967 lines
33 KiB
C++
967 lines
33 KiB
C++
/*
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* nextpnr -- Next Generation Place and Route
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*
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* Copyright (C) 2018 Serge Bazanski <q3k@q3k.org>
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*
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*/
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#include <cstdio>
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#include <math.h>
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#include <QApplication>
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#include <QCoreApplication>
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#include <QDesktopWidget>
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#include <QDir>
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#include <QFileInfo>
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#include <QImageWriter>
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#include <QMouseEvent>
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#include <QWidget>
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#include "QtImGui.h"
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#include "imgui.h"
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#include "fpgaviewwidget.h"
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#include "log.h"
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#include "mainwindow.h"
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NEXTPNR_NAMESPACE_BEGIN
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FPGAViewWidget::FPGAViewWidget(QWidget *parent)
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: QOpenGLWidget(parent), movieSaving(false), ctx_(nullptr), paintTimer_(this), lineShader_(this), zoom_(10.0f),
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rendererArgs_(new FPGAViewWidget::RendererArgs), rendererData_(new FPGAViewWidget::RendererData)
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{
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colors_.background = QColor("#000000");
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colors_.grid = QColor("#333");
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colors_.frame = QColor("#808080");
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colors_.hidden = QColor("#606060");
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colors_.inactive = QColor("#303030");
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colors_.active = QColor("#f0f0f0");
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colors_.selected = QColor("#ff6600");
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colors_.hovered = QColor("#906030");
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colors_.highlight[0] = QColor("#6495ed");
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colors_.highlight[1] = QColor("#7fffd4");
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colors_.highlight[2] = QColor("#98fb98");
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colors_.highlight[3] = QColor("#ffd700");
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colors_.highlight[4] = QColor("#cd5c5c");
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colors_.highlight[5] = QColor("#fa8072");
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colors_.highlight[6] = QColor("#ff69b4");
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colors_.highlight[7] = QColor("#da70d6");
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rendererArgs_->changed = false;
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rendererArgs_->gridChanged = false;
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rendererArgs_->zoomOutbound = true;
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connect(&paintTimer_, SIGNAL(timeout()), this, SLOT(update()));
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paintTimer_.start(1000 / 20); // paint GL 20 times per second
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renderRunner_ = std::unique_ptr<PeriodicRunner>(new PeriodicRunner(this, [this] { renderLines(); }));
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renderRunner_->start();
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renderRunner_->startTimer(1000 / 2); // render lines 2 times per second
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setMouseTracking(true);
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displayBel_ = false;
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displayWire_ = false;
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displayPip_ = false;
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displayGroup_ = false;
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}
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FPGAViewWidget::~FPGAViewWidget() {}
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void FPGAViewWidget::newContext(Context *ctx)
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{
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ctx_ = ctx;
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{
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QMutexLocker lock(&rendererArgsLock_);
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rendererArgs_->gridChanged = true;
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}
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onSelectedArchItem(std::vector<DecalXY>(), false);
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for (int i = 0; i < 8; i++)
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onHighlightGroupChanged(std::vector<DecalXY>(), i);
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{
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QMutexLocker lock(&rendererArgsLock_);
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rendererArgs_->zoomOutbound = true;
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}
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pokeRenderer();
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}
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QSize FPGAViewWidget::minimumSizeHint() const { return QSize(320, 200); }
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QSize FPGAViewWidget::sizeHint() const { return QSize(640, 480); }
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void FPGAViewWidget::initializeGL()
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{
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if (!lineShader_.compile()) {
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log_error("Could not compile shader.\n");
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}
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initializeOpenGLFunctions();
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QtImGui::initialize(this);
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glClearColor(colors_.background.red() / 255, colors_.background.green() / 255, colors_.background.blue() / 255,
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1.0);
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}
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float FPGAViewWidget::PickedElement::distance(Context *ctx, float wx, float wy) const
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{
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// Get DecalXY for this element.
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DecalXY dec = decal(ctx);
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// Coordinates within decal.
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float dx = wx - dec.x;
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float dy = wy - dec.y;
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auto graphics = ctx->getDecalGraphics(dec.decal);
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if (graphics.size() == 0)
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return -1;
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// TODO(q3k): For multi-line decals, find intersections and also calculate distance to them.
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// Go over its' GraphicElements, and calculate the distance to them.
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std::vector<float> distances;
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std::transform(
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graphics.begin(), graphics.end(), std::back_inserter(distances), [&](const GraphicElement &ge) -> float {
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switch (ge.type) {
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case GraphicElement::TYPE_BOX: {
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// If outside the box, return unit distance to closest border.
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float outside_x = -1, outside_y = -1;
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if (dx < ge.x1 || dx > ge.x2) {
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outside_x = std::min(std::abs(dx - ge.x1), std::abs(dx - ge.x2));
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}
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if (dy < ge.y1 || dy > ge.y2) {
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outside_y = std::min(std::abs(dy - ge.y1), std::abs(dy - ge.y2));
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}
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if (outside_x != -1 && outside_y != -1)
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return std::min(outside_x, outside_y);
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// If in box, return 0.
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return 0;
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}
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case GraphicElement::TYPE_LOCAL_LINE:
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case GraphicElement::TYPE_LOCAL_ARROW:
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case GraphicElement::TYPE_LINE:
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case GraphicElement::TYPE_ARROW: {
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// Return somewhat primitively calculated distance to segment.
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// TODO(q3k): consider coming up with a better algorithm
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QVector2D w;
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if (ge.type == GraphicElement::TYPE_LOCAL_LINE || ge.type == GraphicElement::TYPE_LOCAL_ARROW) {
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w = QVector2D(dx, dy);
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} else {
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w = QVector2D(wx, wy);
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}
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QVector2D a(ge.x1, ge.y1);
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QVector2D b(ge.x2, ge.y2);
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float dw = a.distanceToPoint(w) + b.distanceToPoint(w);
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float dab = a.distanceToPoint(b);
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return std::abs(dw - dab) / dab;
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}
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default:
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// Not close to anything.
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return -1;
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}
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});
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// Find smallest non -1 distance.
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// Find closest element.
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return *std::min_element(distances.begin(), distances.end(), [&](float a, float b) {
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if (a == -1)
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return false;
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if (b == -1)
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return true;
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return a < b;
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});
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}
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void FPGAViewWidget::renderGraphicElement(LineShaderData &out, PickQuadTree::BoundingBox &bb, const GraphicElement &el,
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float x, float y)
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{
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if (el.type == GraphicElement::TYPE_BOX) {
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auto line = PolyLine(true);
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line.point(x + el.x1, y + el.y1);
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line.point(x + el.x2, y + el.y1);
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line.point(x + el.x2, y + el.y2);
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line.point(x + el.x1, y + el.y2);
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line.build(out);
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bb.setX0(std::min(bb.x0(), x + el.x1));
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bb.setY0(std::min(bb.y0(), y + el.y1));
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bb.setX1(std::max(bb.x1(), x + el.x2));
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bb.setY1(std::max(bb.y1(), y + el.y2));
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return;
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}
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if (el.type == GraphicElement::TYPE_LINE || el.type == GraphicElement::TYPE_ARROW ||
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el.type == GraphicElement::TYPE_LOCAL_LINE || el.type == GraphicElement::TYPE_LOCAL_ARROW) {
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PolyLine(x + el.x1, y + el.y1, x + el.x2, y + el.y2).build(out);
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bb.setX0(std::min(bb.x0(), x + el.x1));
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bb.setY0(std::min(bb.y0(), y + el.y1));
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bb.setX1(std::max(bb.x1(), x + el.x2));
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bb.setY1(std::max(bb.y1(), y + el.y2));
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return;
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}
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}
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void FPGAViewWidget::renderDecal(LineShaderData &out, PickQuadTree::BoundingBox &bb, const DecalXY &decal)
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{
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if (decal.decal == DecalId())
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return;
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float offsetX = decal.x;
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float offsetY = decal.y;
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for (auto &el : ctx_->getDecalGraphics(decal.decal)) {
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renderGraphicElement(out, bb, el, offsetX, offsetY);
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}
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}
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void FPGAViewWidget::renderArchDecal(LineShaderData out[GraphicElement::STYLE_MAX], PickQuadTree::BoundingBox &bb,
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const DecalXY &decal)
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{
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float offsetX = decal.x;
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float offsetY = decal.y;
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for (auto &el : ctx_->getDecalGraphics(decal.decal)) {
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switch (el.style) {
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case GraphicElement::STYLE_FRAME:
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case GraphicElement::STYLE_INACTIVE:
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case GraphicElement::STYLE_ACTIVE:
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renderGraphicElement(out[el.style], bb, el, offsetX, offsetY);
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break;
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default:
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break;
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}
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}
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}
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void FPGAViewWidget::populateQuadTree(RendererData *data, const DecalXY &decal, const PickedElement &element)
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{
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float x = decal.x;
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float y = decal.y;
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for (auto &el : ctx_->getDecalGraphics(decal.decal)) {
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if (el.style == GraphicElement::STYLE_HIDDEN || el.style == GraphicElement::STYLE_FRAME) {
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continue;
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}
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bool res = true;
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if (el.type == GraphicElement::TYPE_BOX) {
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// Boxes are bounded by themselves.
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res = data->qt->insert(PickQuadTree::BoundingBox(x + el.x1, y + el.y1, x + el.x2, y + el.y2), element);
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}
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if (el.type == GraphicElement::TYPE_LINE || el.type == GraphicElement::TYPE_ARROW ||
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el.type == GraphicElement::TYPE_LOCAL_LINE || el.type == GraphicElement::TYPE_LOCAL_ARROW) {
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// Lines are bounded by their AABB slightly enlarged.
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float x0 = x + el.x1;
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float y0 = y + el.y1;
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float x1 = x + el.x2;
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float y1 = y + el.y2;
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if (x1 < x0)
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std::swap(x0, x1);
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if (y1 < y0)
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std::swap(y0, y1);
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x0 -= 0.01;
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y0 -= 0.01;
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x1 += 0.01;
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y1 += 0.01;
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res = data->qt->insert(PickQuadTree::BoundingBox(x0, y0, x1, y1), element);
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}
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if (!res) {
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NPNR_ASSERT_FALSE("populateQuadTree: could not insert element");
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}
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}
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}
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QMatrix4x4 FPGAViewWidget::getProjection(void)
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{
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QMatrix4x4 matrix;
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const float aspect = float(width()) / float(height());
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matrix.perspective(90, aspect, zoomNear_ - 0.01f, zoomFar_ + 0.01f);
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return matrix;
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}
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void FPGAViewWidget::paintGL()
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{
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auto gl = QOpenGLContext::currentContext()->functions();
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#if defined(__APPLE__)
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const qreal retinaScale = devicePixelRatio();
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#else
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const qreal retinaScale = devicePixelRatioF();
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#endif
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gl->glViewport(0, 0, width() * retinaScale, height() * retinaScale);
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gl->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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QMatrix4x4 matrix = getProjection();
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matrix.translate(0.0f, 0.0f, -zoom_);
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matrix *= viewMove_;
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// Calculate world thickness to achieve a screen 1px/1.1px line.
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float thick1Px = mouseToWorldDimensions(1, 0).x();
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float thick11Px = mouseToWorldDimensions(1.1, 0).x();
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float thick2Px = mouseToWorldDimensions(2, 0).x();
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{
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QMutexLocker locker(&rendererDataLock_);
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// Must be called from a thread holding the OpenGL context
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update_vbos();
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}
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// Render the grid.
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lineShader_.draw(GraphicElement::STYLE_GRID, colors_.grid, thick1Px, matrix);
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// Render Arch graphics.
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lineShader_.draw(GraphicElement::STYLE_FRAME, colors_.frame, thick11Px, matrix);
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lineShader_.draw(GraphicElement::STYLE_HIDDEN, colors_.hidden, thick11Px, matrix);
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lineShader_.draw(GraphicElement::STYLE_INACTIVE, colors_.inactive, thick11Px, matrix);
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lineShader_.draw(GraphicElement::STYLE_ACTIVE, colors_.active, thick11Px, matrix);
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// Draw highlighted items.
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for (int i = 0; i < 8; i++) {
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GraphicElement::style_t style = (GraphicElement::style_t)(GraphicElement::STYLE_HIGHLIGHTED0 + i);
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lineShader_.draw(style, colors_.highlight[i], thick11Px, matrix);
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}
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lineShader_.draw(GraphicElement::STYLE_SELECTED, colors_.selected, thick11Px, matrix);
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lineShader_.draw(GraphicElement::STYLE_HOVER, colors_.hovered, thick2Px, matrix);
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if (movieSaving) {
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if (movieCounter == currentFrameSkip) {
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QMutexLocker lock(&rendererArgsLock_);
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movieCounter = 0;
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QImage image = grabFramebuffer();
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if (!movieSkipSame || movieLastImage != image) {
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currentMovieFrame++;
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QString number = QString("movie_%1.png").arg(currentMovieFrame, 5, 10, QChar('0'));
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QFileInfo fileName = QFileInfo(QDir(movieDir), number);
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QImageWriter imageWriter(fileName.absoluteFilePath(), "png");
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imageWriter.write(image);
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movieLastImage = image;
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}
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} else {
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movieCounter++;
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}
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}
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// Render ImGui
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QtImGui::newFrame();
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QMutexLocker lock(&rendererArgsLock_);
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if (!(rendererArgs_->hoveredDecal == DecalXY()) && rendererArgs_->hintText.size() > 0) {
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ImGui::SetNextWindowPos(ImVec2(rendererArgs_->x, rendererArgs_->y));
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ImGui::BeginTooltip();
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ImGui::PushTextWrapPos(ImGui::GetFontSize() * 35.0f);
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ImGui::TextUnformatted(rendererArgs_->hintText.c_str());
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ImGui::PopTextWrapPos();
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ImGui::EndTooltip();
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}
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ImGui::Render();
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}
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void FPGAViewWidget::pokeRenderer(void) { renderRunner_->poke(); }
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void FPGAViewWidget::enableDisableDecals(bool bels, bool wires, bool pips, bool groups)
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{
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displayBel_ = bels;
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displayWire_ = wires;
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displayPip_ = pips;
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displayGroup_ = groups;
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}
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void FPGAViewWidget::renderLines(void)
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{
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if (ctx_ == nullptr)
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return;
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// Data from Context needed to render all decals.
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std::vector<std::pair<DecalXY, BelId>> belDecals;
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std::vector<std::pair<DecalXY, WireId>> wireDecals;
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std::vector<std::pair<DecalXY, PipId>> pipDecals;
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std::vector<std::pair<DecalXY, GroupId>> groupDecals;
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bool decalsChanged = false;
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{
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// Take the UI/Normal mutex on the Context, copy over all we need as
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// fast as we can.
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std::lock_guard<std::mutex> lock_ui(ctx_->ui_mutex);
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std::lock_guard<std::mutex> lock(ctx_->mutex);
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// For now, collapse any decal changes into change of all decals.
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// TODO(q3k): fix this
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if (ctx_->allUiReload) {
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ctx_->allUiReload = false;
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decalsChanged = true;
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}
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if (ctx_->frameUiReload) {
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ctx_->frameUiReload = false;
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decalsChanged = true;
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}
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if (ctx_->belUiReload.size() > 0) {
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ctx_->belUiReload.clear();
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decalsChanged = true;
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}
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if (ctx_->wireUiReload.size() > 0) {
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ctx_->wireUiReload.clear();
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decalsChanged = true;
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}
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if (ctx_->pipUiReload.size() > 0) {
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ctx_->pipUiReload.clear();
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decalsChanged = true;
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}
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if (ctx_->groupUiReload.size() > 0) {
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ctx_->groupUiReload.clear();
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decalsChanged = true;
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}
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// Local copy of decals, taken as fast as possible to not block the P&R.
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if (decalsChanged) {
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if (displayBel_) {
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for (auto bel : ctx_->getBels()) {
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belDecals.push_back({ctx_->getBelDecal(bel), bel});
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}
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}
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if (displayWire_) {
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for (auto wire : ctx_->getWires()) {
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wireDecals.push_back({ctx_->getWireDecal(wire), wire});
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}
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}
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if (displayPip_) {
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for (auto pip : ctx_->getPips()) {
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pipDecals.push_back({ctx_->getPipDecal(pip), pip});
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}
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}
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if (displayGroup_) {
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for (auto group : ctx_->getGroups()) {
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groupDecals.push_back({ctx_->getGroupDecal(group), group});
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}
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}
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}
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}
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// Arguments from the main UI thread on what we should render.
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std::vector<DecalXY> selectedDecals;
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DecalXY hoveredDecal;
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std::vector<DecalXY> highlightedDecals[8];
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bool highlightedOrSelectedChanged;
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bool gridChanged;
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{
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// Take the renderer arguments lock, copy over all we need.
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QMutexLocker lock(&rendererArgsLock_);
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selectedDecals = rendererArgs_->selectedDecals;
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hoveredDecal = rendererArgs_->hoveredDecal;
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for (int i = 0; i < 8; i++)
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highlightedDecals[i] = rendererArgs_->highlightedDecals[i];
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highlightedOrSelectedChanged = rendererArgs_->changed;
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gridChanged = rendererArgs_->gridChanged;
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rendererArgs_->changed = false;
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rendererArgs_->gridChanged = false;
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}
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// Render decals if necessary.
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if (decalsChanged) {
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int last_render[GraphicElement::STYLE_HIGHLIGHTED0];
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{
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QMutexLocker locker(&rendererDataLock_);
|
|
for (int i = 0; i < GraphicElement::STYLE_HIGHLIGHTED0; i++)
|
|
last_render[i] = rendererData_->gfxByStyle[(enum GraphicElement::style_t)i].last_render;
|
|
}
|
|
|
|
auto data = std::unique_ptr<FPGAViewWidget::RendererData>(new FPGAViewWidget::RendererData);
|
|
// Reset bounding box.
|
|
data->bbGlobal.clear();
|
|
|
|
// Draw Bels.
|
|
if (displayBel_) {
|
|
for (auto const &decal : belDecals) {
|
|
renderArchDecal(data->gfxByStyle, data->bbGlobal, decal.first);
|
|
}
|
|
}
|
|
// Draw Wires.
|
|
if (displayWire_) {
|
|
for (auto const &decal : wireDecals) {
|
|
renderArchDecal(data->gfxByStyle, data->bbGlobal, decal.first);
|
|
}
|
|
}
|
|
// Draw Pips.
|
|
if (displayPip_) {
|
|
for (auto const &decal : pipDecals) {
|
|
renderArchDecal(data->gfxByStyle, data->bbGlobal, decal.first);
|
|
}
|
|
}
|
|
// Draw Groups.
|
|
if (displayGroup_) {
|
|
for (auto const &decal : groupDecals) {
|
|
renderArchDecal(data->gfxByStyle, data->bbGlobal, decal.first);
|
|
}
|
|
}
|
|
|
|
// Bounding box should be calculated by now.
|
|
NPNR_ASSERT(data->bbGlobal.w() != 0);
|
|
NPNR_ASSERT(data->bbGlobal.h() != 0);
|
|
|
|
// Enlarge the bounding box slightly for the picking - when we insert
|
|
// elements into it, we enlarge their bounding boxes slightly, so
|
|
// we need to give ourselves some sagery margin here.
|
|
auto bb = data->bbGlobal;
|
|
bb.setX0(bb.x0() - 1);
|
|
bb.setY0(bb.y0() - 1);
|
|
bb.setX1(bb.x1() + 1);
|
|
bb.setY1(bb.y1() + 1);
|
|
|
|
// Populate picking quadtree.
|
|
data->qt = std::unique_ptr<PickQuadTree>(new PickQuadTree(bb));
|
|
for (auto const &decal : belDecals) {
|
|
populateQuadTree(data.get(), decal.first,
|
|
PickedElement::fromBel(decal.second, decal.first.x, decal.first.y));
|
|
}
|
|
for (auto const &decal : wireDecals) {
|
|
populateQuadTree(data.get(), decal.first,
|
|
PickedElement::fromWire(decal.second, decal.first.x, decal.first.y));
|
|
}
|
|
for (auto const &decal : pipDecals) {
|
|
populateQuadTree(data.get(), decal.first,
|
|
PickedElement::fromPip(decal.second, decal.first.x, decal.first.y));
|
|
}
|
|
for (auto const &decal : groupDecals) {
|
|
populateQuadTree(data.get(), decal.first,
|
|
PickedElement::fromGroup(decal.second, decal.first.x, decal.first.y));
|
|
}
|
|
|
|
// Swap over.
|
|
{
|
|
QMutexLocker lock(&rendererDataLock_);
|
|
|
|
// If we're not re-rendering any highlights/selections, let's
|
|
// copy them over from the current object.
|
|
data->gfxGrid = rendererData_->gfxGrid;
|
|
if (!highlightedOrSelectedChanged) {
|
|
data->gfxSelected = rendererData_->gfxSelected;
|
|
data->gfxHovered = rendererData_->gfxHovered;
|
|
for (int i = 0; i < 8; i++)
|
|
data->gfxHighlighted[i] = rendererData_->gfxHighlighted[i];
|
|
}
|
|
for (int i = 0; i < GraphicElement::STYLE_HIGHLIGHTED0; i++)
|
|
data->gfxByStyle[(enum GraphicElement::style_t)i].last_render = ++last_render[i];
|
|
rendererData_ = std::move(data);
|
|
}
|
|
}
|
|
if (gridChanged) {
|
|
QMutexLocker locker(&rendererDataLock_);
|
|
rendererData_->gfxGrid.clear();
|
|
// Render grid.
|
|
for (float i = 0.0f; i < 1.0f * ctx_->getGridDimX() + 1; i += 1.0f) {
|
|
PolyLine(i, 0.0f, i, 1.0f * ctx_->getGridDimY()).build(rendererData_->gfxGrid);
|
|
}
|
|
for (float i = 0.0f; i < 1.0f * ctx_->getGridDimY() + 1; i += 1.0f) {
|
|
PolyLine(0.0f, i, 1.0f * ctx_->getGridDimX(), i).build(rendererData_->gfxGrid);
|
|
}
|
|
rendererData_->bbGlobal.setX0(-1.0f);
|
|
rendererData_->bbGlobal.setY0(-1.0f);
|
|
rendererData_->bbGlobal.setX1(1.0f * (ctx_->getGridDimX() + 1));
|
|
rendererData_->bbGlobal.setY1(1.0f * (ctx_->getGridDimY() + 1));
|
|
rendererData_->gfxGrid.last_render++;
|
|
}
|
|
if (highlightedOrSelectedChanged) {
|
|
QMutexLocker locker(&rendererDataLock_);
|
|
|
|
// Whether the currently being hovered decal is also selected.
|
|
bool hoveringSelected = false;
|
|
// Render selected.
|
|
rendererData_->bbSelected.clear();
|
|
rendererData_->gfxSelected.clear();
|
|
for (auto &decal : selectedDecals) {
|
|
if (decal == hoveredDecal)
|
|
hoveringSelected = true;
|
|
renderDecal(rendererData_->gfxSelected, rendererData_->bbSelected, decal);
|
|
}
|
|
rendererData_->gfxSelected.last_render++;
|
|
|
|
// Render hovered.
|
|
rendererData_->gfxHovered.clear();
|
|
if (!hoveringSelected) {
|
|
renderDecal(rendererData_->gfxHovered, rendererData_->bbGlobal, hoveredDecal);
|
|
}
|
|
rendererData_->gfxHovered.last_render++;
|
|
|
|
// Render highlighted.
|
|
for (int i = 0; i < 8; i++) {
|
|
rendererData_->gfxHighlighted[i].clear();
|
|
for (auto &decal : highlightedDecals[i]) {
|
|
renderDecal(rendererData_->gfxHighlighted[i], rendererData_->bbGlobal, decal);
|
|
}
|
|
rendererData_->gfxHighlighted[i].last_render++;
|
|
}
|
|
}
|
|
|
|
{
|
|
QMutexLocker lock(&rendererArgsLock_);
|
|
|
|
if (rendererArgs_->zoomOutbound) {
|
|
zoomOutbound();
|
|
rendererArgs_->zoomOutbound = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FPGAViewWidget::movieStart(QString dir, long frameSkip, bool skipSame)
|
|
{
|
|
QMutexLocker locker(&rendererArgsLock_);
|
|
movieLastImage = QImage();
|
|
movieSkipSame = skipSame;
|
|
movieDir = dir;
|
|
currentMovieFrame = 0;
|
|
movieCounter = 0;
|
|
currentFrameSkip = frameSkip;
|
|
movieSaving = true;
|
|
}
|
|
|
|
void FPGAViewWidget::movieStop()
|
|
{
|
|
QMutexLocker locker(&rendererArgsLock_);
|
|
movieSaving = false;
|
|
}
|
|
|
|
void FPGAViewWidget::onSelectedArchItem(std::vector<DecalXY> decals, bool keep)
|
|
{
|
|
{
|
|
QMutexLocker locker(&rendererArgsLock_);
|
|
if (keep) {
|
|
std::copy(decals.begin(), decals.end(), std::back_inserter(rendererArgs_->selectedDecals));
|
|
} else {
|
|
rendererArgs_->selectedDecals = decals;
|
|
}
|
|
rendererArgs_->changed = true;
|
|
}
|
|
pokeRenderer();
|
|
}
|
|
|
|
void FPGAViewWidget::onHighlightGroupChanged(std::vector<DecalXY> decals, int group)
|
|
{
|
|
{
|
|
QMutexLocker locker(&rendererArgsLock_);
|
|
rendererArgs_->highlightedDecals[group] = decals;
|
|
rendererArgs_->changed = true;
|
|
}
|
|
pokeRenderer();
|
|
}
|
|
|
|
void FPGAViewWidget::onHoverItemChanged(DecalXY decal)
|
|
{
|
|
QMutexLocker locked(&rendererArgsLock_);
|
|
rendererArgs_->hoveredDecal = decal;
|
|
rendererArgs_->changed = true;
|
|
pokeRenderer();
|
|
}
|
|
|
|
void FPGAViewWidget::resizeGL(int width, int height) {}
|
|
|
|
boost::optional<FPGAViewWidget::PickedElement> FPGAViewWidget::pickElement(float worldx, float worldy)
|
|
{
|
|
// Get elements from renderer whose BBs correspond to the pick.
|
|
std::vector<PickedElement> elems;
|
|
{
|
|
QMutexLocker locker(&rendererDataLock_);
|
|
if (rendererData_->qt == nullptr) {
|
|
return {};
|
|
}
|
|
elems = rendererData_->qt->get(worldx, worldy);
|
|
}
|
|
|
|
if (elems.size() == 0) {
|
|
return {};
|
|
}
|
|
|
|
// Calculate distances to all elements picked.
|
|
using ElemDist = std::pair<const PickedElement *, float>;
|
|
std::vector<ElemDist> distances;
|
|
std::transform(elems.begin(), elems.end(), std::back_inserter(distances), [&](const PickedElement &e) -> ElemDist {
|
|
return std::make_pair(&e, e.distance(ctx_, worldx, worldy));
|
|
});
|
|
|
|
// Find closest non -1 element.
|
|
auto closest = std::min_element(distances.begin(), distances.end(), [&](const ElemDist &a, const ElemDist &b) {
|
|
if (a.second == -1)
|
|
return false;
|
|
if (b.second == -1)
|
|
return true;
|
|
return a.second < b.second;
|
|
});
|
|
|
|
// All out of reach?
|
|
if (closest->second < 0) {
|
|
return {};
|
|
}
|
|
|
|
return *(closest->first);
|
|
}
|
|
|
|
void FPGAViewWidget::mousePressEvent(QMouseEvent *event)
|
|
{
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
if (io.WantCaptureMouse)
|
|
return;
|
|
|
|
bool shift = QApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
|
|
bool ctrl = QApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
|
|
bool btn_right = event->buttons() & Qt::RightButton;
|
|
bool btn_mid = event->buttons() & Qt::MiddleButton;
|
|
bool btn_left = event->buttons() & Qt::LeftButton;
|
|
|
|
if (btn_right || btn_mid || (btn_left && shift)) {
|
|
lastDragPos_ = event->pos();
|
|
}
|
|
if (btn_left && !shift) {
|
|
auto world = mouseToWorldCoordinates(event->x(), event->y());
|
|
auto closestOr = pickElement(world.x(), world.y());
|
|
if (!closestOr) {
|
|
// If we clicked on empty space and aren't holding down ctrl,
|
|
// clear the selection.
|
|
if (!ctrl) {
|
|
QMutexLocker locked(&rendererArgsLock_);
|
|
rendererArgs_->selectedDecals.clear();
|
|
rendererArgs_->changed = true;
|
|
pokeRenderer();
|
|
}
|
|
return;
|
|
}
|
|
|
|
auto closest = closestOr.get();
|
|
if (closest.type == ElementType::BEL) {
|
|
clickedBel(closest.bel, ctrl);
|
|
} else if (closest.type == ElementType::WIRE) {
|
|
clickedWire(closest.wire, ctrl);
|
|
} else if (closest.type == ElementType::PIP) {
|
|
clickedPip(closest.pip, ctrl);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FPGAViewWidget::mouseMoveEvent(QMouseEvent *event)
|
|
{
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
if (io.WantCaptureMouse)
|
|
return;
|
|
|
|
bool shift = QApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
|
|
bool btn_right = event->buttons() & Qt::RightButton;
|
|
bool btn_mid = event->buttons() & Qt::MiddleButton;
|
|
bool btn_left = event->buttons() & Qt::LeftButton;
|
|
|
|
if (btn_right || btn_mid || (btn_left && shift)) {
|
|
const int dx = event->x() - lastDragPos_.x();
|
|
const int dy = event->y() - lastDragPos_.y();
|
|
lastDragPos_ = event->pos();
|
|
|
|
auto world = mouseToWorldDimensions(dx, dy);
|
|
viewMove_.translate(world.x(), -world.y());
|
|
|
|
update();
|
|
return;
|
|
}
|
|
|
|
auto world = mouseToWorldCoordinates(event->x(), event->y());
|
|
auto closestOr = pickElement(world.x(), world.y());
|
|
// No elements? No decal.
|
|
if (!closestOr) {
|
|
QMutexLocker locked(&rendererArgsLock_);
|
|
rendererArgs_->hoveredDecal = DecalXY();
|
|
rendererArgs_->changed = true;
|
|
rendererArgs_->hintText = "";
|
|
pokeRenderer();
|
|
return;
|
|
}
|
|
|
|
auto closest = closestOr.get();
|
|
|
|
{
|
|
QMutexLocker locked(&rendererArgsLock_);
|
|
rendererArgs_->hoveredDecal = closest.decal(ctx_);
|
|
rendererArgs_->changed = true;
|
|
rendererArgs_->x = event->x();
|
|
rendererArgs_->y = event->y();
|
|
if (closest.type == ElementType::BEL) {
|
|
rendererArgs_->hintText = std::string("BEL\n") + ctx_->getBelName(closest.bel).str(ctx_);
|
|
CellInfo *cell = ctx_->getBoundBelCell(closest.bel);
|
|
if (cell != nullptr)
|
|
rendererArgs_->hintText += std::string("\nCELL\n") + ctx_->nameOf(cell);
|
|
} else if (closest.type == ElementType::WIRE) {
|
|
rendererArgs_->hintText = std::string("WIRE\n") + ctx_->getWireName(closest.wire).str(ctx_);
|
|
NetInfo *net = ctx_->getBoundWireNet(closest.wire);
|
|
if (net != nullptr)
|
|
rendererArgs_->hintText += std::string("\nNET\n") + ctx_->nameOf(net);
|
|
} else if (closest.type == ElementType::PIP) {
|
|
rendererArgs_->hintText = std::string("PIP\n") + ctx_->getPipName(closest.pip).str(ctx_);
|
|
NetInfo *net = ctx_->getBoundPipNet(closest.pip);
|
|
if (net != nullptr)
|
|
rendererArgs_->hintText += std::string("\nNET\n") + ctx_->nameOf(net);
|
|
} else if (closest.type == ElementType::GROUP) {
|
|
rendererArgs_->hintText = std::string("GROUP\n") + ctx_->getGroupName(closest.group).str(ctx_);
|
|
} else
|
|
rendererArgs_->hintText = "";
|
|
|
|
pokeRenderer();
|
|
}
|
|
update();
|
|
}
|
|
|
|
// Invert the projection matrix to calculate screen/mouse to world/grid
|
|
// coordinates.
|
|
QVector4D FPGAViewWidget::mouseToWorldCoordinates(int x, int y)
|
|
{
|
|
auto projection = getProjection();
|
|
|
|
QMatrix4x4 vp;
|
|
vp.viewport(0, 0, width(), height());
|
|
|
|
QVector4D vec(x, y, 1, 1);
|
|
vec = vp.inverted() * vec;
|
|
vec = projection.inverted() * QVector4D(vec.x(), vec.y(), -1, 1);
|
|
|
|
// Hic sunt dracones.
|
|
// TODO(q3k): grab a book, remind yourself linear algebra and undo this
|
|
// operation properly.
|
|
QVector3D ray = vec.toVector3DAffine();
|
|
ray.normalize();
|
|
ray.setX((ray.x() / -ray.z()) * zoom_);
|
|
ray.setY((ray.y() / ray.z()) * zoom_);
|
|
ray.setZ(1.0);
|
|
|
|
vec = viewMove_.inverted() * QVector4D(ray.x(), ray.y(), ray.z(), 1.0);
|
|
vec.setZ(0);
|
|
|
|
return vec;
|
|
}
|
|
|
|
QVector4D FPGAViewWidget::mouseToWorldDimensions(float x, float y)
|
|
{
|
|
QMatrix4x4 p = getProjection();
|
|
p.translate(0.0f, 0.0f, -zoom_);
|
|
QVector2D unit = p.map(QVector4D(1, 1, 0, 1)).toVector2DAffine();
|
|
|
|
float sx = (((float)x) / (width() / 2));
|
|
float sy = (((float)y) / (height() / 2));
|
|
return QVector4D(sx / unit.x(), sy / unit.y(), 0, 1);
|
|
}
|
|
|
|
void FPGAViewWidget::wheelEvent(QWheelEvent *event)
|
|
{
|
|
ImGuiIO &io = ImGui::GetIO();
|
|
if (io.WantCaptureMouse)
|
|
return;
|
|
|
|
QPoint degree = event->angleDelta() / 8;
|
|
|
|
if (!degree.isNull())
|
|
zoom(degree.y());
|
|
}
|
|
|
|
void FPGAViewWidget::zoom(int level)
|
|
{
|
|
if (zoom_ < zoomLvl1_) {
|
|
zoom_ -= level / 500.0;
|
|
} else if (zoom_ < zoomLvl2_) {
|
|
zoom_ -= level / 100.0;
|
|
} else {
|
|
zoom_ -= level / 10.0;
|
|
}
|
|
|
|
if (zoom_ < zoomNear_)
|
|
zoom_ = zoomNear_;
|
|
else if (zoom_ > zoomFar_)
|
|
zoom_ = zoomFar_;
|
|
update();
|
|
}
|
|
|
|
void FPGAViewWidget::clampZoom()
|
|
{
|
|
if (zoom_ < zoomNear_)
|
|
zoom_ = zoomNear_;
|
|
else if (zoom_ > zoomFar_)
|
|
zoom_ = zoomFar_;
|
|
}
|
|
|
|
void FPGAViewWidget::zoomIn() { zoom(10); }
|
|
|
|
void FPGAViewWidget::zoomOut() { zoom(-10); }
|
|
|
|
void FPGAViewWidget::zoomToBB(const PickQuadTree::BoundingBox &bb, float margin, bool clamp)
|
|
{
|
|
if (fabs(bb.w()) < 0.00005 && fabs(bb.h()) < 0.00005)
|
|
return;
|
|
|
|
viewMove_.setToIdentity();
|
|
viewMove_.translate(-(bb.x0() + bb.w() / 2), -(bb.y0() + bb.h() / 2));
|
|
|
|
// Our FOV is π/2, so distance for camera to see a plane of width H is H/2.
|
|
// We add 1 unit to cover half a unit of extra space around.
|
|
float distance_w = bb.w() / 2 + margin;
|
|
float distance_h = bb.h() / 2 + margin;
|
|
zoom_ = std::max(distance_w, distance_h);
|
|
if (clamp)
|
|
clampZoom();
|
|
}
|
|
|
|
void FPGAViewWidget::zoomSelected()
|
|
{
|
|
{
|
|
QMutexLocker lock(&rendererDataLock_);
|
|
if (rendererData_->bbSelected.x0() != std::numeric_limits<float>::infinity())
|
|
zoomToBB(rendererData_->bbSelected, 0.5f, true);
|
|
}
|
|
update();
|
|
}
|
|
|
|
void FPGAViewWidget::zoomOutbound()
|
|
{
|
|
{
|
|
QMutexLocker lock(&rendererDataLock_);
|
|
zoomToBB(rendererData_->bbGlobal, 1.0f, false);
|
|
zoomFar_ = zoom_;
|
|
}
|
|
}
|
|
|
|
void FPGAViewWidget::leaveEvent(QEvent *event)
|
|
{
|
|
QMutexLocker locked(&rendererArgsLock_);
|
|
rendererArgs_->hoveredDecal = DecalXY();
|
|
rendererArgs_->changed = true;
|
|
rendererArgs_->hintText = "";
|
|
pokeRenderer();
|
|
}
|
|
|
|
void FPGAViewWidget::update_vbos()
|
|
{
|
|
lineShader_.update_vbos(GraphicElement::STYLE_GRID, rendererData_->gfxGrid);
|
|
|
|
for (int style = GraphicElement::STYLE_FRAME; style < GraphicElement::STYLE_HIGHLIGHTED0; style++) {
|
|
lineShader_.update_vbos((enum GraphicElement::style_t)(style), rendererData_->gfxByStyle[style]);
|
|
}
|
|
|
|
for (int i = 0; i < 8; i++) {
|
|
GraphicElement::style_t style = (GraphicElement::style_t)(GraphicElement::STYLE_HIGHLIGHTED0 + i);
|
|
lineShader_.update_vbos(style, rendererData_->gfxHighlighted[i]);
|
|
}
|
|
|
|
lineShader_.update_vbos(GraphicElement::STYLE_SELECTED, rendererData_->gfxSelected);
|
|
lineShader_.update_vbos(GraphicElement::STYLE_HOVER, rendererData_->gfxHovered);
|
|
}
|
|
|
|
NEXTPNR_NAMESPACE_END
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