#pragma once #pragma once #include #include "msgdef.h" #include #include #include #include #include "base/base.h" #include "serial_port.h" #include "duilib/UIlib.h" #include "tcp_client.h" #include "lua_wraper.h" #include "global.h" #include #include "udp_libevent.h" #include #include "websocket_client.h" #include "lua_bind.h" #include "websocket_server.h" class WebsocketServerForm : public ui::ChildBox, LuaBindInterface { public: WebsocketServerForm(ui::Window* hwnd, string url, WebsocketServer* server); ~WebsocketServerForm(); virtual void Init() override; LuaDelegate* LuaVM(); void ShowDataInEdit(const char*) ; private: ui::Label* m_label_1; ui::RichEdit* m_rich_edit_1; ui::RichEdit* m_rich_edit_2; ui::RichEdit* m_websocket_send_edit; ui::Button* m_btn_send_data; ui::Button* m_btn_save_lua; ui::Button* m_btn_close_form; ui::CheckBox* m_check_box_1; ui::CheckBox* m_check_box_2; ui::CheckBox* m_check_box_3; ui::CheckBox* m_check_box_4; std::string m_url; WebsocketServer* m_server; std::fstream mLuaFileRead; std::ofstream mLuaFileEdit; LuaDelegate* mLua; std::string mLuaScript; std::ifstream mLuaFile; };