Renamed *.table files to *.table.h
The *.table files are in fact C header files, and with an *.h extension, tools will be able to recognize them as such
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@ -90,7 +90,7 @@ $(OBJDIR)\solvespace.exe: $(SSOBJS) $(SRFOBJS) $(W32OBJS) $(RES)
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$(RES): win32\$(@B).rc icon.ico
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$(RES): win32\$(@B).rc icon.ico
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$(RC) /fo$@ win32\$(@B).rc
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$(RC) /fo$@ win32\$(@B).rc
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$(OBJDIR)\glhelper.obj: bitmapextra.table bitmapfont.table font.table
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$(OBJDIR)\glhelper.obj: bitmapextra.table.h bitmapfont.table.h font.table.h
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$(OBJDIR)\textwin.obj: icons.h
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$(OBJDIR)\textwin.obj: icons.h
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@ -99,7 +99,7 @@ $(OBJDIR)\toolbar.obj: icons.h
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icons.h: icons\*.png png2c.pl
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icons.h: icons\*.png png2c.pl
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$(PERL) png2c.pl $@ icons-proto.h
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$(PERL) png2c.pl $@ icons-proto.h
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bitmapextra.table: icons\*.png pngchar2c.pl
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bitmapextra.table.h: icons\*.png pngchar2c.pl
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$(PERL) pngchar2c.pl >tmp.$@
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$(PERL) pngchar2c.pl >tmp.$@
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move /y tmp.$@ $@
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move /y tmp.$@ $@
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@ -2175,5 +2175,5 @@ static const BYTE FontTexture[256*16*16] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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#include "bitmapextra.table"
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#include "bitmapextra.table.h"
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};
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};
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@ -6,10 +6,10 @@
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#include "solvespace.h"
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#include "solvespace.h"
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// A public-domain Hershey vector font ("Simplex").
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// A public-domain Hershey vector font ("Simplex").
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#include "font.table"
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#include "font.table.h"
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// A bitmap font.
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// A bitmap font.
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#include "bitmapfont.table"
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#include "bitmapfont.table.h"
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static bool ColorLocked;
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static bool ColorLocked;
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static bool DepthOffsetLocked;
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static bool DepthOffsetLocked;
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@ -1,4 +1,4 @@
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all:
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all:
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cl ttf2c.cpp user32.lib gdi32.lib comctl32.lib
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cl ttf2c.cpp user32.lib gdi32.lib comctl32.lib
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ttf2c.exe > ..\bitmapfont.table
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ttf2c.exe > ..\bitmapfont.table.h
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@ -45,7 +45,7 @@ int main(void)
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}
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}
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printf("\n");
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printf("\n");
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}
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}
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printf("#include \"bitmapextra.table\"\n");
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printf("#include \"bitmapextra.table.h\"\n");
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printf("};\n");
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printf("};\n");
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return 0;
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return 0;
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