diff --git a/src/render/gl2shader.cpp b/src/render/gl2shader.cpp index 828808c..5ce6b16 100644 --- a/src/render/gl2shader.cpp +++ b/src/render/gl2shader.cpp @@ -938,12 +938,7 @@ void IndexedMeshRenderer::Init() { } ); texaShader.Init( - "shaders/imesh_tex.vert", -#if defined(HAVE_GLES) - "shaders/imesh_texa.frag", -#else - "shaders/imesh_texr.frag", -#endif + "shaders/imesh_tex.vert", "shaders/imesh_texa.frag", { { ATTRIB_POS, "pos" }, { ATTRIB_TEX, "tex" }