Codespell fix
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3e5f9834d7
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486e43a450
@ -241,7 +241,7 @@ void GraphicsWindow::SelectByMarquee() {
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}
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//-----------------------------------------------------------------------------
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// Sort the selection according to various critieria: the entities and
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// Sort the selection according to various criteria: the entities and
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// constraints separately, counts of certain types of entities (circles,
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// lines, etc.), and so on.
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//-----------------------------------------------------------------------------
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@ -16,7 +16,7 @@ void SMesh::AddTriangle(STriMeta meta, Vector n, Vector a, Vector b, Vector c) {
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Vector ab = b.Minus(a), bc = c.Minus(b);
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Vector np = ab.Cross(bc);
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if(np.Magnitude() < 1e-10) {
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// ugh; gl sometimes tesselates to collinear triangles
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// ugh; gl sometimes tessellates to collinear triangles
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return;
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}
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if(np.Dot(n) > 0) {
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@ -1270,7 +1270,7 @@ MessageDialogRef CreateMessageDialog(WindowRef parentWindow) {
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// File dialogs
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//-----------------------------------------------------------------------------
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// In emscripten psuedo filesystem, all userdata will be stored in this directory.
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// In emscripten pseudo filesystem, all userdata will be stored in this directory.
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static std::string basePathInFilesystem = "/data/";
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@ -130,7 +130,7 @@ class FileManagerUI {
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dialog.appendChild(filelist);
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const dummyfilelistitem = document.createElement('li');
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dummyfilelistitem.textContent = "(No file in psuedo filesystem)";
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dummyfilelistitem.textContent = "(No file in pseudo filesystem)";
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filelist.appendChild(dummyfilelistitem);
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if (this.__isOpenDialog) {
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@ -341,7 +341,7 @@ class FileManagerUI {
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const files = this.__getFileEntries_recurse(this.__basePathInFilesystem);
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if (files.length < 1) {
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const dummyfilelistitem = document.createElement('li');
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dummyfilelistitem.textContent = "(No file in psuedo filesystem)";
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dummyfilelistitem.textContent = "(No file in pseudo filesystem)";
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this.__filelistElement.appendChild(dummyfilelistitem);
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} else {
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@ -423,7 +423,7 @@ window.addEventListener('keyup', function(event) {
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});
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// FIXME(emscripten): Should be implemnted in guihtmlcpp ?
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// FIXME(emscripten): Should be implemented in guihtmlcpp ?
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class FileUploadHelper {
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constructor() {
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this.modalRoot = document.createElement("div");
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@ -583,7 +583,7 @@ function createFileUploadHelperInstance() {
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return new FileUploadHelper();
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}
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// FIXME(emscripten): Should be implemnted in guihtmlcpp ?
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// FIXME(emscripten): Should be implemented in guihtmlcpp ?
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class FileDownloadHelper {
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constructor() {
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this.modalRoot = document.createElement("div");
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@ -530,7 +530,7 @@ bool SShell::ClassifyEdge(Class *indir, Class *outdir,
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SBspUv::Class c = (srf.bsp) ? srf.bsp->ClassifyPoint(puv, dummy, &srf) : SBspUv::Class::OUTSIDE;
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if(c == SBspUv::Class::OUTSIDE) continue;
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// Edge-on-face (unless edge-on-edge above superceded)
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// Edge-on-face (unless edge-on-edge above superseded)
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Point2d pin, pout;
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srf.ClosestPointTo(p.Plus(edge_n_in), &pin, /*mustConverge=*/false);
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srf.ClosestPointTo(p.Plus(edge_n_out), &pout, /*mustConverge=*/false);
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@ -1,5 +1,5 @@
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//-----------------------------------------------------------------------------
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// The View menu, stuff to snap to certain special vews of the model, and to
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// The View menu, stuff to snap to certain special views of the model, and to
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// display our current view of the model to the user.
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//
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// Copyright 2008-2013 Jonathan Westhues.
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