Avoid spurious double to float conversion.
MSVC (mostly rightly) complains about this, even if our particular case is irrelevant.
This commit is contained in:
parent
8c83a4a212
commit
1e2a899ba2
@ -67,8 +67,8 @@ void ssglLineWidth(GLfloat width) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(workaroundEnabled && width < 1.6)
|
if(workaroundEnabled && width < 1.6f)
|
||||||
width = 1.6;
|
width = 1.6f;
|
||||||
|
|
||||||
glLineWidth(width);
|
glLineWidth(width);
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user