Fix misuse of glTexImage2D.
Per the OpenGL documentation: > GL_INVALID_VALUE may be generated if level is greater than > log2(max), where max is the returned value of GL_MAX_TEXTURE_SIZE. Although we always passed `log2(max) + 1` as `level`, for some reason none of the GL implementations we run on ever returned an error. It also appears there is a bug in ANGLE that crashes the process instead in this case if the C++ runtime performs bound checks on vector::operator[]=.
This commit is contained in:
parent
5d78f993ce
commit
74aa80b645
@ -390,7 +390,7 @@ GLuint Generate(const std::vector<double> &pattern) {
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
|
||||
RgbaColor *textureData = new RgbaColor[size];
|
||||
|
||||
int mipCount = (int)log2(size) + 1;
|
||||
int mipCount = (int)log2(size);
|
||||
for(int mip = 0; mip < mipCount; mip++) {
|
||||
int dashI = 0;
|
||||
double dashT = 0.0;
|
||||
|
Loading…
Reference in New Issue
Block a user