nim_duilib/base/thread/framework_thread.h

207 lines
7.2 KiB
C
Raw Normal View History

2019-04-19 17:19:57 +08:00
// Thread with framework(message loop)
#ifndef BASE_THREAD_FRAMEWORK_THREAD_H_
#define BASE_THREAD_FRAMEWORK_THREAD_H_
#include "thread.h"
#include "thread_local.h"
#include "base/framework/message_loop.h"
#include "base/synchronization/waitable_event.h"
namespace nbase
{
class FrameworkThread;
struct FrameworkThreadTlsData
{
FrameworkThread *self; // A pointer pointed to the thread itself
bool quit_properly; // the thread quit properly
int managed; // reference counter, the framework thread is managed by ThreadManager
int managed_thread_id; // if a thread is managered, this will be the manager id of it (may not be a thread id)
void *custom_data; // reserved for the derived classes of FrameworkThread
};
// A simple thread abstraction that establishes a MessageLoop on a new thread.
// The consumer uses the MessageLoop of the thread to cause code to execute on
// the thread. When this object is destroyed the thread is terminated. All
// pending tasks queued on the thread's message loop will run to completion
// before the thread is terminated.
//
// After the thread is stopped, the destruction sequence is:
//
// (1) FrameworkThread::CleanUp()
// (2) MessageLoop::~MessageLoop
// (3.b) MessageLoop::DestructionObserver::WillDestroyCurrentMessageLoop
class BASE_EXPORT FrameworkThread : public virtual nbase::SupportWeakCallback, public nbase::Thread
{
friend class ThreadMap;
friend class ThreadManager;
public:
// custom message loop
class CustomMessageLoop : public MessageLoop
{
public:
virtual ~CustomMessageLoop() {}
};
// custom message loop factory
class CustomMessageLoopFactory
{
public:
virtual CustomMessageLoop* CreateMessageLoop() = 0;
};
explicit FrameworkThread(const char* name);
virtual ~FrameworkThread();
// Starts the thread. Returns true if the thread was successfully started;
// otherwise, returns false. Upon successful return, the message_loop()
// getter will return non-null.
//
// Note: This function can't be called on Windows with the loader lock held;
// i.e. during a DllMain, global object construction or destruction, atexit()
// callback.
bool Start();
// Starts the thread. Behaves exactly like Start in addition to allow to
// override the default loop type.
//
// Note: This function can't be called on Windows with the loader lock held;
// i.e. during a DllMain, global object construction or destruction, atexit()
// callback.
#if defined(OS_WIN)
bool StartWithLoop(const MessageLoop::Type type, Dispatcher *dispatcher = NULL);
bool StartWithLoop(CustomMessageLoopFactory *factory, Dispatcher *dispatcher = NULL);
#else
bool StartWithLoop(const MessageLoop::Type type);
bool StartWithLoop(CustomMessageLoopFactory *factory);
#endif // OS_WIN
// Create a message loop and run it on current thread
// Do be sure that the current thread is a crt thread (created by _beginthreadex, etc.) if OS = Windows
#if defined(OS_WIN)
void RunOnCurrentThreadWithLoop(const MessageLoop::Type type, Dispatcher *dispatcher = NULL);
#else
void RunOnCurrentThreadWithLoop(const MessageLoop::Type type);
#endif // OS_WIN
// Signals the thread to exit and returns once the thread has exited. After
// this method returns, the Thread object is completely reset and may be used
// as if it were newly constructed (i.e., Start may be called again).
//
// Stop may be called multiple times and is simply ignored if the thread is
// already stopped.
//
// NOTE: This method is optional. It is not strictly necessary to call this
// method as the Thread's destructor will take care of stopping the thread if
// necessary.
//
void Stop();
// Signals the thread to exit in the near future.
//
// WARNING: This function is not meant to be commonly used. Use at your own
// risk. Calling this function will cause message_loop() to become invalid in
// the near future. This function was created to workaround a specific
// deadlock on Windows with printer worker thread. In any other case, Stop()
// should be used.
//
// StopSoon should not be called multiple times as it is risky to do so. It
// could cause a timing issue in message_loop() access. Call Stop() to reset
// the thread object once it is known that the thread has quit.
void StopSoon();
// Returns the message loop for this thread. Use the MessageLoop's
// PostTask methods to execute code on the thread. This only returns
// non-null after a successful call to Start. After Stop has been called,
// this will return NULL.
//
// NOTE: You must not call this MessageLoop's Quit method directly. Use
// the Thread's Stop method instead.
//
MessageLoop* message_loop() const { return message_loop_; }
// Set the name of this thread (for display in debugger too).
const std::string &thread_name() { return name_; }
// Returns true if the thread has been started, and not yet stopped.
// When a thread is running, |thread_id_| is a valid id.
bool IsRunning() const { return (Thread::thread_id() != kInvalidThreadId) ? true : false; }
// Returns true if the thread's stopping flag is set
bool IsStopping() const { return stopping_; }
// Get the current thread
// must be called in Run or in its children methods
static FrameworkThread* current();
// Get the managed thread id of current thread
// return -1 means current thread is not managed by ThreadManager
static int GetManagedThreadId();
// Get custom tls data
static void* GetCustomTlsData();
// Set custom tls data
static void SetCustomTlsData(void *data);
protected:
// Called just prior to starting the message loop
virtual void Init() {}
// Called to start the message loop
virtual void Run();
// Called just after the message loop ends
virtual void Cleanup() {}
// Called after the message loop has been deleted. In general clients
// should prefer to use CleanUp(). This method is used when code needs to
// be run after all of the MessageLoop::DestructionObservers have completed.
virtual void CleanUpAfterMessageLoopDestruction() {}
// Initilize the tls data, must be called before any tls associated calls on current thread
static void InitTlsData(FrameworkThread *self);
// Free the tls data, must be called after any tls associated calls on current thread
static void FreeTlsData();
// Retrieve the tls data
static FrameworkThreadTlsData* GetTlsData();
static void SetThreadWasQuitProperly(bool flag);
static bool GetThreadWasQuitProperly();
void set_message_loop(MessageLoop* message_loop)
{
message_loop_ = message_loop;
}
private:
bool thread_was_started() const { return started_; }
void DoStopSoon();
// Whether we successfully started the thread.
bool started_;
// If true, we're in the middle of stopping, and shouldn't access
// |message_loop_|. It may non-NULL and invalid.
bool stopping_;
// The thread's message loop. Valid only while the thread is alive. Set
// by the created thread.
MessageLoop::Type loop_type_;
MessageLoop *message_loop_;
std::shared_ptr<CustomMessageLoopFactory> factory_;
#if defined(OS_WIN)
// the dispatcher
Dispatcher *dispatcher_;
#endif // OS_WIN
// For ensure message_loop_ has instance after thread create
WaitableEvent event_;
// The name of the thread. Used for debugging purposes.
std::string name_;
};
}
#endif // BASE_THREAD_FRAMEWORK_THREAD_H_