#pragma once // C runtime header #ifdef __cplusplus #include #include #include #include #endif #include "base/base.h" // duilib #include "duilib/UIlib.h" #include "ui_components/ui_components.h" class NewMonitorForm : public ui::WindowImplBase { public: NewMonitorForm(ui::Window *); ~NewMonitorForm(); /** * 一下三个接口是必须要覆写的接口,父类会调用这三个接口来构建窗口 * GetSkinFolder 接口设置你要绘制的窗口皮肤资源路径 * GetSkinFile 接口设置你要绘制的窗口的 xml 描述文件 * GetWindowClassName 接口设置窗口唯一的类名称 */ virtual std::wstring GetSkinFolder() override; virtual std::wstring GetSkinFile() override; virtual std::wstring GetWindowClassName() const override; virtual LRESULT HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam) override; /** * 收到 WM_CREATE 消息时该函数会被调用,通常做一些控件初始化的操作 */ void InitWindow() override; /** * 收到 WM_CLOSE 消息时该函数会被调用 */ virtual LRESULT OnClose(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled); static const std::wstring kClassName; private: ui::VBox* m_ip_config_vbox; ui::VBox* m_uart_config_vbox; ui::Combo* m_uart_select_combo; ui::Combo* m_uart_baurate_select; ui::Combo* m_combo_type; ui::Window* m_parent; };