet(wire).c_str(ctx),
@ -618,6 +619,7 @@ void DesignWidget::onItemSelectionChanged()
QtProperty *topItem = addTopLevelProperty("Pip");
addProperty(topItem, QVariant::String, "Name", c.c_str(ctx));
addProperty(topItem, QVariant::String, "Type", ctx->getPipType(pip).c_str(ctx));
addProperty(topItem, QVariant::Bool, "Available", ctx->checkPipAvail(pip));
addProperty(topItem, QVariant::String, "Bound Net", ctx->getBoundPipNet(pip).c_str(ctx), ElementType::NET);
addProperty(topItem, QVariant::String, "Conflicting Net", ctx->getConflictingPipNet(pip).c_str(ctx),
@ -775,52 +777,64 @@ std::vector<DecalXY> DesignWidget::getDecals(ElementType type, IdString value)
return decals;
}
void DesignWidget::updateHighlightGroup(QTreeWidgetItem *item, int group)
void DesignWidget::updateHighlightGroup(QList<QTreeWidgetItem *> items, int group)
{
const bool shouldClear = items.size() == 1;
for (auto item : items) {
if (highlightSelected.contains(item)) {
if (highlightSelected[item] == group) {
if (shouldClear && highlightSelected[item] == group) {
highlightSelected.remove(item);
} else
highlightSelected[item] = group;
} else
highlightSelected.insert(item, group);
std::vector<DecalXY> decals;
}
std::vector<DecalXY> decals[8];
for (auto it : highlightSelected.toStdMap()) {
if (it.second == group) {
ElementType type = static_cast<ElementTreeItem *>(it.first)->getType();
IdString value = static_cast<IdStringTreeItem *>(it.first)->getData();
std::vector<DecalXY> d = getDecals(type, value);
std::move(d.begin(), d.end(), std::back_inserter(decals));
std::move(d.begin(), d.end(), std::back_inserter(decals[it.second]));
}
}
Q_EMIT highlight(decals, group);
for (int i = 0; i < 8; i++)
Q_EMIT highlight(decals[i], i);
}
void DesignWidget::prepareMenuProperty(const QPoint &pos)
{
QTreeWidget *tree = propertyEditor->treeWidget();
itemContextMenu = tree->itemAt(pos);
if (itemContextMenu->parent() == nullptr)
return;
QList<QTreeWidgetItem *> items;
for (auto itemContextMenu : tree->selectedItems()) {
QtBrowserItem *browserItem = propertyEditor->itemToBrowserItem(itemContextMenu);
if (!browserItem)
return;
continue;
QtProperty *selectedProperty = browserItem->property();
ElementType type = getElementTypeByName(selectedProperty->propertyId());
if (type == ElementType::NONE)
return;
continue;
IdString value = ctx->id(selectedProperty->valueText().toStdString());
QTreeWidgetItem *item = nameToItem[getElementIndex(type)].value(value.c_str(ctx));
items.append(nameToItem[getElementIndex(type)].value(value.c_str(ctx)));
}
int selectedIndex = -1;
if (items.size() == 1) {
QTreeWidgetItem *item = items.at(0);
if (highlightSelected.contains(item))
selectedIndex = highlightSelected[item];
}
QMenu menu(this);
QAction *selectAction = new QAction("&Select", this);
connect(selectAction, &QAction::triggered, this, [this, type, value] { Q_EMIT selected(getDecals(type, value)); });
connect(selectAction, &QAction::triggered, this, [this, items] {
std::vector<DecalXY> decals;
for (auto clickItem : items) {
IdString value = static_cast<IdStringTreeItem *>(clickItem)->getData();
ElementType type = static_cast<ElementTreeItem *>(clickItem)->getType();
std::vector<DecalXY> d = getDecals(type, value);
std::move(d.begin(), d.end(), std::back_inserter(decals));
}
Q_EMIT selected(decals);
});
menu.addAction(selectAction);
QMenu *subMenu = menu.addMenu("Highlight");
@ -833,27 +847,24 @@ void DesignWidget::prepareMenuProperty(const QPoint &pos)
action->setCheckable(true);
subMenu->addAction(action);
group->addAction(action);
if (highlightSelected.contains(item) && highlightSelected[item] == i)
if (selectedIndex == i)
action->setChecked(true);
connect(action, &QAction::triggered, this, [this, i, item] { updateHighlightGroup(item, i); });
connect(action, &QAction::triggered, this, [this, i, items] { updateHighlightGroup(items, i); });
}
menu.exec(tree->mapToGlobal(pos));
}
void DesignWidget::prepareMenuTree(const QPoint &pos)
{
QTreeWidget *tree = treeWidget;
itemContextMenu = tree->itemAt(pos);
ElementType type = static_cast<ElementTreeItem *>(itemContextMenu)->getType();
IdString value = static_cast<IdStringTreeItem *>(itemContextMenu)->getData();
if (type == ElementType::NONE)
if (treeWidget->selectedItems().size() == 0)
return;
QTreeWidgetItem *item = nameToItem[getElementIndex(type)].value(value.c_str(ctx));
int selectedIndex = -1;
QList<QTreeWidgetItem *> items = treeWidget->selectedItems();
if (treeWidget->selectedItems().size() == 1) {
QTreeWidgetItem *item = treeWidget->selectedItems().at(0);
if (highlightSelected.contains(item))
selectedIndex = highlightSelected[item];
}
QMenu menu(this);
QMenu *subMenu = menu.addMenu("Highlight");
QActionGroup *group = new QActionGroup(this);
@ -865,11 +876,11 @@ void DesignWidget::prepareMenuTree(const QPoint &pos)
action->setCheckable(true);
subMenu->addAction(action);
group->addAction(action);
if (highlightSelected.contains(item) && highlightSelected[item] == i)
if (selectedIndex == i)
action->setChecked(true);
connect(action, &QAction::triggered, this, [this, i, item] { updateHighlightGroup(item, i); });
connect(action, &QAction::triggered, this, [this, i, items] { updateHighlightGroup(items, i); });
}
menu.exec(tree->mapToGlobal(pos));
menu.exec(treeWidget->mapToGlobal(pos));
}
void DesignWidget::onItemDoubleClicked(QTreeWidgetItem *item, int column)
@ -878,14 +889,8 @@ void DesignWidget::onItemDoubleClicked(QTreeWidgetItem *item, int column)
ElementType type = getElementTypeByName(selectedProperty->propertyId());
QString value = selectedProperty->valueText();
int index = getElementIndex(type);
switch (type) {
case ElementType::NONE:
return;
default: {
if (nameToItem[index].contains(value))
if (type != ElementType::NONE && nameToItem[index].contains(value))
treeWidget->setCurrentItem(nameToItem[index].value(value));
} break;
}
}
NEXTPNR_NAMESPACE_END

View File

@ -60,7 +60,7 @@ class DesignWidget : public QWidget
void updateButtons();
void addToHistory(QTreeWidgetItem *item);
std::vector<DecalXY> getDecals(ElementType type, IdString value);
void updateHighlightGroup(QTreeWidgetItem *item, int group);
void updateHighlightGroup(QList<QTreeWidgetItem *> item, int group);
Q_SIGNALS:
void info(std::string text);
void selected(std::vector<DecalXY> decal);
@ -85,7 +85,6 @@ class DesignWidget : public QWidget
QtGroupPropertyManager *groupManager;
QtVariantEditorFactory *variantFactory;
QtTreePropertyBrowser *propertyEditor;
QTreeWidgetItem *itemContextMenu;
QMap<QtProperty *, QString> propertyToId;
QMap<QString, QtProperty *> idToProperty;

View File

@ -31,220 +31,11 @@
NEXTPNR_NAMESPACE_BEGIN
void PolyLine::buildPoint(LineShaderData *building, const QVector2D *prev, const QVector2D *cur,
const QVector2D *next) const
{
// buildPoint emits two vertices per line point, along with normals to move
// them the right directio when rendering and miter to compensate for
// bends.
if (cur == nullptr) {
// BUG
return;
}
if (prev == nullptr && next == nullptr) {
// BUG
return;
}
// TODO(q3k): fast path for vertical/horizontal lines?
// TODO(q3k): consider moving some of the linear algebra to the GPU,
// they're better at this than poor old CPUs.
// Build two unit vectors pointing in the direction of the two segments
// defined by (prev, cur) and (cur, next)
QVector2D dprev, dnext;
if (prev == nullptr) {
dnext = *next - *cur;
dprev = dnext;
} else if (next == nullptr) {
dprev = *cur - *prev;
dnext = dprev;
} else {
dprev = *cur - *prev;
dnext = *next - *cur;
}
dprev.normalize();
dnext.normalize();
// Calculate tangent unit vector.
QVector2D tangent(dprev + dnext);
tangent.normalize();
// Calculate normal to tangent - this is the line on which the vectors need
// to be pushed to build a thickened line.
const QVector2D tangent_normal = QVector2D(-tangent.y(), tangent.x());
// Calculate normal to one of the lines.
const QVector2D dprev_normal = QVector2D(-dprev.y(), dprev.x());
// https://people.eecs.berkeley.edu/~sequin/CS184/IMGS/Sweep_PolyLine.jpg
// (the ^-1 is performed in the shader)
const float miter = QVector2D::dotProduct(tangent_normal, dprev_normal);
const float x = cur->x();
const float y = cur->y();
const float mx = tangent_normal.x();
const float my = tangent_normal.y();
// Push back 'left' vertex.
building->vertices.push_back(Vertex2DPOD(x, y));
building->normals.push_back(Vertex2DPOD(mx, my));
building->miters.push_back(miter);
// Push back 'right' vertex.
building->vertices.push_back(Vertex2DPOD(x, y));
building->normals.push_back(Vertex2DPOD(mx, my));
building->miters.push_back(-miter);
}
void PolyLine::build(LineShaderData &target) const
{
if (points_.size() < 2) {
return;
}
const QVector2D *first = &points_.front();
const QVector2D *last = &points_.back();
// Index number of vertices, used to build the index buffer.
unsigned int startIndex = target.vertices.size();
unsigned int index = startIndex;
// For every point on the line, call buildPoint with (prev, point, next).
// If we're building a closed line, prev/next wrap around. Otherwise
// they are passed as nullptr and buildPoint interprets that accordinglu.
const QVector2D *prev = nullptr;
// Loop iterator used to ensure next is valid.
unsigned int i = 0;
for (const QVector2D &point : points_) {
const QVector2D *next = nullptr;
if (++i < points_.size()) {
next = (&point + 1);
}
// If the line is closed, wrap around. Otherwise, pass nullptr.
if (prev == nullptr && closed_) {
buildPoint(&target, last, &point, next);
} else if (next == nullptr && closed_) {
buildPoint(&target, prev, &point, first);
} else {
buildPoint(&target, prev, &point, next);
}
// If we have a prev point relative to cur, build a pair of triangles
// to render vertices into lines.
if (prev != nullptr) {
target.indices.push_back(index);
target.indices.push_back(index + 1);
target.indices.push_back(index + 2);
target.indices.push_back(index + 2);
target.indices.push_back(index + 1);
target.indices.push_back(index + 3);
index += 2;
}
prev = &point;
}
// If we're closed, build two more vertices that loop the line around.
if (closed_) {
target.indices.push_back(index);
target.indices.push_back(index + 1);
target.indices.push_back(startIndex);
target.indices.push_back(startIndex);
target.indices.push_back(index + 1);
target.indices.push_back(startIndex + 1);
}
}
bool LineShader::compile(void)
{
program_ = new QOpenGLShaderProgram(parent_);
program_->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource_);
program_->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource_);
if (!program_->link()) {
printf("could not link program: %s\n", program_->log().toStdString().c_str());
return false;
}
if (!vao_.create())
log_abort();
vao_.bind();
if (!buffers_.position.create())
log_abort();
if (!buffers_.normal.create())
log_abort();
if (!buffers_.miter.create())
log_abort();
if (!buffers_.index.create())
log_abort();
attributes_.position = program_->attributeLocation("position");
attributes_.normal = program_->attributeLocation("normal");
attributes_.miter = program_->attributeLocation("miter");
uniforms_.thickness = program_->uniformLocation("thickness");
uniforms_.projection = program_->uniformLocation("projection");
uniforms_.color = program_->uniformLocation("color");
vao_.release();
return true;
}
void LineShader::draw(const LineShaderData &line, const QColor &color, float thickness, const QMatrix4x4 &projection)
{
auto gl = QOpenGLContext::currentContext()->functions();
if (line.vertices.size() == 0)
return;
vao_.bind();
program_->bind();
buffers_.position.bind();
buffers_.position.allocate(&line.vertices[0], sizeof(Vertex2DPOD) * line.vertices.size());
buffers_.normal.bind();
buffers_.normal.allocate(&line.normals[0], sizeof(Vertex2DPOD) * line.normals.size());
buffers_.miter.bind();
buffers_.miter.allocate(&line.miters[0], sizeof(GLfloat) * line.miters.size());
buffers_.index.bind();
buffers_.index.allocate(&line.indices[0], sizeof(GLuint) * line.indices.size());
program_->setUniformValue(uniforms_.projection, projection);
program_->setUniformValue(uniforms_.thickness, thickness);
program_->setUniformValue(uniforms_.color, color.redF(), color.greenF(), color.blueF(), color.alphaF());
buffers_.position.bind();
program_->enableAttributeArray("position");
gl->glVertexAttribPointer(attributes_.position, 2, GL_FLOAT, GL_FALSE, 0, (void *)0);
buffers_.normal.bind();
program_->enableAttributeArray("normal");
gl->glVertexAttribPointer(attributes_.normal, 2, GL_FLOAT, GL_FALSE, 0, (void *)0);
buffers_.miter.bind();
program_->enableAttributeArray("miter");
gl->glVertexAttribPointer(attributes_.miter, 1, GL_FLOAT, GL_FALSE, 0, (void *)0);
buffers_.index.bind();
gl->glDrawElements(GL_TRIANGLES, line.indices.size(), GL_UNSIGNED_INT, (void *)0);
program_->disableAttributeArray("miter");
program_->disableAttributeArray("normal");
program_->disableAttributeArray("position");
program_->release();
vao_.release();
}
FPGAViewWidget::FPGAViewWidget(QWidget *parent)
: QOpenGLWidget(parent), lineShader_(this), zoom_(500.f), ctx_(nullptr), paintTimer_(this),
rendererData_(new FPGAViewWidget::RendererData), rendererArgs_(new FPGAViewWidget::RendererArgs)
FPGAViewWidget::FPGAViewWidget(QWidget *parent) :
QOpenGLWidget(parent), ctx_(nullptr), paintTimer_(this),
lineShader_(this), zoom_(500.0f),
rendererData_(new FPGAViewWidget::RendererData),
rendererArgs_(new FPGAViewWidget::RendererArgs)
{
colors_.background = QColor("#000000");
colors_.grid = QColor("#333");
@ -311,71 +102,51 @@ void FPGAViewWidget::initializeGL()
0.0);
}
void FPGAViewWidget::drawDecal(LineShaderData &out, const DecalXY &decal)
void FPGAViewWidget::drawGraphicElement(LineShaderData &out, const GraphicElement &el, float x, float y)
{
const float scale = 1.0;
float offsetX = 0.0, offsetY = 0.0;
for (auto &el : ctx_->getDecalGraphics(decal.decal)) {
offsetX = decal.x;
offsetY = decal.y;
if (el.type == GraphicElement::G_BOX) {
if (el.type == GraphicElement::TYPE_BOX) {
auto line = PolyLine(true);
line.point(offsetX + scale * el.x1, offsetY + scale * el.y1);
line.point(offsetX + scale * el.x2, offsetY + scale * el.y1);
line.point(offsetX + scale * el.x2, offsetY + scale * el.y2);
line.point(offsetX + scale * el.x1, offsetY + scale * el.y2);
line.point(x + scale * el.x1, y + scale * el.y1);
line.point(x + scale * el.x2, y + scale * el.y1);
line.point(x + scale * el.x2, y + scale * el.y2);
line.point(x + scale * el.x1, y + scale * el.y2);
line.build(out);
}
if (el.type == GraphicElement::G_LINE || el.type == GraphicElement::G_ARROW) {
PolyLine(offsetX + scale * el.x1, offsetY + scale * el.y1, offsetX + scale * el.x2, offsetY + scale * el.y2)
if (el.type == GraphicElement::TYPE_LINE || el.type == GraphicElement::TYPE_ARROW) {
PolyLine(x + scale * el.x1, y + scale * el.y1, x + scale * el.x2, y + scale * el.y2)
.build(out);
}
}
}
void FPGAViewWidget::drawDecal(LineShaderData out[], const DecalXY &decal)
void FPGAViewWidget::drawDecal(LineShaderData &out, const DecalXY &decal)
{
const float scale = 1.0;
float offsetX = 0.0, offsetY = 0.0;
float offsetX = decal.x;
float offsetY = decal.y;
for (auto &el : ctx_->getDecalGraphics(decal.decal)) {
offsetX = decal.x;
offsetY = decal.y;
drawGraphicElement(out, el, offsetX, offsetY);
}
}
if (el.type == GraphicElement::G_BOX) {
auto line = PolyLine(true);
line.point(offsetX + scale * el.x1, offsetY + scale * el.y1);
line.point(offsetX + scale * el.x2, offsetY + scale * el.y1);
line.point(offsetX + scale * el.x2, offsetY + scale * el.y2);
line.point(offsetX + scale * el.x1, offsetY + scale * el.y2);
void FPGAViewWidget::drawArchDecal(LineShaderData out[GraphicElement::STYLE_MAX], const DecalXY &decal)
{
float offsetX = decal.x;
float offsetY = decal.y;
for (auto &el : ctx_->getDecalGraphics(decal.decal)) {
switch (el.style) {
case GraphicElement::G_FRAME:
case GraphicElement::G_INACTIVE:
case GraphicElement::G_ACTIVE:
line.build(out[el.style]);
case GraphicElement::STYLE_FRAME:
case GraphicElement::STYLE_INACTIVE:
case GraphicElement::STYLE_ACTIVE:
drawGraphicElement(out[el.style], el, offsetX, offsetY);
break;
default:
break;
}
}
if (el.type == GraphicElement::G_LINE || el.type == GraphicElement::G_ARROW) {
auto line = PolyLine(offsetX + scale * el.x1, offsetY + scale * el.y1, offsetX + scale * el.x2,
offsetY + scale * el.y2);
switch (el.style) {
case GraphicElement::G_FRAME:
case GraphicElement::G_INACTIVE:
case GraphicElement::G_ACTIVE:
line.build(out[el.style]);
break;
default:
break;
}
}
}
}
QMatrix4x4 FPGAViewWidget::getProjection(void)
@ -403,24 +174,28 @@ void FPGAViewWidget::paintGL()
float thick1Px = mouseToWorldCoordinates(1, 0).x();
float thick11Px = mouseToWorldCoordinates(1.1, 0).x();
// Draw grid.
// Render grid.
auto grid = LineShaderData();
for (float i = -100.0f; i < 100.0f; i += 1.0f) {
PolyLine(-100.0f, i, 100.0f, i).build(grid);
PolyLine(i, -100.0f, i, 100.0f).build(grid);
}
// Draw grid.
lineShader_.draw(grid, colors_.grid, thick1Px, matrix);
rendererDataLock_.lock();
lineShader_.draw(rendererData_->decals[0], colors_.frame, thick11Px, matrix);
lineShader_.draw(rendererData_->decals[1], colors_.hidden, thick11Px, matrix);
lineShader_.draw(rendererData_->decals[2], colors_.inactive, thick11Px, matrix);
lineShader_.draw(rendererData_->decals[3], colors_.active, thick11Px, matrix);
// Render Arch graphics.
lineShader_.draw(rendererData_->gfxByStyle[GraphicElement::STYLE_FRAME], colors_.frame, thick11Px, matrix);
lineShader_.draw(rendererData_->gfxByStyle[GraphicElement::STYLE_HIDDEN], colors_.hidden, thick11Px, matrix);
lineShader_.draw(rendererData_->gfxByStyle[GraphicElement::STYLE_INACTIVE], colors_.inactive, thick11Px, matrix);
lineShader_.draw(rendererData_->gfxByStyle[GraphicElement::STYLE_ACTIVE], colors_.active, thick11Px, matrix);
// Draw highlighted items.
for (int i = 0; i < 8; i++)
lineShader_.draw(rendererData_->highlighted[i], colors_.highlight[i], thick11Px, matrix);
lineShader_.draw(rendererData_->gfxHighlighted[i], colors_.highlight[i], thick11Px, matrix);
lineShader_.draw(rendererData_->selected, colors_.selected, thick11Px, matrix);
lineShader_.draw(rendererData_->gfxSelected, colors_.selected, thick11Px, matrix);
rendererDataLock_.unlock();
}
@ -431,11 +206,20 @@ void FPGAViewWidget::renderLines(void)
if (ctx_ == nullptr)
return;
ctx_->lock_ui();
// Data from Context needed to render all decals.
std::vector<DecalXY> belDecals;
std::vector<DecalXY> wireDecals;
std::vector<DecalXY> pipDecals;
std::vector<DecalXY> groupDecals;
bool decalsChanged = false;
{
// Take the UI/Normal mutex on the Context, copy over all we need as
// fast as we can.
std::lock_guard<std::mutex> lock_ui(ctx_->ui_mutex);
std::lock_guard<std::mutex> lock(ctx_->mutex);
// For now, collapse any decal changes into change of all decals.
// TODO(q3k): fix this
bool decalsChanged = false;
if (ctx_->allUiReload) {
ctx_->allUiReload = false;
decalsChanged = true;
@ -462,10 +246,6 @@ void FPGAViewWidget::renderLines(void)
}
// Local copy of decals, taken as fast as possible to not block the P&R.
std::vector<DecalXY> belDecals;
std::vector<DecalXY> wireDecals;
std::vector<DecalXY> pipDecals;
std::vector<DecalXY> groupDecals;
if (decalsChanged) {
for (auto bel : ctx_->getBels()) {
belDecals.push_back(ctx_->getBelDecal(bel));
@ -480,77 +260,100 @@ void FPGAViewWidget::renderLines(void)
groupDecals.push_back(ctx_->getGroupDecal(group));
}
}
ctx_->unlock_ui();
}
rendererArgsLock_.lock();
auto selectedItems = rendererArgs_->selectedItems;
auto highlightedItems = rendererArgs_->highlightedItems;
auto highlightedOrSelectedChanged = rendererArgs_->highlightedOrSelectedChanged;
// Arguments from the main UI thread on what we should render.
std::vector<DecalXY> selectedDecals;
std::vector<DecalXY> highlightedDecals[8];
bool highlightedOrSelectedChanged;
{
// Take the renderer arguments lock, copy over all we need.
QMutexLocker lock(&rendererArgsLock_);
selectedDecals = rendererArgs_->selectedDecals;
for (int i = 0; i < 8; i++)
highlightedDecals[i] = rendererArgs_->highlightedDecals[i];
highlightedOrSelectedChanged = rendererArgs_->highlightedOrSelectedChanged;
rendererArgs_->highlightedOrSelectedChanged = false;
rendererArgsLock_.unlock();
}
// Render decals if necessary.
if (decalsChanged) {
auto data = std::unique_ptr<FPGAViewWidget::RendererData>(new FPGAViewWidget::RendererData);
// Draw Bels.
for (auto const &decal : belDecals) {
drawDecal(data->decals, decal);
drawArchDecal(data->gfxByStyle, decal);
}
// Draw Wires.
for (auto const &decal : wireDecals) {
drawDecal(data->decals, decal);
drawArchDecal(data->gfxByStyle, decal);
}
// Draw Pips.
for (auto const &decal : pipDecals) {
drawDecal(data->decals, decal);
drawArchDecal(data->gfxByStyle, decal);
}
// Draw Groups.
for (auto const &decal : groupDecals) {
drawDecal(data->decals, decal);
drawArchDecal(data->gfxByStyle, decal);
}
// Swap over.
rendererDataLock_.lock();
rendererData_ = std::move(data);
rendererDataLock_.unlock();
{
QMutexLocker lock(&rendererDataLock_);
// If we're not re-rendering any highlights/selections, let's
// copy them over from teh current object.
if (!highlightedOrSelectedChanged) {
data->gfxSelected = rendererData_->gfxSelected;
for (int i = 0; i < 8; i++)
data->gfxHighlighted[i] = rendererData_->gfxHighlighted[i];
}
rendererDataLock_.lock();
if (decalsChanged || highlightedOrSelectedChanged) {
rendererData_->selected.clear();
for (auto &decal : selectedItems) {
drawDecal(rendererData_->selected, decal);
rendererData_ = std::move(data);
}
}
if (highlightedOrSelectedChanged) {
QMutexLocker locker(&rendererDataLock_);
// Render selected.
rendererData_->gfxSelected.clear();
for (auto &decal : selectedDecals) {
drawDecal(rendererData_->gfxSelected, decal);
}
// Render highlighted.
for (int i = 0; i < 8; i++) {
rendererData_->highlighted[i].clear();
for (auto &decal : highlightedItems[i]) {
drawDecal(rendererData_->highlighted[i], decal);
rendererData_->gfxHighlighted[i].clear();
for (auto &decal : highlightedDecals[i]) {
drawDecal(rendererData_->gfxHighlighted[i], decal);
}
}
}
rendererDataLock_.unlock();
}
void FPGAViewWidget::onSelectedArchItem(std::vector<DecalXY> decals)
{
rendererArgsLock_.lock();
rendererArgs_->selectedItems = decals;
{
QMutexLocker locker(&rendererArgsLock_);
rendererArgs_->selectedDecals = decals;
rendererArgs_->highlightedOrSelectedChanged = true;
rendererArgsLock_.unlock();
}
pokeRenderer();
}
void FPGAViewWidget::onHighlightGroupChanged(std::vector<DecalXY> decals, int group)
{
rendererArgsLock_.lock();
rendererArgs_->highlightedItems[group] = decals;
{
QMutexLocker locker(&rendererArgsLock_);
rendererArgs_->highlightedDecals[group] = decals;
rendererArgs_->highlightedOrSelectedChanged = true;
rendererArgsLock_.unlock();
}
pokeRenderer();
}
void FPGAViewWidget::resizeGL(int width, int height) {}
void FPGAViewWidget::mousePressEvent(QMouseEvent *event) { lastPos_ = event->pos(); }
void FPGAViewWidget::mousePressEvent(QMouseEvent *event) { lastDragPos_ = event->pos(); }
// Invert the projection matrix to calculate screen/mouse to world/grid
// coordinates.
@ -566,9 +369,9 @@ QVector4D FPGAViewWidget::mouseToWorldCoordinates(int x, int y)
void FPGAViewWidget::mouseMoveEvent(QMouseEvent *event)
{
const int dx = event->x() - lastPos_.x();
const int dy = event->y() - lastPos_.y();
lastPos_ = event->pos();
const int dx = event->x() - lastDragPos_.x();
const int dy = event->y() - lastDragPos_.y();
lastDragPos_ = event->pos();
auto world = mouseToWorldCoordinates(dx, dy);
viewMove_.translate(world.x(), -world.y());
@ -580,21 +383,32 @@ void FPGAViewWidget::wheelEvent(QWheelEvent *event)
{
QPoint degree = event->angleDelta() / 8;
if (!degree.isNull()) {
if (!degree.isNull())
zoom(degree.y());
}
void FPGAViewWidget::zoom(int level)
{
if (zoom_ < zoomNear_) {
zoom_ = zoomNear_;
} else if (zoom_ < zoomLvl1_) {
zoom_ -= degree.y() / 10.0;
zoom_ -= level / 10.0;
} else if (zoom_ < zoomLvl2_) {
zoom_ -= degree.y() / 5.0;
zoom_ -= level / 5.0;
} else if (zoom_ < zoomFar_) {
zoom_ -= degree.y();
zoom_ -= level;
} else {
zoom_ = zoomFar_;
}
update();
}
}
void FPGAViewWidget::zoomIn() { zoom(10); }
void FPGAViewWidget::zoomOut() { zoom(-10); }
void FPGAViewWidget::zoomSelected() {}
void FPGAViewWidget::zoomOutbound() {}
NEXTPNR_NAMESPACE_END

View File

@ -33,183 +33,10 @@
#include <QWaitCondition>
#include "nextpnr.h"
#include "lineshader.h"
NEXTPNR_NAMESPACE_BEGIN
// Vertex2DPOD is a structure of X, Y coordinates that can be passed to OpenGL
// directly.
NPNR_PACKED_STRUCT(struct Vertex2DPOD {
GLfloat x;
GLfloat y;
Vertex2DPOD(GLfloat X, GLfloat Y) : x(X), y(Y) {}
});
// LineShaderData is a built set of vertices that can be rendered by the
// LineShader.
// Each LineShaderData can have its' own color and thickness.
struct LineShaderData
{
std::vector<Vertex2DPOD> vertices;
std::vector<Vertex2DPOD> normals;
std::vector<GLfloat> miters;
std::vector<GLuint> indices;
LineShaderData(void) {}
void clear(void)
{
vertices.clear();
normals.clear();
miters.clear();
indices.clear();
}
};
// PolyLine is a set of segments defined by points, that can be built to a
// ShaderLine for GPU rendering.
class PolyLine
{
private:
std::vector<QVector2D> points_;
bool closed_;
void buildPoint(LineShaderData *building, const QVector2D *prev, const QVector2D *cur, const QVector2D *next) const;
public:
// Create an empty PolyLine.
PolyLine(bool closed = false) : closed_(closed) {}
// Create a non-closed polyline consisting of one segment.
PolyLine(float x0, float y0, float x1, float y1) : closed_(false)
{
point(x0, y0);
point(x1, y1);
}
// Add a point to the PolyLine.
void point(float x, float y) { points_.push_back(QVector2D(x, y)); }
// Built PolyLine to shader data.
void build(LineShaderData &target) const;
// Set whether line is closed (ie. a loop).
void setClosed(bool closed) { closed_ = closed; }
};
// LineShader is an OpenGL shader program that renders LineShaderData on the
// GPU.
// The LineShader expects two vertices per line point. It will push those
// vertices along the given normal * miter. This is used to 'stretch' the line
// to be as wide as the given thickness. The normal and miter are calculated
// by the PolyLine build method in order to construct a constant thickness line
// with miter edge joints.
//
// +------+------+
//
// |
// PolyLine.build()
// |
// V
//
// ^ ^ ^
// | | | <--- normal vectors (x2, pointing in the same
// +/+----+/+----+/+ direction)
//
// |
// vertex shader
// |
// V
//
// +------+------+ ^ by normal * miter * thickness/2
// | | |
// +------+------+ V by normal * miter * thickness/2
//
// (miter is flipped for every second vertex generated)
class LineShader
{
private:
QObject *parent_;
QOpenGLShaderProgram *program_;
// GL attribute locations.
struct
{
// original position of line vertex
GLuint position;
// normal by which vertex should be translated
GLuint normal;
// scalar defining:
// - how stretched the normal vector should be to
// compensate for bends
// - which way the normal should be applied (+1 for one vertex, -1
// for the other)
GLuint miter;
} attributes_;
// GL buffers
struct
{
QOpenGLBuffer position;
QOpenGLBuffer normal;
QOpenGLBuffer miter;
QOpenGLBuffer index;
} buffers_;
// GL uniform locations.
struct
{
// combines m/v/p matrix to apply
GLuint projection;
// desired thickness of line
GLuint thickness;
// color of line
GLuint color;
} uniforms_;
QOpenGLVertexArrayObject vao_;
public:
LineShader(QObject *parent) : parent_(parent), program_(nullptr)
{
buffers_.position = QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
buffers_.position.setUsagePattern(QOpenGLBuffer::StaticDraw);
buffers_.normal = QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
buffers_.normal.setUsagePattern(QOpenGLBuffer::StaticDraw);
buffers_.miter = QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
buffers_.miter.setUsagePattern(QOpenGLBuffer::StaticDraw);
buffers_.index = QOpenGLBuffer(QOpenGLBuffer::IndexBuffer);
buffers_.index.setUsagePattern(QOpenGLBuffer::StaticDraw);
}
static constexpr const char *vertexShaderSource_ =
"#version 110\n"
"attribute highp vec2 position;\n"
"attribute highp vec2 normal;\n"
"attribute highp float miter;\n"
"uniform highp float thickness;\n"
"uniform highp mat4 projection;\n"
"void main() {\n"
" vec2 p = position.xy + vec2(normal * thickness/2.0 / miter);\n"
" gl_Position = projection * vec4(p, 0.0, 1.0);\n"
"}\n";
static constexpr const char *fragmentShaderSource_ = "#version 110\n"
"uniform lowp vec4 color;\n"
"void main() {\n"
" gl_FragColor = color;\n"
"}\n";
// Must be called on initialization.
bool compile(void);
// Render a LineShaderData with a given M/V/P transformation.
void draw(const LineShaderData &data, const QColor &color, float thickness, const QMatrix4x4 &projection);
};
class PeriodicRunner : public QThread
{
Q_OBJECT
@ -267,53 +94,43 @@ class FPGAViewWidget : public QOpenGLWidget, protected QOpenGLFunctions
FPGAViewWidget(QWidget *parent = 0);
~FPGAViewWidget();
QSize minimumSizeHint() const override;
QSize sizeHint() const override;
void setXTranslation(float t_x);
void setYTranslation(float t_y);
void setZoom(float t_z);
void xRotationChanged(int angle);
void yRotationChanged(int angle);
void zRotationChanged(int angle);
protected:
// Qt callbacks.
void initializeGL() Q_DECL_OVERRIDE;
void paintGL() Q_DECL_OVERRIDE;
void resizeGL(int width, int height) Q_DECL_OVERRIDE;
void mousePressEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void mouseMoveEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
void wheelEvent(QWheelEvent *event) Q_DECL_OVERRIDE;
void drawDecal(LineShaderData &data, const DecalXY &decal);
void drawDecal(LineShaderData out[], const DecalXY &decal);
QSize minimumSizeHint() const override;
QSize sizeHint() const override;
public Q_SLOTS:
void newContext(Context *ctx);
void onSelectedArchItem(std::vector<DecalXY> decals);
void onHighlightGroupChanged(std::vector<DecalXY> decals, int group);
void pokeRenderer(void);
void zoomIn();
void zoomOut();
void zoomSelected();
void zoomOutbound();
private:
void renderLines(void);
QPoint lastPos_;
LineShader lineShader_;
QMatrix4x4 viewMove_;
float zoom_;
QMatrix4x4 getProjection(void);
QVector4D mouseToWorldCoordinates(int x, int y);
const float zoomNear_ = 1.0f; // do not zoom closer than this
const float zoomFar_ = 10000.0f; // do not zoom further than this
const float zoomLvl1_ = 100.0f;
const float zoomLvl2_ = 50.0f;
Context *ctx_;
QTimer paintTimer_;
std::unique_ptr<PeriodicRunner> renderRunner_;
QPoint lastDragPos_;
LineShader lineShader_;
QMatrix4x4 viewMove_;
float zoom_;
struct
{
QColor background;
@ -328,22 +145,29 @@ class FPGAViewWidget : public QOpenGLWidget, protected QOpenGLFunctions
struct RendererData
{
LineShaderData decals[4];
LineShaderData selected;
LineShaderData highlighted[8];
LineShaderData gfxByStyle[GraphicElement::STYLE_MAX];
LineShaderData gfxSelected;
LineShaderData gfxHighlighted[8];
};
std::unique_ptr<RendererData> rendererData_;
QMutex rendererDataLock_;
struct RendererArgs
{
std::vector<DecalXY> selectedItems;
std::vector<DecalXY> highlightedItems[8];
std::vector<DecalXY> selectedDecals;
std::vector<DecalXY> highlightedDecals[8];
bool highlightedOrSelectedChanged;
};
std::unique_ptr<RendererData> rendererData_;
QMutex rendererDataLock_;
std::unique_ptr<RendererArgs> rendererArgs_;
QMutex rendererArgsLock_;
void zoom(int level);
void renderLines(void);
void drawGraphicElement(LineShaderData &out, const GraphicElement &el, float x, float y);
void drawDecal(LineShaderData &out, const DecalXY &decal);
void drawArchDecal(LineShaderData out[GraphicElement::STYLE_MAX], const DecalXY &decal);
QVector4D mouseToWorldCoordinates(int x, int y);
QMatrix4x4 getProjection(void);
};
NEXTPNR_NAMESPACE_END

View File

@ -159,6 +159,8 @@ void MainWindow::createMenu()
taskToolBar->addAction(actionPlay);
taskToolBar->addAction(actionPause);
taskToolBar->addAction(actionStop);
createGraphicsBar();
}
#if defined(_MSC_VER)

236
gui/lineshader.cc Normal file
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@ -0,0 +1,236 @@
/*
* nextpnr -- Next Generation Place and Route
*
* Copyright (C) 2018 Serge Bazanski <q3k@symbioticeda.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#include "log.h"
#include "lineshader.h"
NEXTPNR_NAMESPACE_BEGIN
void PolyLine::buildPoint(LineShaderData *building, const QVector2D *prev, const QVector2D *cur,
const QVector2D *next) const
{
// buildPoint emits two vertices per line point, along with normals to move
// them the right directio when rendering and miter to compensate for
// bends.
if (cur == nullptr) {
// BUG
return;
}
if (prev == nullptr && next == nullptr) {
// BUG
return;
}
// TODO(q3k): fast path for vertical/horizontal lines?
// TODO(q3k): consider moving some of the linear algebra to the GPU,
// they're better at this than poor old CPUs.
// Build two unit vectors pointing in the direction of the two segments
// defined by (prev, cur) and (cur, next)
QVector2D dprev, dnext;
if (prev == nullptr) {
dnext = *next - *cur;
dprev = dnext;
} else if (next == nullptr) {
dprev = *cur - *prev;
dnext = dprev;
} else {
dprev = *cur - *prev;
dnext = *next - *cur;
}
dprev.normalize();
dnext.normalize();
// Calculate tangent unit vector.
QVector2D tangent(dprev + dnext);
tangent.normalize();
// Calculate normal to tangent - this is the line on which the vectors need
// to be pushed to build a thickened line.
const QVector2D tangent_normal = QVector2D(-tangent.y(), tangent.x());
// Calculate normal to one of the lines.
const QVector2D dprev_normal = QVector2D(-dprev.y(), dprev.x());
// https://people.eecs.berkeley.edu/~sequin/CS184/IMGS/Sweep_PolyLine.jpg
// (the ^-1 is performed in the shader)
const float miter = QVector2D::dotProduct(tangent_normal, dprev_normal);
const float x = cur->x();
const float y = cur->y();
const float mx = tangent_normal.x();
const float my = tangent_normal.y();
// Push back 'left' vertex.
building->vertices.push_back(Vertex2DPOD(x, y));
building->normals.push_back(Vertex2DPOD(mx, my));
building->miters.push_back(miter);
// Push back 'right' vertex.
building->vertices.push_back(Vertex2DPOD(x, y));
building->normals.push_back(Vertex2DPOD(mx, my));
building->miters.push_back(-miter);
}
void PolyLine::build(LineShaderData &target) const
{
if (points_.size() < 2) {
return;
}
const QVector2D *first = &points_.front();
const QVector2D *last = &points_.back();
// Index number of vertices, used to build the index buffer.
unsigned int startIndex = target.vertices.size();
unsigned int index = startIndex;
// For every point on the line, call buildPoint with (prev, point, next).
// If we're building a closed line, prev/next wrap around. Otherwise
// they are passed as nullptr and buildPoint interprets that accordinglu.
const QVector2D *prev = nullptr;
// Loop iterator used to ensure next is valid.
unsigned int i = 0;
for (const QVector2D &point : points_) {
const QVector2D *next = nullptr;
if (++i < points_.size()) {
next = (&point + 1);
}
// If the line is closed, wrap around. Otherwise, pass nullptr.
if (prev == nullptr && closed_) {
buildPoint(&target, last, &point, next);
} else if (next == nullptr && closed_) {
buildPoint(&target, prev, &point, first);
} else {
buildPoint(&target, prev, &point, next);
}
// If we have a prev point relative to cur, build a pair of triangles
// to render vertices into lines.
if (prev != nullptr) {
target.indices.push_back(index);
target.indices.push_back(index + 1);
target.indices.push_back(index + 2);
target.indices.push_back(index + 2);
target.indices.push_back(index + 1);
target.indices.push_back(index + 3);
index += 2;
}
prev = &point;
}
// If we're closed, build two more vertices that loop the line around.
if (closed_) {
target.indices.push_back(index);
target.indices.push_back(index + 1);
target.indices.push_back(startIndex);
target.indices.push_back(startIndex);
target.indices.push_back(index + 1);
target.indices.push_back(startIndex + 1);
}
}
bool LineShader::compile(void)
{
program_ = new QOpenGLShaderProgram(parent_);
program_->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexShaderSource_);
program_->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentShaderSource_);
if (!program_->link()) {
printf("could not link program: %s\n", program_->log().toStdString().c_str());
return false;
}
if (!vao_.create())
log_abort();
vao_.bind();
if (!buffers_.position.create())
log_abort();
if (!buffers_.normal.create())
log_abort();
if (!buffers_.miter.create())
log_abort();
if (!buffers_.index.create())
log_abort();
attributes_.position = program_->attributeLocation("position");
attributes_.normal = program_->attributeLocation("normal");
attributes_.miter = program_->attributeLocation("miter");
uniforms_.thickness = program_->uniformLocation("thickness");
uniforms_.projection = program_->uniformLocation("projection");
uniforms_.color = program_->uniformLocation("color");
vao_.release();
return true;
}
void LineShader::draw(const LineShaderData &line, const QColor &color, float thickness, const QMatrix4x4 &projection)
{
auto gl = QOpenGLContext::currentContext()->functions();
if (line.vertices.size() == 0)
return;
vao_.bind();
program_->bind();
buffers_.position.bind();
buffers_.position.allocate(&line.vertices[0], sizeof(Vertex2DPOD) * line.vertices.size());
buffers_.normal.bind();
buffers_.normal.allocate(&line.normals[0], sizeof(Vertex2DPOD) * line.normals.size());
buffers_.miter.bind();
buffers_.miter.allocate(&line.miters[0], sizeof(GLfloat) * line.miters.size());
buffers_.index.bind();
buffers_.index.allocate(&line.indices[0], sizeof(GLuint) * line.indices.size());
program_->setUniformValue(uniforms_.projection, projection);
program_->setUniformValue(uniforms_.thickness, thickness);
program_->setUniformValue(uniforms_.color, color.redF(), color.greenF(), color.blueF(), color.alphaF());
buffers_.position.bind();
program_->enableAttributeArray("position");
gl->glVertexAttribPointer(attributes_.position, 2, GL_FLOAT, GL_FALSE, 0, (void *)0);
buffers_.normal.bind();
program_->enableAttributeArray("normal");
gl->glVertexAttribPointer(attributes_.normal, 2, GL_FLOAT, GL_FALSE, 0, (void *)0);
buffers_.miter.bind();
program_->enableAttributeArray("miter");
gl->glVertexAttribPointer(attributes_.miter, 1, GL_FLOAT, GL_FALSE, 0, (void *)0);
buffers_.index.bind();
gl->glDrawElements(GL_TRIANGLES, line.indices.size(), GL_UNSIGNED_INT, (void *)0);
program_->disableAttributeArray("miter");
program_->disableAttributeArray("normal");
program_->disableAttributeArray("position");
program_->release();
vao_.release();
}
NEXTPNR_NAMESPACE_END

209
gui/lineshader.h Normal file
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@ -0,0 +1,209 @@
/*
* nextpnr -- Next Generation Place and Route
*
* Copyright (C) 2018 Serge Bazanski <q3k@symbioticeda.com>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef LINESHADER_H
#define LINESHADER_H
#include <QOpenGLBuffer>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLWidget>
#include "nextpnr.h"
NEXTPNR_NAMESPACE_BEGIN
// Vertex2DPOD is a structure of X, Y coordinates that can be passed to OpenGL
// directly.
NPNR_PACKED_STRUCT(struct Vertex2DPOD {
GLfloat x;
GLfloat y;
Vertex2DPOD(GLfloat X, GLfloat Y) : x(X), y(Y) {}
});
// LineShaderData is a built set of vertices that can be rendered by the
// LineShader.
// Each LineShaderData can have its' own color and thickness.
struct LineShaderData
{
std::vector<Vertex2DPOD> vertices;
std::vector<Vertex2DPOD> normals;
std::vector<GLfloat> miters;
std::vector<GLuint> indices;
LineShaderData(void) {}
void clear(void)
{
vertices.clear();
normals.clear();
miters.clear();
indices.clear();
}
};
// PolyLine is a set of segments defined by points, that can be built to a
// ShaderLine for GPU rendering.
class PolyLine
{
private:
std::vector<QVector2D> points_;
bool closed_;
void buildPoint(LineShaderData *building, const QVector2D *prev, const QVector2D *cur, const QVector2D *next) const;
public:
// Create an empty PolyLine.
PolyLine(bool closed = false) : closed_(closed) {}
// Create a non-closed polyline consisting of one segment.
PolyLine(float x0, float y0, float x1, float y1) : closed_(false)
{
point(x0, y0);
point(x1, y1);
}
// Add a point to the PolyLine.
void point(float x, float y) { points_.push_back(QVector2D(x, y)); }
// Built PolyLine to shader data.
void build(LineShaderData &target) const;
// Set whether line is closed (ie. a loop).
void setClosed(bool closed) { closed_ = closed; }
};
// LineShader is an OpenGL shader program that renders LineShaderData on the
// GPU.
// The LineShader expects two vertices per line point. It will push those
// vertices along the given normal * miter. This is used to 'stretch' the line
// to be as wide as the given thickness. The normal and miter are calculated
// by the PolyLine build method in order to construct a constant thickness line
// with miter edge joints.
//
// +------+------+
//
// |
// PolyLine.build()
// |
// V
//
// ^ ^ ^
// | | | <--- normal vectors (x2, pointing in the same
// +/+----+/+----+/+ direction)
//
// |
// vertex shader
// |
// V
//
// +------+------+ ^ by normal * miter * thickness/2
// | | |
// +------+------+ V by normal * miter * thickness/2
//
// (miter is flipped for every second vertex generated)
class LineShader
{
private:
QObject *parent_;
QOpenGLShaderProgram *program_;
// GL attribute locations.
struct
{
// original position of line vertex
GLuint position;
// normal by which vertex should be translated
GLuint normal;
// scalar defining:
// - how stretched the normal vector should be to
// compensate for bends
// - which way the normal should be applied (+1 for one vertex, -1
// for the other)
GLuint miter;
} attributes_;
// GL buffers
struct
{
QOpenGLBuffer position;
QOpenGLBuffer normal;
QOpenGLBuffer miter;
QOpenGLBuffer index;
} buffers_;
// GL uniform locations.
struct
{
// combines m/v/p matrix to apply
GLuint projection;
// desired thickness of line
GLuint thickness;
// color of line
GLuint color;
} uniforms_;
QOpenGLVertexArrayObject vao_;
public:
LineShader(QObject *parent) : parent_(parent), program_(nullptr)
{
buffers_.position = QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
buffers_.position.setUsagePattern(QOpenGLBuffer::StaticDraw);
buffers_.normal = QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
buffers_.normal.setUsagePattern(QOpenGLBuffer::StaticDraw);
buffers_.miter = QOpenGLBuffer(QOpenGLBuffer::VertexBuffer);
buffers_.miter.setUsagePattern(QOpenGLBuffer::StaticDraw);
buffers_.index = QOpenGLBuffer(QOpenGLBuffer::IndexBuffer);
buffers_.index.setUsagePattern(QOpenGLBuffer::StaticDraw);
}
static constexpr const char *vertexShaderSource_ =
"#version 110\n"
"attribute highp vec2 position;\n"
"attribute highp vec2 normal;\n"
"attribute highp float miter;\n"
"uniform highp float thickness;\n"
"uniform highp mat4 projection;\n"
"void main() {\n"
" vec2 p = position.xy + vec2(normal * thickness/2.0 / miter);\n"
" gl_Position = projection * vec4(p, 0.0, 1.0);\n"
"}\n";
static constexpr const char *fragmentShaderSource_ = "#version 110\n"
"uniform lowp vec4 color;\n"
"void main() {\n"
" gl_FragColor = color;\n"
"}\n";
// Must be called on initialization.
bool compile(void);
// Render a LineShaderData with a given M/V/P transformation.
void draw(const LineShaderData &data, const QColor &color, float thickness, const QMatrix4x4 &projection);
};
NEXTPNR_NAMESPACE_END
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@ -440,11 +440,103 @@ GroupId Arch::getGroupByName(IdString name) const
return GroupId();
}
IdString Arch::getGroupName(GroupId group) const { return IdString(); }
IdString Arch::getGroupName(GroupId group) const
{
std::string suffix;
switch (group.type) {
case GroupId::TYPE_FRAME:
suffix = "tile";
break;
case GroupId::TYPE_MAIN_SW:
suffix = "main_sw";
break;
case GroupId::TYPE_LOCAL_SW:
suffix = "local_sw";
break;
case GroupId::TYPE_LC0_SW:
suffix = "lc0_sw";
break;
case GroupId::TYPE_LC1_SW:
suffix = "lc1_sw";
break;
case GroupId::TYPE_LC2_SW:
suffix = "lc2_sw";
break;
case GroupId::TYPE_LC3_SW:
suffix = "lc3_sw";
break;
case GroupId::TYPE_LC4_SW:
suffix = "lc4_sw";
break;
case GroupId::TYPE_LC5_SW:
suffix = "lc5_sw";
break;
case GroupId::TYPE_LC6_SW:
suffix = "lc6_sw";
break;
case GroupId::TYPE_LC7_SW:
suffix = "lc7_sw";
break;
default:
return IdString();
}
return id("X" + std::to_string(group.x) + "/Y" + std::to_string(group.y) + "/" + suffix);
}
std::vector<GroupId> Arch::getGroups() const
{
std::vector<GroupId> ret;
for (int y = 0; y < chip_info->height; y++) {
for (int x = 0; x < chip_info->width; x++) {
TileType type = chip_info->tile_grid[y * chip_info->width + x];
if (type == TILE_NONE)
continue;
GroupId group;
group.type = GroupId::TYPE_FRAME;
group.x = x;
group.y = y;
// ret.push_back(group);
group.type = GroupId::TYPE_MAIN_SW;
ret.push_back(group);
group.type = GroupId::TYPE_LOCAL_SW;
ret.push_back(group);
#if 0
if (type == TILE_LOGIC)
{
group.type = GroupId::TYPE_LC0_SW;
ret.push_back(group);
group.type = GroupId::TYPE_LC1_SW;
ret.push_back(group);
group.type = GroupId::TYPE_LC2_SW;
ret.push_back(group);
group.type = GroupId::TYPE_LC3_SW;
ret.push_back(group);
group.type = GroupId::TYPE_LC4_SW;
ret.push_back(group);
group.type = GroupId::TYPE_LC5_SW;
ret.push_back(group);
group.type = GroupId::TYPE_LC6_SW;
ret.push_back(group);
group.type = GroupId::TYPE_LC7_SW;
ret.push_back(group);
}
#endif
}
}
return ret;
}
@ -552,13 +644,61 @@ std::vector<GraphicElement> Arch::getDecalGraphics(DecalId decal) const
std::vector<GraphicElement> ret;
if (decal.type == DecalId::TYPE_FRAME) {
for (int x = 0; x <= chip_info->width; x++)
for (int y = 0; y <= chip_info->height; y++) {
/* nothing */
}
if (decal.type == DecalId::TYPE_GROUP) {
int type = (decal.index >> 16) & 255;
int x = (decal.index >> 8) & 255;
int y = decal.index & 255;
if (type == GroupId::TYPE_FRAME) {
GraphicElement el;
el.type = GraphicElement::G_LINE;
el.x1 = x - 0.05, el.x2 = x + 0.05, el.y1 = y, el.y2 = y, el.z = 0;
el.type = GraphicElement::TYPE_LINE;
el.style = GraphicElement::STYLE_FRAME;
el.x1 = x + 0.01, el.x2 = x + 0.02, el.y1 = y + 0.01, el.y2 = y + 0.01;
ret.push_back(el);
el.x1 = x, el.x2 = x, el.y1 = y - 0.05, el.y2 = y + 0.05, el.z = 0;
el.x1 = x + 0.01, el.x2 = x + 0.01, el.y1 = y + 0.01, el.y2 = y + 0.02;
ret.push_back(el);
el.x1 = x + 0.99, el.x2 = x + 0.98, el.y1 = y + 0.01, el.y2 = y + 0.01;
ret.push_back(el);
el.x1 = x + 0.99, el.x2 = x + 0.99, el.y1 = y + 0.01, el.y2 = y + 0.02;
ret.push_back(el);
el.x1 = x + 0.99, el.x2 = x + 0.98, el.y1 = y + 0.99, el.y2 = y + 0.99;
ret.push_back(el);
el.x1 = x + 0.99, el.x2 = x + 0.99, el.y1 = y + 0.99, el.y2 = y + 0.98;
ret.push_back(el);
el.x1 = x + 0.01, el.x2 = x + 0.02, el.y1 = y + 0.99, el.y2 = y + 0.99;
ret.push_back(el);
el.x1 = x + 0.01, el.x2 = x + 0.01, el.y1 = y + 0.99, el.y2 = y + 0.98;
ret.push_back(el);
}
if (type == GroupId::TYPE_MAIN_SW) {
GraphicElement el;
el.type = GraphicElement::TYPE_BOX;
el.style = GraphicElement::STYLE_FRAME;
el.x1 = x + main_swbox_x1;
el.x2 = x + main_swbox_x2;
el.y1 = y + main_swbox_y1;
el.y2 = y + main_swbox_y2;
ret.push_back(el);
}
if (type == GroupId::TYPE_LOCAL_SW) {
GraphicElement el;
el.type = GraphicElement::TYPE_BOX;
el.style = GraphicElement::STYLE_FRAME;
el.x1 = x + local_swbox_x1;
el.x2 = x + local_swbox_x2;
el.y1 = y + local_swbox_y1;
el.y2 = y + local_swbox_y2;
ret.push_back(el);
}
}
@ -567,7 +707,7 @@ std::vector<GraphicElement> Arch::getDecalGraphics(DecalId decal) const
int n = chip_info->wire_data[decal.index].num_segments;
const WireSegmentPOD *p = chip_info->wire_data[decal.index].segments.get();
GraphicElement::style_t style = decal.active ? GraphicElement::G_ACTIVE : GraphicElement::G_INACTIVE;
GraphicElement::style_t style = decal.active ? GraphicElement::STYLE_ACTIVE : GraphicElement::STYLE_INACTIVE;
for (int i = 0; i < n; i++)
gfxTileWire(ret, p[i].x, p[i].y, GfxTileWireId(p[i].index), style);
@ -575,7 +715,7 @@ std::vector<GraphicElement> Arch::getDecalGraphics(DecalId decal) const
if (decal.type == DecalId::TYPE_PIP) {
const PipInfoPOD &p = chip_info->pip_data[decal.index];
GraphicElement::style_t style = decal.active ? GraphicElement::G_ACTIVE : GraphicElement::G_HIDDEN;
GraphicElement::style_t style = decal.active ? GraphicElement::STYLE_ACTIVE : GraphicElement::STYLE_HIDDEN;
gfxTilePip(ret, p.x, p.y, GfxTileWireId(p.src_seg), GfxTileWireId(p.dst_seg), style);
}
@ -587,111 +727,40 @@ std::vector<GraphicElement> Arch::getDecalGraphics(DecalId decal) const
if (bel_type == TYPE_ICESTORM_LC) {
GraphicElement el;
el.type = GraphicElement::G_BOX;
el.style = decal.active ? GraphicElement::G_ACTIVE : GraphicElement::G_INACTIVE;
el.type = GraphicElement::TYPE_BOX;
el.style = decal.active ? GraphicElement::STYLE_ACTIVE : GraphicElement::STYLE_INACTIVE;
el.x1 = chip_info->bel_data[bel.index].x + logic_cell_x1;
el.x2 = chip_info->bel_data[bel.index].x + logic_cell_x2;
el.y1 = chip_info->bel_data[bel.index].y + logic_cell_y1 +
(chip_info->bel_data[bel.index].z) * logic_cell_pitch;
el.y2 = chip_info->bel_data[bel.index].y + logic_cell_y2 +
(chip_info->bel_data[bel.index].z) * logic_cell_pitch;
el.z = 0;
ret.push_back(el);
if (chip_info->bel_data[bel.index].z == 0) {
int tx = chip_info->bel_data[bel.index].x;
int ty = chip_info->bel_data[bel.index].y;
// Main switchbox
GraphicElement main_sw;
main_sw.type = GraphicElement::G_BOX;
main_sw.style = GraphicElement::G_FRAME;
main_sw.x1 = tx + main_swbox_x1;
main_sw.x2 = tx + main_swbox_x2;
main_sw.y1 = ty + main_swbox_y1;
main_sw.y2 = ty + main_swbox_y2;
ret.push_back(main_sw);
// Local tracks to LUT input switchbox
GraphicElement local_sw;
local_sw.type = GraphicElement::G_BOX;
local_sw.style = GraphicElement::G_FRAME;
local_sw.x1 = tx + local_swbox_x1;
local_sw.x2 = tx + local_swbox_x2;
local_sw.y1 = ty + local_swbox_y1;
local_sw.y2 = ty + local_swbox_y2;
local_sw.z = 0;
ret.push_back(local_sw);
}
}
if (bel_type == TYPE_SB_IO) {
if (chip_info->bel_data[bel.index].x == 0 || chip_info->bel_data[bel.index].x == chip_info->width - 1) {
GraphicElement el;
el.type = GraphicElement::G_BOX;
el.x1 = chip_info->bel_data[bel.index].x + 0.1;
el.x2 = chip_info->bel_data[bel.index].x + 0.9;
if (chip_info->bel_data[bel.index].z == 0) {
el.y1 = chip_info->bel_data[bel.index].y + 0.10;
el.y2 = chip_info->bel_data[bel.index].y + 0.45;
} else {
el.y1 = chip_info->bel_data[bel.index].y + 0.55;
el.y2 = chip_info->bel_data[bel.index].y + 0.90;
}
el.z = 0;
el.type = GraphicElement::TYPE_BOX;
el.style = decal.active ? GraphicElement::STYLE_ACTIVE : GraphicElement::STYLE_INACTIVE;
el.x1 = chip_info->bel_data[bel.index].x + logic_cell_x1;
el.x2 = chip_info->bel_data[bel.index].x + logic_cell_x2;
el.y1 = chip_info->bel_data[bel.index].y + logic_cell_y1 +
(4 * chip_info->bel_data[bel.index].z) * logic_cell_pitch;
el.y2 = chip_info->bel_data[bel.index].y + logic_cell_y2 +
(4 * chip_info->bel_data[bel.index].z + 3) * logic_cell_pitch;
ret.push_back(el);
} else {
GraphicElement el;
el.type = GraphicElement::G_BOX;
if (chip_info->bel_data[bel.index].z == 0) {
el.x1 = chip_info->bel_data[bel.index].x + 0.10;
el.x2 = chip_info->bel_data[bel.index].x + 0.45;
} else {
el.x1 = chip_info->bel_data[bel.index].x + 0.55;
el.x2 = chip_info->bel_data[bel.index].x + 0.90;
}
el.y1 = chip_info->bel_data[bel.index].y + 0.1;
el.y2 = chip_info->bel_data[bel.index].y + 0.9;
el.z = 0;
ret.push_back(el);
}
}
if (bel_type == TYPE_ICESTORM_RAM) {
for (int i = 0; i < 2; i++) {
int tx = chip_info->bel_data[bel.index].x;
int ty = chip_info->bel_data[bel.index].y + i;
GraphicElement el;
el.type = GraphicElement::G_BOX;
el.style = decal.active ? GraphicElement::G_ACTIVE : GraphicElement::G_INACTIVE;
el.type = GraphicElement::TYPE_BOX;
el.style = decal.active ? GraphicElement::STYLE_ACTIVE : GraphicElement::STYLE_INACTIVE;
el.x1 = chip_info->bel_data[bel.index].x + logic_cell_x1;
el.x2 = chip_info->bel_data[bel.index].x + logic_cell_x2;
el.y1 = chip_info->bel_data[bel.index].y + logic_cell_y1;
el.y2 = chip_info->bel_data[bel.index].y + logic_cell_y2 + 7 * logic_cell_pitch;
el.z = 0;
el.y1 = chip_info->bel_data[bel.index].y + logic_cell_y1 + i;
el.y2 = chip_info->bel_data[bel.index].y + logic_cell_y2 + i + 7 * logic_cell_pitch;
ret.push_back(el);
// Main switchbox
GraphicElement main_sw;
main_sw.type = GraphicElement::G_BOX;
main_sw.style = GraphicElement::G_FRAME;
main_sw.x1 = tx + main_swbox_x1;
main_sw.x2 = tx + main_swbox_x2;
main_sw.y1 = ty + main_swbox_y1;
main_sw.y2 = ty + main_swbox_y2;
ret.push_back(main_sw);
// Local tracks to LUT input switchbox
GraphicElement local_sw;
local_sw.type = GraphicElement::G_BOX;
local_sw.style = GraphicElement::G_FRAME;
local_sw.x1 = tx + local_swbox_x1;
local_sw.x2 = tx + local_swbox_x2;
local_sw.y1 = ty + local_swbox_y1;
local_sw.y2 = ty + local_swbox_y2;
local_sw.z = 0;
ret.push_back(local_sw);
}
}
}

View File

@ -469,6 +469,8 @@ struct Arch : BaseCtx
return id(chip_info->wire_data[wire.index].name.get());
}
IdString getWireType(WireId wire) const { return IdString(); }
uint32_t getWireChecksum(WireId wire) const { return wire.index; }
void bindWire(WireId wire, IdString net, PlaceStrength strength)
@ -611,6 +613,8 @@ struct Arch : BaseCtx
IdString getPipName(PipId pip) const;
IdString getPipType(PipId pip) const { return IdString(); }
uint32_t getPipChecksum(PipId pip) const { return pip.index; }
WireId getPipSrcWire(PipId pip) const

View File

@ -675,7 +675,8 @@ class BinaryBlobAssembler:
print("ref %s %s" % (name, comment))
def s(self, s, comment):
print("str %s" % s)
assert "|" not in s
print("str |%s| %s" % (s, comment))
def u8(self, v, comment):
if comment is None:

View File

@ -24,7 +24,7 @@ NEXTPNR_NAMESPACE_BEGIN
void gfxTileWire(std::vector<GraphicElement> &g, int x, int y, GfxTileWireId id, GraphicElement::style_t style)
{
GraphicElement el;
el.type = GraphicElement::G_LINE;
el.type = GraphicElement::TYPE_LINE;
el.style = style;
// Horizontal Span-4 Wires
@ -647,7 +647,7 @@ void pipGfx(std::vector<GraphicElement> &g, int x, int y, float x1, float y1, fl
float ty = 0.5 * (y1 + y2);
GraphicElement el;
el.type = GraphicElement::G_ARROW;
el.type = GraphicElement::TYPE_ARROW;
el.style = style;
if (fabsf(x1 - swx1) < 0.001 && fabsf(x2 - swx1) < 0.001) {
@ -701,6 +701,17 @@ void gfxTilePip(std::vector<GraphicElement> &g, int x, int y, GfxTileWireId src,
if (getWireXY_local(src, x1, y1) && getWireXY_local(dst, x2, y2))
pipGfx(g, x, y, x1, y1, x2, y2, local_swbox_x1, local_swbox_y1, local_swbox_x2, local_swbox_y2, style);
if (src == TILE_WIRE_CARRY_IN && dst == TILE_WIRE_CARRY_IN_MUX) {
GraphicElement el;
el.type = GraphicElement::TYPE_ARROW;
el.style = style;
el.x1 = x + logic_cell_x1 + 0.005 * 3;
el.x2 = el.x1;
el.y1 = y + 0.01;
el.y2 = y + 0.02;
g.push_back(el);
}
}
NEXTPNR_NAMESPACE_END

View File

@ -52,13 +52,13 @@ void svg_dump_decal(const Context *ctx, const DecalXY &decal)
const std::string style = "stroke=\"black\" stroke-width=\"0.1\" fill=\"none\"";
for (auto &el : ctx->getDecalGraphics(decal.decal)) {
if (el.type == GraphicElement::G_BOX) {
if (el.type == GraphicElement::TYPE_BOX) {
std::cout << "<rect x=\"" << (offset + scale * (decal.x + el.x1)) << "\" y=\""
<< (offset + scale * (decal.y + el.y1)) << "\" height=\"" << (scale * (el.y2 - el.y1))
<< "\" width=\"" << (scale * (el.x2 - el.x1)) << "\" " << style << "/>\n";
}
if (el.type == GraphicElement::G_LINE) {
if (el.type == GraphicElement::TYPE_LINE) {
std::cout << "<line x1=\"" << (offset + scale * (decal.x + el.x1)) << "\" y1=\""
<< (offset + scale * (decal.y + el.y1)) << "\" x2=\"" << (offset + scale * (decal.x + el.x2))
<< "\" y2=\"" << (offset + scale * (decal.y + el.y2)) << "\" " << style << "/>\n";