374 lines
12 KiB
C++
374 lines
12 KiB
C++
/*
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* nextpnr -- Next Generation Place and Route
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*
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* Copyright (C) 2018 Serge Bazanski <q3k@symbioticeda.com>
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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*/
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#include <cstdio>
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#include <math.h>
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#include <QApplication>
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#include <QCoreApplication>
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#include <QMouseEvent>
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#include <QWidget>
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#include "fpgaviewwidget.h"
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#include "log.h"
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#include "mainwindow.h"
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NEXTPNR_NAMESPACE_BEGIN
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void PolyLine::buildPoint(LineShaderData *building, const QVector2D *prev,
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const QVector2D *cur, const QVector2D *next) const
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{
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// buildPoint emits two vertices per line point, along with normals to move
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// them the right directio when rendering and miter to compensate for
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// bends.
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if (cur == nullptr) {
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// BUG
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return;
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}
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if (prev == nullptr && next == nullptr) {
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// BUG
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return;
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}
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// TODO(q3k): fast path for vertical/horizontal lines?
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// TODO(q3k): consider moving some of the linear algebra to the GPU,
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// they're better at this than poor old CPUs.
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// Build two unit vectors pointing in the direction of the two segments
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// defined by (prev, cur) and (cur, next)
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QVector2D dprev, dnext;
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if (prev == nullptr) {
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dnext = *next - *cur;
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dprev = dnext;
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} else if (next == nullptr) {
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dprev = *cur - *prev;
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dnext = dprev;
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} else {
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dprev = *cur - *prev;
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dnext = *next - *cur;
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}
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dprev.normalize();
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dnext.normalize();
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// Calculate tangent unit vector.
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QVector2D tangent(dprev + dnext);
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tangent.normalize();
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// Calculate normal to tangent - this is the line on which the vectors need
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// to be pushed to build a thickened line.
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const QVector2D tangent_normal = QVector2D(-tangent.y(), tangent.x());
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// Calculate normal to one of the lines.
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const QVector2D dprev_normal = QVector2D(-dprev.y(), dprev.x());
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// https://people.eecs.berkeley.edu/~sequin/CS184/IMGS/Sweep_PolyLine.jpg
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// (the ^-1 is performed in the shader)
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const float miter = QVector2D::dotProduct(tangent_normal, dprev_normal);
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const float x = cur->x();
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const float y = cur->y();
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const float mx = tangent_normal.x();
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const float my = tangent_normal.y();
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// Push back 'left' vertex.
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building->vertices.push_back(Vertex2DPOD(x, y));
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building->normals.push_back(Vertex2DPOD(mx, my));
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building->miters.push_back(miter);
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// Push back 'right' vertex.
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building->vertices.push_back(Vertex2DPOD(x, y));
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building->normals.push_back(Vertex2DPOD(mx, my));
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building->miters.push_back(-miter);
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}
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void PolyLine::build(LineShaderData &target) const
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{
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if (points_.size() < 2) {
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return;
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}
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const QVector2D *first = &points_.front();
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const QVector2D *last = &points_.back();
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// Index number of vertices, used to build the index buffer.
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unsigned int startIndex = target.vertices.size();
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unsigned int index = startIndex;
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// For every point on the line, call buildPoint with (prev, point, next).
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// If we're building a closed line, prev/next wrap around. Otherwise
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// they are passed as nullptr and buildPoint interprets that accordinglu.
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const QVector2D *prev = nullptr;
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// Loop iterator used to ensure next is valid.
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unsigned int i = 0;
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for (const QVector2D &point : points_) {
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const QVector2D *next = nullptr;
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if (++i < points_.size()) {
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next = (&point + 1);
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}
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// If the line is closed, wrap around. Otherwise, pass nullptr.
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if (prev == nullptr && closed_) {
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buildPoint(&target, last, &point, next);
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} else if (next == nullptr && closed_) {
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buildPoint(&target, prev, &point, first);
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} else {
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buildPoint(&target, prev, &point, next);
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}
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// If we have a prev point relative to cur, build a pair of triangles
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// to render vertices into lines.
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if (prev != nullptr) {
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target.indices.push_back(index);
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target.indices.push_back(index + 1);
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target.indices.push_back(index + 2);
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target.indices.push_back(index + 2);
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target.indices.push_back(index + 1);
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target.indices.push_back(index + 3);
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index += 2;
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}
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prev = &point;
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}
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// If we're closed, build two more vertices that loop the line around.
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if (closed_) {
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target.indices.push_back(index);
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target.indices.push_back(index + 1);
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target.indices.push_back(startIndex);
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target.indices.push_back(startIndex);
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target.indices.push_back(index + 1);
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target.indices.push_back(startIndex + 1);
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}
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}
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bool LineShader::compile(void)
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{
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program_ = new QOpenGLShaderProgram(parent_);
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program_->addShaderFromSourceCode(QOpenGLShader::Vertex,
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vertexShaderSource_);
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program_->addShaderFromSourceCode(QOpenGLShader::Fragment,
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fragmentShaderSource_);
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if (!program_->link()) {
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printf("could not link program: %s\n",
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program_->log().toStdString().c_str());
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return false;
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}
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attributes_.position = program_->attributeLocation("position");
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attributes_.normal = program_->attributeLocation("normal");
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attributes_.miter = program_->attributeLocation("miter");
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uniforms_.thickness = program_->uniformLocation("thickness");
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uniforms_.projection = program_->uniformLocation("projection");
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uniforms_.color = program_->uniformLocation("color");
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return true;
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}
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void LineShader::draw(const LineShaderData &line, const QMatrix4x4 &projection)
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{
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auto gl = QOpenGLContext::currentContext()->functions();
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program_->bind();
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program_->setUniformValue(uniforms_.projection, projection);
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program_->setUniformValue(uniforms_.thickness, line.thickness);
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program_->setUniformValue(uniforms_.color, line.color.r, line.color.g,
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line.color.b, line.color.a);
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gl->glVertexAttribPointer(attributes_.position, 2, GL_FLOAT, GL_FALSE, 0,
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&line.vertices[0]);
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gl->glVertexAttribPointer(attributes_.normal, 2, GL_FLOAT, GL_FALSE, 0,
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&line.normals[0]);
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gl->glVertexAttribPointer(attributes_.miter, 1, GL_FLOAT, GL_FALSE, 0,
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&line.miters[0]);
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gl->glEnableVertexAttribArray(0);
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gl->glEnableVertexAttribArray(1);
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gl->glEnableVertexAttribArray(2);
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gl->glDrawElements(GL_TRIANGLES, line.indices.size(), GL_UNSIGNED_INT,
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&line.indices[0]);
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gl->glDisableVertexAttribArray(2);
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gl->glDisableVertexAttribArray(1);
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gl->glDisableVertexAttribArray(0);
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program_->release();
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}
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FPGAViewWidget::FPGAViewWidget(QWidget *parent)
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: QOpenGLWidget(parent), moveX_(0), moveY_(0), zoom_(10.0f),
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lineShader_(this)
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{
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ctx = qobject_cast<BaseMainWindow *>(getMainWindow())->getContext();
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}
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QMainWindow *FPGAViewWidget::getMainWindow()
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{
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QWidgetList widgets = qApp->topLevelWidgets();
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for (QWidgetList::iterator i = widgets.begin(); i != widgets.end(); ++i)
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if ((*i)->objectName() == "BaseMainWindow")
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return (QMainWindow *)(*i);
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return NULL;
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}
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FPGAViewWidget::~FPGAViewWidget() {}
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QSize FPGAViewWidget::minimumSizeHint() const { return QSize(640, 480); }
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QSize FPGAViewWidget::sizeHint() const { return QSize(640, 480); }
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void FPGAViewWidget::setXTranslation(float t_x)
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{
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if (t_x == moveX_)
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return;
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moveX_ = t_x;
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update();
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}
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void FPGAViewWidget::setYTranslation(float t_y)
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{
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if (t_y == moveY_)
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return;
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moveY_ = t_y;
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update();
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}
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void FPGAViewWidget::setZoom(float t_z)
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{
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if (t_z == zoom_)
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return;
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zoom_ = t_z;
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if (zoom_ < 1.0f)
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zoom_ = 1.0f;
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if (zoom_ > 100.f)
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zoom_ = 100.0f;
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update();
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}
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void FPGAViewWidget::initializeGL()
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{
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if (!lineShader_.compile()) {
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log_error("Could not compile shader.\n");
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}
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initializeOpenGLFunctions();
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glClearColor(1.0, 1.0, 1.0, 0.0);
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}
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void FPGAViewWidget::drawElement(LineShaderData &out, const GraphicElement &el)
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{
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const float scale = 1.0, offset = 0.0;
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if (el.type == GraphicElement::G_BOX) {
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auto line = PolyLine(true);
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line.point(offset + scale * el.x1, offset + scale * el.y1);
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line.point(offset + scale * el.x2, offset + scale * el.y1);
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line.point(offset + scale * el.x2, offset + scale * el.y2);
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line.point(offset + scale * el.x1, offset + scale * el.y2);
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line.build(out);
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}
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if (el.type == GraphicElement::G_LINE) {
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PolyLine(offset + scale * el.x1, offset + scale * el.y1,
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offset + scale * el.x2, offset + scale * el.y2)
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.build(out);
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}
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}
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void FPGAViewWidget::paintGL()
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{
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auto gl = QOpenGLContext::currentContext()->functions();
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const qreal retinaScale = devicePixelRatio();
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gl->glViewport(0, 0, width() * retinaScale, height() * retinaScale);
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gl->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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const float aspect = float(width()) / float(height());
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QMatrix4x4 matrix;
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matrix.ortho(QRectF(-aspect / 2.0, -0.5, aspect, 1.0f));
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matrix.translate(moveX_, moveY_, -0.5);
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matrix.scale(zoom_ * 0.01f, zoom_ * 0.01f, 0);
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// Draw grid.
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auto grid = LineShaderData(0.01f, QColor("#DDD"));
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for (float i = -100.0f; i < 100.0f; i += 1.0f) {
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PolyLine(-100.0f, i, 100.0f, i).build(grid);
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PolyLine(i, -100.0f, i, 100.0f).build(grid);
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}
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lineShader_.draw(grid, matrix);
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// Draw Bels.
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auto bels = LineShaderData(0.02f, QColor("#b000ba"));
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for (auto bel : ctx->getBels()) {
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for (auto &el : ctx->getBelGraphics(bel))
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drawElement(bels, el);
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}
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lineShader_.draw(bels, matrix);
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// Draw Frame Graphics.
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auto frames = LineShaderData(0.02f, QColor("#0066ba"));
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for (auto &el : ctx->getFrameGraphics()) {
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drawElement(frames, el);
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}
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lineShader_.draw(frames, matrix);
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}
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void FPGAViewWidget::resizeGL(int width, int height) {}
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void FPGAViewWidget::mousePressEvent(QMouseEvent *event)
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{
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startDragX_ = moveX_;
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startDragY_ = moveY_;
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lastPos_ = event->pos();
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}
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void FPGAViewWidget::mouseMoveEvent(QMouseEvent *event)
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{
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const int dx = event->x() - lastPos_.x();
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const int dy = event->y() - lastPos_.y();
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const qreal retinaScale = devicePixelRatio();
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float aspect = float(width()) / float(height());
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const float dx_scale = dx * (1 / (float)width() * retinaScale * aspect);
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const float dy_scale = dy * (1 / (float)height() * retinaScale);
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float xpos = dx_scale + startDragX_;
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float ypos = dy_scale + startDragY_;
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setXTranslation(xpos);
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setYTranslation(ypos);
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}
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void FPGAViewWidget::wheelEvent(QWheelEvent *event)
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{
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QPoint degree = event->angleDelta() / 8;
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if (!degree.isNull()) {
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float steps = degree.y() / 15.0;
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setZoom(zoom_ + steps);
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}
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}
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NEXTPNR_NAMESPACE_END
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