Instead of a "force parallel projection" menu item that's on by
default, let's do a "use perspective projection" item that's off by default. Same meaning, but less confusion. [git-p4: depot-paths = "//depot/solvespace/": change = 2132]
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0246add3e9
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@ -346,9 +346,9 @@ bool TextWindow::EditControlDoneForConfiguration(char *s) {
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}
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}
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case EDIT_CAMERA_TANGENT: {
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case EDIT_CAMERA_TANGENT: {
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SS.cameraTangent = (min(2, max(0, atof(s))))/1000.0;
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SS.cameraTangent = (min(2, max(0, atof(s))))/1000.0;
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if(SS.forceParallelProj) {
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if(!SS.usePerspectiveProj) {
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Message("The perspective factor will have no effect until you "
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Message("The perspective factor will have no effect until you "
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"disable View -> Force Parallel Projection.");
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"enable View -> Use Perspective Projection.");
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}
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}
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InvalidateGraphics();
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InvalidateGraphics();
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break;
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break;
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@ -58,7 +58,7 @@ const GraphicsWindow::MenuEntry GraphicsWindow::menu[] = {
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{ 1, "&Center View At Point\tF4", MNU_CENTER_VIEW, F(4), mView },
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{ 1, "&Center View At Point\tF4", MNU_CENTER_VIEW, F(4), mView },
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{ 1, NULL, 0, NULL },
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{ 1, NULL, 0, NULL },
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{ 1, "Show Snap &Grid\t>", MNU_SHOW_GRID, '.'|S, mView },
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{ 1, "Show Snap &Grid\t>", MNU_SHOW_GRID, '.'|S, mView },
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{ 1, "Force &Parallel Projection\t`", MNU_PARALLEL_PROJ, '`', mView },
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{ 1, "Use &Perspective Projection\t`", MNU_PERSPECTIVE_PROJ,'`', mView },
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{ 1, NULL, 0, NULL },
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{ 1, NULL, 0, NULL },
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{ 1, "Show Text &Window\tTab", MNU_SHOW_TEXT_WND, '\t', mView },
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{ 1, "Show Text &Window\tTab", MNU_SHOW_TEXT_WND, '\t', mView },
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{ 1, "Show &Toolbar", MNU_SHOW_TOOLBAR, 0, mView },
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{ 1, "Show &Toolbar", MNU_SHOW_TOOLBAR, 0, mView },
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@ -361,8 +361,8 @@ void GraphicsWindow::MenuView(int id) {
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InvalidateGraphics();
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InvalidateGraphics();
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break;
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break;
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case MNU_PARALLEL_PROJ:
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case MNU_PERSPECTIVE_PROJ:
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SS.forceParallelProj = !SS.forceParallelProj;
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SS.usePerspectiveProj = !SS.usePerspectiveProj;
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if(SS.cameraTangent < 1e-6) {
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if(SS.cameraTangent < 1e-6) {
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Error("The perspective factor is set to zero, so the view will "
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Error("The perspective factor is set to zero, so the view will "
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"always be a parallel projection.\n\n"
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"always be a parallel projection.\n\n"
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@ -547,7 +547,7 @@ void GraphicsWindow::EnsureValidActives(void) {
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CheckMenuById(MNU_SHOW_TEXT_WND, SS.GW.showTextWindow);
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CheckMenuById(MNU_SHOW_TEXT_WND, SS.GW.showTextWindow);
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CheckMenuById(MNU_SHOW_TOOLBAR, SS.showToolbar);
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CheckMenuById(MNU_SHOW_TOOLBAR, SS.showToolbar);
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CheckMenuById(MNU_PARALLEL_PROJ, SS.forceParallelProj);
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CheckMenuById(MNU_PERSPECTIVE_PROJ, SS.usePerspectiveProj);
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CheckMenuById(MNU_SHOW_GRID, SS.GW.showSnapGrid);
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CheckMenuById(MNU_SHOW_GRID, SS.GW.showSnapGrid);
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if(change) SS.later.showTW = true;
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if(change) SS.later.showTW = true;
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@ -114,10 +114,6 @@ void SolveSpace::Init(char *cmdLine) {
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// configuration file, but we will automatically load those as we need
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// configuration file, but we will automatically load those as we need
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// them.
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// them.
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// The factory default settings include a non-zero perspective factor,
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// but we'll default to that off.
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forceParallelProj = true;
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// Start with either an empty file, or the file specified on the
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// Start with either an empty file, or the file specified on the
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// command line.
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// command line.
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NewFile();
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NewFile();
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@ -253,7 +249,7 @@ double SolveSpace::ChordTolMm(void) {
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}
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}
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double SolveSpace::CameraTangent(void) {
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double SolveSpace::CameraTangent(void) {
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if(forceParallelProj) {
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if(!usePerspectiveProj) {
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return 0;
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return 0;
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} else {
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} else {
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return cameraTangent;
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return cameraTangent;
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@ -649,7 +649,7 @@ public:
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char *UnitName(void);
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char *UnitName(void);
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double MmPerUnit(void);
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double MmPerUnit(void);
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double ChordTolMm(void);
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double ChordTolMm(void);
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bool forceParallelProj;
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bool usePerspectiveProj;
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double CameraTangent(void);
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double CameraTangent(void);
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// The platform-dependent code calls this before entering the msg loop
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// The platform-dependent code calls this before entering the msg loop
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