Fix reference to a shader that no longer exists.

This commit is contained in:
whitequark 2017-01-16 11:40:29 +00:00
parent 5b2ad9b5f1
commit 8370382a33

View File

@ -938,12 +938,7 @@ void IndexedMeshRenderer::Init() {
}
);
texaShader.Init(
"shaders/imesh_tex.vert",
#if defined(HAVE_GLES)
"shaders/imesh_texa.frag",
#else
"shaders/imesh_texr.frag",
#endif
"shaders/imesh_tex.vert", "shaders/imesh_texa.frag",
{
{ ATTRIB_POS, "pos" },
{ ATTRIB_TEX, "tex" }