Avoid spurious double to float conversion.
MSVC (mostly rightly) complains about this, even if our particular case is irrelevant.
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@ -67,8 +67,8 @@ void ssglLineWidth(GLfloat width) {
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}
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}
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if(workaroundEnabled && width < 1.6)
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width = 1.6;
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if(workaroundEnabled && width < 1.6f)
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width = 1.6f;
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glLineWidth(width);
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}
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