Load actual factory default, not saved style, when requested.
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5791310bb1
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73d82a6347
@ -818,7 +818,7 @@ public:
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static void CreateAllDefaultStyles();
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static void CreateAllDefaultStyles();
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static void CreateDefaultStyle(hStyle h);
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static void CreateDefaultStyle(hStyle h);
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static void FillDefaultStyle(Style *s, const Default *d = NULL);
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static void FillDefaultStyle(Style *s, const Default *d = NULL, bool factory = false);
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static void FreezeDefaultStyles();
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static void FreezeDefaultStyles();
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static void LoadFactoryDefaults();
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static void LoadFactoryDefaults();
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@ -83,12 +83,13 @@ void Style::CreateDefaultStyle(hStyle h) {
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SK.style.Add(&ns);
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SK.style.Add(&ns);
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}
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}
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void Style::FillDefaultStyle(Style *s, const Default *d) {
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void Style::FillDefaultStyle(Style *s, const Default *d, bool factory) {
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if(d == NULL) d = &Defaults[0];
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if(d == NULL) d = &Defaults[0];
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s->color = CnfThawColor(d->color, CnfColor(d->cnfPrefix));
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s->color = (factory) ? d->color : CnfThawColor(d->color, CnfColor(d->cnfPrefix));
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s->width = CnfThawFloat((float)(d->width), CnfWidth(d->cnfPrefix));
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s->width = (factory) ? d->width : CnfThawFloat((float)(d->width), CnfWidth(d->cnfPrefix));
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s->widthAs = UnitsAs::PIXELS;
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s->widthAs = UnitsAs::PIXELS;
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s->textHeight = CnfThawFloat(DEFAULT_TEXT_HEIGHT, CnfTextHeight(d->cnfPrefix));
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s->textHeight = (factory) ? DEFAULT_TEXT_HEIGHT
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: CnfThawFloat(DEFAULT_TEXT_HEIGHT, CnfTextHeight(d->cnfPrefix));
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s->textHeightAs = UnitsAs::PIXELS;
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s->textHeightAs = UnitsAs::PIXELS;
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s->textOrigin = TextOrigin::NONE;
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s->textOrigin = TextOrigin::NONE;
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s->textAngle = 0;
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s->textAngle = 0;
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@ -106,7 +107,7 @@ void Style::LoadFactoryDefaults() {
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const Default *d;
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const Default *d;
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for(d = &(Defaults[0]); d->h.v; d++) {
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for(d = &(Defaults[0]); d->h.v; d++) {
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Style *s = Get(d->h);
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Style *s = Get(d->h);
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FillDefaultStyle(s, d);
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FillDefaultStyle(s, d, /*factory=*/true);
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}
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}
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SS.backgroundColor = RGBi(0, 0, 0);
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SS.backgroundColor = RGBi(0, 0, 0);
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SS.bgImage.pixmap.Clear();
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SS.bgImage.pixmap.Clear();
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