From 9c99f69da559807914e0ac5d93d749d8132d37ee Mon Sep 17 00:00:00 2001 From: whitequark Date: Thu, 12 Jul 2018 11:43:25 +0000 Subject: [PATCH] Clean up unused shader variables. --- res/shaders/imesh_point.frag | 2 -- res/shaders/imesh_point.vert | 5 ----- src/render/gl3shader.cpp | 3 +-- 3 files changed, 1 insertion(+), 9 deletions(-) diff --git a/res/shaders/imesh_point.frag b/res/shaders/imesh_point.frag index ca887f7..db165e1 100644 --- a/res/shaders/imesh_point.frag +++ b/res/shaders/imesh_point.frag @@ -9,8 +9,6 @@ uniform vec4 color; uniform float pixel; uniform float width; -varying vec2 fragLoc; - void main() { // Rectangular points gl_FragColor = color; diff --git a/res/shaders/imesh_point.vert b/res/shaders/imesh_point.vert index bc92045..07aff1b 100644 --- a/res/shaders/imesh_point.vert +++ b/res/shaders/imesh_point.vert @@ -13,8 +13,6 @@ uniform mat4 projection; uniform float width; uniform float pixel; -varying vec2 fragLoc; - void main() { // get camera vectors from modelview matrix vec3 u = vec3(modelview[0].x, modelview[1].x, modelview[2].x); @@ -30,9 +28,6 @@ void main() { vertex += ext * loc.x * normalize(u); vertex += ext * loc.y * normalize(v); - // write fragment location for calculating caps and antialiasing - fragLoc = loc; - // transform resulting vertex with modelview and projection matrices gl_Position = projection * modelview * vec4(vertex, 1.0); } diff --git a/src/render/gl3shader.cpp b/src/render/gl3shader.cpp index 4fd6c66..d43b0e4 100644 --- a/src/render/gl3shader.cpp +++ b/src/render/gl3shader.cpp @@ -926,8 +926,7 @@ void IndexedMeshRenderer::Init() { colShader.Init( "shaders/imesh.vert", "shaders/imesh.frag", { - { ATTRIB_POS, "pos" }, - { ATTRIB_TEX, "tex" } + { ATTRIB_POS, "pos" } } ); texShader.Init(