189 lines
5.1 KiB
C++
189 lines
5.1 KiB
C++
/*
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* nextpnr -- Next Generation Place and Route
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*
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* Copyright (C) 2018 Serge Bazanski <q3k@symbioticeda.com>
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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*/
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#ifndef MAPGLWIDGET_H
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#define MAPGLWIDGET_H
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#include <QMainWindow>
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#include <QMutex>
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#include <QOpenGLBuffer>
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#include <QOpenGLFunctions>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLWidget>
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#include <QPainter>
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#include <QThread>
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#include <QTimer>
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#include <QWaitCondition>
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#include "nextpnr.h"
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#include "quadtree.h"
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#include "lineshader.h"
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#include "designwidget.h"
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NEXTPNR_NAMESPACE_BEGIN
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class PeriodicRunner : public QThread
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{
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Q_OBJECT
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private:
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QMutex mutex_;
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QWaitCondition condition_;
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bool abort_;
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std::function<void()> target_;
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QTimer timer_;
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public:
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explicit PeriodicRunner(QObject *parent, std::function<void()> target)
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: QThread(parent), abort_(false), target_(target), timer_(this)
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{
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connect(&timer_, &QTimer::timeout, this, &PeriodicRunner::poke);
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}
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void run(void) override
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{
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for (;;) {
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mutex_.lock();
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condition_.wait(&mutex_);
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if (abort_) {
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mutex_.unlock();
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return;
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}
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target_();
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mutex_.unlock();
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}
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}
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void startTimer(int msecs) { timer_.start(msecs); }
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~PeriodicRunner()
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{
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mutex_.lock();
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abort_ = true;
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condition_.wakeOne();
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mutex_.unlock();
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wait();
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}
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void poke(void) { condition_.wakeOne(); }
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};
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class FPGAViewWidget : public QOpenGLWidget, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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FPGAViewWidget(QWidget *parent = 0);
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~FPGAViewWidget();
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protected:
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// Qt callbacks.
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void initializeGL() Q_DECL_OVERRIDE;
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void paintGL() Q_DECL_OVERRIDE;
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void resizeGL(int width, int height) Q_DECL_OVERRIDE;
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void mousePressEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
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void mouseMoveEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
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void wheelEvent(QWheelEvent *event) Q_DECL_OVERRIDE;
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QSize minimumSizeHint() const override;
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QSize sizeHint() const override;
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public Q_SLOTS:
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void newContext(Context *ctx);
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void onSelectedArchItem(std::vector<DecalXY> decals);
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void onHighlightGroupChanged(std::vector<DecalXY> decals, int group);
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void pokeRenderer(void);
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void zoomIn();
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void zoomOut();
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void zoomSelected();
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void zoomOutbound();
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Q_SIGNALS:
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void clickedBel(BelId bel);
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private:
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const float zoomNear_ = 1.0f; // do not zoom closer than this
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const float zoomFar_ = 10000.0f; // do not zoom further than this
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const float zoomLvl1_ = 100.0f;
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const float zoomLvl2_ = 50.0f;
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using QuadTreeElements = QuadTree<float, std::pair<ElementType, IdString>>;
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Context *ctx_;
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QTimer paintTimer_;
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std::unique_ptr<PeriodicRunner> renderRunner_;
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QPoint lastDragPos_;
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LineShader lineShader_;
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QMatrix4x4 viewMove_;
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float zoom_;
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struct
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{
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QColor background;
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QColor grid;
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QColor frame;
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QColor hidden;
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QColor inactive;
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QColor active;
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QColor selected;
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QColor highlight[8];
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} colors_;
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struct RendererData
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{
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LineShaderData gfxByStyle[GraphicElement::STYLE_MAX];
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LineShaderData gfxSelected;
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LineShaderData gfxHighlighted[8];
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// Global bounding box of data from Arch.
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float bbX0, bbY0, bbX1, bbY1;
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// Quadtree for picking objects.
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std::unique_ptr<QuadTreeElements> qt;
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};
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std::unique_ptr<RendererData> rendererData_;
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QMutex rendererDataLock_;
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struct RendererArgs
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{
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std::vector<DecalXY> selectedDecals;
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std::vector<DecalXY> highlightedDecals[8];
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bool highlightedOrSelectedChanged;
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};
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std::unique_ptr<RendererArgs> rendererArgs_;
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QMutex rendererArgsLock_;
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void zoom(int level);
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void renderLines(void);
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void renderGraphicElement(RendererData *data, LineShaderData &out, const GraphicElement &el, float x, float y);
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void renderDecal(RendererData *data, LineShaderData &out, const DecalXY &decal);
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void renderArchDecal(RendererData *data, const DecalXY &decal);
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void populateQuadTree(RendererData *data, const DecalXY &decal, IdString id);
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QVector4D mouseToWorldCoordinates(int x, int y);
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QVector4D mouseToWorldDimensions(int x, int y);
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QMatrix4x4 getProjection(void);
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};
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NEXTPNR_NAMESPACE_END
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#endif
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