fix bug in split_line_over_x
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b4a442ba29
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d7dbaa2c7e
@ -123,7 +123,7 @@ fn find_partition_point(
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///
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///
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/// the function assumes the line goes on forever in both directions, and it truncates the actual coordinate
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/// the function assumes the line goes on forever in both directions, and it truncates the actual coordinate
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fn split_line_over_x(line: (npnr::Loc, npnr::Loc), x_location: i32) -> i32 {
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fn split_line_over_x(line: (npnr::Loc, npnr::Loc), x_location: i32) -> i32 {
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if line.0.x == line.0.y {
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if line.0.x == line.1.x {
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// the line is a straight line in the direction, there is either infinite solutions, or none
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// the line is a straight line in the direction, there is either infinite solutions, or none
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// we simply average the y coordinate to give a "best effort" guess
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// we simply average the y coordinate to give a "best effort" guess
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return (line.0.y + line.1.y) / 2;
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return (line.0.y + line.1.y) / 2;
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@ -300,15 +300,8 @@ fn partition_nets(
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let port_ref = dereffed_port_refs.get(name);
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let port_ref = dereffed_port_refs.get(name);
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if port_ref.is_none() {
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println!(
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"{} suddenly become none",
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ctx.name_of(*name).to_str().unwrap()
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);
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}
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port_ref
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port_ref
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.expect("it's this one!")
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.unwrap()
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.into_par_iter()
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.into_par_iter()
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.flat_map(|sink| {
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.flat_map(|sink| {
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ctx.sink_wires(net, *sink)
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ctx.sink_wires(net, *sink)
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