Add some face and point types to describe screen
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3fe6349563
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@ -89,6 +89,7 @@ void TextWindow::DescribeSelection() {
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case Entity::Type::POINT_N_ROT_TRANS:
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case Entity::Type::POINT_N_ROT_TRANS:
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case Entity::Type::POINT_N_COPY:
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case Entity::Type::POINT_N_COPY:
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case Entity::Type::POINT_N_ROT_AA:
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case Entity::Type::POINT_N_ROT_AA:
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case Entity::Type::POINT_N_ROT_AXIS_TRANS:
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p = e->PointGetNum();
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p = e->PointGetNum();
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Printf(false, "%FtPOINT%E at " PT_AS_STR, COSTR(e, p));
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Printf(false, "%FtPOINT%E at " PT_AS_STR, COSTR(e, p));
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break;
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break;
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@ -179,6 +180,8 @@ void TextWindow::DescribeSelection() {
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case Entity::Type::FACE_N_ROT_TRANS:
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case Entity::Type::FACE_N_ROT_TRANS:
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case Entity::Type::FACE_N_ROT_AA:
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case Entity::Type::FACE_N_ROT_AA:
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case Entity::Type::FACE_N_TRANS:
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case Entity::Type::FACE_N_TRANS:
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case Entity::Type::FACE_ROT_NORMAL_PT:
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case Entity::Type::FACE_N_ROT_AXIS_TRANS:
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Printf(false, "%FtPLANE FACE%E");
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Printf(false, "%FtPLANE FACE%E");
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p = e->FaceGetNormalNum();
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p = e->FaceGetNormalNum();
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Printf(true, " normal = " PT_AS_NUM, CO(p));
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Printf(true, " normal = " PT_AS_NUM, CO(p));
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