#pragma once #include #include "msgdef.h" #include #include #include #include #include "base/base.h" #include "serial_port.h" #include "duilib/UIlib.h" #include "tcp_client.h" #include "lua_wraper.h" #include "global.h" #include #include "udp_libevent.h" #include #include "websocket_client.h" #include "lua_bind.h" class WebsocketClientForm : public ui::ChildBox, LuaBindInterface { public: WebsocketClientForm(ui::Window* hwnd, string url, WebsocketClient* p); ~WebsocketClientForm(); virtual void Init() override; LuaDelegate* LuaVM(); void ShowDataInEdit(const char*); void OnConnected(WebsocketClient*); void OnDisConnected(WebsocketClient*, WebsocketClient::CloseReason); void OnReadHandler(WebsocketClient*, std::string); private: ui::Label* m_label_1; ui::RichEdit* m_rich_edit_1; ui::RichEdit* m_rich_edit_2; ui::RichEdit* m_websocket_send_edit; ui::Button* m_btn_send_data; ui::Button* m_btn_save_lua; ui::Button* m_btn_close_form; ui::CheckBox* m_check_box_1; ui::CheckBox* m_check_box_2; ui::CheckBox* m_check_box_3; ui::CheckBox* m_check_box_4; WebsocketClient* mWebsocketClient; std::fstream mLuaFileRead; std::ofstream mLuaFileEdit; LuaDelegate* mLua; std::string mLuaScript; std::ifstream mLuaFile; };