Nurbs (#473)
* Limit u,v range between 0 and 1 in Newton. Fixes issue #471 * Change the math for projecting a point onto a plane to work better with non-orthogonal U,V derivatives in several places. Fixes #472.
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@ -439,9 +439,14 @@ void SSurface::ClosestPointTo(Vector p, double *u, double *v, bool mustConverge)
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bu = (ctrl[1][0]).Minus(orig),
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bv = (ctrl[0][1]).Minus(orig);
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if((ctrl[1][1]).Equals(orig.Plus(bu).Plus(bv))) {
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Vector n = bu.Cross(bv);
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Vector ty = n.Cross(bu).ScaledBy(1.0/bu.MagSquared());
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Vector tx = bv.Cross(n).ScaledBy(1.0/bv.MagSquared());
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Vector dp = p.Minus(orig);
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*u = dp.Dot(bu) / bu.MagSquared();
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*v = dp.Dot(bv) / bv.MagSquared();
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*u = dp.Dot(bu) / tx.MagSquared();
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*v = dp.Dot(bv) / ty.MagSquared();
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return;
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}
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}
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@ -501,16 +506,28 @@ bool SSurface::ClosestPointNewton(Vector p, double *u, double *v, bool mustConve
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}
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}
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Vector tu, tv;
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Vector tu, tv, tx, ty;
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TangentsAt(*u, *v, &tu, &tv);
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Vector n = tu.Cross(tv);
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// since tu and tv may not be orthogonal, use y in place of v.
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// |y| = |v|sin(theta) where theta is the angle between tu and tv.
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ty = n.Cross(tu).ScaledBy(1.0/tu.MagSquared());
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tx = tv.Cross(n).ScaledBy(1.0/tv.MagSquared());
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// Project the point into a plane through p0, with basis tu, tv; a
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// second-order thing would converge faster but needs second
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// derivatives.
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Vector dp = p.Minus(p0);
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double du = dp.Dot(tu), dv = dp.Dot(tv);
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*u += du / (tu.MagSquared());
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*v += dv / (tv.MagSquared());
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double du = dp.Dot(tx),
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dv = dp.Dot(ty);
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*u += du / (tx.MagSquared());
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*v += dv / (ty.MagSquared());
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if (*u < 0.0) *u = 0.0;
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else if (*u > 1.0) *u = 1.0;
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if (*v < 0.0) *v = 0.0;
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else if (*v > 1.0) *v = 1.0;
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}
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if(mustConverge) {
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@ -540,13 +557,17 @@ bool SSurface::PointIntersectingLine(Vector p0, Vector p1, double *u, double *v)
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// Check for convergence
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if(pi.Equals(p, RATPOLY_EPS)) return true;
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n = tu.Cross(tv);
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Vector ty = n.Cross(tu).ScaledBy(1.0/tu.MagSquared());
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Vector tx = tv.Cross(n).ScaledBy(1.0/tv.MagSquared());
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// Adjust our guess and iterate
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Vector dp = pi.Minus(p);
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double du = dp.Dot(tu), dv = dp.Dot(tv);
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*u += du / (tu.MagSquared());
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*v += dv / (tv.MagSquared());
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double du = dp.Dot(tx), dv = dp.Dot(ty);
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*u += du / tx.MagSquared();
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*v += dv / ty.MagSquared();
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}
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// dbp("didn't converge (surface intersecting line)");
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dbp("didn't converge (surface intersecting line)");
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return false;
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}
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@ -582,10 +603,14 @@ Vector SSurface::ClosestPointOnThisAndSurface(SSurface *srf2, Vector p) {
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// Adjust our guess and iterate
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for(j = 0; j < 2; j++) {
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Vector n = tu[j].Cross(tv[j]);
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Vector ty = n.Cross(tu[j]).ScaledBy(1.0/tu[j].MagSquared());
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Vector tx = tv[j].Cross(n).ScaledBy(1.0/tv[j].MagSquared());
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Vector dc = pc.Minus(cp[j]);
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double du = dc.Dot(tu[j]), dv = dc.Dot(tv[j]);
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puv[j].x += du / ((tu[j]).MagSquared());
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puv[j].y += dv / ((tv[j]).MagSquared());
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double du = dc.Dot(tx), dv = dc.Dot(ty);
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puv[j].x += du / tx.MagSquared();
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puv[j].y += dv / ty.MagSquared();
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}
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}
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if(i >= 10) {
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@ -637,10 +662,15 @@ void SSurface::PointOnSurfaces(SSurface *s1, SSurface *s2, double *up, double *v
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if(parallel) break;
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for(j = 0; j < 3; j++) {
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Vector n = tu[j].Cross(tv[j]);
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Vector ty = n.Cross(tu[j]).ScaledBy(1.0/tu[j].MagSquared());
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Vector tx = tv[j].Cross(n).ScaledBy(1.0/tv[j].MagSquared());
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Vector dp = pi.Minus(p[j]);
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double du = dp.Dot(tu[j]), dv = dp.Dot(tv[j]);
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u[j] += du / (tu[j]).MagSquared();
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v[j] += dv / (tv[j]).MagSquared();
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double du = dp.Dot(tx), dv = dp.Dot(ty);
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u[j] += du / tx.MagSquared();
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v[j] += dv / ty.MagSquared();
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}
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}
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dbp("didn't converge (three surfaces intersecting)");
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