introduced new (dummy) cylinder engine
This is mainly for completeness, this engine doesn't (yet) have any functionality
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38
FDTD/engine_cylinder.cpp
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38
FDTD/engine_cylinder.cpp
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/*
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* Copyright (C) 2012 Thorsten Liebig (Thorsten.Liebig@gmx.de)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "engine_cylinder.h"
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Engine_Cylinder::Engine_Cylinder(const Operator_Cylinder* op) : Engine_Multithread(op)
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{
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m_Op_Cyl = op;
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}
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Engine_Cylinder::~Engine_Cylinder()
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{
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}
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Engine_Cylinder* Engine_Cylinder::New(const Operator_Cylinder* op, unsigned int numThreads)
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{
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cout << "Create FDTD engine (cylindrical mesh using sse compression + multithreading)" << endl;
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Engine_Cylinder* e = new Engine_Cylinder(op);
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e->setNumThreads(numThreads);
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e->Init();
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return e;
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}
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36
FDTD/engine_cylinder.h
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36
FDTD/engine_cylinder.h
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/*
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* Copyright (C) 2012 Thorsten Liebig (Thorsten.Liebig@gmx.de)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ENGINE_CYLINDER_H
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#define ENGINE_CYLINDER_H
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#include "operator_cylinder.h"
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#include "engine_multithread.h"
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class Engine_Cylinder : public Engine_Multithread
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{
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public:
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static Engine_Cylinder* New(const Operator_Cylinder* op, unsigned int numThreads = 0);
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virtual ~Engine_Cylinder();
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protected:
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Engine_Cylinder(const Operator_Cylinder* op);
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const Operator_Cylinder* m_Op_Cyl;
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};
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#endif // ENGINE_CYLINDER_H
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@ -28,7 +28,7 @@ Engine_CylinderMultiGrid* Engine_CylinderMultiGrid::New(const Operator_CylinderM
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return e;
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return e;
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}
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}
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Engine_CylinderMultiGrid::Engine_CylinderMultiGrid(const Operator_CylinderMultiGrid* op) : Engine_Multithread(op)
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Engine_CylinderMultiGrid::Engine_CylinderMultiGrid(const Operator_CylinderMultiGrid* op) : Engine_Cylinder(op)
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{
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{
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Op_CMG = op;
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Op_CMG = op;
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@ -18,17 +18,17 @@
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#ifndef ENGINE_CYLINDERMULTIGRID_H
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#ifndef ENGINE_CYLINDERMULTIGRID_H
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#define ENGINE_CYLINDERMULTIGRID_H
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#define ENGINE_CYLINDERMULTIGRID_H
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#include "engine_multithread.h"
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#include "engine_cylinder.h"
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class Operator_CylinderMultiGrid;
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class Operator_CylinderMultiGrid;
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class Engine_CylinderMultiGrid_Thread;
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class Engine_CylinderMultiGrid_Thread;
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class Engine_Ext_CylinderMultiGrid;
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class Engine_Ext_CylinderMultiGrid;
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class Engine_CylinderMultiGrid : public Engine_Multithread
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class Engine_CylinderMultiGrid : public Engine_Cylinder
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{
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{
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friend class Engine_Ext_CylinderMultiGrid;
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friend class Engine_Ext_CylinderMultiGrid;
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public:
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public:
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Engine_CylinderMultiGrid();
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// Engine_CylinderMultiGrid();
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static Engine_CylinderMultiGrid* New(const Operator_CylinderMultiGrid* op, unsigned int numThreads = 0);
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static Engine_CylinderMultiGrid* New(const Operator_CylinderMultiGrid* op, unsigned int numThreads = 0);
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virtual ~Engine_CylinderMultiGrid();
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virtual ~Engine_CylinderMultiGrid();
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@ -16,6 +16,7 @@
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*/
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*/
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#include "engine.h"
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#include "engine.h"
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#include "engine_cylinder.h"
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#include "Common/processfields.h"
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#include "Common/processfields.h"
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#include "operator_cylinder.h"
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#include "operator_cylinder.h"
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#include "extensions/operator_extension.h"
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#include "extensions/operator_extension.h"
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@ -39,6 +40,14 @@ Operator_Cylinder::~Operator_Cylinder()
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{
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{
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}
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}
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Engine* Operator_Cylinder::CreateEngine() const
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{
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//! create a special cylindrical-engine
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Engine_Cylinder* eng = Engine_Cylinder::New(this, m_numThreads);
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return eng;
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}
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void Operator_Cylinder::Init()
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void Operator_Cylinder::Init()
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{
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{
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CC_closedAlpha = false;
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CC_closedAlpha = false;
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@ -73,6 +73,8 @@ public:
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virtual void AddExtension(Operator_Extension* op_ext);
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virtual void AddExtension(Operator_Extension* op_ext);
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virtual Engine* CreateEngine() const;
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protected:
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protected:
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Operator_Cylinder();
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Operator_Cylinder();
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virtual void Init();
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virtual void Init();
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@ -82,13 +82,14 @@ DEFINES += H5_USE_16_API
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#### SOURCES ################################################################
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#### SOURCES ################################################################
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SOURCES += main.cpp \
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SOURCES += main.cpp \
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openems.cpp
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openems.cpp
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# FDTD
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# FDTD
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SOURCES += FDTD/engine.cpp \
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SOURCES += FDTD/engine.cpp \
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FDTD/operator.cpp \
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FDTD/operator.cpp \
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FDTD/engine_multithread.cpp \
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FDTD/engine_multithread.cpp \
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FDTD/operator_cylinder.cpp \
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FDTD/operator_cylinder.cpp \
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FDTD/engine_cylinder.cpp \
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FDTD/engine_sse.cpp \
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FDTD/engine_sse.cpp \
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FDTD/operator_sse.cpp \
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FDTD/operator_sse.cpp \
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FDTD/operator_sse_compressed.cpp \
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FDTD/operator_sse_compressed.cpp \
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@ -152,6 +153,7 @@ HEADERS += FDTD/engine.h \
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FDTD/operator.h \
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FDTD/operator.h \
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FDTD/engine_multithread.h \
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FDTD/engine_multithread.h \
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FDTD/operator_cylinder.h \
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FDTD/operator_cylinder.h \
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FDTD/engine_cylinder.h \
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FDTD/engine_sse.h \
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FDTD/engine_sse.h \
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FDTD/operator_sse.h \
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FDTD/operator_sse.h \
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FDTD/excitation.h \
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FDTD/excitation.h \
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