2013-07-29 06:08:34 +08:00
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//-----------------------------------------------------------------------------
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// All declarations not grouped specially elsewhere.
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//
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// Copyright 2008-2013 Jonathan Westhues.
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//-----------------------------------------------------------------------------
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2008-03-25 18:02:13 +08:00
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2018-07-13 02:48:51 +08:00
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#ifndef SOLVESPACE_H
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#define SOLVESPACE_H
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2008-03-25 18:02:13 +08:00
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2020-05-12 21:49:19 +08:00
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#include <cctype>
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#include <climits>
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#include <cmath>
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#include <csetjmp>
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#include <cstdarg>
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#include <cstddef>
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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2015-03-27 23:43:28 +08:00
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#include <algorithm>
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2018-07-13 02:48:51 +08:00
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#include <chrono>
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Abstract all (ex-OpenGL) drawing operations into a Canvas interface.
This has several desirable consequences:
* It is now possible to port SolveSpace to a later version of
OpenGL, such as OpenGLES 2, so that it runs on platforms that
only have that OpenGL version;
* The majority of geometry is now rendered without references to
the camera in C++ code, so a renderer can now submit it to
the video card once and re-rasterize with a different projection
matrix every time the projection is changed, avoiding expensive
reuploads;
* The DOGD (draw or get distance) interface is now
a straightforward Canvas implementation;
* There are no more direct references to SS.GW.(projection)
in sketch rendering code, which allows rendering to multiple
viewports;
* There are no more unnecessary framebuffer flips on CPU on Cocoa
and GTK;
* The platform-dependent GL code is now confined to rendergl1.cpp.
* The Microsoft and Apple headers required by it that are prone to
identifier conflicts are no longer included globally;
* The rendergl1.cpp implementation can now be omitted from
compilation to run SolveSpace headless or with a different
OpenGL version.
Note these implementation details of Canvas:
* GetCamera currently always returns a reference to the field
`Camera camera;`. This is so that a future renderer that caches
geometry in the video memory can define it as asserting, which
would provide assurance against code that could accidentally
put something projection-dependent in the cache;
* Line and triangle rendering is specified through a level of
indirection, hStroke and hFill. This is so that a future renderer
that batches geometry could cheaply group identical styles.
* DrawPixmap and DrawVectorText accept a (o,u,v) and not a matrix.
This is so that a future renderer into an output format that
uses 2d transforms (e.g. SVG) could easily derive those.
Some additional internal changes were required to enable this:
* Pixmap is now always passed as std::shared_ptr<{const ,}Pixmap>.
This is so that the renderer could cache uploaded textures
between API calls, which requires it to capture a (weak)
reference.
* The PlatformPathEqual function was properly extracted into
platform-specific code. This is so that the <windows.h> header
could be included only where needed (in platform/w32* as well
as rendergl1.cpp).
* The SBsp{2,3}::DebugDraw functions were removed. They can be
rewritten using the Canvas API if they are ever needed.
While no visual changes were originally intended, some minor fixes
happened anyway:
* The "emphasis" yellow line from top-left corner is now correctly
rendered much wider.
* The marquee rectangle is now pixel grid aligned.
* The hidden entities now do not clobber the depth buffer, removing
some minor artifacts.
* The workplane "tab" now scales with the font used to render
the workplane name.
* The workplane name font is now taken from the normals style.
* Workplane and constraint line stipple is insignificantly
different. This is so that it can reuse the existing stipple
codepaths; rendering of workplanes and constraints predates
those.
Some debug functionality was added:
* In graphics window, an fps counter that becomes red when
rendering under 60fps is drawn.
2016-05-31 08:55:13 +08:00
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#include <functional>
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2016-04-13 16:43:06 +08:00
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#include <locale>
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2016-01-11 20:18:18 +08:00
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#include <map>
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2018-07-13 02:48:51 +08:00
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#include <memory>
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2016-03-15 00:14:24 +08:00
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#include <set>
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2016-10-10 03:58:44 +08:00
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#include <sstream>
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2018-07-13 02:48:51 +08:00
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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2013-10-25 13:04:16 +08:00
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Rewrite TTF to Bezier conversion using Freetype.
Benefits:
* Much simpler code.
* Handles the entire TTF spec, not just a small subset that
only really worked well on Windows fonts.
* Handles all character sets as well as accented characters.
* Much faster parsing, since Freetype lazily loads and
caches glyphs.
* Support for basically every kind of font that was invented,
not just TTF.
Note that OpenType features, e.g. ligatures, are not yet supported.
This means that Arabic and Devanagari scripts, among others, will
not be rendered in their proper form.
RTL scripts are not supported either, neither in TTF nor in
the text window. Adding RTL support is comparatively easy, but
given that Arabic would not be legibly rendered anyway, this is not
done so far.
2016-01-30 09:42:44 +08:00
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// We declare these in advance instead of simply using FT_Library
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// (defined as typedef FT_LibraryRec_* FT_Library) because including
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// freetype.h invokes indescribable horrors and we would like to avoid
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// doing that every time we include solvespace.h.
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struct FT_LibraryRec_;
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struct FT_FaceRec_;
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2016-07-24 21:17:52 +08:00
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typedef struct _cairo cairo_t;
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2018-07-13 03:29:44 +08:00
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typedef struct _cairo_surface cairo_surface_t;
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2016-07-24 21:17:52 +08:00
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2013-10-22 05:29:25 +08:00
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// The few floating-point equality comparisons in SolveSpace have been
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// carefully considered, so we disable the -Wfloat-equal warning for them
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#ifdef __clang__
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# define EXACT(expr) \
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(_Pragma("clang diagnostic push") \
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_Pragma("clang diagnostic ignored \"-Wfloat-equal\"") \
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(expr) \
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_Pragma("clang diagnostic pop"))
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#else
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# define EXACT(expr) (expr)
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#endif
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2008-03-28 18:00:37 +08:00
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// Debugging functions
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2016-05-19 03:38:17 +08:00
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#if defined(__GNUC__)
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#define ssassert(condition, message) \
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do { \
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if(__builtin_expect((condition), true) == false) { \
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2018-07-14 18:35:29 +08:00
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SolveSpace::AssertFailure(__FILE__, __LINE__, __func__, #condition, message); \
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2016-05-19 03:38:17 +08:00
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__builtin_unreachable(); \
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} \
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} while(0)
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2015-03-18 00:17:51 +08:00
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#else
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2016-05-19 03:38:17 +08:00
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#define ssassert(condition, message) \
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do { \
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if((condition) == false) { \
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2018-07-14 18:35:29 +08:00
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SolveSpace::AssertFailure(__FILE__, __LINE__, __func__, #condition, message); \
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2016-05-19 03:38:17 +08:00
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abort(); \
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} \
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} while(0)
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2015-03-18 00:17:51 +08:00
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#endif
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2013-10-25 13:04:16 +08:00
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2020-05-10 16:28:01 +08:00
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#define dbp SolveSpace::Platform::DebugPrint
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#define DBPTRI(tri) \
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dbp("tri: (%.3f %.3f %.3f) (%.3f %.3f %.3f) (%.3f %.3f %.3f)", \
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CO((tri).a), CO((tri).b), CO((tri).c))
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2015-03-24 01:49:04 +08:00
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namespace SolveSpace {
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2015-03-27 23:43:28 +08:00
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using std::min;
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using std::max;
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using std::swap;
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2020-05-10 17:24:12 +08:00
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using std::fabs;
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2015-03-27 23:43:28 +08:00
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2020-06-19 09:04:01 +08:00
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[[noreturn]]
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2018-07-14 18:35:29 +08:00
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void AssertFailure(const char *file, unsigned line, const char *function,
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const char *condition, const char *message);
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2016-05-19 03:38:17 +08:00
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2015-11-06 16:40:12 +08:00
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#if defined(__GNUC__)
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__attribute__((__format__ (__printf__, 1, 2)))
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#endif
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std::string ssprintf(const char *fmt, ...);
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2020-05-12 21:59:23 +08:00
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inline bool IsReasonable(double x) {
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return std::isnan(x) || x > 1e11 || x < -1e11;
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}
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2008-05-26 11:39:45 +08:00
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inline int WRAP(int v, int n) {
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2009-01-03 20:27:33 +08:00
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// Clamp it to the range [0, n)
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2008-05-26 11:39:45 +08:00
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while(v >= n) v -= n;
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while(v < 0) v += n;
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return v;
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}
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2009-01-03 20:27:33 +08:00
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inline double WRAP_NOT_0(double v, double n) {
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// Clamp it to the range (0, n]
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while(v > n) v -= n;
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while(v <= 0) v += n;
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return v;
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}
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2009-03-20 01:40:11 +08:00
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inline double WRAP_SYMMETRIC(double v, double n) {
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// Clamp it to the range (-n/2, n/2]
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while(v > n/2) v -= n;
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while(v <= -n/2) v += n;
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return v;
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}
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2009-01-03 20:27:33 +08:00
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2008-05-22 18:28:28 +08:00
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#define CO(v) (v).x, (v).y, (v).z
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2020-05-10 17:24:12 +08:00
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static constexpr double ANGLE_COS_EPS = 1e-6;
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static constexpr double LENGTH_EPS = 1e-6;
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static constexpr double VERY_POSITIVE = 1e10;
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static constexpr double VERY_NEGATIVE = -1e10;
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2008-05-11 18:40:37 +08:00
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2020-05-10 17:24:12 +08:00
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#include "platform/platform.h"
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#include "platform/gui.h"
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#include "resource.h"
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2020-05-22 21:45:37 +08:00
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using Platform::AllocTemporary;
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using Platform::FreeAllTemporary;
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2008-04-14 18:28:32 +08:00
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class Expr;
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2008-04-22 21:14:15 +08:00
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class ExprVector;
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2008-05-05 14:18:01 +08:00
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class ExprQuaternion;
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2015-07-10 19:54:39 +08:00
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class RgbaColor;
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Convert all enumerations to use `enum class`.
Specifically, take the old code that looks like this:
class Foo {
enum { X = 1, Y = 2 };
int kind;
}
... foo.kind = Foo::X; ...
and convert it to this:
class Foo {
enum class Kind : uint32_t { X = 1, Y = 2 };
Kind kind;
}
... foo.kind = Foo::Kind::X;
(In some cases the enumeration would not be in the class namespace,
such as when it is generally useful.)
The benefits are as follows:
* The type of the field gives a clear indication of intent, both
to humans and tools (such as binding generators).
* The compiler is able to automatically warn when a switch is not
exhaustive; but this is currently suppressed by the
default: ssassert(false, ...)
idiom.
* Integers and plain enums are weakly type checked: they implicitly
convert into each other. This can hide bugs where type conversion
is performed but not intended. Enum classes are strongly type
checked.
* Plain enums pollute parent namespaces; enum classes do not.
Almost every defined enum we have already has a kind of ad-hoc
namespacing via `NAMESPACE_`, which is now explicit.
* Plain enums do not have a well-defined ABI size, which is
important for bindings. Enum classes can have it, if specified.
We specify the base type for all enums as uint32_t, which is
a safe choice and allows us to not change the numeric values
of any variants.
This commit introduces absolutely no functional change to the code,
just renaming and change of types. It handles almost all cases,
except GraphicsWindow::pending.operation, which needs minor
functional change.
2016-05-20 16:31:20 +08:00
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enum class Command : uint32_t;
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2008-04-14 18:28:32 +08:00
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2018-07-18 02:51:00 +08:00
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enum class Unit : uint32_t {
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MM = 0,
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INCHES,
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METERS
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};
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2016-07-22 04:27:53 +08:00
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template<class Key, class T>
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2019-07-09 23:15:06 +08:00
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using handle_map = std::map<Key, T>;
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2016-07-22 04:27:53 +08:00
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2009-05-24 19:37:07 +08:00
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class Group;
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2009-02-27 22:05:08 +08:00
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class SSurface;
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2008-03-25 18:02:13 +08:00
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#include "dsc.h"
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2008-04-23 15:29:19 +08:00
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#include "polygon.h"
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2009-01-15 11:55:42 +08:00
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#include "srf/surface.h"
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Abstract all (ex-OpenGL) drawing operations into a Canvas interface.
This has several desirable consequences:
* It is now possible to port SolveSpace to a later version of
OpenGL, such as OpenGLES 2, so that it runs on platforms that
only have that OpenGL version;
* The majority of geometry is now rendered without references to
the camera in C++ code, so a renderer can now submit it to
the video card once and re-rasterize with a different projection
matrix every time the projection is changed, avoiding expensive
reuploads;
* The DOGD (draw or get distance) interface is now
a straightforward Canvas implementation;
* There are no more direct references to SS.GW.(projection)
in sketch rendering code, which allows rendering to multiple
viewports;
* There are no more unnecessary framebuffer flips on CPU on Cocoa
and GTK;
* The platform-dependent GL code is now confined to rendergl1.cpp.
* The Microsoft and Apple headers required by it that are prone to
identifier conflicts are no longer included globally;
* The rendergl1.cpp implementation can now be omitted from
compilation to run SolveSpace headless or with a different
OpenGL version.
Note these implementation details of Canvas:
* GetCamera currently always returns a reference to the field
`Camera camera;`. This is so that a future renderer that caches
geometry in the video memory can define it as asserting, which
would provide assurance against code that could accidentally
put something projection-dependent in the cache;
* Line and triangle rendering is specified through a level of
indirection, hStroke and hFill. This is so that a future renderer
that batches geometry could cheaply group identical styles.
* DrawPixmap and DrawVectorText accept a (o,u,v) and not a matrix.
This is so that a future renderer into an output format that
uses 2d transforms (e.g. SVG) could easily derive those.
Some additional internal changes were required to enable this:
* Pixmap is now always passed as std::shared_ptr<{const ,}Pixmap>.
This is so that the renderer could cache uploaded textures
between API calls, which requires it to capture a (weak)
reference.
* The PlatformPathEqual function was properly extracted into
platform-specific code. This is so that the <windows.h> header
could be included only where needed (in platform/w32* as well
as rendergl1.cpp).
* The SBsp{2,3}::DebugDraw functions were removed. They can be
rewritten using the Canvas API if they are ever needed.
While no visual changes were originally intended, some minor fixes
happened anyway:
* The "emphasis" yellow line from top-left corner is now correctly
rendered much wider.
* The marquee rectangle is now pixel grid aligned.
* The hidden entities now do not clobber the depth buffer, removing
some minor artifacts.
* The workplane "tab" now scales with the font used to render
the workplane name.
* The workplane name font is now taken from the normals style.
* Workplane and constraint line stipple is insignificantly
different. This is so that it can reuse the existing stipple
codepaths; rendering of workplanes and constraints predates
those.
Some debug functionality was added:
* In graphics window, an fps counter that becomes red when
rendering under 60fps is drawn.
2016-05-31 08:55:13 +08:00
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#include "render/render.h"
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2008-05-29 18:10:12 +08:00
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class Entity;
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class hEntity;
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2008-06-23 16:25:17 +08:00
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class Param;
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class hParam;
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2008-05-29 18:10:12 +08:00
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typedef IdList<Entity,hEntity> EntityList;
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2008-06-23 16:25:17 +08:00
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typedef IdList<Param,hParam> ParamList;
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2008-05-29 18:10:12 +08:00
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Convert all enumerations to use `enum class`.
Specifically, take the old code that looks like this:
class Foo {
enum { X = 1, Y = 2 };
int kind;
}
... foo.kind = Foo::X; ...
and convert it to this:
class Foo {
enum class Kind : uint32_t { X = 1, Y = 2 };
Kind kind;
}
... foo.kind = Foo::Kind::X;
(In some cases the enumeration would not be in the class namespace,
such as when it is generally useful.)
The benefits are as follows:
* The type of the field gives a clear indication of intent, both
to humans and tools (such as binding generators).
* The compiler is able to automatically warn when a switch is not
exhaustive; but this is currently suppressed by the
default: ssassert(false, ...)
idiom.
* Integers and plain enums are weakly type checked: they implicitly
convert into each other. This can hide bugs where type conversion
is performed but not intended. Enum classes are strongly type
checked.
* Plain enums pollute parent namespaces; enum classes do not.
Almost every defined enum we have already has a kind of ad-hoc
namespacing via `NAMESPACE_`, which is now explicit.
* Plain enums do not have a well-defined ABI size, which is
important for bindings. Enum classes can have it, if specified.
We specify the base type for all enums as uint32_t, which is
a safe choice and allows us to not change the numeric values
of any variants.
This commit introduces absolutely no functional change to the code,
just renaming and change of types. It handles almost all cases,
except GraphicsWindow::pending.operation, which needs minor
functional change.
2016-05-20 16:31:20 +08:00
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enum class SolveResult : uint32_t {
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OKAY = 0,
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DIDNT_CONVERGE = 10,
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REDUNDANT_OKAY = 11,
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REDUNDANT_DIDNT_CONVERGE = 12,
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TOO_MANY_UNKNOWNS = 20
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};
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2008-03-26 17:18:12 +08:00
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#include "sketch.h"
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2008-04-12 22:12:26 +08:00
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#include "ui.h"
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2008-04-08 20:54:53 +08:00
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#include "expr.h"
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2008-03-25 18:02:13 +08:00
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2008-03-27 17:53:51 +08:00
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2008-04-11 19:13:47 +08:00
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// Utility functions that are provided in the platform-independent code.
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2016-02-15 04:13:40 +08:00
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class utf8_iterator : std::iterator<std::forward_iterator_tag, char32_t> {
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const char *p, *n;
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public:
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utf8_iterator(const char *p) : p(p), n(NULL) {}
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bool operator==(const utf8_iterator &i) const { return p==i.p; }
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bool operator!=(const utf8_iterator &i) const { return p!=i.p; }
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ptrdiff_t operator- (const utf8_iterator &i) const { return p -i.p; }
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utf8_iterator& operator++() { **this; p=n; n=NULL; return *this; }
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utf8_iterator operator++(int) { utf8_iterator t(*this); operator++(); return t; }
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char32_t operator*();
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2018-07-11 07:44:02 +08:00
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const char* ptr() const { return p; }
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2016-02-15 04:13:40 +08:00
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};
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class ReadUTF8 {
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const std::string &str;
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public:
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ReadUTF8(const std::string &str) : str(str) {}
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utf8_iterator begin() const { return utf8_iterator(&str[0]); }
|
2019-08-22 02:01:50 +08:00
|
|
|
utf8_iterator end() const { return utf8_iterator(&str[0] + str.length()); }
|
2016-02-15 04:13:40 +08:00
|
|
|
};
|
|
|
|
|
2008-03-25 18:02:13 +08:00
|
|
|
|
2008-03-26 17:18:12 +08:00
|
|
|
#define arraylen(x) (sizeof((x))/sizeof((x)[0]))
|
2008-03-27 17:53:51 +08:00
|
|
|
#define PI (3.1415926535897931)
|
|
|
|
void MakeMatrix(double *mat, double a11, double a12, double a13, double a14,
|
|
|
|
double a21, double a22, double a23, double a24,
|
|
|
|
double a31, double a32, double a33, double a34,
|
|
|
|
double a41, double a42, double a43, double a44);
|
2016-06-30 23:54:35 +08:00
|
|
|
void MultMatrix(double *mata, double *matb, double *matr);
|
|
|
|
|
2018-07-13 03:29:44 +08:00
|
|
|
int64_t GetMilliseconds();
|
2018-07-17 23:00:46 +08:00
|
|
|
void Message(const char *fmt, ...);
|
Eliminate blocking in Error() and Message() calls.
This serves two purposes.
First, we want to (some day) convert these messages into a less
obtrustive form, something like toaster notifications, such that they
don't interrupt workflow as harshly. That would, of course, be
nonblocking.
Second, some platforms, like Emscripten, do not support nested event
loops, and it's not possible to display a modal dialog on them
synchronously.
When making this commit, I've reviewed all Error() and Message()
calls to ensure that only some of the following is true for all
of them:
* The call is followed a break or return statement that exits
an UI entry point (e.g. an MenuX function);
* The call is followed by cleanup (in fact, in this case the new
behavior is better, since even with a synchronous modal dialog
we have to be reentrant);
* The message is an informational message only and nothing
unexpected will happen if the operation proceeds in background.
In general, all Error() calls already satisfied the above conditions,
although in some cases I changed control flow aroudn them to more
clearly show that. The Message() calls that didn't satisfy these
conditions were reworked into an asynchronous form.
There are three explicit RunModal() calls left that need to be
reworked into an async form.
2018-07-20 05:54:05 +08:00
|
|
|
void MessageAndRun(std::function<void()> onDismiss, const char *fmt, ...);
|
2018-07-17 23:00:46 +08:00
|
|
|
void Error(const char *fmt, ...);
|
2008-03-27 17:53:51 +08:00
|
|
|
|
2008-04-20 19:35:10 +08:00
|
|
|
class System {
|
|
|
|
public:
|
2013-09-10 03:50:32 +08:00
|
|
|
enum { MAX_UNKNOWNS = 1024 };
|
2008-04-20 19:35:10 +08:00
|
|
|
|
2008-06-23 16:25:17 +08:00
|
|
|
EntityList entity;
|
|
|
|
ParamList param;
|
2008-04-20 19:35:10 +08:00
|
|
|
IdList<Equation,hEquation> eq;
|
|
|
|
|
2009-04-20 15:30:09 +08:00
|
|
|
// A list of parameters that are being dragged; these are the ones that
|
|
|
|
// we should put as close as possible to their initial positions.
|
2009-11-04 02:54:49 +08:00
|
|
|
List<hParam> dragged;
|
2009-04-20 15:30:09 +08:00
|
|
|
|
2013-09-10 03:50:32 +08:00
|
|
|
enum {
|
|
|
|
// In general, the tag indicates the subsys that a variable/equation
|
|
|
|
// has been assigned to; these are exceptions for variables:
|
|
|
|
VAR_SUBSTITUTED = 10000,
|
|
|
|
VAR_DOF_TEST = 10001,
|
|
|
|
// and for equations:
|
|
|
|
EQ_SUBSTITUTED = 20000
|
|
|
|
};
|
2008-04-20 19:35:10 +08:00
|
|
|
|
2008-04-21 09:26:36 +08:00
|
|
|
// The system Jacobian matrix
|
2008-04-20 19:35:10 +08:00
|
|
|
struct {
|
2008-04-21 09:26:36 +08:00
|
|
|
// The corresponding equation for each row
|
|
|
|
hEquation eq[MAX_UNKNOWNS];
|
2008-04-20 19:35:10 +08:00
|
|
|
|
2008-04-21 09:26:36 +08:00
|
|
|
// The corresponding parameter for each column
|
|
|
|
hParam param[MAX_UNKNOWNS];
|
2008-05-01 14:25:38 +08:00
|
|
|
|
2008-04-21 09:26:36 +08:00
|
|
|
// We're solving AX = B
|
2008-04-20 19:35:10 +08:00
|
|
|
int m, n;
|
2008-04-21 09:26:36 +08:00
|
|
|
struct {
|
|
|
|
Expr *sym[MAX_UNKNOWNS][MAX_UNKNOWNS];
|
|
|
|
double num[MAX_UNKNOWNS][MAX_UNKNOWNS];
|
|
|
|
} A;
|
2008-05-01 14:25:38 +08:00
|
|
|
|
2008-05-13 10:35:31 +08:00
|
|
|
double scale[MAX_UNKNOWNS];
|
|
|
|
|
2008-05-12 15:29:50 +08:00
|
|
|
// Some helpers for the least squares solve
|
|
|
|
double AAt[MAX_UNKNOWNS][MAX_UNKNOWNS];
|
|
|
|
double Z[MAX_UNKNOWNS];
|
|
|
|
|
2008-04-21 09:26:36 +08:00
|
|
|
double X[MAX_UNKNOWNS];
|
2008-05-01 14:25:38 +08:00
|
|
|
|
2008-04-21 09:26:36 +08:00
|
|
|
struct {
|
|
|
|
Expr *sym[MAX_UNKNOWNS];
|
|
|
|
double num[MAX_UNKNOWNS];
|
|
|
|
} B;
|
|
|
|
} mat;
|
2008-04-20 19:35:10 +08:00
|
|
|
|
2008-09-05 19:25:53 +08:00
|
|
|
static const double RANK_MAG_TOLERANCE, CONVERGE_TOLERANCE;
|
2016-05-05 13:54:05 +08:00
|
|
|
int CalculateRank();
|
2019-05-24 23:40:18 +08:00
|
|
|
bool TestRank(int *rank = NULL);
|
2008-05-12 15:29:50 +08:00
|
|
|
static bool SolveLinearSystem(double X[], double A[][MAX_UNKNOWNS],
|
|
|
|
double B[], int N);
|
2016-05-05 13:54:05 +08:00
|
|
|
bool SolveLeastSquares();
|
2008-04-20 19:35:10 +08:00
|
|
|
|
2009-04-20 04:37:51 +08:00
|
|
|
bool WriteJacobian(int tag);
|
2016-05-05 13:54:05 +08:00
|
|
|
void EvalJacobian();
|
2008-04-20 19:35:10 +08:00
|
|
|
|
2009-04-20 15:30:09 +08:00
|
|
|
void WriteEquationsExceptFor(hConstraint hc, Group *g);
|
2020-09-13 03:52:27 +08:00
|
|
|
void FindWhichToRemoveToFixJacobian(Group *g, List<hConstraint> *bad,
|
|
|
|
bool forceDofCheck);
|
2016-05-05 13:54:05 +08:00
|
|
|
void SolveBySubstitution();
|
2008-05-07 15:10:20 +08:00
|
|
|
|
2009-04-20 15:30:09 +08:00
|
|
|
bool IsDragged(hParam p);
|
2008-05-01 14:25:38 +08:00
|
|
|
|
2008-04-20 19:35:10 +08:00
|
|
|
bool NewtonSolve(int tag);
|
2009-04-20 15:30:09 +08:00
|
|
|
|
2017-01-11 21:59:07 +08:00
|
|
|
void MarkParamsFree(bool findFree);
|
|
|
|
int CalculateDof();
|
|
|
|
|
2019-05-24 23:40:18 +08:00
|
|
|
SolveResult Solve(Group *g, int *rank = NULL, int *dof = NULL,
|
|
|
|
List<hConstraint> *bad = NULL,
|
|
|
|
bool andFindBad = false, bool andFindFree = false,
|
|
|
|
bool forceDofCheck = false);
|
2013-09-19 12:33:12 +08:00
|
|
|
|
2019-05-24 23:40:18 +08:00
|
|
|
SolveResult SolveRank(Group *g, int *rank = NULL, int *dof = NULL,
|
|
|
|
List<hConstraint> *bad = NULL,
|
|
|
|
bool andFindBad = false, bool andFindFree = false);
|
2017-01-11 21:59:07 +08:00
|
|
|
|
2016-05-05 13:54:05 +08:00
|
|
|
void Clear();
|
2008-04-20 19:35:10 +08:00
|
|
|
};
|
|
|
|
|
Rewrite TTF to Bezier conversion using Freetype.
Benefits:
* Much simpler code.
* Handles the entire TTF spec, not just a small subset that
only really worked well on Windows fonts.
* Handles all character sets as well as accented characters.
* Much faster parsing, since Freetype lazily loads and
caches glyphs.
* Support for basically every kind of font that was invented,
not just TTF.
Note that OpenType features, e.g. ligatures, are not yet supported.
This means that Arabic and Devanagari scripts, among others, will
not be rendered in their proper form.
RTL scripts are not supported either, neither in TTF nor in
the text window. Adding RTL support is comparatively easy, but
given that Arabic would not be legibly rendered anyway, this is not
done so far.
2016-01-30 09:42:44 +08:00
|
|
|
#include "ttf.h"
|
2008-03-26 17:18:12 +08:00
|
|
|
|
2009-06-11 13:57:23 +08:00
|
|
|
class StepFileWriter {
|
|
|
|
public:
|
2017-03-11 22:43:21 +08:00
|
|
|
void ExportSurfacesTo(const Platform::Path &filename);
|
2016-05-05 13:54:05 +08:00
|
|
|
void WriteHeader();
|
2016-12-29 22:34:30 +08:00
|
|
|
void WriteProductHeader();
|
2009-06-11 13:57:23 +08:00
|
|
|
int ExportCurve(SBezier *sb);
|
|
|
|
int ExportCurveLoop(SBezierLoop *loop, bool inner);
|
2009-10-12 17:28:34 +08:00
|
|
|
void ExportSurface(SSurface *ss, SBezierList *sbl);
|
2016-05-05 13:54:05 +08:00
|
|
|
void WriteWireframe();
|
|
|
|
void WriteFooter();
|
2009-06-11 13:57:23 +08:00
|
|
|
|
|
|
|
List<int> curves;
|
|
|
|
List<int> advancedFaces;
|
|
|
|
FILE *f;
|
|
|
|
int id;
|
|
|
|
};
|
|
|
|
|
2009-01-14 13:10:42 +08:00
|
|
|
class VectorFileWriter {
|
2016-01-06 20:40:17 +08:00
|
|
|
protected:
|
|
|
|
Vector u, v, n, origin;
|
|
|
|
double cameraTan, scale;
|
|
|
|
|
2009-01-14 13:10:42 +08:00
|
|
|
public:
|
|
|
|
FILE *f;
|
2017-03-11 22:43:21 +08:00
|
|
|
Platform::Path filename;
|
2009-01-27 13:48:40 +08:00
|
|
|
Vector ptMin, ptMax;
|
2009-07-04 04:55:57 +08:00
|
|
|
|
2009-04-15 14:50:06 +08:00
|
|
|
static double MmToPts(double mm);
|
|
|
|
|
2017-03-11 22:43:21 +08:00
|
|
|
static VectorFileWriter *ForFile(const Platform::Path &filename);
|
2009-01-14 13:10:42 +08:00
|
|
|
|
2016-01-06 20:40:17 +08:00
|
|
|
void SetModelviewProjection(const Vector &u, const Vector &v, const Vector &n,
|
|
|
|
const Vector &origin, double cameraTan, double scale);
|
|
|
|
Vector Transform(Vector &pos) const;
|
|
|
|
|
|
|
|
void OutputLinesAndMesh(SBezierLoopSetSet *sblss, SMesh *sm);
|
2009-01-27 13:48:40 +08:00
|
|
|
|
2009-10-30 18:38:34 +08:00
|
|
|
void BezierAsPwl(SBezier *sb);
|
|
|
|
void BezierAsNonrationalCubic(SBezier *sb, int depth=0);
|
2009-09-22 13:46:30 +08:00
|
|
|
|
2016-05-21 13:18:00 +08:00
|
|
|
virtual void StartPath(RgbaColor strokeRgb, double lineWidth,
|
2016-04-13 07:57:49 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) = 0;
|
2015-07-10 19:54:39 +08:00
|
|
|
virtual void FinishPath(RgbaColor strokeRgb, double lineWidth,
|
2016-04-13 07:57:49 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) = 0;
|
2009-10-30 18:38:34 +08:00
|
|
|
virtual void Bezier(SBezier *sb) = 0;
|
2009-03-18 00:33:46 +08:00
|
|
|
virtual void Triangle(STriangle *tr) = 0;
|
2016-05-19 02:42:33 +08:00
|
|
|
virtual bool OutputConstraints(IdList<Constraint,hConstraint> *) { return false; }
|
2020-03-26 04:40:14 +08:00
|
|
|
virtual void Background(RgbaColor color) = 0;
|
2016-05-19 02:42:33 +08:00
|
|
|
virtual void StartFile() = 0;
|
|
|
|
virtual void FinishAndCloseFile() = 0;
|
|
|
|
virtual bool HasCanvasSize() const = 0;
|
|
|
|
virtual bool CanOutputMesh() const = 0;
|
2009-01-14 13:10:42 +08:00
|
|
|
};
|
|
|
|
class DxfFileWriter : public VectorFileWriter {
|
|
|
|
public:
|
2015-12-28 18:50:38 +08:00
|
|
|
struct BezierPath {
|
|
|
|
std::vector<SBezier *> beziers;
|
|
|
|
};
|
|
|
|
|
2016-01-06 20:40:17 +08:00
|
|
|
std::vector<BezierPath> paths;
|
|
|
|
IdList<Constraint,hConstraint> *constraint;
|
|
|
|
|
Convert all enumerations to use `enum class`.
Specifically, take the old code that looks like this:
class Foo {
enum { X = 1, Y = 2 };
int kind;
}
... foo.kind = Foo::X; ...
and convert it to this:
class Foo {
enum class Kind : uint32_t { X = 1, Y = 2 };
Kind kind;
}
... foo.kind = Foo::Kind::X;
(In some cases the enumeration would not be in the class namespace,
such as when it is generally useful.)
The benefits are as follows:
* The type of the field gives a clear indication of intent, both
to humans and tools (such as binding generators).
* The compiler is able to automatically warn when a switch is not
exhaustive; but this is currently suppressed by the
default: ssassert(false, ...)
idiom.
* Integers and plain enums are weakly type checked: they implicitly
convert into each other. This can hide bugs where type conversion
is performed but not intended. Enum classes are strongly type
checked.
* Plain enums pollute parent namespaces; enum classes do not.
Almost every defined enum we have already has a kind of ad-hoc
namespacing via `NAMESPACE_`, which is now explicit.
* Plain enums do not have a well-defined ABI size, which is
important for bindings. Enum classes can have it, if specified.
We specify the base type for all enums as uint32_t, which is
a safe choice and allows us to not change the numeric values
of any variants.
This commit introduces absolutely no functional change to the code,
just renaming and change of types. It handles almost all cases,
except GraphicsWindow::pending.operation, which needs minor
functional change.
2016-05-20 16:31:20 +08:00
|
|
|
static const char *lineTypeName(StipplePattern stippleType);
|
2016-05-19 02:42:33 +08:00
|
|
|
|
|
|
|
bool OutputConstraints(IdList<Constraint,hConstraint> *constraint) override;
|
2015-12-28 18:50:38 +08:00
|
|
|
|
2015-07-10 19:54:39 +08:00
|
|
|
void StartPath( RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
2015-07-10 19:54:39 +08:00
|
|
|
void FinishPath(RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
|
|
|
void Triangle(STriangle *tr) override;
|
|
|
|
void Bezier(SBezier *sb) override;
|
2020-03-26 04:40:14 +08:00
|
|
|
void Background(RgbaColor color) override;
|
2016-05-19 02:42:33 +08:00
|
|
|
void StartFile() override;
|
|
|
|
void FinishAndCloseFile() override;
|
|
|
|
bool HasCanvasSize() const override { return false; }
|
|
|
|
bool CanOutputMesh() const override { return false; }
|
2016-03-24 21:55:36 +08:00
|
|
|
bool NeedToOutput(Constraint *c);
|
2009-01-27 13:48:40 +08:00
|
|
|
};
|
|
|
|
class EpsFileWriter : public VectorFileWriter {
|
|
|
|
public:
|
2009-10-30 18:38:34 +08:00
|
|
|
Vector prevPt;
|
|
|
|
void MaybeMoveTo(Vector s, Vector f);
|
|
|
|
|
2015-07-10 19:54:39 +08:00
|
|
|
void StartPath( RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
2015-07-10 19:54:39 +08:00
|
|
|
void FinishPath(RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
|
|
|
void Triangle(STriangle *tr) override;
|
|
|
|
void Bezier(SBezier *sb) override;
|
2020-03-26 04:40:14 +08:00
|
|
|
void Background(RgbaColor color) override;
|
2016-05-19 02:42:33 +08:00
|
|
|
void StartFile() override;
|
|
|
|
void FinishAndCloseFile() override;
|
|
|
|
bool HasCanvasSize() const override { return true; }
|
|
|
|
bool CanOutputMesh() const override { return true; }
|
2009-04-15 14:50:06 +08:00
|
|
|
};
|
|
|
|
class PdfFileWriter : public VectorFileWriter {
|
|
|
|
public:
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 13:45:13 +08:00
|
|
|
uint32_t xref[10];
|
|
|
|
uint32_t bodyStart;
|
2009-10-30 18:38:34 +08:00
|
|
|
Vector prevPt;
|
|
|
|
void MaybeMoveTo(Vector s, Vector f);
|
2009-04-15 14:50:06 +08:00
|
|
|
|
2015-07-10 19:54:39 +08:00
|
|
|
void StartPath( RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
2015-07-10 19:54:39 +08:00
|
|
|
void FinishPath(RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
|
|
|
void Triangle(STriangle *tr) override;
|
|
|
|
void Bezier(SBezier *sb) override;
|
2020-03-26 04:40:14 +08:00
|
|
|
void Background(RgbaColor color) override;
|
2016-05-19 02:42:33 +08:00
|
|
|
void StartFile() override;
|
|
|
|
void FinishAndCloseFile() override;
|
|
|
|
bool HasCanvasSize() const override { return true; }
|
|
|
|
bool CanOutputMesh() const override { return true; }
|
2009-01-27 13:48:40 +08:00
|
|
|
};
|
|
|
|
class SvgFileWriter : public VectorFileWriter {
|
|
|
|
public:
|
2009-10-30 18:38:34 +08:00
|
|
|
Vector prevPt;
|
|
|
|
void MaybeMoveTo(Vector s, Vector f);
|
|
|
|
|
2015-07-10 19:54:39 +08:00
|
|
|
void StartPath( RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
2015-07-10 19:54:39 +08:00
|
|
|
void FinishPath(RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
|
|
|
void Triangle(STriangle *tr) override;
|
|
|
|
void Bezier(SBezier *sb) override;
|
2020-03-26 04:40:14 +08:00
|
|
|
void Background(RgbaColor color) override;
|
2016-05-19 02:42:33 +08:00
|
|
|
void StartFile() override;
|
|
|
|
void FinishAndCloseFile() override;
|
|
|
|
bool HasCanvasSize() const override { return true; }
|
|
|
|
bool CanOutputMesh() const override { return true; }
|
2009-01-27 13:48:40 +08:00
|
|
|
};
|
|
|
|
class HpglFileWriter : public VectorFileWriter {
|
|
|
|
public:
|
|
|
|
static double MmToHpglUnits(double mm);
|
2015-07-10 19:54:39 +08:00
|
|
|
void StartPath( RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
2015-07-10 19:54:39 +08:00
|
|
|
void FinishPath(RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
|
|
|
void Triangle(STriangle *tr) override;
|
|
|
|
void Bezier(SBezier *sb) override;
|
2020-03-26 04:40:14 +08:00
|
|
|
void Background(RgbaColor color) override;
|
2016-05-19 02:42:33 +08:00
|
|
|
void StartFile() override;
|
|
|
|
void FinishAndCloseFile() override;
|
|
|
|
bool HasCanvasSize() const override { return false; }
|
|
|
|
bool CanOutputMesh() const override { return false; }
|
2009-01-14 13:10:42 +08:00
|
|
|
};
|
2009-06-11 13:57:23 +08:00
|
|
|
class Step2dFileWriter : public VectorFileWriter {
|
|
|
|
StepFileWriter sfw;
|
2015-07-10 19:54:39 +08:00
|
|
|
void StartPath( RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
2015-07-10 19:54:39 +08:00
|
|
|
void FinishPath(RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
|
|
|
void Triangle(STriangle *tr) override;
|
|
|
|
void Bezier(SBezier *sb) override;
|
2020-03-26 04:40:14 +08:00
|
|
|
void Background(RgbaColor color) override;
|
2016-05-19 02:42:33 +08:00
|
|
|
void StartFile() override;
|
|
|
|
void FinishAndCloseFile() override;
|
|
|
|
bool HasCanvasSize() const override { return false; }
|
|
|
|
bool CanOutputMesh() const override { return false; }
|
2009-06-08 14:50:16 +08:00
|
|
|
};
|
2010-01-14 12:47:17 +08:00
|
|
|
class GCodeFileWriter : public VectorFileWriter {
|
|
|
|
public:
|
|
|
|
SEdgeList sel;
|
2015-07-10 19:54:39 +08:00
|
|
|
void StartPath( RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
2015-07-10 19:54:39 +08:00
|
|
|
void FinishPath(RgbaColor strokeRgb, double lineWidth,
|
2016-05-19 02:42:33 +08:00
|
|
|
bool filled, RgbaColor fillRgb, hStyle hs) override;
|
|
|
|
void Triangle(STriangle *tr) override;
|
|
|
|
void Bezier(SBezier *sb) override;
|
2020-03-26 04:40:14 +08:00
|
|
|
void Background(RgbaColor color) override;
|
2016-05-19 02:42:33 +08:00
|
|
|
void StartFile() override;
|
|
|
|
void FinishAndCloseFile() override;
|
|
|
|
bool HasCanvasSize() const override { return false; }
|
|
|
|
bool CanOutputMesh() const override { return false; }
|
2010-01-14 12:47:17 +08:00
|
|
|
};
|
2009-06-08 14:50:16 +08:00
|
|
|
|
2009-04-20 15:30:09 +08:00
|
|
|
#ifdef LIBRARY
|
|
|
|
# define ENTITY EntityBase
|
|
|
|
# define CONSTRAINT ConstraintBase
|
|
|
|
#else
|
|
|
|
# define ENTITY Entity
|
|
|
|
# define CONSTRAINT Constraint
|
|
|
|
#endif
|
2009-04-19 13:53:16 +08:00
|
|
|
class Sketch {
|
2008-03-28 18:00:37 +08:00
|
|
|
public:
|
2009-04-19 13:53:16 +08:00
|
|
|
// These are user-editable, and define the sketch.
|
2008-04-14 18:28:32 +08:00
|
|
|
IdList<Group,hGroup> group;
|
2016-02-17 18:03:07 +08:00
|
|
|
List<hGroup> groupOrder;
|
2009-04-20 15:30:09 +08:00
|
|
|
IdList<CONSTRAINT,hConstraint> constraint;
|
2009-04-19 13:53:16 +08:00
|
|
|
IdList<Request,hRequest> request;
|
2009-09-17 15:32:36 +08:00
|
|
|
IdList<Style,hStyle> style;
|
2008-04-14 18:28:32 +08:00
|
|
|
|
2009-04-19 13:53:16 +08:00
|
|
|
// These are generated from the above.
|
2009-04-20 15:30:09 +08:00
|
|
|
IdList<ENTITY,hEntity> entity;
|
2008-04-14 18:28:32 +08:00
|
|
|
IdList<Param,hParam> param;
|
|
|
|
|
2009-04-20 15:30:09 +08:00
|
|
|
inline CONSTRAINT *GetConstraint(hConstraint h)
|
2008-04-14 18:28:32 +08:00
|
|
|
{ return constraint.FindById(h); }
|
2009-04-20 15:30:09 +08:00
|
|
|
inline ENTITY *GetEntity (hEntity h) { return entity. FindById(h); }
|
2008-04-14 18:28:32 +08:00
|
|
|
inline Param *GetParam (hParam h) { return param. FindById(h); }
|
2009-04-19 13:53:16 +08:00
|
|
|
inline Request *GetRequest(hRequest h) { return request.FindById(h); }
|
2008-04-20 19:35:10 +08:00
|
|
|
inline Group *GetGroup (hGroup h) { return group. FindById(h); }
|
2009-09-17 15:32:36 +08:00
|
|
|
// Styles are handled a bit differently.
|
2013-09-19 12:33:12 +08:00
|
|
|
|
2016-05-05 13:54:05 +08:00
|
|
|
void Clear();
|
2016-01-23 16:05:02 +08:00
|
|
|
|
|
|
|
BBox CalculateEntityBBox(bool includingInvisible);
|
2016-04-10 19:25:26 +08:00
|
|
|
Group *GetRunningMeshGroupFor(hGroup h);
|
2009-04-19 13:53:16 +08:00
|
|
|
};
|
2009-09-17 15:32:36 +08:00
|
|
|
#undef ENTITY
|
|
|
|
#undef CONSTRAINT
|
2009-04-19 13:53:16 +08:00
|
|
|
|
2015-03-24 01:49:04 +08:00
|
|
|
class SolveSpaceUI {
|
2009-04-19 13:53:16 +08:00
|
|
|
public:
|
2016-04-20 15:50:41 +08:00
|
|
|
TextWindow *pTW;
|
|
|
|
TextWindow &TW;
|
2009-04-19 13:53:16 +08:00
|
|
|
GraphicsWindow GW;
|
2008-04-13 22:28:35 +08:00
|
|
|
|
2008-06-04 18:22:30 +08:00
|
|
|
// The state for undo/redo
|
2020-10-20 15:39:26 +08:00
|
|
|
typedef struct UndoState {
|
2008-06-04 18:22:30 +08:00
|
|
|
IdList<Group,hGroup> group;
|
2016-02-17 18:03:07 +08:00
|
|
|
List<hGroup> groupOrder;
|
2008-06-04 18:22:30 +08:00
|
|
|
IdList<Request,hRequest> request;
|
|
|
|
IdList<Constraint,hConstraint> constraint;
|
|
|
|
IdList<Param,hParam> param;
|
2009-09-17 15:32:36 +08:00
|
|
|
IdList<Style,hStyle> style;
|
2008-06-04 18:22:30 +08:00
|
|
|
hGroup activeGroup;
|
2013-09-19 12:33:12 +08:00
|
|
|
|
2016-05-05 13:54:05 +08:00
|
|
|
void Clear() {
|
2013-09-19 12:33:12 +08:00
|
|
|
group.Clear();
|
|
|
|
request.Clear();
|
|
|
|
constraint.Clear();
|
|
|
|
param.Clear();
|
|
|
|
style.Clear();
|
|
|
|
}
|
2008-06-04 18:22:30 +08:00
|
|
|
} UndoState;
|
2020-10-28 07:29:24 +08:00
|
|
|
enum { MAX_UNDO = 100 };
|
2008-06-04 18:22:30 +08:00
|
|
|
typedef struct {
|
|
|
|
UndoState d[MAX_UNDO];
|
|
|
|
int cnt;
|
|
|
|
int write;
|
|
|
|
} UndoStack;
|
|
|
|
UndoStack undo;
|
|
|
|
UndoStack redo;
|
2016-11-30 00:49:20 +08:00
|
|
|
|
|
|
|
std::map<Platform::Path, std::shared_ptr<Pixmap>, Platform::PathLess> images;
|
|
|
|
bool ReloadLinkedImage(const Platform::Path &saveFile, Platform::Path *filename,
|
|
|
|
bool canCancel);
|
|
|
|
|
2016-05-05 13:54:05 +08:00
|
|
|
void UndoEnableMenus();
|
|
|
|
void UndoRemember();
|
|
|
|
void UndoUndo();
|
|
|
|
void UndoRedo();
|
2008-06-04 18:22:30 +08:00
|
|
|
void PushFromCurrentOnto(UndoStack *uk);
|
|
|
|
void PopOntoCurrentFrom(UndoStack *uk);
|
|
|
|
void UndoClearState(UndoState *ut);
|
|
|
|
void UndoClearStack(UndoStack *uk);
|
|
|
|
|
2008-06-11 12:22:52 +08:00
|
|
|
// Little bits of extra configuration state
|
2013-09-10 03:50:32 +08:00
|
|
|
enum { MODEL_COLORS = 8 };
|
2015-07-10 19:54:39 +08:00
|
|
|
RgbaColor modelColor[MODEL_COLORS];
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 13:45:13 +08:00
|
|
|
Vector lightDir[2];
|
|
|
|
double lightIntensity[2];
|
|
|
|
double ambientIntensity;
|
|
|
|
double chordTol;
|
Use relative chord tolerance instead of absolute.
Commit 89eb208 has improved the overall situation with chord
tolerance, but it changed the display chord tolerance to use
an absolute value in millimeters as a stopgap measure.
This commit changes the display chord tolerance to be specified
in percents of entity bounding box instead of millimeters.
As a result, the linearized curves are both zoom level and sketch
scale independent.
In order to compute the bounding box, all entities are generated
twice. However, this shouldn't result in a noticeable slowdown,
since the bounding box calculation does not need the expensive
triangle mesh generation and the solver will converge immediately
on the second run.
Since the meaning of the preference has changed, a new name is
used (ChordTolerancePct instead of ChordTolerance), so that it
would be reset to the default value after updating SolveSpace.
The default value, 0.5%, was selected using trial and error by
judging whether cylinders of moderate dimensions were looking
aesthetically pleasing enough.
After this change, the only real function of the spacebar
shortcut is to reload imported groups, since manual regeneration
should not change anything anymore unless there is a bug.
2016-01-29 18:33:56 +08:00
|
|
|
double chordTolCalculated;
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 13:45:13 +08:00
|
|
|
int maxSegments;
|
2016-01-27 12:07:54 +08:00
|
|
|
double exportChordTol;
|
|
|
|
int exportMaxSegments;
|
2020-09-13 03:52:27 +08:00
|
|
|
int timeoutRedundantConstr; //milliseconds
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 13:45:13 +08:00
|
|
|
double cameraTangent;
|
2018-07-18 09:13:05 +08:00
|
|
|
double gridSpacing;
|
|
|
|
double exportScale;
|
|
|
|
double exportOffset;
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 13:45:13 +08:00
|
|
|
bool fixExportColors;
|
2020-03-25 11:26:58 +08:00
|
|
|
bool exportBackgroundColor;
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 13:45:13 +08:00
|
|
|
bool drawBackFaces;
|
2017-03-30 22:39:42 +08:00
|
|
|
bool showContourAreas;
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 13:45:13 +08:00
|
|
|
bool checkClosedContour;
|
2016-12-29 22:34:30 +08:00
|
|
|
bool turntableNav;
|
2019-11-27 06:34:53 +08:00
|
|
|
bool immediatelyEditDimension;
|
2018-04-20 22:43:49 +08:00
|
|
|
bool automaticLineConstraints;
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 13:45:13 +08:00
|
|
|
bool showToolbar;
|
2017-03-11 22:43:21 +08:00
|
|
|
Platform::Path screenshotFile;
|
2015-07-10 19:54:39 +08:00
|
|
|
RgbaColor backgroundColor;
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 13:45:13 +08:00
|
|
|
bool exportShadedTriangles;
|
|
|
|
bool exportPwlCurves;
|
|
|
|
bool exportCanvasSizeAuto;
|
2016-01-27 12:07:54 +08:00
|
|
|
bool exportMode;
|
2009-09-03 16:13:09 +08:00
|
|
|
struct {
|
2018-07-18 09:13:05 +08:00
|
|
|
double left;
|
|
|
|
double right;
|
|
|
|
double bottom;
|
|
|
|
double top;
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 13:45:13 +08:00
|
|
|
} exportMargin;
|
2009-09-03 16:13:09 +08:00
|
|
|
struct {
|
2018-07-18 09:13:05 +08:00
|
|
|
double width;
|
|
|
|
double height;
|
|
|
|
double dx;
|
|
|
|
double dy;
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 13:45:13 +08:00
|
|
|
} exportCanvas;
|
2010-01-14 12:47:17 +08:00
|
|
|
struct {
|
2018-07-18 09:13:05 +08:00
|
|
|
double depth;
|
2010-01-14 12:47:17 +08:00
|
|
|
int passes;
|
2018-07-18 09:13:05 +08:00
|
|
|
double feed;
|
|
|
|
double plungeFeed;
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 13:45:13 +08:00
|
|
|
} gCode;
|
2008-07-06 15:56:24 +08:00
|
|
|
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 13:45:13 +08:00
|
|
|
Unit viewUnits;
|
|
|
|
int afterDecimalMm;
|
|
|
|
int afterDecimalInch;
|
2019-05-24 01:19:37 +08:00
|
|
|
int afterDecimalDegree;
|
Add a setting to format constraint labels using SI prefixes.
Supported metric units: km, m, cm, mm, µm, nm.
Supported USCS units: in, mil, µin.
Also, use the newly introduced unit formatting machinery in tools for
measuring perimeter, area and volume, so that e.g. volume is not
displayed in millions of cubic millimeters.
2017-04-05 01:03:32 +08:00
|
|
|
bool useSIPrefixes;
|
2015-03-29 12:46:57 +08:00
|
|
|
int autosaveInterval; // in minutes
|
2010-09-24 10:58:34 +08:00
|
|
|
|
2015-11-06 16:40:12 +08:00
|
|
|
std::string MmToString(double v);
|
Add a setting to format constraint labels using SI prefixes.
Supported metric units: km, m, cm, mm, µm, nm.
Supported USCS units: in, mil, µin.
Also, use the newly introduced unit formatting machinery in tools for
measuring perimeter, area and volume, so that e.g. volume is not
displayed in millions of cubic millimeters.
2017-04-05 01:03:32 +08:00
|
|
|
std::string MmToStringSI(double v, int dim = 0);
|
2019-05-24 01:19:37 +08:00
|
|
|
std::string DegreeToString(double v);
|
2008-06-14 17:51:25 +08:00
|
|
|
double ExprToMm(Expr *e);
|
2015-11-06 16:40:12 +08:00
|
|
|
double StringToMm(const std::string &s);
|
2016-05-05 13:54:05 +08:00
|
|
|
const char *UnitName();
|
|
|
|
double MmPerUnit();
|
|
|
|
int UnitDigitsAfterDecimal();
|
2010-09-24 10:58:34 +08:00
|
|
|
void SetUnitDigitsAfterDecimal(int v);
|
2016-05-05 13:54:05 +08:00
|
|
|
double ChordTolMm();
|
|
|
|
double ExportChordTolMm();
|
|
|
|
int GetMaxSegments();
|
2010-05-03 13:15:28 +08:00
|
|
|
bool usePerspectiveProj;
|
2016-05-05 13:54:05 +08:00
|
|
|
double CameraTangent();
|
2008-06-14 17:51:25 +08:00
|
|
|
|
2010-05-17 00:36:23 +08:00
|
|
|
// Some stuff relating to the tangent arcs created non-parametrically
|
|
|
|
// as special requests.
|
|
|
|
double tangentArcRadius;
|
|
|
|
bool tangentArcManual;
|
2018-07-23 02:56:28 +08:00
|
|
|
bool tangentArcModify;
|
2010-05-17 00:36:23 +08:00
|
|
|
|
2008-06-14 17:51:25 +08:00
|
|
|
// The platform-dependent code calls this before entering the msg loop
|
2016-05-05 13:54:05 +08:00
|
|
|
void Init();
|
|
|
|
void Exit();
|
2008-06-11 12:22:52 +08:00
|
|
|
|
2008-06-04 18:22:30 +08:00
|
|
|
// File load/save routines, including the additional files that get
|
2016-05-07 13:27:54 +08:00
|
|
|
// loaded when we have link groups.
|
2008-04-18 19:11:48 +08:00
|
|
|
FILE *fh;
|
2016-05-05 13:54:05 +08:00
|
|
|
void AfterNewFile();
|
2018-07-11 18:48:38 +08:00
|
|
|
void AddToRecentList(const Platform::Path &filename);
|
2017-03-11 22:43:21 +08:00
|
|
|
Platform::Path saveFile;
|
2015-12-27 09:03:24 +08:00
|
|
|
bool fileLoadError;
|
|
|
|
bool unsaved;
|
2008-04-24 14:22:16 +08:00
|
|
|
typedef struct {
|
2013-08-27 02:58:35 +08:00
|
|
|
char type;
|
|
|
|
const char *desc;
|
|
|
|
char fmt;
|
|
|
|
void *ptr;
|
2008-04-24 14:22:16 +08:00
|
|
|
} SaveTable;
|
|
|
|
static const SaveTable SAVED[];
|
2017-03-11 22:43:21 +08:00
|
|
|
void SaveUsingTable(const Platform::Path &filename, int type);
|
|
|
|
void LoadUsingTable(const Platform::Path &filename, char *key, char *val);
|
2008-04-24 14:22:16 +08:00
|
|
|
struct {
|
|
|
|
Group g;
|
|
|
|
Request r;
|
|
|
|
Entity e;
|
|
|
|
Param p;
|
|
|
|
Constraint c;
|
2009-09-17 15:32:36 +08:00
|
|
|
Style s;
|
2008-04-24 14:22:16 +08:00
|
|
|
} sv;
|
Convert all enumerations to use `enum class`.
Specifically, take the old code that looks like this:
class Foo {
enum { X = 1, Y = 2 };
int kind;
}
... foo.kind = Foo::X; ...
and convert it to this:
class Foo {
enum class Kind : uint32_t { X = 1, Y = 2 };
Kind kind;
}
... foo.kind = Foo::Kind::X;
(In some cases the enumeration would not be in the class namespace,
such as when it is generally useful.)
The benefits are as follows:
* The type of the field gives a clear indication of intent, both
to humans and tools (such as binding generators).
* The compiler is able to automatically warn when a switch is not
exhaustive; but this is currently suppressed by the
default: ssassert(false, ...)
idiom.
* Integers and plain enums are weakly type checked: they implicitly
convert into each other. This can hide bugs where type conversion
is performed but not intended. Enum classes are strongly type
checked.
* Plain enums pollute parent namespaces; enum classes do not.
Almost every defined enum we have already has a kind of ad-hoc
namespacing via `NAMESPACE_`, which is now explicit.
* Plain enums do not have a well-defined ABI size, which is
important for bindings. Enum classes can have it, if specified.
We specify the base type for all enums as uint32_t, which is
a safe choice and allows us to not change the numeric values
of any variants.
This commit introduces absolutely no functional change to the code,
just renaming and change of types. It handles almost all cases,
except GraphicsWindow::pending.operation, which needs minor
functional change.
2016-05-20 16:31:20 +08:00
|
|
|
static void MenuFile(Command id);
|
2018-07-11 13:35:31 +08:00
|
|
|
void Autosave();
|
2015-03-29 12:46:57 +08:00
|
|
|
void RemoveAutosave();
|
2020-05-10 17:24:12 +08:00
|
|
|
static constexpr size_t MAX_RECENT = 8;
|
|
|
|
static constexpr const char *SKETCH_EXT = "slvs";
|
|
|
|
static constexpr const char *BACKUP_EXT = "slvs~";
|
2018-07-11 18:48:38 +08:00
|
|
|
std::vector<Platform::Path> recentFiles;
|
|
|
|
bool Load(const Platform::Path &filename);
|
2008-06-04 02:28:41 +08:00
|
|
|
bool GetFilenameAndSave(bool saveAs);
|
2016-05-05 13:54:05 +08:00
|
|
|
bool OkayToStartNewFile();
|
|
|
|
hGroup CreateDefaultDrawingGroup();
|
2018-07-13 03:29:44 +08:00
|
|
|
void UpdateWindowTitles();
|
2016-05-05 13:54:05 +08:00
|
|
|
void ClearExisting();
|
|
|
|
void NewFile();
|
2017-03-11 22:43:21 +08:00
|
|
|
bool SaveToFile(const Platform::Path &filename);
|
|
|
|
bool LoadAutosaveFor(const Platform::Path &filename);
|
|
|
|
bool LoadFromFile(const Platform::Path &filename, bool canCancel = false);
|
2016-10-11 09:58:04 +08:00
|
|
|
void UpgradeLegacyData();
|
2017-03-11 22:43:21 +08:00
|
|
|
bool LoadEntitiesFromFile(const Platform::Path &filename, EntityList *le,
|
2015-03-19 01:02:11 +08:00
|
|
|
SMesh *m, SShell *sh);
|
2020-09-25 00:30:06 +08:00
|
|
|
bool LoadEntitiesFromSlvs(const Platform::Path &filename, EntityList *le,
|
|
|
|
SMesh *m, SShell *sh);
|
2016-11-30 00:49:20 +08:00
|
|
|
bool ReloadAllLinked(const Platform::Path &filename, bool canCancel = false);
|
2008-07-06 17:24:31 +08:00
|
|
|
// And the various export options
|
2017-03-11 22:43:21 +08:00
|
|
|
void ExportAsPngTo(const Platform::Path &filename);
|
|
|
|
void ExportMeshTo(const Platform::Path &filename);
|
2009-10-12 19:34:43 +08:00
|
|
|
void ExportMeshAsStlTo(FILE *f, SMesh *sm);
|
2016-07-04 14:02:30 +08:00
|
|
|
void ExportMeshAsObjTo(FILE *fObj, FILE *fMtl, SMesh *sm);
|
2017-03-11 22:43:21 +08:00
|
|
|
void ExportMeshAsThreeJsTo(FILE *f, const Platform::Path &filename,
|
2016-06-26 14:39:27 +08:00
|
|
|
SMesh *sm, SOutlineList *sol);
|
2019-08-10 03:08:54 +08:00
|
|
|
void ExportMeshAsVrmlTo(FILE *f, const Platform::Path &filename, SMesh *sm);
|
2017-03-11 22:43:21 +08:00
|
|
|
void ExportViewOrWireframeTo(const Platform::Path &filename, bool exportWireframe);
|
|
|
|
void ExportSectionTo(const Platform::Path &filename);
|
2009-10-12 18:40:48 +08:00
|
|
|
void ExportWireframeCurves(SEdgeList *sel, SBezierList *sbl,
|
|
|
|
VectorFileWriter *out);
|
2009-04-14 12:19:23 +08:00
|
|
|
void ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *sm,
|
2016-05-21 13:18:00 +08:00
|
|
|
Vector u, Vector v,
|
|
|
|
Vector n, Vector origin,
|
|
|
|
double cameraTan,
|
2009-03-18 00:33:46 +08:00
|
|
|
VectorFileWriter *out);
|
2008-04-20 19:35:10 +08:00
|
|
|
|
Convert all enumerations to use `enum class`.
Specifically, take the old code that looks like this:
class Foo {
enum { X = 1, Y = 2 };
int kind;
}
... foo.kind = Foo::X; ...
and convert it to this:
class Foo {
enum class Kind : uint32_t { X = 1, Y = 2 };
Kind kind;
}
... foo.kind = Foo::Kind::X;
(In some cases the enumeration would not be in the class namespace,
such as when it is generally useful.)
The benefits are as follows:
* The type of the field gives a clear indication of intent, both
to humans and tools (such as binding generators).
* The compiler is able to automatically warn when a switch is not
exhaustive; but this is currently suppressed by the
default: ssassert(false, ...)
idiom.
* Integers and plain enums are weakly type checked: they implicitly
convert into each other. This can hide bugs where type conversion
is performed but not intended. Enum classes are strongly type
checked.
* Plain enums pollute parent namespaces; enum classes do not.
Almost every defined enum we have already has a kind of ad-hoc
namespacing via `NAMESPACE_`, which is now explicit.
* Plain enums do not have a well-defined ABI size, which is
important for bindings. Enum classes can have it, if specified.
We specify the base type for all enums as uint32_t, which is
a safe choice and allows us to not change the numeric values
of any variants.
This commit introduces absolutely no functional change to the code,
just renaming and change of types. It handles almost all cases,
except GraphicsWindow::pending.operation, which needs minor
functional change.
2016-05-20 16:31:20 +08:00
|
|
|
static void MenuAnalyze(Command id);
|
2009-11-08 09:11:38 +08:00
|
|
|
|
|
|
|
// Additional display stuff
|
2008-07-20 19:27:22 +08:00
|
|
|
struct {
|
|
|
|
SContour path;
|
|
|
|
hEntity point;
|
|
|
|
} traced;
|
2009-01-25 17:19:59 +08:00
|
|
|
SEdgeList nakedEdges;
|
2010-01-04 08:35:28 +08:00
|
|
|
struct {
|
|
|
|
bool draw;
|
|
|
|
Vector ptA;
|
|
|
|
Vector ptB;
|
|
|
|
} extraLine;
|
2010-01-14 13:24:32 +08:00
|
|
|
struct {
|
2016-01-27 12:07:54 +08:00
|
|
|
bool draw, showOrigin;
|
2010-01-14 13:24:32 +08:00
|
|
|
Vector pt, u, v;
|
|
|
|
} justExportedInfo;
|
2017-01-18 00:57:27 +08:00
|
|
|
struct {
|
|
|
|
bool draw;
|
|
|
|
bool dirty;
|
|
|
|
Vector position;
|
|
|
|
} centerOfMass;
|
2008-07-20 19:27:22 +08:00
|
|
|
|
2009-12-04 16:08:41 +08:00
|
|
|
class Clipboard {
|
2015-12-30 20:36:31 +08:00
|
|
|
public:
|
2009-12-04 16:08:41 +08:00
|
|
|
List<ClipboardRequest> r;
|
|
|
|
List<Constraint> c;
|
|
|
|
|
2016-05-05 13:54:05 +08:00
|
|
|
void Clear();
|
2009-12-04 16:08:41 +08:00
|
|
|
bool ContainsEntity(hEntity old);
|
|
|
|
hEntity NewEntityFor(hEntity old);
|
|
|
|
};
|
|
|
|
Clipboard clipboard;
|
|
|
|
|
2016-12-26 10:09:45 +08:00
|
|
|
void MarkGroupDirty(hGroup hg, bool onlyThis = false);
|
2008-06-02 19:43:27 +08:00
|
|
|
void MarkGroupDirtyByEntity(hEntity he);
|
2008-06-02 17:31:26 +08:00
|
|
|
|
2008-06-04 18:22:30 +08:00
|
|
|
// Consistency checking on the sketch: stuff with missing dependencies
|
|
|
|
// will get deleted automatically.
|
2008-05-17 14:04:55 +08:00
|
|
|
struct {
|
|
|
|
int requests;
|
|
|
|
int groups;
|
|
|
|
int constraints;
|
2009-01-03 20:27:33 +08:00
|
|
|
int nonTrivialConstraints;
|
2008-05-17 14:04:55 +08:00
|
|
|
} deleted;
|
|
|
|
bool GroupExists(hGroup hg);
|
2016-05-05 13:54:05 +08:00
|
|
|
bool PruneOrphans();
|
2008-05-17 14:04:55 +08:00
|
|
|
bool EntityExists(hEntity he);
|
|
|
|
bool GroupsInOrder(hGroup before, hGroup after);
|
|
|
|
bool PruneGroups(hGroup hg);
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|
|
|
bool PruneRequests(hGroup hg);
|
|
|
|
bool PruneConstraints(hGroup hg);
|
2016-11-14 23:16:50 +08:00
|
|
|
static void ShowNakedEdges(bool reportOnlyWhenNotOkay);
|
2008-04-27 17:03:01 +08:00
|
|
|
|
Convert all enumerations to use `enum class`.
Specifically, take the old code that looks like this:
class Foo {
enum { X = 1, Y = 2 };
int kind;
}
... foo.kind = Foo::X; ...
and convert it to this:
class Foo {
enum class Kind : uint32_t { X = 1, Y = 2 };
Kind kind;
}
... foo.kind = Foo::Kind::X;
(In some cases the enumeration would not be in the class namespace,
such as when it is generally useful.)
The benefits are as follows:
* The type of the field gives a clear indication of intent, both
to humans and tools (such as binding generators).
* The compiler is able to automatically warn when a switch is not
exhaustive; but this is currently suppressed by the
default: ssassert(false, ...)
idiom.
* Integers and plain enums are weakly type checked: they implicitly
convert into each other. This can hide bugs where type conversion
is performed but not intended. Enum classes are strongly type
checked.
* Plain enums pollute parent namespaces; enum classes do not.
Almost every defined enum we have already has a kind of ad-hoc
namespacing via `NAMESPACE_`, which is now explicit.
* Plain enums do not have a well-defined ABI size, which is
important for bindings. Enum classes can have it, if specified.
We specify the base type for all enums as uint32_t, which is
a safe choice and allows us to not change the numeric values
of any variants.
This commit introduces absolutely no functional change to the code,
just renaming and change of types. It handles almost all cases,
except GraphicsWindow::pending.operation, which needs minor
functional change.
2016-05-20 16:31:20 +08:00
|
|
|
enum class Generate : uint32_t {
|
|
|
|
DIRTY,
|
|
|
|
ALL,
|
|
|
|
REGEN,
|
|
|
|
UNTIL_ACTIVE,
|
2016-01-27 17:09:45 +08:00
|
|
|
};
|
Rewrite TTF to Bezier conversion using Freetype.
Benefits:
* Much simpler code.
* Handles the entire TTF spec, not just a small subset that
only really worked well on Windows fonts.
* Handles all character sets as well as accented characters.
* Much faster parsing, since Freetype lazily loads and
caches glyphs.
* Support for basically every kind of font that was invented,
not just TTF.
Note that OpenType features, e.g. ligatures, are not yet supported.
This means that Arabic and Devanagari scripts, among others, will
not be rendered in their proper form.
RTL scripts are not supported either, neither in TTF nor in
the text window. Adding RTL support is comparatively easy, but
given that Arabic would not be legibly rendered anyway, this is not
done so far.
2016-01-30 09:42:44 +08:00
|
|
|
|
Convert all enumerations to use `enum class`.
Specifically, take the old code that looks like this:
class Foo {
enum { X = 1, Y = 2 };
int kind;
}
... foo.kind = Foo::X; ...
and convert it to this:
class Foo {
enum class Kind : uint32_t { X = 1, Y = 2 };
Kind kind;
}
... foo.kind = Foo::Kind::X;
(In some cases the enumeration would not be in the class namespace,
such as when it is generally useful.)
The benefits are as follows:
* The type of the field gives a clear indication of intent, both
to humans and tools (such as binding generators).
* The compiler is able to automatically warn when a switch is not
exhaustive; but this is currently suppressed by the
default: ssassert(false, ...)
idiom.
* Integers and plain enums are weakly type checked: they implicitly
convert into each other. This can hide bugs where type conversion
is performed but not intended. Enum classes are strongly type
checked.
* Plain enums pollute parent namespaces; enum classes do not.
Almost every defined enum we have already has a kind of ad-hoc
namespacing via `NAMESPACE_`, which is now explicit.
* Plain enums do not have a well-defined ABI size, which is
important for bindings. Enum classes can have it, if specified.
We specify the base type for all enums as uint32_t, which is
a safe choice and allows us to not change the numeric values
of any variants.
This commit introduces absolutely no functional change to the code,
just renaming and change of types. It handles almost all cases,
except GraphicsWindow::pending.operation, which needs minor
functional change.
2016-05-20 16:31:20 +08:00
|
|
|
void GenerateAll(Generate type = Generate::DIRTY, bool andFindFree = false,
|
2016-02-17 18:03:07 +08:00
|
|
|
bool genForBBox = false);
|
2009-01-04 20:01:46 +08:00
|
|
|
void SolveGroup(hGroup hg, bool andFindFree);
|
2016-10-13 21:51:11 +08:00
|
|
|
void SolveGroupAndReport(hGroup hg, bool andFindFree);
|
2019-05-24 23:40:18 +08:00
|
|
|
SolveResult TestRankForGroup(hGroup hg, int *rank = NULL);
|
2017-01-11 21:59:07 +08:00
|
|
|
void WriteEqSystemForGroup(hGroup hg);
|
2016-05-05 13:54:05 +08:00
|
|
|
void MarkDraggedParams();
|
|
|
|
void ForceReferences();
|
2017-01-18 00:57:27 +08:00
|
|
|
void UpdateCenterOfMass();
|
2008-04-27 17:03:01 +08:00
|
|
|
|
2016-05-05 13:54:05 +08:00
|
|
|
bool ActiveGroupsOkay();
|
2008-07-20 19:27:22 +08:00
|
|
|
|
2008-04-20 19:35:10 +08:00
|
|
|
// The system to be solved.
|
2016-04-20 15:50:41 +08:00
|
|
|
System *pSys;
|
|
|
|
System &sys;
|
2008-06-04 02:28:41 +08:00
|
|
|
|
2008-06-30 17:09:17 +08:00
|
|
|
// All the TrueType fonts in memory
|
|
|
|
TtfFontList fonts;
|
|
|
|
|
2008-06-25 13:14:49 +08:00
|
|
|
// Everything has been pruned, so we know there's no dangling references
|
|
|
|
// to entities that don't exist. Before that, we mustn't try to display
|
|
|
|
// the sketch!
|
|
|
|
bool allConsistent;
|
|
|
|
|
Eliminate imperative redraws.
This commit removes Platform::Window::Redraw function, and rewrites
its uses to run on timer events. Most UI toolkits have obscure issues
with recursive event handling loops, and Emscripten is purely event-
driven and cannot handle imperative redraws at all.
As a part of this change, the Platform::Timer::WindUp function
is split into three to make the interpretation of its argument
less magical. The new functions are RunAfter (a regular timeout,
setTimeout in browser terms), RunAfterNextFrame (an animation
request, requestAnimationFrame in browser terms), and
RunAfterProcessingEvents (a request to run something after all
events for the current frame are processed, used for coalescing
expensive operations in face of input event queues).
This commit changes two uses of Redraw(): the AnimateOnto() and
ScreenStepDimGo() functions. The latter was actually broken in that
on small sketches, it would run very quickly and not animate
the dimension change at all; this has been fixed.
While we're at it, get rid of unused Platform::Window::NativePtr
function as well.
2018-07-19 07:11:49 +08:00
|
|
|
Platform::TimerRef showTWTimer;
|
|
|
|
Platform::TimerRef generateAllTimer;
|
|
|
|
Platform::TimerRef autosaveTimer;
|
2015-03-19 01:02:11 +08:00
|
|
|
void ScheduleShowTW();
|
|
|
|
void ScheduleGenerateAll();
|
2018-07-11 13:35:31 +08:00
|
|
|
void ScheduleAutosave();
|
2008-02-09 21:52:01 +08:00
|
|
|
|
Convert all enumerations to use `enum class`.
Specifically, take the old code that looks like this:
class Foo {
enum { X = 1, Y = 2 };
int kind;
}
... foo.kind = Foo::X; ...
and convert it to this:
class Foo {
enum class Kind : uint32_t { X = 1, Y = 2 };
Kind kind;
}
... foo.kind = Foo::Kind::X;
(In some cases the enumeration would not be in the class namespace,
such as when it is generally useful.)
The benefits are as follows:
* The type of the field gives a clear indication of intent, both
to humans and tools (such as binding generators).
* The compiler is able to automatically warn when a switch is not
exhaustive; but this is currently suppressed by the
default: ssassert(false, ...)
idiom.
* Integers and plain enums are weakly type checked: they implicitly
convert into each other. This can hide bugs where type conversion
is performed but not intended. Enum classes are strongly type
checked.
* Plain enums pollute parent namespaces; enum classes do not.
Almost every defined enum we have already has a kind of ad-hoc
namespacing via `NAMESPACE_`, which is now explicit.
* Plain enums do not have a well-defined ABI size, which is
important for bindings. Enum classes can have it, if specified.
We specify the base type for all enums as uint32_t, which is
a safe choice and allows us to not change the numeric values
of any variants.
This commit introduces absolutely no functional change to the code,
just renaming and change of types. It handles almost all cases,
except GraphicsWindow::pending.operation, which needs minor
functional change.
2016-05-20 16:31:20 +08:00
|
|
|
static void MenuHelp(Command id);
|
2013-09-19 12:33:12 +08:00
|
|
|
|
2016-05-05 13:54:05 +08:00
|
|
|
void Clear();
|
2016-04-20 15:50:41 +08:00
|
|
|
|
|
|
|
// We allocate TW and sys on the heap to work around an MSVC problem
|
|
|
|
// where it puts zero-initialized global data in the binary (~30M of zeroes)
|
|
|
|
// in release builds.
|
|
|
|
SolveSpaceUI()
|
2019-12-20 20:19:42 +08:00
|
|
|
: pTW(new TextWindow()), TW(*pTW),
|
|
|
|
pSys(new System()), sys(*pSys) {}
|
2016-04-20 15:50:41 +08:00
|
|
|
|
|
|
|
~SolveSpaceUI() {
|
|
|
|
delete pTW;
|
|
|
|
delete pSys;
|
|
|
|
}
|
2008-03-28 18:00:37 +08:00
|
|
|
};
|
2008-03-25 18:02:13 +08:00
|
|
|
|
2017-03-11 22:43:21 +08:00
|
|
|
void ImportDxf(const Platform::Path &file);
|
|
|
|
void ImportDwg(const Platform::Path &file);
|
2020-09-25 00:30:06 +08:00
|
|
|
bool LinkIDF(const Platform::Path &filename, EntityList *le, SMesh *m, SShell *sh);
|
2016-04-13 16:43:06 +08:00
|
|
|
|
2015-03-24 01:49:04 +08:00
|
|
|
extern SolveSpaceUI SS;
|
2009-04-19 13:53:16 +08:00
|
|
|
extern Sketch SK;
|
2008-03-25 18:02:13 +08:00
|
|
|
|
2016-05-21 13:18:00 +08:00
|
|
|
}
|
2015-03-24 01:49:04 +08:00
|
|
|
|
|
|
|
#ifndef __OBJC__
|
|
|
|
using namespace SolveSpace;
|
|
|
|
#endif
|
|
|
|
|
2008-03-25 18:02:13 +08:00
|
|
|
#endif
|