Make vectors/normals shown in the Property Browser into active links
This makes appropriate vectors/normals explorable/selectable and closes #165. This is a clean implementation that follows the style of the UI code for the text window. Previous unmerged attempts from the above issue are:eb3db32059
782a5bbbe6
a77cedbfd8
41e55b3d79
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@ -74,11 +74,14 @@ void TextWindow::DescribeSelection() {
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SS.MmToString((p).y).c_str(), \
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SS.MmToString((p).y).c_str(), \
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SS.MmToString((p).z).c_str()
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SS.MmToString((p).z).c_str()
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#define PT_AS_STR_NO_LINK "(%Fi%s%Fd, %Fi%s%Fd, %Fi%s%Fd)"
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#define PT_AS_STR_NO_LINK "(%Fi%s%Fd, %Fi%s%Fd, %Fi%s%Fd)"
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#define PT_AS_NUM "(%Fi%3%E, %Fi%3%E, %Fi%3%E)"
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#define PT_AS_NUM "(%Fi%3%Fd, %Fi%3%Fd, %Fi%3%Fd)"
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#define COSTR(e, p) \
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#define COSTR(e, p) \
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e->h, (&TextWindow::ScreenSelectEntity), (&TextWindow::ScreenHoverEntity), \
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e->h, (&TextWindow::ScreenSelectEntity), (&TextWindow::ScreenHoverEntity), \
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COSTR_NO_LINK(p)
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COSTR_NO_LINK(p)
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#define PT_AS_STR "%Ll%D%f%h" PT_AS_STR_NO_LINK "%E"
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#define PT_AS_STR "%Ll%D%f%h" PT_AS_STR_NO_LINK "%E"
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#define CO_LINK(e, p) e->h, (&TextWindow::ScreenSelectEntity), (&TextWindow::ScreenHoverEntity), CO(p)
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#define PT_AS_NUM_LINK "%Ll%D%f%h" PT_AS_NUM "%E"
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switch(e->type) {
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switch(e->type) {
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case Entity::Type::POINT_IN_3D:
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case Entity::Type::POINT_IN_3D:
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case Entity::Type::POINT_IN_2D:
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case Entity::Type::POINT_IN_2D:
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@ -111,7 +114,7 @@ void TextWindow::DescribeSelection() {
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Printf(true, " origin = " PT_AS_STR, COSTR(SK.GetEntity(e->point[0]), p));
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Printf(true, " origin = " PT_AS_STR, COSTR(SK.GetEntity(e->point[0]), p));
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Quaternion q = e->Normal()->NormalGetNum();
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Quaternion q = e->Normal()->NormalGetNum();
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p = q.RotationN();
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p = q.RotationN();
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Printf(true, " normal = " PT_AS_NUM, CO(p));
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Printf(true, " normal = " PT_AS_NUM_LINK, CO_LINK(e->Normal(), p));
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break;
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break;
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}
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}
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case Entity::Type::LINE_SEGMENT: {
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case Entity::Type::LINE_SEGMENT: {
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@ -359,7 +362,7 @@ void TextWindow::DescribeSelection() {
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Printf(false, " pointB = " PT_AS_STR, COSTR(SK.GetEntity(gs.point[1]), p1));
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Printf(false, " pointB = " PT_AS_STR, COSTR(SK.GetEntity(gs.point[1]), p1));
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Vector v = SK.GetEntity(gs.vector[0])->VectorGetNum();
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Vector v = SK.GetEntity(gs.vector[0])->VectorGetNum();
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v = v.WithMagnitude(1);
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v = v.WithMagnitude(1);
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Printf(true, " vector = " PT_AS_NUM, CO(v));
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Printf(true, " vector = " PT_AS_NUM_LINK, CO_LINK(SK.GetEntity(gs.vector[0]), v));
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double d = (p1.Minus(p0)).Dot(v);
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double d = (p1.Minus(p0)).Dot(v);
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Printf(true, " proj_d = %Fi%s", SS.MmToString(d).c_str());
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Printf(true, " proj_d = %Fi%s", SS.MmToString(d).c_str());
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} else if(gs.n == 2 && gs.lineSegments == 1 && gs.points == 1) {
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} else if(gs.n == 2 && gs.lineSegments == 1 && gs.points == 1) {
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@ -390,8 +393,8 @@ void TextWindow::DescribeSelection() {
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v0 = v0.WithMagnitude(1);
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v0 = v0.WithMagnitude(1);
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v1 = v1.WithMagnitude(1);
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v1 = v1.WithMagnitude(1);
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Printf(true, " vectorA = " PT_AS_NUM, CO(v0));
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Printf(true, " vectorA = " PT_AS_NUM_LINK, CO_LINK(SK.GetEntity(gs.entity[0]), v0));
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Printf(false, " vectorB = " PT_AS_NUM, CO(v1));
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Printf(false, " vectorB = " PT_AS_NUM_LINK, CO_LINK(SK.GetEntity(gs.entity[1]), v1));
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double theta = acos(v0.Dot(v1));
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double theta = acos(v0.Dot(v1));
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Printf(true, " angle = %Fi%2%E degrees", theta*180/PI);
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Printf(true, " angle = %Fi%2%E degrees", theta*180/PI);
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