define engine type and overload all GetVolt/GetCurr
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@ -31,6 +31,7 @@ Engine* Engine::New(const Operator* op)
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Engine::Engine(const Operator* op)
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{
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m_type = BASIC;
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numTS = 0;
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Op = op;
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for (int n=0;n<3;++n)
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@ -26,6 +26,11 @@ class Engine_Extension;
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class Engine
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{
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public:
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enum EngineType
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{
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BASIC, SSE, UNKNOWN
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};
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static Engine* New(const Operator* op);
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virtual ~Engine();
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@ -37,11 +42,11 @@ public:
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virtual unsigned int GetNumberOfTimesteps() {return numTS;};
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//this access functions muss be overloaded by any new engine using a different storage model
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inline virtual FDTD_FLOAT& GetVolt( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return volt[n][x][y][z]; }
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inline virtual FDTD_FLOAT& GetVolt( unsigned int n, unsigned int pos[] ) { return volt[n][pos[0]][pos[1]][pos[2]]; }
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inline virtual FDTD_FLOAT& GetCurr( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return curr[n][x][y][z]; }
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inline virtual FDTD_FLOAT& GetVolt( unsigned int n, unsigned int pos[] ) { return GetVolt(n,pos[0],pos[1],pos[2]); }
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inline virtual FDTD_FLOAT& GetCurr( unsigned int n, unsigned int pos[] ) { return GetCurr(n,pos[0],pos[1],pos[2]); }
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inline virtual FDTD_FLOAT& GetCurr( unsigned int n, unsigned int pos[] ) { return curr[n][pos[0]][pos[1]][pos[2]]; }
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virtual void UpdateVoltages(unsigned int startX, unsigned int numX);
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virtual void ApplyVoltageExcite();
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@ -51,7 +56,11 @@ public:
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inline size_t GetExtensionCount() {return m_Eng_exts.size();}
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inline Engine_Extension* GetExtension(size_t nr) {return m_Eng_exts.at(nr);}
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EngineType GetType() const {return m_type;}
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protected:
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EngineType m_type;
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Engine(const Operator* op);
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const Operator* Op;
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@ -45,6 +45,7 @@ Engine_Multithread* Engine_Multithread::New(const Operator* op, unsigned int num
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Engine_Multithread::Engine_Multithread(const Operator* op) : Engine(op)
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{
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m_type = UNKNOWN;
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m_RunEngine = NULL;
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}
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@ -82,8 +82,11 @@ public:
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static Engine_Multithread* New(const Operator* op, unsigned int numThreads = 0);
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virtual ~Engine_Multithread();
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//this access functions muss be overloaded by any new engine using a different storage model
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inline virtual FDTD_FLOAT& GetVolt( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return m_RunEngine->GetVolt(n,x,y,z); }
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inline virtual FDTD_FLOAT& GetCurr( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return m_RunEngine->GetCurr(n,x,y,z);}
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inline virtual FDTD_FLOAT& GetVolt( unsigned int n, unsigned int pos[3] ) const { return m_RunEngine->GetVolt(n,pos); }
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inline virtual FDTD_FLOAT& GetCurr( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return m_RunEngine->GetCurr(n,x,y,z); }
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inline virtual FDTD_FLOAT& GetCurr( unsigned int n, unsigned int pos[3] ) const { return m_RunEngine->GetCurr(n,pos);}
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virtual void setNumThreads( unsigned int numThreads );
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virtual void Init();
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@ -28,6 +28,7 @@ Engine_sse* Engine_sse::New(const Operator_sse* op)
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Engine_sse::Engine_sse(const Operator_sse* op) : Engine(op)
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{
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m_type = SSE;
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Op = op;
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f4_volt = 0;
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f4_curr = 0;
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@ -32,8 +32,11 @@ public:
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virtual unsigned int GetNumberOfTimesteps() {return numTS;};
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//this access functions muss be overloaded by any new engine using a different storage model
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inline virtual FDTD_FLOAT& GetVolt( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return f4_volt[n][x][y][z%numVectors].f[z/numVectors]; }
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inline virtual FDTD_FLOAT& GetVolt( unsigned int n, unsigned int pos[3] ) const { return f4_volt[n][pos[0]][pos[1]][pos[2]%numVectors].f[pos[2]/numVectors]; }
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inline virtual FDTD_FLOAT& GetCurr( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return f4_curr[n][x][y][z%numVectors].f[z/numVectors]; }
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inline virtual FDTD_FLOAT& GetCurr( unsigned int n, unsigned int pos[3] ) const { return f4_curr[n][pos[0]][pos[1]][pos[2]%numVectors].f[pos[2]/numVectors]; }
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protected:
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Engine_sse(const Operator_sse* op);
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