Single argument constructors will silently convert to that type. This
is typically not the right thing to do. For example, the nexus and
ice40 arch_pybindings.h files were incorrectly parsing bel name strings,
etc.
Signed-off-by: Keith Rothman <537074+litghost@users.noreply.github.com>
This is a complete implementation of IdStringList for ECP5; excluding
the GUI (which you will have to disable for it to build).
Signed-off-by: D. Shah <dave@ds0.me>
This uses the new IdStringList API to store bel names for the ECP5. Note
that other arches and the GUI do not yet build with this
proof-of-concept patch.
getBelByName still uses the old implementation and could be more
efficiently implemented with further development.
Signed-off-by: D. Shah <dave@ds0.me>
In order to make debugging the critical path easier, add an option that
will log the location each net was defined, if known.
If the file that contains the definition is known, and is readable, also
print the part of the source HDL responsible for the signal definition.
This involves very few changes, all typical to WASM ports:
* WASM doesn't currently support threads or atomics so those are
disabled.
* WASM doesn't currently support exceptions so the exception
machinery is stubbed out.
* WASM doesn't (and can't) have mmap(), so an emulation library is
used. That library currently doesn't support MAP_SHARED flags,
so MAP_PRIVATE is used instead.
There is also an update to bring ECP5 bbasm CMake rules to parity
with iCE40 ones, since although it is possible to embed chipdb into
nextpnr on WASM, a 200 MB WASM file has very few practical uses.
The README is not updated and there is no included toolchain file
because at the moment it's not possible to build nextpnr with
upstream boost and wasi-libc. Boost requires a patch (merged, will
be available in boost 1.74.0), wasi-libc requires a few unmerged
patches.
Profiling revealed that memcpy() in QOpenGLBuffer::allocate() had been taking
the most time during paintGL() calls. I've been able to take the CPU usage
down to about 1/4 of its previous values by caching elements in VBOs and
updating them only after subsequent calls to renderGraphicElement().
Signed-off-by: Mateusz Zalega <mateusz@appliedsourcery.com>