solvespace/src/unix/gloffscreen.cpp

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//-----------------------------------------------------------------------------
// Offscreen rendering in OpenGL using framebuffer objects.
//
// Copyright 2015 <whitequark@whitequark.org>
//-----------------------------------------------------------------------------
#include <GL/glew.h>
#include "gloffscreen.h"
#include "solvespace.h"
GLOffscreen::GLOffscreen() : _pixels(NULL), _pixels_inv(NULL) {
if(glewInit() != GLEW_OK)
oops();
if(!GL_EXT_framebuffer_object)
oops();
glGenFramebuffersEXT(1, &_framebuffer);
glGenRenderbuffersEXT(1, &_color_renderbuffer);
glGenRenderbuffersEXT(1, &_depth_renderbuffer);
}
GLOffscreen::~GLOffscreen() {
glDeleteRenderbuffersEXT(1, &_depth_renderbuffer);
glDeleteRenderbuffersEXT(1, &_color_renderbuffer);
glDeleteFramebuffersEXT(1, &_framebuffer);
}
bool GLOffscreen::begin(int width, int height) {
if(_width != width || _height != height) {
delete[] _pixels;
delete[] _pixels_inv;
_pixels = new uint32_t[width * height * 4];
_pixels_inv = new uint32_t[width * height * 4];
_width = width;
_height = height;
}
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, _framebuffer);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, _color_renderbuffer);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA8, _width, _height);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT, _color_renderbuffer);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, _depth_renderbuffer);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, _width, _height);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, _depth_renderbuffer);
if(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT)
return true;
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
return false;
}
uint8_t *GLOffscreen::end() {
#if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
glReadPixels(0, 0, _width, _height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, _pixels_inv);
#else
glReadPixels(0, 0, _width, _height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, _pixels_inv);
#endif
/* in OpenGL coordinates, bottom is zero Y */
for(int i = 0; i < _height; i++)
memcpy(&_pixels[_width * i], &_pixels_inv[_width * (_height - i - 1)], _width * 4);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
return (uint8_t*) _pixels;
}