nim_duilib/duilib/Control/List.h

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2019-04-19 17:19:57 +08:00
#ifndef UI_CONTROL_LIST_H_
#define UI_CONTROL_LIST_H_
#pragma once
#include "Label.h"
#include "Box/VBox.h"
#include "Box/HBox.h"
#include "Button.h"
#include "CheckBox.h"
#include "Option.h"
namespace ui
{
typedef int (CALLBACK *PULVCompareFunc)(UINT_PTR, UINT_PTR, UINT_PTR);
/////////////////////////////////////////////////////////////////////////////////////
//
class UILIB_API IListOwner
{
public:
virtual int GetCurSel() const = 0;
virtual bool SelectItem(int iIndex, bool bTakeFocus = false, bool bTrigger = true) = 0;
virtual void HandleMessageTemplate(EventArgs& event) = 0;
virtual void EnsureVisible(const UiRect& rcItem) = 0;
virtual void StopScroll() {}
};
/////////////////////////////////////////////////////////////////////////////////////
//
/// <20>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>չʾһ<CABE><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9>
class UILIB_API ListBox : public ScrollableBox, public IListOwner
{
public:
ListBox(Layout* pLayout = new VLayout);
ListBox(const ListBox& r) = delete;
ListBox& operator=(const ListBox& r) = delete;
/// <20><>д<EFBFBD><D0B4><EFBFBD><EFBFBD><E0B7BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1B9A9><EFBFBD>Ի<EFBFBD><D4BB><EFBFBD><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void SetAttribute(const std::wstring& strName, const std::wstring& strValue) override;
virtual void HandleMessage(EventArgs& event) override;
virtual void HandleMessageTemplate(EventArgs& event) override;
virtual int GetCurSel() const override;
virtual bool SelectItem(int iIndex, bool bTakeFocus = false, bool bTrigger = true) override;
virtual void EnsureVisible(const UiRect& rcItem) override;
virtual void StopScroll() override;
virtual bool ButtonDown(EventArgs& msg) override;
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>
* @param[in] strItemName <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD>ɹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ false<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ܿؼ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
virtual bool ScrollItemToTop(const std::wstring& strItemName);
/**
* @brief <EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD>ǰλ<EFBFBD>õ<EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD>
*/
virtual Control* GetTopItem();
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param[in] pControl <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD>
* @param[in] iIndex <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD>ɹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>򷵻<EFBFBD> false
*/
bool SetItemIndex(Control* pControl, std::size_t iIndex);
/**
* @brief ѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD>
*/
void Previous();
/**
* @brief ѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD>
*/
void Next();
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˫<EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
* @return <EFBFBD><EFBFBD>
*/
void ActiveItem();
/**
* @brief ׷<EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĩβ
* @param[in] pControl <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD>
* @return <EFBFBD>ɹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true<EFBFBD><EFBFBD>ʧ<EFBFBD>ܷ<EFBFBD><EFBFBD><EFBFBD> false
*/
bool Add(Control* pControl);
/**
* @brief <EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD>֮<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param[in] pControl <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD>
* @param[in] iIndex Ҫ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD>ɹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true<EFBFBD><EFBFBD>ʧ<EFBFBD>ܷ<EFBFBD><EFBFBD><EFBFBD> false
*/
bool AddAt(Control* pControl, int iIndex);
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD>
* @param[in] pControl <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD>
* @return <EFBFBD>ɹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true<EFBFBD><EFBFBD>ʧ<EFBFBD>ܷ<EFBFBD><EFBFBD><EFBFBD> false
*/
bool Remove(Control* pControl);
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param[in] iIndex <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD>ɹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true<EFBFBD><EFBFBD>ʧ<EFBFBD>ܷ<EFBFBD><EFBFBD><EFBFBD> false
*/
bool RemoveAt(int iIndex);
/**
* @brief <EFBFBD>Ƴ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD>
*/
void RemoveAll();
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param[in] pfnCompare <EFBFBD>Զ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param[in] dwData <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD>ʱ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD>ɹ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> true<EFBFBD><EFBFBD>ʧ<EFBFBD>ܷ<EFBFBD><EFBFBD><EFBFBD> false
*/
bool SortItems(PULVCompareFunc pfnCompare, UINT_PTR dwData);
/**
* @brief Ĭ<EFBFBD>ϵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Աȷ<EFBFBD><EFBFBD><EFBFBD>
* @param[in] pvlocale <EFBFBD><EFBFBD><EFBFBD><EFBFBD> List ָ<EFBFBD><EFBFBD>
* @param[in] item1 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>1
* @param[in] item2 <EFBFBD><EFBFBD><EFBFBD><EFBFBD>2
* @return <EFBFBD><EFBFBD><EFBFBD>ضԱȽ<EFBFBD><EFBFBD><EFBFBD>
*/
static int __cdecl ItemComareFunc(void *pvlocale, const void *item1, const void *item2);
int __cdecl ItemComareFunc(const void *item1, const void *item2);
/**
* @brief <EFBFBD><EFBFBD>ȡ<EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD><EFBFBD><EFBFBD> true <EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ false
*/
bool GetScrollSelect();
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param[in] bScrollSelect Ϊ true <EFBFBD><EFBFBD>Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ı<EFBFBD>ѡ<EFBFBD><EFBFBD><EFBFBD>false Ϊ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD>
*/
void SetScrollSelect(bool bScrollSelect);
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
* @param[in] callback ѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD>Ļص<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD>
*/
void AttachSelect(const EventCallback& callback) { OnEvent[kEventSelect] += callback; }
/**
* @brief <EFBFBD><EFBFBD><EFBFBD>Ƴ<EFBFBD>һ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD>ѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><EFBFBD>
* @param[in] bSelectNextItem Ϊ true ʱ<EFBFBD>Զ<EFBFBD>ѡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD>false Ϊ<EFBFBD><EFBFBD><EFBFBD>Զ<EFBFBD>ѡ<EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD>
*/
void SelectNextWhenActiveRemoved(bool bSelectNextItem);
private:
bool m_bScrollSelect;
int m_iCurSel;
bool m_bSelNextWhenRemoveActive;
PULVCompareFunc m_pCompareFunc;
UINT_PTR m_pCompareData;
};
/////////////////////////////////////////////////////////////////////////////////////
//
/// <20>б<EFBFBD><D0B1><EFBFBD><EEA3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD>չʾ<D5B9><CABE><EFBFBD>ݵ<EFBFBD><DDB5><EFBFBD><EFBFBD><EFBFBD>
class UILIB_API ListContainerElement : public OptionTemplate<Box>
{
public:
ListContainerElement();
/// <20><>д<EFBFBD><D0B4><EFBFBD><EFBFBD><E0B7BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1B9A9><EFBFBD>Ի<EFBFBD><D4BB><EFBFBD><EFBFBD>ܣ<EFBFBD><DCA3><EFBFBD><EFBFBD>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
virtual void SetVisible(bool bVisible = true) override;
virtual void Selected(bool bSelect, bool trigger) override;
virtual void HandleMessage(EventArgs& event) override;
/**
* @brief <EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD><EFBFBD>ظ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD>
*/
IListOwner* GetOwner();
/**
* @brief <EFBFBD><EFBFBD><EFBFBD>ø<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param[in] pOwner <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD>
*/
void SetOwner(IListOwner* pOwner);
/**
* @brief <EFBFBD><EFBFBD>ȡ<EFBFBD><EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD>ǰ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
*/
int GetIndex() const;
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @param[in] iIndex <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵ
* @return <EFBFBD><EFBFBD>
*/
void SetIndex(int iIndex);
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD>˫<EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
* @return <EFBFBD><EFBFBD>
*/
void InvokeDoubleClickEvent();
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ؼ<EFBFBD>˫<EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD>
* @param[in] callback <EFBFBD>յ<EFBFBD>˫<EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣʱ<EFBFBD>Ļص<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD>
*/
void AttachDoubleClick(const EventCallback& callback) { OnEvent[kEventMouseDoubleClick] += callback; }
/**
* @brief <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>س<EFBFBD><EFBFBD>¼<EFBFBD>
* @param[in] callback <EFBFBD>յ<EFBFBD><EFBFBD>س<EFBFBD>ʱ<EFBFBD>Ļص<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
* @return <EFBFBD><EFBFBD>
*/
void AttachReturn(const EventCallback& callback) { OnEvent[kEventReturn] += callback; }
protected:
int m_iIndex;
IListOwner* m_pOwner;
};
} // namespace ui
#endif // UI_CONTROL_LIST_H_