fix in lumped elements snapping
This commit is contained in:
parent
eb74757789
commit
6b9320490a
@ -1272,8 +1272,14 @@ bool Operator::Calc_LumpedElements()
|
||||
unsigned int uiStart[3];
|
||||
unsigned int uiStop[3];
|
||||
// snap to the native coordinate system
|
||||
if (Operator::SnapBox2Mesh(box->GetStartCoord()->GetNativeCoords(), box->GetStopCoord()->GetNativeCoords(), uiStart, uiStop)<=0)
|
||||
return false;
|
||||
int Snap_Dimension = Operator::SnapBox2Mesh(box->GetStartCoord()->GetCoords(m_MeshType), box->GetStopCoord()->GetCoords(m_MeshType), uiStart, uiStop);
|
||||
if (Snap_Dimension<=0)
|
||||
{
|
||||
if (g_settings.GetVerboseLevel()>0)
|
||||
cerr << "Operator::Calc_LumpedElements(): Warning: Lumped Element snapping failed! Dimension is: " << Snap_Dimension << " skipping. "
|
||||
<< " ID: " << prims.at(bn)->GetID() << " @ Property: " << PLE->GetName() << endl;
|
||||
break;
|
||||
}
|
||||
|
||||
if (uiStart[ny]==uiStop[ny])
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user