proper update of empty decal

This commit is contained in:
Miodrag Milanovic 2018-10-25 20:33:14 +02:00
parent 169b42da4a
commit f01a02be9a

View File

@ -198,8 +198,6 @@ void FPGAViewWidget::renderGraphicElement(LineShaderData &out, PickQuadTree::Bou
bb.setY0(std::min(bb.y0(), y + el.y1));
bb.setX1(std::max(bb.x1(), x + el.x2));
bb.setY1(std::max(bb.y1(), y + el.y2));
out.last_render++;
return;
}
@ -209,14 +207,13 @@ void FPGAViewWidget::renderGraphicElement(LineShaderData &out, PickQuadTree::Bou
bb.setY0(std::min(bb.y0(), y + el.y1));
bb.setX1(std::max(bb.x1(), x + el.x2));
bb.setY1(std::max(bb.y1(), y + el.y2));
out.last_render++;
return;
}
}
void FPGAViewWidget::renderDecal(LineShaderData &out, PickQuadTree::BoundingBox &bb, const DecalXY &decal)
{
out.last_render++;
if (decal.decal == DecalId())
return;
@ -239,6 +236,7 @@ void FPGAViewWidget::renderArchDecal(LineShaderData out[GraphicElement::STYLE_MA
case GraphicElement::STYLE_FRAME:
case GraphicElement::STYLE_INACTIVE:
case GraphicElement::STYLE_ACTIVE:
out[el.style].last_render++;
renderGraphicElement(out[el.style], bb, el, offsetX, offsetY);
break;
default: