do not invalidate buffer, leave as is

This commit is contained in:
Miodrag Milanovic 2018-10-25 20:33:49 +02:00
parent f01a02be9a
commit f2ec5b0ff3

View File

@ -214,14 +214,8 @@ void LineShader::update_vbos(enum GraphicElement::style_t style,
buffers_[style].last_vbo_update = line.last_render;
buffers_[style].indices = line.indices.size();
if (buffers_[style].indices == 0) {
// invalidate buffers
buffers_[style].position.allocate(nullptr, 0);
buffers_[style].normal.allocate(nullptr, 0);
buffers_[style].miter.allocate(nullptr, 0);
buffers_[style].index.allocate(nullptr, 0);
if (buffers_[style].indices == 0)
return;
}
buffers_[style].position.bind();
buffers_[style].position.allocate(&line.vertices[0], sizeof(Vertex2DPOD) * line.vertices.size());