The fuction GetDevicePixelRatio now returns a `double` instead of an `int`.
This should allow the scaling of the GUI on devices where the pixel ratio
is non integer to work properly. For example a monitor on Windows where the
DPI is not a multiple of 96. It may help with the Web Emscripten port on
tablets and phones as well.
In addition on Windows the mouse wheel delta calculation is fixed.
Prior to this commit, the "Nearest Isometric" GUI command searched all
24 possible isometric views. When using turntable navigation, this
could result in the z-axis no longer being oriented vertically. This
commit restricts the views being searched while in turntable
navigation mode to those that follow this restriction.
Web: Emscripten port updated to current tools. Add saving of options in local storage.
U Web: Emscripten port updated to current tools. Add saving of options in local storage.
This is the second attempt to distinguish trackpad scrolling that when used
should yield panning from Magic Mouse scrolling that should control zoom.
Since trackpad will begin with a touch prior to the scroll event, but Magic
Mouse not, we can use it to make sure we trigger panning only on a trackpad.
Previous "mac: Don't interpret single-touch scroll events as pan gestures"
that was flawed was reverted which ultimately lead to being unable to zoom using
Magic Mouse.
Since 7e08b02de1 comments can be attached to
points.
Now when such a comment is selected the point (entity) it is associated to
will be shown in the text window together with it's coordinates and the
distance (offset) from the point to the comment.
Most of this was already prepared by Whitequark here
afa9e2890e
I just had to to remove the original 12 year old code by jwesthues that
showed "SELECTED: comment text" for comments.
(6750995ef0)
Fixes#1072
Fixes#920#1143
Explanation from @robnee on Feb 7, 2021 in pull request #927
Solvespace uses two timers (generateAllTimer and showTWTimer) to defer tasks
until the event loop processing finishes. This helps coalesce multiple calls
into one. You can call scheduleGenerateAll multiple times while processing UI
messages but only trigger one GenerateAll. scheduleGenerateAll and
scheduleShowTW do their scheuduling by setting timers with durations of zero.
These timers fire (at least on Linux and Windows) some time after all other
events in the message queue have been processed. This works fine when
scheduling either one of these tasks. However, there is no guarantee in what
order the timers will fire (at least on Windows) regardless of which order the
scheduling calls are made. It's pretty easy to demonstrate (on some platforms)
by adding logging to the scheduling calls and timer callbacks.
In many cases TextWindow::Show depends on generateAll happening first. This
causes UI glitches where displays don't update and their contents are stale.
Since this behavior is not deterministic it's easy to imagine how this problem
could make certain bug reports difficult to reproduce and diagnose. #920 is a
good example. It also makes syncing up UI behavior across all platforms a
challenge.
Solving this in the platform domain is tricky. This is PR endeavors to make the
ordering of deferred calls to TextWindow::Show and generateAll deterministic.
It does this by replacing generateAllTimer and showTWTimer with a single
refreshTimer. Calls to scheduleGenerateAll and scheduleShowTW set flags to note
the requested operations and schedule the refreshTimer. A new callback function
SolveSpaceUI::Refresh can then check the flags and ensure that generateAll
happens first. It fixes#920. Moreover, this PR makes it easy to observe and
reproduce this problem reliably and across all platforms by simply reordering
the calls in the Refresh callback.
It's pretty clear that the ordering is important so some solution is needed, if
for no other reason than the sanity of the devs. I think this is a pretty good
solution as it spells out the ordering. If nothing else this PR is helpful in
further investigations.
@ruevs @phkahler I'd like to hear your thoughts.
* minor fix open/save dialogue on windows
On windows 10 the open/save dialogue box has an minor error, and I believe I fixed it.
When "Open" is selected from the menu, the title of the dialogue box says "SolveSpace - Save File" and the entered file name is "united". My fix correctly titles the dialoged box, and leaves the address bar blank when a file is being opened because "united" is only needed as a default name when a file being saved.
I found that class FileDialogImplWin32 from guiwin.cpp contains two if statements for "isSaveDialog". This is redundant. I removed the first where the title was originally set, but not working. I then set the title in the second if statement and moved the 'if isEmpty'' to this section.
* Update guiwin.cpp
replaced tabs with spaces
* Created ZoomToMouse function in graphicswin.cpp which referances the mouse position directly. Simplified MouseScroll in mouse.cpp to point to this function instead of altering zoom directly. Also pointed zoom commpand from keyboard and menu to ZoomToMouse so that it works avoids different behavior.
* clean up some comments
It is now possible to create a "New Group | Sketch in New Workplane" from
an existing workplane defined using a point and a nowmal. Before we used to
hit the `ssassert(false, "Unexpected workplane subtype");`.
This makes 4308dc136b more complete and
is related to #1120, #1048 and
https://github.com/solvespace/solvespace/pull/1054
* Check for text STL when linking
* Use memcmp in STL import when checking for ASCII format
* Add message box for unsupported STL file type.
Co-authored-by: ruevs <dpr@ruevs.com>
This makes appropriate vectors/normals explorable/selectable and closes#165.
This is a clean implementation that follows the style of the UI code for
the text window. Previous unmerged attempts from the above issue are:
eb3db32059782a5bbbe6a77cedbfd841e55b3d79
This makes all points explorable/selectable and fixes#165 partially.
This is a clean implementation that follows the style of the UI code for
the text window. Previous unmerged attempts from the above issue are:
eb3db32059782a5bbbe6a77cedbfd841e55b3d79
When the text window/property browser is closed while and edit box
is active its window remained open. This is incorrect and probably
causes a hang on Linux described in #1168. So hide the edit control
when closing.
* CMake: use PROJECT_VERSION instead of solvespace_*_VERSION
In 006539b, solvespace_MAJOR_VERSION etc. were removed.
However, these variables were still referenced in some places.
Solution: Use PROJECT_VERSION instead.
* CMake: re-add link directories for solvespace target
006539b removed the call to link_directories for gtkmm, jsonc & fontconfig.
This leads to linking errors if those libraries are in "non-standard"
paths.
Fix this by introducing a target specific target_link_directories call.
Fixes#1173
* snap: port to core20 & adapt to CMake changes
Moving to core20 was long overdue anyway, and
the recent CMake changes necessitated some fixes.
Also switch to LZO compression for (way) better cold start
performance.
1. We are making FoldConstants first, so we are copying less amount of data in DeepCopyWithParamsAsPointers.
2. Since we already perform DeepCopyWithParamsAsPointers, PartialWrt already produces params as pointers
When SolveSpace tries to display an Unicode code point (e.g. U+EA00 )
that does not exist in the embedded vector font (unifont.hex.gz) it hangs
in an endless loop in
`const BitmapFont::Glyph &BitmapFont::GetGlyph(char32_t codepoint)`.
The reason is that the binary search through the text file unifont-8.0.01.hex
that does the "lazy loading" of glyphs does not end.
Here is a short excerpt from the file:
```
D7FE:00007FFE63866DF66DEE6DDE63DE7FFE7FFE61866FBE638E6FBE6F867FFE0000
D7FF:00007FFE63866DF66DEE6DDE63DE7FFE7FFE61866FBE638E6FBE6FBE7FFE0000
F900:0080108810881FF8100800007FFE00000FF008100FF00810042002447FFE0000
F901:00047FFE008010841FFE10841FFC10841FFC10840880050003000CC0703E0000
```
When searching for `0xEA00` after some iterations of the while loop
2450010bbf/src/resource.cpp (L567)
both `first` and `last` end up pointing to F900. After that on each
consecutive iteration of the loop `last` ends up pointing to the LF (0x0A)
just before F900
2450010bbf/src/resource.cpp (L585)
and then `mid` ends up back on F900 here
2450010bbf/src/resource.cpp (L570)
and this will repeat enlessly.
The solution is to do
```
first++;
```
here
2450010bbf/src/resource.cpp (L591),
which will make `first==last` and change whe while loop contition to `while(first < last) {` thiw will
allow the while loop to exit.
Tested with
- 0xEA00 - non existent, not found in 16 iterations.
- 0xF900 - exists but takes exactly 16 iterations of the binary search to finish
- 0x0000 - found in 16 iterations
- 0xFFFD - the replacement Unicode code point for non-existing glyphs. Also the end of the font.
- 0xFFFFF - a codepoint beyond the end, not found and does not cause an exception
The lazy parsing of the vector front was introduced here.
645c2d90acFixes#1150
If the main window is not high enough allow the default 32 pixel padding
between the menu bar and the toolbar to shrink down to zero.
This allows the main window height to be a minimum of 688 pixels (on
Windows 10) so it is possible to capture 720P video tutorials.
Fixes#1130
* mac: Support for pan, zoom and rotate trackpad gestures
Currently SolveSpace is nearly unusable on a mac if you only have a
buttonless trackpad and not a mouse, because there's no way to pan
(ie right-click-drag) or rotate (ie middle-click-drag). You can zoom,
but only by using two-finger-drag up and down, which ends up getting
interpreted as a scrollwheel event.
This change makes the app behave much more like any other mac app, by
adding 2-finger-drag pan gesture support and pinch-gesture zooming, and
3D rotate using shift-2-finger-drag.
I've also added support for the rotate two-finger trackpad gesture,
which rotates directly around the screen Z axis (rather than in all 3
dimensions) which is actually something I've found myself wanting to do
with the mouse but afaik there's no equivalent way of achieving that.
While I was there, I fixed a bugette in convertMouseEvent which was
incorrectly translating the NSEvent coordinates, and then fixing up the
fact that the sign of the y-coordinate was wrong as a result. Using the
convertPoint API correctly means that fixup is not required because
convertPoint handles it for you.
* Don't do trackpad gestures on anything except the toplevel window
* mac: Fix non-functional scrollbar on text window
Which has not worked quite right since the last major refactor.
* Don't pass right-button drags to the toolbar
This improves the behaviour of trackpad pan/rotate on mac which uses
simulated right-button events.
* Don't pass cmd/ctrl modifier through on trackpad pan/rotate MouseEvents
By no longer always returning NSTerminateCancel in
applicationShouldTerminate.
And implement applicationWillTerminate to ensure the cleanup code in
SolveSpaceUI::Exit() is always called.
By making IsForcedToMesh() always return true for STL link groups,
rather than trying to set forceToMesh=true during the import phase.
STL link groups are now always shown as "model already forced to
triangle mesh" in the details screen, but also (unlike when the model
is forced to mesh by a parent group) show the '∆' icon in the group
list.
Where each entity in the active workplane sketch is projected a
different amount normal to the workplane, to allow inspection and
easier selection of entities that entirely overlap each other and are
thus otherwise difficult to see or select.
The distance between the exploded "layers" can be controlled in the
configuration page. Negative distances mean the layers are projected in
the opposite direction, relative to the workplane normal.
As per Xcode 12.4 you can at least do a warning-free incremental build
with these changes. There are still plenty of warnings in a full build
(mostly from thirdparty components) but with these changes you can at
least develop on mac and see if/when you've added any new warnings when
doing incremental builds.
- Use `std::vector<T> elemstore` to store elements. Avoids manual memory management.
- Add and index (`std::vector<int> elemidx`) that avoids moving large objects
when adding elements.
- Add a free element list (`std::vector<int> freelist`) that speeds up element removal by
avoiding rearranging the element storage. It also avoids reallocations when adding
elements later.
- Add a proper iterator. It will be used to remove NextAfter - which is a performance bottleneck.
If a single point is selected when a "Constrain | Comment" (`;`) is added
then the comment is associated with the point and its position becomes
relative to the point. In this way the comment will move with the point.
If nothing is selected or more than a single point is selected then
the behaviour is as before and the comment is "floating".
Closes#1032
Keep items in selected state while dragging so that property browser
will track them until the left mouse button is released. Also, trigger
a property browser update on mouse move while dragging to make the
display "live"
Fix a bug with the lookup of stipple pattern for default styles when the
config settings are not yet available (install/upgrade/first run). This
caused hidden lines to display as continuous rather than dashed.
Also, this fixes the Printf format for the ambient lighting entry on the
configuration screen. This was causing string behavior when attempting
to edit the ambient lighting value on Windows. Oddly this didn't seem
to affect Linux.
* minor fix open/save dialogue on windows
On windows 10 the open/save dialogue box has an minor error, and I believe I fixed it.
When "Open" is selected from the menu, the title of the dialogue box says "SolveSpace - Save File" and the entered file name is "united". My fix correctly titles the dialoged box, and leaves the address bar blank when a file is being opened because "united" is only needed as a default name when a file being saved.
I found that class FileDialogImplWin32 from guiwin.cpp contains two if statements for "isSaveDialog". This is redundant. I removed the first where the title was originally set, but not working. I then set the title in the second if statement and moved the 'if isEmpty'' to this section.
* Update guiwin.cpp
replaced tabs with spaces