2008-06-04 02:28:41 +08:00
|
|
|
|
2009-03-08 18:59:57 +08:00
|
|
|
marching algorithm for surface intersection
|
|
|
|
surfaces of revolution (lathed)
|
2009-03-18 12:26:04 +08:00
|
|
|
boundary avoidance when casting ray for point-in-shell
|
2009-03-15 04:01:20 +08:00
|
|
|
tangent intersections
|
2009-03-08 18:59:57 +08:00
|
|
|
short pwl edge avoidance
|
2009-03-16 07:04:45 +08:00
|
|
|
assembly
|
2008-06-12 16:58:58 +08:00
|
|
|
|
|
|
|
-----
|
2009-03-18 12:26:04 +08:00
|
|
|
line styles (color, thickness)
|
2009-03-08 18:59:57 +08:00
|
|
|
loop detection
|
2008-06-12 16:58:58 +08:00
|
|
|
incremental regen of entities?
|
2009-03-16 07:04:45 +08:00
|
|
|
IGES and STEP export
|
2008-07-06 15:56:24 +08:00
|
|
|
|
2008-06-04 02:28:41 +08:00
|
|
|
|