#include "websocket_client_form.h" WebsocketClientForm::WebsocketClientForm(ui::Window* hwnd, string url, uint32_t port, TcpClientLibevent* p) { } WebsocketClientForm::~WebsocketClientForm() { } void WebsocketClientForm::Init() { ui::ChildBox::Init(); m_label_1 = dynamic_cast(FindSubControl(L"uart_info_label")); m_rich_edit_1 = dynamic_cast(FindSubControl(L"uart_recv_eidt")); m_rich_edit_2 = dynamic_cast(FindSubControl(L"lua_script")); m_uart_send_edit = dynamic_cast(FindSubControl(L"uart_send_edit")); m_btn_send_data = dynamic_cast(FindSubControl(L"btn_send_data")); m_check_box_2 = dynamic_cast(FindSubControl(L"check_time_send")); m_check_box_3 = dynamic_cast(FindSubControl(L"check_hex_send")); m_check_box_4 = dynamic_cast(FindSubControl(L"check_hex_recv")); m_btn_save_lua = dynamic_cast(FindSubControl(L"btn_save_lua")); m_btn_close_form = dynamic_cast(FindSubControl(L"btn_close_uart")); } LuaDelegate* WebsocketClientForm::LuaVM() { return nullptr; }