207 lines
7.2 KiB
C
207 lines
7.2 KiB
C
![]() |
// Thread with framework(message loop)
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#ifndef BASE_THREAD_FRAMEWORK_THREAD_H_
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#define BASE_THREAD_FRAMEWORK_THREAD_H_
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#include "thread.h"
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#include "thread_local.h"
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#include "base/framework/message_loop.h"
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#include "base/synchronization/waitable_event.h"
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namespace nbase
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{
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class FrameworkThread;
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struct FrameworkThreadTlsData
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{
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FrameworkThread *self; // A pointer pointed to the thread itself
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bool quit_properly; // the thread quit properly
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int managed; // reference counter, the framework thread is managed by ThreadManager
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int managed_thread_id; // if a thread is managered, this will be the manager id of it (may not be a thread id)
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void *custom_data; // reserved for the derived classes of FrameworkThread
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};
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// A simple thread abstraction that establishes a MessageLoop on a new thread.
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// The consumer uses the MessageLoop of the thread to cause code to execute on
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// the thread. When this object is destroyed the thread is terminated. All
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// pending tasks queued on the thread's message loop will run to completion
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// before the thread is terminated.
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//
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// After the thread is stopped, the destruction sequence is:
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//
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// (1) FrameworkThread::CleanUp()
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// (2) MessageLoop::~MessageLoop
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// (3.b) MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
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class BASE_EXPORT FrameworkThread : public virtual nbase::SupportWeakCallback, public nbase::Thread
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{
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friend class ThreadMap;
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friend class ThreadManager;
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public:
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// custom message loop
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class CustomMessageLoop : public MessageLoop
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{
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public:
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virtual ~CustomMessageLoop() {}
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};
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// custom message loop factory
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class CustomMessageLoopFactory
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{
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public:
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virtual CustomMessageLoop* CreateMessageLoop() = 0;
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};
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explicit FrameworkThread(const char* name);
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virtual ~FrameworkThread();
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// Starts the thread. Returns true if the thread was successfully started;
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// otherwise, returns false. Upon successful return, the message_loop()
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// getter will return non-null.
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//
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// Note: This function can't be called on Windows with the loader lock held;
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// i.e. during a DllMain, global object construction or destruction, atexit()
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// callback.
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bool Start();
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// Starts the thread. Behaves exactly like Start in addition to allow to
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// override the default loop type.
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//
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// Note: This function can't be called on Windows with the loader lock held;
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// i.e. during a DllMain, global object construction or destruction, atexit()
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// callback.
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#if defined(OS_WIN)
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bool StartWithLoop(const MessageLoop::Type type, Dispatcher *dispatcher = NULL);
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bool StartWithLoop(CustomMessageLoopFactory *factory, Dispatcher *dispatcher = NULL);
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#else
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bool StartWithLoop(const MessageLoop::Type type);
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bool StartWithLoop(CustomMessageLoopFactory *factory);
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#endif // OS_WIN
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// Create a message loop and run it on current thread
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// Do be sure that the current thread is a crt thread (created by _beginthreadex, etc.) if OS = Windows
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#if defined(OS_WIN)
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void RunOnCurrentThreadWithLoop(const MessageLoop::Type type, Dispatcher *dispatcher = NULL);
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#else
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void RunOnCurrentThreadWithLoop(const MessageLoop::Type type);
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#endif // OS_WIN
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// Signals the thread to exit and returns once the thread has exited. After
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// this method returns, the Thread object is completely reset and may be used
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// as if it were newly constructed (i.e., Start may be called again).
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//
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// Stop may be called multiple times and is simply ignored if the thread is
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// already stopped.
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//
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// NOTE: This method is optional. It is not strictly necessary to call this
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// method as the Thread's destructor will take care of stopping the thread if
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// necessary.
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//
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void Stop();
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// Signals the thread to exit in the near future.
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//
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// WARNING: This function is not meant to be commonly used. Use at your own
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// risk. Calling this function will cause message_loop() to become invalid in
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// the near future. This function was created to workaround a specific
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// deadlock on Windows with printer worker thread. In any other case, Stop()
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// should be used.
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//
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// StopSoon should not be called multiple times as it is risky to do so. It
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// could cause a timing issue in message_loop() access. Call Stop() to reset
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// the thread object once it is known that the thread has quit.
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void StopSoon();
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// Returns the message loop for this thread. Use the MessageLoop's
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// PostTask methods to execute code on the thread. This only returns
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// non-null after a successful call to Start. After Stop has been called,
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// this will return NULL.
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//
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// NOTE: You must not call this MessageLoop's Quit method directly. Use
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// the Thread's Stop method instead.
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//
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MessageLoop* message_loop() const { return message_loop_; }
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// Set the name of this thread (for display in debugger too).
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const std::string &thread_name() { return name_; }
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// Returns true if the thread has been started, and not yet stopped.
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// When a thread is running, |thread_id_| is a valid id.
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bool IsRunning() const { return (Thread::thread_id() != kInvalidThreadId) ? true : false; }
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// Returns true if the thread's stopping flag is set
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bool IsStopping() const { return stopping_; }
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// Get the current thread
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// must be called in Run or in its children methods
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static FrameworkThread* current();
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// Get the managed thread id of current thread
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// return -1 means current thread is not managed by ThreadManager
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static int GetManagedThreadId();
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// Get custom tls data
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static void* GetCustomTlsData();
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// Set custom tls data
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static void SetCustomTlsData(void *data);
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protected:
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// Called just prior to starting the message loop
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virtual void Init() {}
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// Called to start the message loop
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virtual void Run();
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// Called just after the message loop ends
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virtual void Cleanup() {}
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// Called after the message loop has been deleted. In general clients
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// should prefer to use CleanUp(). This method is used when code needs to
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// be run after all of the MessageLoop::DestructionObservers have completed.
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virtual void CleanUpAfterMessageLoopDestruction() {}
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// Initilize the tls data, must be called before any tls associated calls on current thread
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static void InitTlsData(FrameworkThread *self);
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// Free the tls data, must be called after any tls associated calls on current thread
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static void FreeTlsData();
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// Retrieve the tls data
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static FrameworkThreadTlsData* GetTlsData();
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static void SetThreadWasQuitProperly(bool flag);
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static bool GetThreadWasQuitProperly();
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void set_message_loop(MessageLoop* message_loop)
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{
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message_loop_ = message_loop;
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}
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private:
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bool thread_was_started() const { return started_; }
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void DoStopSoon();
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// Whether we successfully started the thread.
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bool started_;
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// If true, we're in the middle of stopping, and shouldn't access
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// |message_loop_|. It may non-NULL and invalid.
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bool stopping_;
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// The thread's message loop. Valid only while the thread is alive. Set
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// by the created thread.
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MessageLoop::Type loop_type_;
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MessageLoop *message_loop_;
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std::shared_ptr<CustomMessageLoopFactory> factory_;
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#if defined(OS_WIN)
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// the dispatcher
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Dispatcher *dispatcher_;
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#endif // OS_WIN
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// For ensure message_loop_ has instance after thread create
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WaitableEvent event_;
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// The name of the thread. Used for debugging purposes.
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std::string name_;
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};
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}
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#endif // BASE_THREAD_FRAMEWORK_THREAD_H_
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