whitequark
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9c99f69da5
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Clean up unused shader variables.
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2018-07-12 11:43:25 +00:00 |
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whitequark
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20a4a2b23f
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Avoid using tan as identifier in shaders.
This conflicts with the tan() function, currently only on macOS.
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2018-07-12 11:40:51 +00:00 |
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luzpaz
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771b415a12
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Fix various comment and UI string typos.
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2018-07-12 05:05:43 +00:00 |
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whitequark
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ecb6550b5c
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Change mentions of OpenGL 2 to OpenGL 3.
We ended up in a confusing state where OpenGL 2 (like in "gl2")
actually refers to OpenGL ES 2, which roughly corresponds to
OpenGL 3. Rectify that.
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2017-04-06 07:20:50 +00:00 |
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