do not invalidate buffer, leave as is
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f2ec5b0ff3
@ -214,14 +214,8 @@ void LineShader::update_vbos(enum GraphicElement::style_t style,
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buffers_[style].last_vbo_update = line.last_render;
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buffers_[style].indices = line.indices.size();
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if (buffers_[style].indices == 0) {
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// invalidate buffers
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buffers_[style].position.allocate(nullptr, 0);
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buffers_[style].normal.allocate(nullptr, 0);
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buffers_[style].miter.allocate(nullptr, 0);
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buffers_[style].index.allocate(nullptr, 0);
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if (buffers_[style].indices == 0)
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return;
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}
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buffers_[style].position.bind();
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buffers_[style].position.allocate(&line.vertices[0], sizeof(Vertex2DPOD) * line.vertices.size());
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