Fix reference to a shader that no longer exists.
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@ -938,12 +938,7 @@ void IndexedMeshRenderer::Init() {
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}
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);
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texaShader.Init(
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"shaders/imesh_tex.vert",
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#if defined(HAVE_GLES)
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"shaders/imesh_texa.frag",
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#else
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"shaders/imesh_texr.frag",
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#endif
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"shaders/imesh_tex.vert", "shaders/imesh_texa.frag",
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{
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{ ATTRIB_POS, "pos" },
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{ ATTRIB_TEX, "tex" }
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